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KotOR1 items for KotOR2
By GearHead
This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame.
738 downloads
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Visas Marr: Sith Assassin
Makes Visas a Sith Assassin.
SUMMARY:
This mod switches Visas' class from Jedi Sentinel to Sith Assassin. It's a fitting class story-wise given that she is an assassin sent by the Sith when you meet her. This is purely for fun, not balance. Sentinels and Assassins both have their advantages, so it doesn't necessarily make her better or worse, just more stealth-oriented. Her attributes and skills are untouched.
The main changes going from Sentinel to Assassin are:
- Better defense per level
- +2 Force points per level
- Lower Fortitude & Will saves
- Demolitions class skill instead of Treat Injury
- Granted Sneak Attack
- Granted Force Camouflage
- Granted Weapon Focus: Lightsaber
- Slower feat progression
- No Force Immunity feats
- Can't learn Close Combat, Dual Strike, or Regenerate Vitality feats
NOTE: This mod will only work on saves made prior to meeting Visas.
INSTALLATION:
To install, run TSLPatcher.exe. If an edited file already exists in your override folder, an unaltered copy will be placed in the "backup" folder in the location of TSLPatcher.exe.
UNINSTALLATION:
To uninstall, remove p_visas.utc and visascut.utc from your override folder. If any files were created inside the backup folder, move them to override.
COMPATIBILITY:
Will conflict with mods that edit Visas' class, obviously. May conflict with mods that edit Visas' starting powers, feats, or stats. Should be compatible with mods that edit Visas appearance, models/textures. Compatibility is assuming other mods use TSLPatcher or this mod is installed after. To be safe I recommend installing this mod after others that edit Visas.
CREDITS:
offthegridmorty
KOTOR Tool - Fred Tetra
TSLPatcher, TalkEd - stoffe, Fair Strides
Holocron Toolset - Cortisol
178 downloads
- visas
- sith assassin
- (and 2 more)
0 comments
Updated
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Improved LS Enlightenment & DS Corruption Feats
Changes the Jedi Master/Sith Lord unique feats to also increase influence changes.
SUMMARY:
The unique feats Light Side Enlightenment and Dark Side Corruption granted to Jedi Masters and Sith Lords cause your influence to have a greater effect on party members' alignment. Unfortunately, party members don't get stat bonuses from LS or DS mastery, making these feats have little practical use. This is one of the factors that make JM/SL cool for role-playing but without much extra to offer in functionality.
This mod aims to make the feats a little more useful by having them also amplify changes to companion influence. Now, Jedi Masters and Sith Lords will gain 50% more influence with party members. However, influence lost will also be increased by 50%. Low influence is the same as high influence in terms of unlocking dialogue so I don't want to bias one strategy over the other. Still you will be able to gain or lose influence faster. For example, with these feats, 3 influence gains and 1 loss will net the equivalent to 3 regular gains.
INSTALLATION:
Copy the contents of "to override" to your game's override folder.
UNINSTALLATION:
Remove the following files from override:
- a_influence_dec.ncs
- a_influence_inc.ncs
COMPATIBILITY:
Not compatible with Modified Influence System by Hassat Hunter.
CREDITS:
offthegridmorty
KOTOR Tool - Fred Tetra
TSLPatcher, TalkEd - stoffe, Fair Strides
Holocron Toolset - Cortisol
155 downloads
- feats
- enlightenment
- (and 5 more)
0 comments
Submitted
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Ebon Hawk Armband
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
WARNING : Using this in close proximity to an NPC can cause them to disappear when returning from the Ebon Hawk.
This armband acts like the Return to Hideout / Ebon Hawk Button on the map from the first game allowing you to return to the Ebon Hawk then quickly return to where you were, just wear it and use it like you would any shield or armband item.
For now you must cheat this item into the game using “giveitem ebon_armband"
To enable cheats add the following line "EnableCheats=1" anywhere under "[Game Options]"
so like below.
"[Game Options]
EnableCheats=1"
Let me know how everybody gets on with it and where you all think I should place it in game.
Thor110
378 downloads
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Hk 51 skin for Hk 47
By Blackrock
This mod is for Kotor 2
Hk51 skin for Hk 47, actually i used original hk 51 skin from the game but for portrait i recolored it's original icon.
enjoy.
19 downloads
0 comments
Submitted
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Hk 50 skin for Hk 47
By Blackrock
This mod is for Kotor 2
Hk50 skin for Hk 47, actually i used original hk 50 skin from the game but for portrait i recolored it's original icon.
enjoy.
29 downloads
0 comments
Updated
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Sith lightsaber
By Blackrock
This mod is for Kotor 2
Edited dark jedi lightsaber to sith lightsaber with new description and value.
How to install: just add g_w_drkjdisbr001.uti to override folder.
How to get this item? type g_w_drkjdisbr001 on cheat code.
enjoy.
39 downloads
0 comments
Updated
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Replacement Peragus II Artwork by Trench
Recently, I was inspired by a desktop wallpaper that I saw posted up at LucasForums. It was created by a LF member named Trench.
I was quite taken with it so I asked Trench if he could render the planet on a transparent background so I could release it as a mod - which he was happy to do.
