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  1. Darksword

    This adds a new weapon, called a darksword, to the game. It is slightly less powerful
    than a lightsaber (base damage 2-14 [2d7], +1-4 electrical damage), and is what was used
    before the lightsaber was invented, particularly by the Sith. You will find the weapon
    (if you look hard enough) on the Harbinger. I’m not going to say where, so if you want it,
    be sure to check all over and not miss any compartments if possible.
     
    The mod is inspired by ChAiNz.2da’s Darksword mod for KotOR II, which he released back in 2005.
    While it’s a cool mod, I was never satisfied with the way the electrified blade looked in that
    mod, so I made this mod to rectify that.

    896 downloads

       (0 reviews)

    5 comments

    Submitted

  2. Thorium charge mod

    Thorium charge mod.
    Author: Darth Gil
    If you don't want to search for a thorium charge to blow up the mandalorian cache door on Dxun then this mod for you! It adds a thorium charge to the mandalorian corpse near the cache door.
    Installation: extract all files in the archive (except readme, of course) to Override.

    37,618 downloads

       (11 reviews)

    6 comments

    Submitted

  3. New Mandalorian Banner Fix

    This is New Mandalorian Banner Fix, made by Akven
    version 3
    It replaces Star Forge logo on the Mandalorian banners with Mandalorian logos
    It is created totally from blank page, not using any of the previous fix materials
    Feel free to use it or include in any mod or patch - I grant all the permissions to use and change this mod as you prefer
    Update: There are three versions of the fix - the logo replaced with Mandalorian logo, with Neo Crusaders logo or with Clan Ordo logo
    Neo Crusaders logo makes the most sence, other two logos made just for variety.
     
    Installation:
    Copy all files from one of the folders with logos (chose one) to Override folder in KoToR2 installation.
     
    Source photoshop *.PSD included
     
    P.S. Sorry for my english, russian user

    7,303 downloads

       (12 reviews)

    4 comments

    Updated

  4. TSL - K1 PFHA01 Restoration

    The PFHA01 head in K1 is one of the more unique female heads in the game. But as it was, it isn't usable by players in TSL. However, the model files are still within the game, used for the well known Zeltron NPC, Luxa. However, the original PFHA01 texture from K1 is not within the files, so I've re-skinned Luxa's texture to have a skin-tone similar to the rest of the Asian heads in the game, as well as giving it two sets of DS transitions.

    831 downloads

       (2 reviews)

    1 comment

    Submitted

  5. TSL Party Project

    TSL Party Project by Joseph Melia
    Feb 05 2012
    V 1.01 Febuary 2011 release
    __________________________________________________________________________ v1.01 changelog from v1.00
     
    went over Quarren again,improving him somewhat.
     
    Added custom Sion Icon to folder for those who wish to use it.Optional.
     
    Twilek Dancers get major overhaul,now look sexier and make better use of envmap
     
    Touched up Hanharr somewhat,improving some areas of fur. and added better toe claws.
     
    Went over Bith again adding more facial detail and added envmap to clothing..
     
    Gran gets recolored to movie version color,some more details stolen from Vader.and envmap on leather,Looks great.
     
    Gave Twin Suns envmap on leather
    ,tattoo on forehead and made their skin darker and more mottled....Also new lips and eyes.
     
    Went over the protocol droids again
    They look a bit more like 3po now as I took details from movie stills etc..
    used hal 9000 eye (from 2001 A Space Odyssey) for B4d4's eyes but colored them blue.
    Used MGS Gray fox details (from Metal Gear Solid) for Naar Shadaa race droid (is also vogga droid warehouse droid)
     
    Gave Atton an overhaul,he now uses Envmap on Jacket boots etc also for dark side.Atton...This is at the cost of slightly lower quality hair...But still,It's a big improvement..Added striped details to shirt..
     
    Edited texture on all four walrus men...envmapped,and higher contrast to remove washed out look..
     
    Opo Chano,The duros who gives you B4d4's droid credentials has been overhauled..He now uses envmap on eyes face and clothing,looks a lot better..
     
    Brought up the contrast on the cannok and added minor details.
     
    brought up contrast on Maalraas and gave them new cheetah type fur
     
    Gave the Laigrek realistic compound eyes and made them darker,also gave them veiny details..
     
