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Showing content with the highest reputation since 08/27/2010 in Image Comments
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3 pointsDownloaded, and used it! The adjustments' great; noticeably with those eyes. Them eyes are gorgeous! This is the Bastila's texture that fits me the most; can't think any better than this for now to be honest. Permanent spot in the Override folder has been filled. Thanks for the amazing work DH! Note: She's a shyer in my playthrough so, this was the best angle I can get from her.
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2 pointsI'd suggest Reshade. It's infinitely easier to use and completely customizable. One caveat is to avoid simply downloading presets and assuming that Reshade always runs that slow. A lot of mod makers (and I mean A LOT) have this wierd obsession with eye gougingly high levels of bloom which is one graphical feature that tanks any system. Just disable or minimize that effect, (as well as the AA they also pack in there for no reason) My computer is very outdated, and I can still run all of my games with it while suffering at the most, 10 fps slowdown; however if I disable bloom and area fog, using only the bare minimum of color correction and edge sharpening, I have no fps drop whatsoever. Also, it's got an ingame editing tool so you can tweak any effect you want and see what stops you from losing fps.
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1 pointI see you have released your mod. A note for future endeavours: as a general rule you never want to touch the bottom row of neck verts on a head, as they are positioned so that they properly mate with bodies that don't have a hidden join. If you give that head a different body, like clothes or a robe, you'll see a massive gap at the front now because of the change you made to the position of that front vert. It's not a problem in this case, but something to bear in mind for player heads especially. As I said above, this looks like an issue with the body model, with the way the collar verts on the front part come in too far, Presumably this is also a problem with other heads. It may warrant a more general fix. Regarding the clipping at the back, that is presumably because the collar on the body is weighted entirely to torsoupr_g, while that area of the neck on the head has a reasonable amount of influence from neck_g. This is again something that could possibly be a more general problem, or maybe it only affects Twi'lek female heads, since they were never intended to be used on other bodies. The solution would likely again be to edit the body model, this time adjusting the skin weights of the collar. This may necessitate adding bones to the rig, as body models typically stop at torsoupr_g and don't have the neck_g bone. Alternatively, the head could be edited to set the weights on that area of the neck to necklwr_g (which is functionally identical to torsoupr_g). Either way should stop the clipping. Edit: Here's Mission demonstrating that the problem is at least partially with the amour models:
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1 pointAhhh ok! Haha no its cool I'm not unsatisfied. Good job on the photo shop man! You had me believing it was some sort of enb How did you get that head to look like that then?? Because whenever I use it in-game the skin looks all grey whereas your guys head looks normal. But yeah anyways thanks again!
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1 pointHey, no worries! No harm done anyways. And thanks! I take it all in, thank you- appreciate it very much Yeah, I agree with that! 🤣 He's one of the coolest villain in modern days video-games in my opinion. And I don't know, it is always on my mind that Revan supposed to have tattoos- only a matter of personal references actually 😁 In fact, while ago I have considered on releasing the texture as a mod. But, as we all know- and I understand it too; I will have to get permission from LordKinoda as the creator of the texture, so I hold off. I'll try to PM LK later [and to tell the truth I don't know if LK's still active or not].
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