Through the efforts of Darth_Sapiens and Quanon, I discovered the location of the other appearance of this planet in the game files. You see, one texture (named PER_Plnt01) only shows the exposed core planet inside the administration level.
The other texture - EBO_Per - shows up both when you're on the walkway outside the station. (See below)
Trench's texture came with some extra asteroids so I'm providing two versions of Peragus II . . .
Original
and
With Extra Asteroids
As an added bonus, I've included a interior screen replacement for my own previously released mod that utilizes Trench's version of Peragus II. If you use that mod, I suggest using this bonus texture as an upgrade.
Installation:
-------------------
Extract the TGA files you wish into the Star Wars Knights of the Old Republic 2/Override folder. You can only choose one variety to use at a time, of course.
Uninstall:
----------------
Take the textures out again.
Known Bugs:
---------------------
None known at this time.
Legal Disclaimer:
----------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Special Thanks:
--------------------------
To Trench: For making the original artwork in the first place and for extracting the portions needed for use in this mod.
To Darth_Sapiens: For finding location of the texture I was missing.
To Quanon: Research into Peragus models and also for finding the location of the texture I was missing.
To Insanity_Sorrow: Research into Peragus models and beta-testing.
27,550 downloads
- shuploadingotherpeopleswork
- asteroids
- (and 2 more)
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Refurbished Astromech Droids
Happy Holidays!
Here's a small mod that sprung from someone else's hard work!
Refurbished Astromech Droids
================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 25 DEC 2016
UPDATED RELEASE: 31 JUL 2017
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords and Star Wars Knights of the Old Republic 1
Description:
-------------------
I asked Darth_Sapiens some time ago if he planned to redo the astromech droids for the KOTOR games - as he did such a wonderful job in his T3M4 HD 2k (http://deadlystream.com/forum/files/file/514-darth-sapiens-presents-t3m4-hd-2k/) mod. He didn't wind up doing it so I wound up recoloring his texture to retexture the other astromech droids myself.
As 3C-FD - the droid that assists T3-M4 in the prologue - uses one of these textures, I've also included an avatar picture for 3C-FD in this package as well.
Installation:
--------------------
For Star Wars Knights of the Old Republic 2 - Extract all files into the Star Wars Knights of the Old RepublicII/Override folder. It is highly recommended to also install Darth Sapiens' T3M4 HD 2k as this mod doesn't touch T3-M4. This is not required however. If you already have Darth_Sapiens' T3M4 HD 2k mod, please note the "CM_Tseriesdroid.txi" file and the "CM_Tseriesdroid.tga" file are included in both his and this derivative mod. (As the files are identical, you can allow the newer files to override the old ones.)
By the way, you can use this in Knights of the Old Republic 1 as well. The texture's appearance and the files names are identical in both games so you shouldn't have any issue.
Uninstall:
---------------
Take it out again.
If you are using still using Darth_Sapiens' T3M4 HD 2k mod and wish to continue to do so, please leave the "CM_Tseriesdroid.txi" file and the "CM_Tseriesdroid.tga" file in the Override folder.
Known Bugs:
---------------------
None known at this time.
Credits:
-------------
This mod would not have been possible with Darth_Sapiens' mod.
Thanks to Fair Strides for adding an alpha channel to these - and while I was on vacation no less!
If you like it, credit goes to those fine fellows. If you hate it, I'll shoulder that blame.
Additional Thanks:
-------------------------------
Thanks to Revanator and Malkior for taking a look at this. Much appreciated.
Legal Disclaimer:
----------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
24,403 downloads
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M4-78 New Building Texture
A Mod for Star Wars Knights of The Old Republic 2
Author: Sith Holocron
Requirements:
Obviously, you’ll have to use a version of M4-78. Pretty much any version will do.
Background:
This is a new texture for some of the buildings that can be seen from the landing pad. (Please see pictures to make it clear which buildings I’m talking about.)
This is the non-animated version. The animated version will be released as part of my yet-untitled, yet-unreleased M4-78 EP retexturing pack. (I have such sights to show you.)
Installation:
Put the TGA file in your Override folder.
Uninstallation:
Remove the TGA file from your Override folder.
Known Bugs:
This mod shouldn't have bugs but if you encounter any, just leave a message in the comments section of the mod’s Download page.
Legal:
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,419 downloads
0 comments
Updated
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Droid Testing Console Texture Upgrade
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 01 MAY 2018
GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
REQUIRED ADDITIONAL MOD: M4-78 Enhancement Project (either EP version 1.2, EP version 1.3 (the one on Steam), or EP version 1.5)
Description:
------------------
I was dissatisfied with the textures that I made for the Droid Testing Consoles. The Droid Testing Consoles are seen near the end of the Industrial Zone on M4-78, just before you get to the Industrial Zone Archon Chamber. One of the textures had a Galaxy as the background and the other had a game map on it. In addition, I thought I could come up with better animations in the smaller boxes. I decided to take action and change that.
The previous backgrounds have been replaced with a new background from an droid assembly line on M4-78. It's actually a loop of the HK Factory with a new War Droid texture swapped in to replace the HK droids usually seen in there. (No, you hadn't missed an area.) Some of the other texture enhancements can been seen in these example GIFs.