    Luxa gets a new skin,well it's her old one with higher contrast,envmap,tattoos,new eyes and covers a lot of her bare flesh so she looks less like a twilek belly dancer.She is after all a Zeltron gangster..
     
    Gave Jana Lorsa (Czerka head rep) brown eyes instead of the default purple,red lips and slightly changed her features,nothing major.
     
    Brought up contrast on Rodians and added envmap for shine on their eyes,face and clothing.small changes,big improvement
     
    Gave Sion another overhaul and more envmapping of long glove and boots,changed clothing a little.
     
    Went over Sullustan face adding detail and freckles and making his skin darker.Also changed envmap.he looks more natural now.
     
    Realised I had based earlier versions of Disciple on low resolution version,so gave him overhaul for light and dark side.Looks better now..
     
    Overhauled HK47 adding many metallic details and refined his envmap.Added some minor details from The Terminator and Nemesis from 2000ad...Just to be different..
     
    Touched up Kreia,added subtle paisley design to robe.
     
    Realised earlier versions of Mira were based on low res version..This has been corrected.Changed Mira Hair texture so as to allow her to use envmap on jacket pants,boots and accesories,Also gave her a shiny leather corset with mandalorian insignia..redid her face for light and dark side.She looks sweet now..
     
    Went over Visas robes again,they look even better now.
     
    I gave Bao dur a slight blush to his cheeks and ears for a more natural look and new eyes,brows and added detail to default outfit.
     
    Motion detection goggles now look more like splinter cell goggles.
     
    Force mask and all which use its model has new texture
     
    Did a better envmapped skin for mandalorian heavy repeating blasters,now they look like guns instead of lego pixel thingies..
     
    Mining laser gets same treatment as does hvy blaster 1
     
    Also aded new skin for vibrosword 1 and 2 and also vibrodoublesword 2
     
    will add more weapons in future versions.
    V 1.00 changelog from v.95
     
    Touched up the datapad.Made it made it blacker and neater.
     
    Went over T3M4 again,refined his envmap,added more blue and a small nameplate on his rear end.
     
    Touched up Mandalore again.He seemed to like it..:)Seriously though,toned down the color and overlayed his
     
    origional skin,the result is lighter,more detailed and cleaner than my previous effort.
     
    Realised I had left out the envmap for Bao Dur's arm,it's back on again.
     
    Added red tattoo pattern overlay to Nihilus robe.Also added envmap to Nihilus mask hood and robes,spent bit
     
    of time trying to make reflection look natural,think it does,hope you like it.
     
    Slight touch up on trandoshians,new eyes,with envmap and slightly darker,scalier skin.
     
    Touched up Atris.made her look a little more world weary.
     
    Added stripes to all Kath hounds
     
    Added stripes to Kinrath,they now also use envmap for slight insectoid sheen.
     
    Duros now look better and have envmap on eyes and skin.
     
    Redid the Quarren..
    They look a lot better now..refined his envmap and changed color of robes.
     
    Did the Mandalorians,all are now shiny with camo pattern overlay and Mandalorian symbol decal..Yellow
     
    Mandalorian now looks more bronzed..
     
    Finished all portraits both light and dark for every character...Yaayy!!!.
     
    Went over Sion again,I think he looks better now..Sion now sports more tattoos and uses Envmap on gloves,
     
    belt and boots.Also Eyes and exposed facial musculature are envmapped.
     
    Bao dur's remote has better envmap now.
     
    Touched up many dark side skins.
    _____________________________________________________________________________________
     
    V.95 changelog from v.9...
     
    Touched up protocol droid number 2 as I felt he was lacking.
     
    Touched up all 4 Gammoreans...They now all sport more distinct markings.
     
    HK 50 and HK51 have been slightly touched up and made shiny.
     
    The Toydarian (little flying guy you pay to dock at Naar Shadaa is now just like the one from the movie
    total overhaul with reflective helmet and a slight sheen to his skin.You'll like this one..
     
    New legal screen added at beginning of game before load screen showing many modified characters (legal.tga)
     
    Touched up Bith,made his eyes reflective and added some details.
     
    Added portrait for light side Atton..
     
    Still have many portraits to do...
     
    Will call the mod v1.0 when all portraits light and dark are done.
     
    -----------------------------------------------------------------------
    V.9 readme
    Hi..
    thanks for downloading my Mod for Kotor TSL...
    I hope you find something in it that makes your game a better experience...
     
