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Showing content with the highest reputation on 12/14/2019 in all areas

  1. 2 points
    Minor spoilers for Jedi Fallen Order:
  2. 1 point

    Version 1.000001

    3,789 downloads

    Saber&Melee Weapon Sound Mod Author: DeadMan 1. What is this? This mod will change sounds of lightsabers and other melee weapons. Lightsaber sounds are replaced with more movie-like versions. The mod will not only replace ingame sounds, but also will add some variety. For example, all lightsaber types (normal, doublebladed and short) now have unique set of sounds (not only on/off and ‘hum’ sounds, but also swing, parry and hit sounds). Vibroblades, vibroswords, long swords, doublebladed swords and quarterstaffs also have updated soundsets. Vanilla game had only 2 (!) swing sounds for ALL melee weapons. With my mod it’s 3-4 unique sounds for a weapon type. 2. Why should I install it? Why not? 3. How to install? Just run TSL Patcher, it will do everything for you. 4. Compatibility. The mod is not compatible with other mods which alter saber sounds. 5. Credits. Shem – I used some sound files from his Ultimate Sound Mod. Conditions of Use: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me.
  3. 1 point

    Version 1.0.0

    2,148 downloads

    DESCRIPTION This is an HD reskin of our loyal astromech droid T3-M4, as well as the rest of the astromech droids. Their textures are now each 2048x2048, each ai-upscaled and manually retouched. I constantly checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to enhance the look of the brushed metal. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. This mod should be compatable with both KotOR games, though T3-M4's texture will go unused in KotOR. INSTALLATION Drop all the .tga or .tpc files into the Override folder wherever KotOR or KotORII is installed. UNINSTALLATION Delete the previously installed files. THANKS Thanks to the makers of KotORTool, ESRGAN, GIMP, mdledit, KotORBlender, Blender, and the KotOR Savegame editor. Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
  4. 1 point

    Version v1.2

    3,646 downloads

    READ THIS OR ELSE|V||V| You must have TSLRCM 1.8.4 installed BEFORE this mod! You also should use a save from before you go to Nar Shaddaa. READ THIS OR ELSE|ヘ||ヘ| ======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION ======================================================== G0-T0 Overhaul V1.2 Author: Darth Sapiens (dr.nordgren@ymail.com) Name: G0T0 Overhaul 1. Description: ---------- This mod does what it says - overhauls G0-T0 to be more interesting, adding melee capabilities and a brand new model. This mod also includes a few new items, creatable at the workbench (with a high enough repair skill) and also they come with g0-t0. Hopefully this mod is balanced (it's my first mod, so I'm still learning the ropes). 2. Install: ----------/ (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) Run "Install G0T0 Overhaul.exe". Note: a new folder named "backup" will be created during the installation within the folder the installer was run from. If you plan on uninstalling this mod, this folder and the files therein must not be deleted as they are used during the uninstall process. Note from Fair Strides: Not all of the options need to be done. All of them have descriptions to help you choose. For a quick bit of info, "required" ones are options 1, 2, 8, and 9. You will also need Option 4 OR Option 6, depending on whether you have the NPC Overhaul mod by Kainzorus Prime installed, so please read those descriptions and pick the right option! Options 3, 5, and 7 are entirely optional and in keeping with Darth Sapiens's original layout. 3. Uninstall: dont bug me about this, ever XD ----------/ Backups of any files that have been altered were made during installation and placed in a folder called "backup" within the folder the installer was run from. -1. Replace the modified ones with the originals -2. Delete the g0t0 folder inside your override -3. Replace the sound files and delete the .mp3's added 4. Bugs: ----------/ There are no known issues that will develop as a result of installing this mod properly. Other than a small currently unfixable animation problem... 6. Distribution Notes: ----------/ If i ever disappear, you can (unless specified otherwise) reupload to any site as long as credit is given and the readme is unaltered. If I'm gone try to contact me before you release a new mod based on mine. If you can't get a hold of me, then carry on; just give me and my co-modders credit. 7. Thanks: ----------/ Deadman - model tweaking and rigging neomarz1 - his work inspired me to mod, and he allowed me to use parts of his work. Sith Holocron - critiscism (good stuff though) Fair Strides - 1.2 overhaul and patching and my beta testers - Jaden Korr and Nsinger998 and my 1.2 beta testers - Fair Strides, djh269, and Malkior! THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  5. 1 point