This version of the mod is compatible with both version 1.2 (available on MODDB) and the 1.3 version (only available on Steam) or version 1.5 (available here on Deadly Stream.) Each frame size is 1024 by 1024 and there are 11 frames in total.
Installation:
-----------------
Drop the TGA and TXI files into your Override folder.
Uninstall:
--------------
To completely remove the loading screens, delete all the TGA and TXI files that were included in this mod from your Override folder.
Legal Disclaimer:
-------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Special Thanks:
-----------------------
JCarter426 for his replacement textures so I could swap in the Sith War Droids into the HK Factory animation.
I used High Quality Blasters version 1.0 by SithSpecter in the animation with the rotating blaster. Highly recommended!
Corrections made to TXI files thanks to ndix UR.
Thanks to Canderis, JCarter426, and Malkior for their input.
And thanks to YOU for giving this mod a gander! Would you kindly leave feedback on the download page? (I would like to know if you've liked it . . . )
1,340 downloads
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[TSL] Nar Shaddaa Docks Computer and Monitors Upgrade
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 22 NOV 2021
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
------------
Don’t you hate unfinished business? I sure do.
So . . . I was looking over my mods and I realized I had things left to finish. One of the collections that I hadn’t released before I left the staff of DeadlyStream (again!) was a minor texture. These cover the major of the monitors you would see in the Docks section of Nar Shaddaa. One of the reasons that this wasn’t finished was an error on some of the models that had some lighting issues on them. However, ebmar made a quick fix and that seems to have done the trick. In keeping with my M.O., I’ve attached a video so you can see a before and after comparison before you decide to download.
With the exception of the NAR_tek1 texture, none of these are animated.
Installation:
-------------
Place MDL and MDX into the Override folder. Put all included TGA and TXI files into your KotOR2 Override folder.
Uninstallation:
-------------
Take them out again. To take out specific textures, please refer to the pictures on the download page as they clearly show which ones are which.
Known Bugs:
-------------
None known at this time.
Special Thanks:
-------------
Thanks to @ebmar would create that model fix or these textures would’ve never seen the light of day.
Thanks to @Jorak Uln for the frame that surrounds the monitor on texture NAR_tekX. I recycled portions of that framework on some of the other textures.
Thanks to @N-DReW25 for doing some beta testing and providing helpful feedback towards this project.
And thanks to @DarthParametric for attempting to try and walk me through some of the issues regarding that model. He wasn’t successful but he did give it the college try!
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
1,169 downloads
0 comments
Updated
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[TSL] "DAN_tech01" texture replacement
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 24 NOV 2021
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
------------
Still cleaning out the archive . . .
So . . . I was looking over my mods and I realized I had things left to finish. This one was difficult to place in a larger mod as it’s only one little texture so that’s how I’ll package.
Meet the DAN_tech01” texture, in its actual size.
If I recall correctly, it’s found in Khoonda but it may appear elsewhere. I’m sure you’ll let you let me know that in the comments if you encounter it elsewhere.
So it’s small and it’s not the most exciting texture. With some animation, maybe it could be more interesting.
I give you my take on it, in its actual size.
Installation:
-------------
Place TGA and TXI files into your KotOR2 Override folder.
Uninstallation:
-------------
Take them out again.
Known Bugs:
-------------
None known at this time.
Special Thanks:
-------------
Thanks to Jorak Uln for the frame that surrounds the monitor on texture “NAR_tekX”, which was included in my “Nar Shaddaa Docks Computer and Monitors Upgrade” mod. I recycled portions of that framework for this texture.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
754 downloads
0 comments
Updated
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Ebon Hawk Cockpit Upgrade [LEH_Scre02]
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 04 FEB 2023
GAME: Star Wars Knights of the Old Republic and Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
This mod collection replaces the LEH_scre02 textures found around the Ebon Hawk include much of the cockpit area, the room with the holoprojector, and other various EH locations. (The older version that was primarily made by Dark Hope will continue will still be available in my other releases in case this mod isn’t to your taste.)
You may be wondering: "Why did this need to be made? You already animated Dark Hope’s texture so why not stop there?" Fair questions and I’ll answer it here to save folks from having to ask later. I do love DH’s LEH_scre02 texture as it’s very neatly designed. However as it is so neat, it does seem to be veering away from the vanilla aesthetic. It’s for that reason that inspired me to make my own attempt.
First, I started with an upscale kindly provided to me by ConansHair of the LTA_scre02.tga texture. This texture - with some exceptions that will become quite apparent - are a slightly higher resolution in the vanilla texture so that’s why it was chosen. I’ve heard this unused texture as “the weird baby version” or “nightmare fuel.” (Before you ask, they are likely the developer’s babies born during KotOR1’s development.) I recolored the green parts to match LEH_scre02’s blue.
Then there was this portion of the texture (already recolored blue):
It lost a little bit of its shape during upscale, so I decided that now needed work. I took a portion from my Peragus Medical Monitors and Computer Panel mod and added to blue bars that can be seen in the picture above. Some minor recoloring of the planet as well.