    In this mod I have altered all of the party npcs,including many dark side skins for most of the respective
     
    characters and even Bao Dur's sensor ball.
    All characters use their default model...
     
    Kreia is greatly improved IMHO,check screens...Her face and hair are now much more realistic having being
     
    based on photos of old women.I recommend using Shems mod for removing her hood in dialogue...
    find it here.
    http://knightsoftheoldrepublic.filefront.com/file/Kreias_Hood_Down;82912
     
    Mandalore is now decked out in the colors of Bobba Fett and sports battle scarred armour with Mandalorian
     
    logo.Fits with Kreia saying "and in the end, the shell of their armour on the shell of a man, too easily
     
    slain by a Jedi".
     
    Atton is given a nice new skin with darker hair and Eyebrows,sideburns,belt,boots and Jeans.Swoon etc etc
     
    T3m4's color is now based on R2d2.
     
    Visas is given a shiny sexy new look,You can now see her cleavage and her headscarf has more patterns on
     
    it.Also paisley pattern on her shirt.also new lips.I've given her dark side skins to match.
     
    Mira also has been sexed up a little and has new facial features based on Helena Bonham Carter's,Also
     
    knickers riding up he midriff and tattoos,Again with Dark side skins for head and body included.
     
     
    Handmaiden,now sports realistic eyes and lips and freckles.and has dark side tattooed skins to match.
     
    Bao dur is more high res,now with extra tattoos,shiny arm,camo shirt and pants,new belt items,Darth Maul
     
    dark side appearance and altered fx for his arm.
    His Sensor Ball has now got light blue decals and a reflective steel finish.
     
    Disciple has had some features added which are stolen from Ewan Mcgregor's Obi Wan.Eyes lips beard etc.Also
     
    added dark side skins to match.
     
    HK47 now has terminator style eyes and is shiny through the rusted areas.
     
    Hanharr now has features stolen from Chewbacca.
     
    Goto is now darker and the white lines have been toned down more.
     
    Atris has new eyes lips and a nifty overlay on her robes...subtle difference,but it's there.
     
    Naturally,I've altered the portraits of said party characters to reflect these changes.
    --------------------------------------------------------------------------------
    .Also,I've taken the liberty of overhauling all of the protocol droids,Including B-4d4.I wanted them to
     
    look more like the forerunners of C3p0.They kind of resemble the stripped down version of 3po from ep 1
     
    now..All are unique.Although the game tends to reuse them,for example,the race droid is also the droid i
     
    Vogga's warehouse.
    I used various photos of C3P0 and made them reflective.
    Also,I changed the position of their eyes with a cheap but effective trick.
     
    All of the Ithorians have been given an overhaul,Chodo included.I've removed some details and added others.
    they all have markings now,are higher res and have better eyes..
     
    But wait,There's more!
     
    Vogga the Hutt,Darth Sion and Darth Nihilus get the same treatment.
     
    Sion now has a fleshier tone,and sports tattoos and slighty altered robes....Also more pronounced wounding
     
    on face musculature and reflective red eye.
     
    Nihilus now has patterns on his cloak and his mask is taken from the promotional pics of the game..
     
    And more yet,The footlockers are changed slightly,Took away blue digital lock and replaced it with mini
     
    steel keypad.
     
    The datapad is now modelled on an apple Ipad and given a czerka logo.It's now a Czerka Zingle 900tb...
    Bit of naff humor there..but it looks good and keeps the same green background.
     
    Oh,and the combat reticule is made smaller.Instead of the four oversized red arrows,now it's a small svelt
     
    sword icon.Once you get used to it,It's a lot better as you can see the character you're fighting a lot
     
    better now.
    -----------------------------------------------------------------------------------------------------
     
    Installation...
    _________
    If you want all of these features,then simply drop the override folder into Your TSL directory...
    If it asks,choose yes to overwrite but you might want to make a backup first in case you want to roll
     
    back...
     
     
    eg C:\Program Files\LucasArts\SWKotOR2\override
     
    You might want to backup that folders tga files of the same name first though,also make a backup of your
     
    appearance.2da file..
    the 2da file within is to the best of my knowledge compatible with TSLRCM 1.7
    As I installed that mod first a before changing anything within.I've had no problems with it.
    Should also work on vanilla as all differences are based on which characters are shiny...
     