    Version 1.0.0

    983 downloads

    This mod brings detail to the next level! Add a more 3-D feel with aging and realistic skin! So like all my mods, I add some age to the character - wrinkles around the eyes, nose, forehead, laugh lines. I increased the sharpness in game and this make a huge difference. The hair looks a lot better than VANILLA... she differently looks older! (But not as old as that witch!) The reason for this is she was a Jedi so probably 20 years old if not older then roughly 10 years traveling around space puts this one at 30 or older. (I think older.) Oh yeah, let me say that this re texture and the modifications I made are a big step up from my two re-textures! If you're going to download a skin, please down this! I worked my butt off and I learned a lot of new things along the way. This is truly a PASSION project. THIS IS A MANUAL INSTALL. I also added a dark side transition but they are not as detailed as the base face if this gets downloaded enough, I'll add the aging to the dark side. Thank you for all the support and the downloads. I really hope you enjoy this skin. I'm personally doing a brand new play through.
  6. 1 point
    You thought the last image was bad enough? Well...
  7. 1 point
    I've followed all of your instructions. I've started my playthrough and made my way to Telos.
  8. 1 point
    A good example of why you'd want to use the K1CP code rather than the above is when Bastila is removed during the early part of Dantooine. If you try to get a non-player party member there, you can inadvertently grab her, and accidentally move her out of position. JC added code to prevent that, after I ran into that very problem with an earlier version of the party herding functions.
  9. 1 point
    I think you'd be better off lifting the party member code from K1CP. It has greater control.
  10. 1 point
    No, it's just outside the scope of K1CP. You can see if some of my earlier WIP stuff, like the LS ending cutscene, that I was using JC's TSL robes and there were no issues (beyond any stunt models not having animations for TSL's extra bones).
  11. 1 point
    How time flies . . . SWTOR has existed for 8 years. So anyway, there's the usual nonsense happening around the anniversary, which I will quote below (emphasis mine). Eight Year Anniversary Date: December 17, 2019 - January 7, 2020 (BEGINS AND ENDS AT 4:00 AM PST / 12:00PM GMT) Requirement: Levels 10+ We are happy to celebrate out 8th anniversary on December 20th! To mark this milestone, a special “Anniversary Personnel” vendor can be found on the fleet with new Class Ship Stronghold Decorations. All previous anniversary rewards will also be available during this limited time as well. Alongside this, both the Coruscant and Dromund Kaas Strongholds will be available for only eight credits each! I have a Stronghold (SH) myself - it's a Nar Shaddaa SH and I have gotten the thing up to 100%. However, I have many decorations and I could probably easily deck out a second SH. I was wondering which one I should get for the 8 credits - a Coruscant SH or a Dromund Kaas SH?
  12. 1 point
    That means the game can't read the texture file or that it's simply missing. Did you save the TGA as 32 bits/pixel? (Not sure if it's really needed, but can't think of anything else right now)
  13. 1 point
    It's not as much whining about TLJ but predicting marketing. They got something going with Mandalorion and Fallen Order, but I don't think it's enough to push people into TROS before everyone gets pissed off again by said shitfest. Gotta frontload that income before word gets out Disney Star Wars is finally dead.
  14. 1 point
    EP IX spoiled to you by... BURGER KING. I'm loving it. https://boundingintocomics.com/2019/12/12/burger-king-ad-allegedly-spoils-the-ending-of-star-wars-the-rise-of-skywalker/
  15. 1 point
    Canderous demonstrating an advanced Mandalorian stretching technique.
  16. 1 point
    *Starts cracking up laughing* ohh my goodness, yes! Can you make one that gives you darkside points for everytime you use this though? and will this work with the Calo Nord bounty hunter mod one?
  17. 1 point
    In KotOR Tool open appearance.2da (KotOR I -> BIFs -> 2da.bif -> 2D Array -> appearance.2da), here you can look up the texture names of the underwear (column texa) and default clothing (column texb). With that knowledge you go to KotOR I -> ERFs -> swpc_tex_tpa.erf -> P and search for the texture you need, press "Extract file" (And then "Save as TGA") or "Write File" in the Image Viewer, save to your override folder (create one as a sub folder in your game's folder if you don't have one yet). Now you can edit the .tga image and test your changes.
  18. 1 point