Other things done to the “nightmare fuel” texture:
Added a wireframe of the Ebon Hawk in the standard monitor colors. Of course, animated as usual. Grabbed a top-down view of the EH from a menu and fiddled with it so both sides of the EH would be shown. I then added some subtle (for me, anyway) animations to the two places on the texture it is seen. Copied some knobs from that same menu to replace the ones in the texture. Added new versions of LEDs to cover the misshapen ones from the upscale. I added animations where I deemed it prudent. Replaced three of the monitors with textures that seemed to more closely match the aesthetic. (One of these is animated, the other two are stationary images.) Added tachometer type gauges, animating some of them. Adding animation to that 5 x 4 row of buttons. After all of these were done and looked over for issues by a top-notch beta team, I asked ebmar if he could add “glass overlays” to the monitors. An overlay free version is also available.
Ebmar was also able to convert the 4K texture into a 2K TPC reducing the file size for everyone.
Constructive criticism is welcome.
Here’s a video preview of the texture in action.
"Ah ha!" I hear some of you cry. "But what about this!?!"
"What are those weird overlays on that texture?" you exclaim. Those have always been present on the model. And as this a texture mod and not a model mod, you know what the Mod Requests section is for. (So go on now. Scoot.)
Installation:
For either game – If already present in your Override folder, delete LEH_scre02.tpc, LEH_scre02.tga and LEH_scre02.txi (or move them to your Desktop)
Then after extracting the contents of the 7z file, choose from the Overlay and Non-Overlay folders which TPC file you wish to use for your Ebon Hawk and place it in your Override folder.
To Uninstall:
Delete LEH_scre02.tpc from your Override folder.
Known Bugs:
None known at this time. If you do encounter one, please note it on the download page and tag me in the comment. I’ll see if I can suss out the issue.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Special Thanks:
To ConansHair for the upscale of the and for input on this mod’s release.
To Malkior and Fair Strides for their valuable input.
And to Ebmar for adding overlays and for converting the huge texture to manageable TPC sizes.
1,960 downloads
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More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)
More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map) (version 1.2)
===============================================================================
ORIGINAL RELEASE: 25 MAR 2017
UPDATED RELEASE: 31 MAR 2017
LATEST RELEASE: 03 NOV 2018
NOTE: The definitive version of this mod can be found here! This is the old version...
GAMES: Star Wars Knights of the Old Republic 1 & 2
Description:
============
When Xarwarz was working on a sample of a monitor texture for the Ebon Hawk, I had suggested to him that it could use a bit of animation to liven it up. The led to the original animated monitor mod called "KOTOR2 Animated Ebon Hawk Monitors (not including Galaxy Map)".
The screen in this separate version are much closer to the original screens included with the game. They are still animated though. (See animated picture below.) I have updated the fourth screen with a new picture - using one of the screens usually seen on the bridge of the Harbinger but recolored to the Ebon Hawk monitor color scheme. (Besides the old version of that section was static before and something about that irked me.)
Recently, Dark Hope has recently Animated Ebon Hawk's Screen HD, which adjusts many of the other panels seen in the cockpit and throughout the Ebon Hawk. With permission granted to me to adjust the credit, I decided to bring to the monitors in her textures in line with my other monitors.
(Size reduced for screenshot purposes. Texture is sized at it's original 2048 x 2048.)
Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games.
Installation:
===========
Decide whether you want the monitors to have glass-like overlay or not and copy the TGA files and the TXI files from the appropriate folder. Place those files in the Override folder.
Uninstall:
===============
Take them out again.
Known Bugs:
===========
None known at this time.
Legal Disclaimer:
=================
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
=======
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforums.com/showthread.php?t=153502)
Xarwarz: For putting together the original texture of the monitors surrounding the galaxy map!
@Dark Hope: For her original cockpit texture, for releasing her version to Deadly Stream, allowing me to adjust it as I see fit, and to include it in this package.
@ebmar: For adjusting Dark Hope's new texture by adding a little depth to it and adding the overlay over the monitors shown in the “With Glass Overlays” folder.
Here's what it looks like in the actual game.
Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly!
BTW: Looking for something a little more vibrant? Check this mod for an alternate look.
2,643 downloads
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Ebon Hawk Cockpit Upgrade (LEH_Scre01) [Less Subtle Version]
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 22 MAR 2023
GAME: Star Wars Knights of the Old Republic and Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
This mod replaces the LEH_scre01 textures found around the Ebon Hawk include much of the Ebon Hawk but as best remembered being seen around the Galaxy Map. The previous version will still be available for completists but I consider this version to be the definitive version. This is the “Less Subtle” version. (The “More Subtle” version is available here.)
As before, the Galaxy Map texture is not included in this mod.
Previously on Battlestar Galactica in the description: When Xarwarz was working on a sample of a monitor texture for the Ebon Hawk back in 2016, I had suggested to him that it could use a bit of animation to liven it up. Towards that end, I asked Quanon if he could render out a frame frames of a wire-frame model of the Ebon Hawk. I added in some sine wave activity and threw in some Aurebesh for good measure. One of the monitors was now animated. (and so on . . . )
Now: The texture has doubled in size allowing more detail. Only two of Xarwarz’s frames remain from the original texture. Both of those have been AI upscaled, had fresh text placed on them, and have had some extra animation added to them. The animation on these two frames as in the original – is subtle. (Well, subtle for me anyway.)