    If you are familiar with the file setup of TSL,you can of course pick the textures you want and discard the
     
    rest.
    __________________________________________________________
     
    You may use this mod as you see fit,but if you use any of the stuff within any other project,I want to be
     
    credited..I spent a lot of time putting this stuff together.
    So please give me the credit due.
     
    JosephMelia@MAil.com
     
    Thanks.
     
    Enjoy the mod and let me know what you think,I love to reply to feedback,so,long as you're not being a
     
    troll.So leave a comment,query or suggestion and I'll get back to you.
     
    If you have a good idea for a skin,I might even make it for you...
     
    Please rate the file.
     
    I could do with the ego boost...

    1,728 downloads

       (7 reviews)

    11 comments

    Updated

  6. Improved Jedi Sacks

    I've heard and said it many times: "The Exile looks like (s)he is wearing a potato sack." While working on my WiP TC mod, I realized that how they looked like nothing that a Jedi (even an exile) would wear. Therefore, I reskinned them to look more Jedi-ish. TSLPatcher is used to ensure it will only affect the Exile and not party members who happen to use the original texture.

    1,853 downloads

       (3 reviews)

    4 comments

    Submitted

  7. Create all Mira's Rockets

    ====Create all Mira's Rockets v1.1 by Hassat Hunter====
     
    This modification will modify the workbench to allow all of Mira's rockets to be creatable.
    In the original TSL only 5 could be created, and dropped by the random loot system. While type 7 and 9 did appear in fixed drops on Nar Shaddaa, once you used them there was no replenishing them at all.
    TSLRCM 1.8 will fix the rockets in the random loot system, but this small mod is to add them to the workbench.
    Since the values aren't found anywhere I basically just made them up, not so much restoration. Hence this seperate mod that most likely will not be included in 1.8.
    In order to compensate for the additional rockets each rocket doesn't take +5 repair skill like in vanilla, but +3 repair skill, for 33 total for the final 11th.
    This mod is incompatible with other mods that modify what the workbench creates. Those who merely modify it's dialogue are compatible!
     
    ==(Un)Install Instructions==
    * Drop "itemcreatemira.2da" in the override folder. If it already exists, cancel, you have a conflicting mod!
    Simply remove it to return to the existing system anytime.
     
    ==Version History==
    1.1 Fixes issue with Bonded Plates Mark IV as noticed by TTlan on the forums.
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    2,238 downloads

       (5 reviews)

    5 comments

    Updated

  8. Matrix Armour Reskin by Mandalore

    ==========Matrix Armor Reskin by Mandalore V3============
    A mod for Star Wars Knights of the Old Republic II: The Sith Lords
     
    Description:
    This mod changes the colour of the Matrix Armor to a blue colour, with the stripes changed to red. The dark purple areas are changed to a navy blue.
    I decided to make this skin because I believe the Matrix Armor is hideous as it currently is.
     
    Installation:
    Put the files in the Override folder that came with this mod into the Override folder in your KotOR2 directory.
    It works with existing saves, so you can use this mod without having to restart.
     
    Uninstallation:
    Delete the files from your Override folder. If this causes any problems, put the files contained in the Backup folder into your Override.
     
    Compatibility:
    This should work with all mods as long as they do not modify the Matrix Armor textures and icon.
     
    Bugs:
    I haven't encountered any.
     
    Changelog from V2:
    - Changed the techniques used to be more professional
    - Changed the stripes from burgundy to red
     
    Contact:
    PM me (Mandalore) at deadlystream.com
     
    Credits:
    Thanks to Obsidian for making such a great game, thanks to Fred Tetra for making KotOR Tool, thanks to the makers of GIMP for doing such, and thanks to the people of Deadly Forums for giving me somewhere to host this, for giving me the incentive to try modding, and all of that stuff.
     
    Legal Stuff:
    All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
    This mod is provided as-is with no guarantees of any kind. The author is not responsible for any harmful effects of using this mod.
    You cannot distribute or reproduce this mod without the prior confirmation of the author, and if permission is given give credit where due.

    880 downloads

       (3 reviews)

    0 comments

    Updated

  9. Combat Suit Revisited

    1,165 downloads

       (4 reviews)

    2 comments

    Submitted

  10. Placeable EH model for TSL

    This is a modders resource it makes the EbonHawk into a placeable ship. Feel free to use this in anyway you wnat.