    Beautified Saber Blades for TSL has been updated to include a few more color options for a silver color replacement, including pink.
  19. 1 point
    You should try the GenoHaradan Legacy Mod: Similar to M4-78, the GenoHaradan was planned for Kotor 2 but was cut early on leaving very few remaining content to restore thus it was never restored in TSLRCM. This mod restores the GenoHaradan in a lore friendly manner adding a few faction hunting down the Exile during his/her search for the Jedi Masters. It is TSLRCM compatiable.
  20. 1 point
    @Obi Wan Pere, I'm not sure that your thread would actually be helpful as you were constantly having to rearrange mods through your play-through. That's . . . not ideal for most players. Have you considered M4-78 Enhancement Project? If that mod sounds interesting, you might want to check out this blog for graphical improvement mod suggestions.) If you do decide to use this mod, send me a PM as I'd love to get your feedback on this mod. Or perhaps deathdisco's Coruscant: Jedi Temple? If that mod sounds interesting, you might want to check out this Coruscant skybox mod to increase your immersion. And this mod provides superior loading screens to not only Coruscant and M4-78 EP but all of the added content mods (excepting TSLRCM) that you mentioned in your original post. (That suggestion is merely my own humble opinion.) @Mamita, what might help is listing of all of the added content mods you already have in your list so far. (Include TSLRCM on that list.) Then folks can make recommendations on additions to that list. Also what version of TSL are you using? The original 4 CDs, Steam, GOG or the KotOR Collection DVD? If folks do have a recommendation to list below, please list the install order of all of the mods that Mamita lists with that recommendation keeping the TSL version that Mamita lists in mind. Best of luck!
  21. 1 point
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  24. 1 point
    To teach her the ways of the darkside, ohh yes *evil grin* so much fun to be had! Lol awesome mod thank you so much for this
  25. 1 point
  26. 1 point
    She's not invisible, she's chilling out in space: That's part of the mod, don't you know? OK, this issue baffled me for longer than I'd care to admit and I eventually tried the modding equivalent of throwing the empty gun at the other guy and it worked. I don't know why I needed to do it, or why it worked, but it seems to have. While I only applied the true fix to S_Female03, I rebuilt all the others during an earlier, failed attempt. Security should be tighter all around, but do let me know if another problem arises. The new version also includes an alternate texture option for the outfit (see the new screenshot).
  27. 1 point
    *grins* Naturally, I feel compelled to say yes. To figure out the texture for a specific armor, you need three things: 1. The row of the armor in baseitems.2da. 2. The row in appearance.2da. 3. The Texture Variation entry in the armor's .uti file. In baseitems.2da, a row has two columns of note: itemclass and bodyvar. The itemclass entry is the "root" of the texture name for the item's icon. For example, the Combat Suit in K1 is Armor Class 4 in baseitems.2da. The itemclass entry for that row is "a_Class4". The icon file's name is generated like so: "i" + + "_0" + . Using the Combat Suit as an example again, the Texture Variation is "1", so this would be treated as "01" by the game. Combining the itemclass for the Armor Class 4 row in baseitems.2da, we finally get a name of "ia_class4_001" for the icon texture. The bodyvar entry indicates which "model*" and "tex*" columns of the appearance.2da row to use. Since the body var is "C", the Armor Class 4 items use the "modelc" and "texc" columns. For the typical row in appearance.2da the modelc column would be "PFBC*" for females and "PMBC*" for males (where the * is "S", "M", or "L" depending on class in K1); similarly, the texc column would be "PFBC" for females and "PMBC" for males. So looking at the Combat Suit's Texture Variation of 1, the game would again see it as "01" and this is added right onto the texc entry. For females, the Combat Suit would use "PFBC01" and for males it'd be "PMBC01". For other items that aren't armor, the process is the same, except you would use the Model Variation field from the .uti file.
  28. 0 points
    If anyone is looking for information about how baseitems.2da and appearance.2da are tied together and what model and icon names the game expects, this is a useful post:
  29. 0 points
    The amount of time I've had to spend this semester on my senior research methods capstone PROPOSAL was absurd. So glad it's submitted and over with (for now).
  30. 0 points
    Amongst the little things I am playing with, this feature appears to be in a 'releasable' condition.