The other two frames have been remade. One still uses Quanon’s wireframes but since the texture is now larger, I didn’t have to resize his captures nearly as much. New text was added here as well. And the other frame is a brand new animation made from scratch.
The texture uses the same background surrounding the monitors as my More Subtle LEH_Scre01. So, if you switch between them, it won’t be a total change up.
Installation:
For either game – If already present in your Override folder, delete LEH_scre01.tpc, LEH_scre01.tga and LEH_scre01.txi (or move them to your Desktop)
Then after extracting the contents of the 7z file, choose from the Overlay and Non-Overlay folders which TPC file you wish to use for your Ebon Hawk and place it in your Override folder.
To Uninstall:
Delete LEH_scre01.tpc from your Override folder.
Known Bugs:
None known at this time. If you do encounter one, please note it on the download page and tag me in the comment. I’ll see if I can work out out the issue.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Special Thanks:
To @ConansHair for the upscale of the original LEH_scre01 texture, overlay and alpha creation and for input on this mod’s release. To @ScrierOne for his permission to use his buttons in this texture. To @ebmar for their invaluable feedback on overlays for ConansHair. To Xarwarz: For the 2 frames that made their way to this texture. And to @Quanon: For providing the wire-frame models of the Ebon Hawk so long ago!519 downloads
0 comments
Updated
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Animated Ebon Hawk Monitors (not including Galaxy Map)
Animated Ebon Hawk Monitors (Not including Galaxy Map)
=============================================================
AUTHOR: Sith Holocron, Dark Hope, and Xarwarz
ORIGINAL RELEASE: 06 APR 2016
UPDATED RELEASE 01: 19 JAN 2019
UPDATED RELEASE 02: 09 APR 2022
GAMES: Star Wars Knights of the Old Republic 1 & 2
Description:
------------
When Xarwarz was working on a sample of a monitor texture for the Ebon Hawk, I had suggested to him that it could use a bit of animation to liven it up. Towards that end, I asked Quanon
if he could render out a frame frames of a wire-frame model of the Ebon Hawk. I added in some sine wave activity and threw in some Aurebesh for good measure. One of the monitors was now animated.
The other frames have more subtle animations in them - you can see the computer inputs going up and down and various colors changing around.
Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games.
Installation:
-------------
For Star Wars Knights of the Old Republic 2 - Extract the "LEH_scre01.tga" and the "LEH_scre01.txi" files into the SWKotOR2/Override folder.
For Star Wars Knights of the Old Republic 1 - Extract the "LEH_scre01`.tga" and the "LEH_scre01.txi" files into the Star Wars Knights of the Old Republic/Override folder.
Uninstall:
===============
Take them out again.
Known Bugs:
===========
None known at this time.
Legal Disclaimer:
=================
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
========
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforums.com/showthread.php?t=153502)
Xarwarz: For putting together the original texture!
@Quanon: For providing the wire-frame models of the Ebon Hawk!
@Dark Hope: For her original cockpit texture, for releasing her version to Deadly Stream, allowing me to adjust it as I see fit, and to include it in this package.
@ebmar: For adjusting Dark Hope's new texture by adding a little depth to it and adding the overlay over the monitors shown in the “With Glass Overlays” folder.
Here's what it looks like in game.
Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly!
BTW: Looking for something a little more subtle? Check this mod for an alternate look.
26,603 downloads
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Peragus Large Monitor Adjustment
READ ME FIRST!
Here's my sixth small mod
Peragus Large Monitor Adjustment (version 1.1)
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 23 JUN 2013
UPDATED RELEASE: 11 MAR 2023
FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
Don’t expect this to be as interesting as the Telos Signage mod that I came up with. (LOL)
This small mod collection replaces textures for the large monitor seen on Peragus that overlooks the asteroid field. I wasn’t crazy about the low resolution images in the smaller boxes off to the side so I decided to take a crack at it. I’ve kept to general idea of what were originally shown in those boxes so this difference won’t be too drastic. In addition, that old low resolution asteroid animation just had to go. It has been replaced as well. Finally, that scrolling text box can now be read. Since the original text box was illegible, I decided to make my own. A separate translation Word document is included in case you’re wondering what it says. (I’d appreciate it if you all let folks read it for themselves so please don’t post the translation in reviews.)
As always, constructive criticism is welcome. Reviews are appreciated, even if it’s only a like.
Installation:
For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the SWKotOR2/Override folder if not using the KotOR Reddit Mod Builds.
If you are using the KotOR Reddit Mod Builds, you should instead use the textures in found in the Alternate Textures subfolder. If you find that the portion on the PER_Tk02.tga texture too distracting because it uses a modified version of the Sol System, this is the clear choice for you. A new loading screen using the altered texture has been included for your convenience. (The loading screen using the original texture is already included in my Loading Screen mods.)
To Uninstall:
Take them out again.
Known Bugs:
None known at this time.
Special Thanks:
To Darth_Sapiens: for Assistance with alpha channels for some of the textures and testing.
To Canderis: For pre-release reviews (of the original 1.0 version).
To Snigaroo: For suggestions on the alternate texture
To ConansHair: For reading the “monitor scan lines” to the new Loading Screen variant
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
And here's the new variant loading screen . . .