    506 downloads

       (1 review)

    2 comments

    Submitted

  11. Revenge of Revan (Demo)

    Revenge of Revan Demo (Beta)
     
    The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).
     
    The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
    An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
     
    RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
    The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
     
     
    New Features:
     
     
    Well over 50 PC heads including aliens with the ability to wear head gear.
     
    Species optional based attributes setup.
     
    Around 2 hours of gameplay
     
    There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
     
    A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
     
    Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
     
    With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
     
     
    In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.
     
    --------------------------------------
    Note:
     
    This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

    12,654 downloads

       (10 reviews)

    49 comments

    Updated

  12. .357 Magnum

    ReadMe -- .357 Magnum
     
    Description:
    This mod lets you play with a .357 magnum. It's a brand new cutsom model with custom icon, description, and stats.
     
    Notes:
    Cheat this one in. Use the giveitem cheat and use the code "dd_357mag" (no quotes).
     
    Installation: Drop the files into your override.
     
    Permissions:
    You can use this however you wish. However I expect that you credit me for my work.
     
    Contact:
    E-mail me at dakdrexl@gmail.com or Dak Drexl on LucasForums or Deadlystream.
     
    Enjoy!

    764 downloads

       (2 reviews)

    4 comments

    Submitted

  13. Yuthara Ban as PC

    This mod makes Yuthara Ban a selectable playable head at the character generation. In includes custom Sith eyes, transitions, portraits & the ability to equip masks/headgear.

    1,564 downloads

       (2 reviews)

    1 comment

    Submitted

  14. Faction Console Screens In Game Menus

    Releasing Faction specific console screens....Originally it was made for a project of canderis...we decided to release them
     
     
    Important: only one console screen works at a time
     
     
    All In Game Screens can be in the override at once
     
     
    The In game screen mod changes the in game screen menus such as....workbench....pause menu......datapad...and galaxy map

    612 downloads

       (1 review)

    4 comments

    Updated

  15. Interface Border 12-Pack

    Interface Borders 12-pack
    ================
     
    Author: Qui-Don Jorn
    05/2011
     
     
    Pick a color, pop it in your override.
     
    I personally use Wesley's Blue Interface for TSL 2.0, so these were made with that in mind. I recommend his mod highly...
     
     
     
    Permissions:
    ===============
    Whatever. Distribute at will, Commander!
     
     
    Bugs?
    ===============
    No, I'm fine, thanks.

    1,751 downloads

       (3 reviews)

    7 comments

    Updated

  16. [TSL] Sith Trooper Replacement Skins

    [TSL] Sith Trooper Replacement Skins - ReadMe
     
    Description:
     
    I made these skins for my k1 recruitment mod for new enemies that you meet. I figured they would be a nice replacement mod for TSL.
    The blue skin will replace the standard Sith trooper while the white/yellow will replace the elite red Sith trooper.
     
    Installation:
     
    Drop the files into your override folder.
     
    Permissions:
     
    You can use these skins in your mod if you like, but I expect you to credit me accordingly.
     
    Enjoy!

    2,355 downloads

       (7 reviews)

    1 comment

    Submitted

  17. Choose Mira or Hanharr

    ====Choose Mira or Hanharr by Hassat Hunter====
     
    This mod allows the player to choose their teammate, Mira or Hanharr on the critical moment in the Arena.
     
    ==(Un)Install Instructions==
    * Drop "305han2.dlg" in the override folder.
    Simply remove it to uninstall.
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    36,232 downloads

       (14 reviews)

    16 comments

    Submitted

  18. TSL Galaxy Map Fix

    This mod changes the positions of the planets in the galaxy map to roughly their canonical position. A con is that the planets aren't evenly spread out, which some people might not like.
     
    This mod is for the PC version of TSL only.

    9,093 downloads

       (5 reviews)

    12 comments

    Updated

  19. ...A Darker Peragus

    This mod was created to work along side of a mod by my good friend, VarsityPuppet (or VPCombat). Please download his mod too to get the full peragus enhancement.
    http://knightsoftheoldrepublic.filefront.com/file/VP_Modules_Tweak_Pack_1;108867
     
    This mod basically darkens peragus to make it as i saw it to be. A potential for a scare. But how can you get scared in the daylight? It�s a little hard to do in a video game. This hopes to fix it.

    4,280 downloads

       (12 reviews)

    11 comments

    Updated

  20. Darth Nihilus Animation Fix

    This is an update of my previous Darth Nihilus Animation Fix. It includes two new features. First, the cape bug is fixed fixed and it is fully animated. Secondly, Nihilus' popular unique animations are still on him, like his lightsaber flourish and special attacks. It still gives Darth Nihilus all the animations for all combinations of ranged and melee weapons, as well as all other mundane animations. I also fixed a small typo in the item description, if anyone cares. You can again access the robe that allows you to disguise yourself as Nihilus as a replacement of the mask you can get from Visas after you kill him on the Ravager.

    6,987 downloads

       (9 reviews)

    8 comments

    Updated

  21. Black Core Blades

    Changes the core(i.e the white area of the blade), to black. The same blade colors are used, thought different hues.

    1,096 downloads

       (5 reviews)

    6 comments

    Submitted

  22. Modified Influence System

    ====Modified Influence System by Hassat Hunter====
     
    This modification will change the influence system to work as was once intended by Obsidian, and TSLRP was to use it in their mod.
    These files are extracted from 302NAR's files, and unmodified from there. Placing them in override should apply said effect globally.
    Instead of 8 for all encounters, the second number will decide wheter they are "small" (2), "regular" (6) or "high" (12). Some also have no apllied number. They should default to regular, but it's not tested wheter that really works.
    The concept was DROPPED, and the game is not balanced for this change. It may become impossible to Jedify certain members with this mod installed.
    As such, it's pretty much intended for the people who are just interested in the workings of this influence system, or how it might have been if TSLRP ever saw the light...
     
    ==Install Instructions==
    * Drop the files from "Override" in the override folder.
    Simply remove them to return to the existing system anytime (but when in 305NAR obviously).
     
    ==Uninstall==
    * Remove the following 2 files (a_influence_inc.ncs and a_influence_dec.ncs) from your override folder.
     
    ==Known Issues==
    None known. Many could exist though!!!
    USE AT YOUR OWN RISK!!!
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    1,275 downloads

       (3 reviews)

    5 comments

    Submitted

  23. Enhanced Soundsets

    This mod, in time, will add various custom soundsets for the game TSL, for both player and monster.
     
    Feedback appreciated, as constructive criticism.
     
    Available:
    Darth Nihilus - pc/npc
    Darth Sion - pc/npc
    Dark Side Mystic - pc only
     
    Here consider a standard mod disclaimer: I don't own any of the content, I just use it with permission of the author, ask for permission if you want to use etc. but honestly, why should you? the patcher has solved 98% of the issues that required to pack mods together. and there are no real other soundset mods out there...
     
    Honestly, I'd really appreaciate feedback from you. either PM me or post in the forum thread. I had 3 releases and 1 single review. It's disheartening, isn't it? makes one wonder what sort of community is one that only takes and is too lazy even to write an opinion.
     
    If you want to ask me to do a SS, you may request, BUT ENSURE you can send me the sourcefiles, converted in WAV. propose, and I'll send you the list of required sounds.

    872 downloads

       (1 review)

    11 comments

    Updated

  24. TSL Hak Pad - USM Shop Add-On

    SUMMARY
     
    ** Attention **
     
    This is NOT a standalone mod! You will need to download and install my
    TSL Hak Pad Mod, TSL Hak Pad Booster v2 & the USM in order for this add-on to work.
     
    ---------------
     
    With the success of the USM, I had received a ton of requests for saber console codes, bugs, etc. regarding the USM. Initially the group and I were hestitant about this particular Hak Pad add-on because we really wanted people to experience the USM as it was intended.
     
    Well, after a number of years now (wow) I think it's safe to say that a majority of the player base has experienced enough to choke a bantha. Probably a bit too late.. as many of us have moved on, but better than never I suppose
     
    This will add a USM Saber Shop dialogue node in the Storefronts section.
     
     
    INSTALLATION & COMPATIBILITY:
     
    Just drop these files (excluding the .nss source) into your override folder, or wherever you have the Hak Pad installed.
     
    ********************
     
    You MUST have the USM, Original HakPad AND the Booster Pack v2 installed as the dialogue included in here uses them as a base.
     