36,584 downloads
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TSL Animated Galaxy Map
It had to be updated eventually . . .
Here's my first very small mod. Updated. Yet again.
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 13 SEP 2012
UPDATED RELEASE: 24 DEC 2012
CATHALAN RELEASE: 28 MAR 2016
COMBINED RELEASE: 08 APR 2016
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
============
The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. The texture is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. As the texture file is named the same in both KotOR games, the mod should be usable in both games.
However: I don't suggest using this with Knights of the Old Republic 1, if seeing planets only seen in Knights of the Old Republic 2 causes any measure of distress. (Use the KOTOR version instead found here. (http://deadlystream.com/forum/files/file/724-kotor1-animated-galaxy-map/)
There are now FOUR different versions that you can use!
Version 1: The original planets as laid out in the original un-modded game but animated and at higher resolution.
Version 2: In addition to the original planets, I've added Coruscant and M4-78 to the map.
Version 3: Mostly like Version 2 but with Cathalan added to the planet roster.
Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. (http://deadlystream.com/forum/topic/4304-april-fools-an-exciting-mod-to-appear-on-deadly-stream-soon/?do=findComment&comment=44585)
Condensed Description for Version 4 as follows:
===============================================
April Fools!
I still think the orange people in the Cathalan mod are ridiculous. My mockery for the Cathalan mod is on full display in this Galaxy Map. (See the News announcement for April 1st, 2016 for screenshots.)
Though [Version 4] is meant for Knights of the Old Republic 2 - as Cathalan was an awful mod made for K2 - this mod can and will work in KotOR1 if the installation instructions below are followed.
Installation:
=============
First, choose which of the four versions you want to use.
For Star Wars Knights of the Old Republic 2 - Extract the "LEH_scre03.tga" and the "LEH_scre03.txi" files into the SWKotOR2/Override folder.
For Star Wars Knights of the Old Republic 1 - Extract the "LEH_scre03.tga" and the "LEH_scre03.txi" files into the Star Wars Knights of the Old Republic/Override folder.
Uninstallation:
===============
Take them out again.
Known Bugs:
===========
None known at this time.
Legal Disclaimer:
=================
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
-------------
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforums.com/showthread.php?t=153502)
10,457 downloads
-
Citadel Station Signage [Expanded Edition]
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 28 APR 2013
UPDATED RELEASE: 13 JUL 2024
GAME: Star Wars Knights of the Old Republic 2: The Sith Lords (Not for use in Star Wars Knights of the Old Republic 1)
Description:
This mod collection replaces textures around many places in the Telos Citadel Station – in this case, the various signage seen around the station. This expanded version includes more signs than the original version and should be considered the definitive edition. The older version will still be available in case folks wish to use it with a minimum of fuss.
Back in 2013, one sign in particular seemed very rushed to me – the pink cantina sign with the animated Twi’lek. (File name: TEL_BBrds2.) I’ve redone the sign – using the original colors so everything matches aesthetically to vanilla. Once I started, I knew I had to continue. All textures were doubled in size and had the Aurebesh font reapplied. I thought the resulting appearance was crisper as a result. Feel free to draw your own conclusions. (By the way, all the text on these signs can be translated into English. Consult Google for Aurebesh translation guides.)
As before, there are two versions of this animated “departure board” in this package. One is for the boards as seen in various places around Citadel Station. I’ve noticed them in the following places: the shuttle areas in the Entertainment module, in the departure area in the Dock Module, and in the mainframe room in Czerka. (They may also be elsewhere.)
The other texture –with the same name – was originally meant to be used with M4-78. Unfortunately, I haven’t been able to make it work with the M4-78 versions of these screens. However, seeing as I already made the texture anyway, why not offer the “dark side” version of my standard screen to you? I suppose it could be used for the invasion of Citadel Station portions if you wanted to take the time to put it in.
This expanded edition also includes the numerous number signs seen through the Citadel Station. Please check the pictures attached to the description page for examples.
When putting together this package, I also noticed that one of the billboard sign textures (TEL_BBrds4) is essentially the same texture seen in my Animated Cantina Sign for KotOR 1 mod. As that texture was appreciated in Kotor1, I’ve decided to include it in this package as well. (The texture is renamed appropriately, of course.)
NEW (as of 13 JUL 2024): In the Star Wars universe, there is an alternate set for numerals that appear as dots and dashes. They appear in some of the Star Wars RPG manuals and also in some (but not all) of the various Aurebesh fonts floating out there. As it was pretty easy to do, I’ve created an alternate set of textures that replace the numerals that are “Arabic-adjacent.” If you wish to use these, pay close attention to the Installation instructions.
Constructive criticism/Reviews and likes (or LS points if you’re on Deadly Stream and you prefer it) are welcome.
Here's a video so you can see the mod in action in the game:
Installation:
For standard numeral textures: Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder.
For alternate numeral textures: Create a new folder on your desktop. Extract the TGA files and the TXI file into it. Add all of the textures in the “Dotted Numerals” to your Star Wars Knights of the Old Republic/Override folder. Only then should you add the following textures from the package:
TEL_BBrds.tga, TEL_BBrds2.tga, TEL_BBrds2.txi, TEL_BBrds4.tga, TEL_BBrds4.txi, TEL_HSn3.tga, and TEL_Mon1.tga
To Uninstall:
Take all of the textures from my package out again.
Known Bugs:
None known at this time. Seeing as this mod has been around since 2013, you should pretty safe about this one.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Usage in other mods must be requested AND approved by me before your use.
Special Thanks:
To ConansHair, Malkior, and Fair Strides for their input.
To EpicStoffer for the game save that enabled to grab some of the screenshots.
804 downloads
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Citadel Station Signage [OLD VERSION]
READ ME FIRST!
Here's my fourth small mod – now updated!
Citadel Station Signage
==================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 28 APR 2013
UPDATED RELASE: 05 MAY 2013
FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
NOTE: This is the old deprecated version. Go here instead for the updated version!
Description:
----------------
This small mod collection replaces textures around many places in the Telos Citadel Station – in this case, the various signage seen around the station.
One sign in particular seemed very rushed to me – the pink cantina sign with the animated Twi’lek. (File name: TEL_BBrds2.tga) I’ve redone the sign – using the original colors so everything matches. Of course once I started, I knew I had to continue. All textures have been doubled in size and have had the Aurebesh font reapplied. I think the resulting appearance is now crisper. Feel free to draw your own conclusions. (By the way, all the text on these signs can be translated into English. I may very well make a thread explaining what the signs actually say.)
Update:
----------
My previous mod collection “Citadel Station Signage” left out a texture for what I’ve taken to calling the “departure board.” There are two versions of this animated “board” now in this package. One is for the boards as seen in various places around Citadel Station. I’ve noticed them in the following places: the shuttle areas in the Entertainment module, in the departure area in the Dock Module, and in the mainframe room in Czerka. (They may also be elsewhere.)
The other texture –with the same name – was originally meant to be used with M4-78. Unfortunately, I haven’t been able to make it work with the M4-78 versions of these screens. However, seeing as I already made the texture anyway, why not
offer the “dark side” version of my standard screen to you? I suppose it could be used for the invasion of Citadel Station portions if you wanted to take the time to put it in.
Constructive criticism is welcome.
Installation:
----------------
For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder.
To Uninstall:
----------------
Take them out again.
Known Bugs:
-----------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
5,447 downloads
- citadel station
- telos
- (and 2 more)
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[TSL] Swoop Monitors Replacement Pack
Swoop Monitor Replacement Pack
==============================================================================
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 17 APR 2018
GAMES: Star Wars Knights of the Old Republic 2
[This mod will not work in Star Wars Knights of the Old Republic 1. If you're looking for swoop monitors for KotOR1, try Ebmar's Animated Swoop Screen mod instead.]
Description:
Were you ever dissatisfied with the low-resolution monitors that show the swoop footage in TSL? What if there was a mod that took care of that for you? Psssst…it’s this mod!
Installation:
-------------
Drop the TGA and TXI files and loadscreen.2da into your Override folder.
Uninstall:
----------
Remove what you put in above.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Special Thanks:
-------------------
Thanks to YOU for giving this monstrosity a whirl! Won’t you leave some feedback on the download page? (I’d like to see if I’ve done something right , you see…)
Here's a review of the mod so you can see it in action. Thanks Xuul!
16,832 downloads
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KotOR2 Polished Crystal Icons Pack
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 18 SEP 2022
GAMES: Star Wars Knights of the Old Republic 2
[This mod will not work in Star Wars Knights of the Old Republic 1 as intended. Please use this version designed for KotOR1 instead.]
Description:
So . . . this is the second part of another mod that I’ve had on my computer/s for some time but I hadn’t gotten around to putting out there to the public. Until now.
This all started out with getting higher resolution icons for crystals in TSL. Now that I’ve successfully had a decent trial run with the KOTOR1 Polished Crystals Icon Pack, the KotOR2 version is finally ready. I found source pictures of many crystals over the years and took care to try and match the color, crystal type and - when possible – even the orientation of the crystal to match what you saw in the vanilla game.
From the pictures you’ve (hopefully) seen on the download page, you’ll notice that some of the crystals appear to be duplicated. That’s how it is handled in the game and it wasn’t an error on my part.
Installation:
Before you install this mod, go to the Override folder of your KotOR 2 game directory, and check if there are any files with these filenames in your Override folder:
iw_SbrCrstl_001 iw_SbrCrstl_002 iw_SbrCrstl_003 iw_SbrCrstl_004 iw_SbrCrstl_005 iw_SbrCrstl_006 iw_SbrCrstl_007 iw_SbrCrstl_008 iw_SbrCrstl_009 iw_SbrCrstl_010 iw_SbrCrstl_011 iw_SbrCrstl_012 iw_SbrCrstl_013 iw_SbrCrstl_014 iw_SbrCrstl_015 iw_SbrCrstl_016 iw_SbrCrstl_017 iw_SbrCrstl_018 iw_SbrCrstl_018a iw_SbrCrstl_020 iw_SbrCrstl_021 iw_SbrCrstl_022 iw_SbrCrstl_023 iw_SbrCrstl_024 iw_SbrCrstl_025 iw_SbrCrstl_026 iw_SbrCrstl_027 iw_SbrCrstl_028 iw_SbrCrstl_029 iw_SbrCrstl_030 iw_SbrCrstl_031 iw_SbrCrstl_031a iw_SbrCrstl_032 iw_SbrCrstl_033 iw_SbrCrstl_034 iw_SbrCrstl_035 iw_SbrCrstl_036 iw_SbrCrstl_037 iw_SbrCrstl_038 iw_SbrCrstl_039 iw_SbrCrstl_040 iw_SbrCrstl_041 iw_SbrCrstl_042 iw_SbrCrstl_043 iw_SbrCrstl_044 iw_SbrCrstl_045 iw_SbrCrstl_046 iw_SbrCrstl_047 iw_SbrCrstl_048 iw_SbrCrstl_049
If there already are any files with these filenames in your Override folder, remove them and place them elsewhere. It doesn’t matter if the files that share the file names are in a different file format (like TPC or DDS) – they’ll need to be removed. Once that is done, then drop the TGA files of my mod into your Override folder.