    ********************
     
     
    The shop includes only the sabers, not the individual crystals, to avoid saber creation (null-nade) problems some may have encountered.
     
    ---------------------------------------
     
    This also includes the Train Handmaiden as a Guardian & the Darth333's Wherami Band fix.
     
    Standalone fixes can be downloaded here (my site):
     
    Handmaiden Guardian Trainer Fix
    http://www.jumpstationz.com/games/mods/HakPad/HakPad-HandmaidenFix.rar
     
    Darth333's Wherami Armband Fix
    http://www.jumpstationz.com/games/mods/HakPad/HakPad_D333wband_Fix.rar
     
     
     
    *- Initially not compatible with the TSLRCM due to USM's incompatibility. HOWEVER, this add-on only requires that the USM saber files (and upcrystals.2da) be in your override file if you want to bypass the USM mod but still have it's sabers. Manual install of USM saber files & .2da required. Be warned and backup before fiddling as the .2da file compatibility alone is enough of a headache if TSLRCM contains one.

    1,545 downloads

       (1 review)

    1 comment

    Submitted

  25. TSL Hak Pad - Booster Pack v2

    ** Attention **
     
    This is NOT a standalone mod! You will need to download and install my
    TSL Hak Pad - MAIN Mod in order for this Booster Pack to work.
     
    =============
     
    This is another expansion pack to my TSL Hak Pad cheat mod. It is also backwards compatible with my Booster Pack v.1, meaning you don't have to download it (if you haven't already) to get the functions it added. If you HAVE downloaded it, then just overwrite the files when prompted
     
    With permission, andargor has allowed me to incorporate his Holowan CLoakworks 2 Disguise mod! Over 500+ disguises are now available (PC & NPC)!
     
    andargor - http://www.andargor.com/
     
    - Added andargor's Holowan Cloakworks 2 Disguises function
    - Tweaked a few dialogue tree descriptions / categories
    - Added Set PC / NPC's Level
    - Added Adjust Skill Point Levels Function
    - Added Adjust Attribute Scores Function
    - **Added a "hidden" Special Interface for other Modder's Tools
     
     
    ** What this means is that if you happen to have the following mods installed, you can access it's functions through the Hak Pad without having to equip it!
    You WILL however have to download and install their mods for this function to be available. You will also need to have their mod items in your inventory (the actual armbands).
    But don't worry! If you don't have the mods, the special dialogue won't appear! (No need to worry about accidentally choosing an invalid function and crashing your game).
     
     
    - Darth333's Wherami Armband
    http://www.starwarsknights.com/tools.php
     
    - RedHawke's Mistake Correction Armband
    http://www.jumpstationz.com/ModsArchive/RedHawke/RHCorrectionArmband.rar
     
    - mrdefender's Wrist Console
    http://www.jumpstationz.com/ModsArchive/MrDefender/WristConsole19.zip
     
     
    If you have already installed the above mods and they're working fine, DON'T CHANGE a thing! BUT, if you would like to download and use them via the Hak Pad, here's a little tip... just install all of the files WITHOUT the spells.2da. That's right, you won't need to edit it because the Hak Pad will directly access it's functions via the item's dialogue! How's that for a "hack"?!.. hehehe
    Keep in mind, if you don't install their entries in the spells.2da, you won't be able to use the item on it's own (you'll HAVE to use the Hak Pad to use their mods)... just a warning
     
     
    On a sidenote, thanks to feedback from the Original Hak Pad Mod, I have found that this mod also works for the Xbox!
     
     
    2. STATS: (with Booster Pack v.2)
    =================================
     
    - Workbench
    - Component Bench
    - Medical Bench
    - Virtual Items Storefront (FREE Items)
    - Awards LS / DS Points
    - Dispense Credits
    - Create Chemicals Option
    - Create Components Option
    - Receive the Lightsaber Quest Parts
    - "Train" NPC's into a Jedi Class!
    - andargor's Holowan Cloakworks 2 Disguises (over 500+)
    - Set PC / NPC's Level
    - Adjust Skill Point Levels
    - Adjust Attribute Scores
    - Special Interface for other Modder's Tools
     
     
    *- Must have MAIN file installed for this one to work!

    2,101 downloads

       (0 reviews)

    1 comment

    Submitted