Uninstall:
Remove the above listed TGA files from your Override folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
For those that Beta-Test, I salute you!
Thanks to Leilukin, for beta testing, taking the screenshots featured on the download page, and input on this description!
Thanks to LoneWanderer, for beta testing the new smaller sized version!
Special Thanks:
Thanks to YOU for giving this mod a chance! Won’t you leave textual feedback on the download page? And by “textual feedback”, I specifically mean “Please write a review.” (I like to see what I’ve done right , you see…)
346 downloads
- polished
- sith holocron is oh so dreamy
- (and 3 more)
0 comments
Updated
-
KOTOR2 "Canon" Animated Galaxy Map [Foreign Language Edition]
KOTOR2 "Canon" Animated Galaxy Map [Foreign Language Edition]
AUTHOR: Sith Holocron
FIRST RELEASE: 25 JUL 2024
GAME: Star Wars Knights of the Old Republic II
Description:
This is an alternate version of my "TSL Animated Galaxy Map Texture in Canon Positions 1.1" mod. The difference here are the languages in the texture
are no longer in English. You now have the ability to have your Galaxy Map appear in either Polish, French, German, Spanish, or Russian.
As before, the planets in the texture are in the positions as laid out in bead-v's TSL Galaxy Map Fix Pack
The Galaxy Map texture of the Ebon Hawk [texture name LEH_scre03] as it appeared in the original un-modded game was originally sized at 128x128.
It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated with 9 frames of animation.
Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit.
This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. But will be a foreign language edition for KotOR1 is available here.
Installation:
Choose the language that bests suits your uses. Grab the files (both the TGA and the TXI) from that file folder and drop them into the following folder:
SWKotOR/Override
Uninstall:
Take them out again.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, and Bioware Corp.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
French translation help: stills from Poyo Novae’s video (https://youtu.be/zj2byxuw6HU?si=WMeEl_abra6GhBzJ)
Spanish translation help: stills from Mochi Games' video (https://www.youtube.com/watch?v=eWPvgxEm4W4&list=PL9tz89RM2VHtHAdPbpNb35UcBguvd9U7G)
German translation help: stills from Tombie's video (https://www.youtube.com/watch?v=eGvoQuqwf6I&list=PLnuRqHKN_rzwZIWQBkLieY6d0pVV38SKf)
Polish translation help: Zbyl2
Russian translation help: Dark Hope, Allard, and Drazgar
Kexikus: Help with putting together the original version of this mod.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforu...ad.php?t=153502)
14 downloads
0 comments
Updated
-
Sith Holocron - TSL Animated Galaxy Map Texture in Canon Positions
KOTOR2 (TSL) Animated Galaxy Map Texture in Canon Positions 1.2
=====================================================================
AUTHOR: Sith Holocron
FIRST RELEASE: 19 FEB 2017
UPDATED RELEASE: 02 JUN 2020
CURRENT RELEASE: 25 JUL 2024
GAMES: Star Wars Knights of the Old Republic II
Description:
------------
The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated.
As the texture tile is named the same in both KotOR games, the mod is usable in both games.
So . . . what’s different? The planets are now in the positions as laid out in Bead-V’s TSL Galaxy Map Fix .
Though this mod is meant for Knights of the Old Republic 1, it can and will work in KotOR2 if the installation instructions below are followed.
Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit.
This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. A version for KOTOR1 using the “canon” positions for the planets is available here.
There are FOUR different versions of the Galaxy Map texture that you can use!
Version 1: The original planets as laid out in the original un-modded game.
Version 2: In addition to the original planets, I've added M4-78 to the map.
Version 3: In addition to the original planets, I've added M4-78 and Coruscant to the map.
Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. (http://deadlystream....oon/#entry44585) : It includes all original planets, M4-78, Coruscant, and Cathalan.
Unlike the GIF shown on that post, it doesn't have the "Don't Travel" animation as part of the map.
Here's a video that shows the textures in the game.
Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly!
Installation:
-------------
Choose the version that bests suits your uses. Grab both TGA and TXI files from that file folder and drop them into the following folder:
SWKotOR2/Override
Uninstallation:
-------------
Take them out again.
Known Bugs:
-------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
-------------
Kexikus: Help with putting together this mod.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
1,617 downloads