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Black Core Blades
By Rtas Vadum
Changes the core(i.e the white area of the blade), to black. The same blade colors are used, thought different hues.
1,093 downloads
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Modified Influence System
====Modified Influence System by Hassat Hunter====
This modification will change the influence system to work as was once intended by Obsidian, and TSLRP was to use it in their mod.
These files are extracted from 302NAR's files, and unmodified from there. Placing them in override should apply said effect globally.
Instead of 8 for all encounters, the second number will decide wheter they are "small" (2), "regular" (6) or "high" (12). Some also have no apllied number. They should default to regular, but it's not tested wheter that really works.
The concept was DROPPED, and the game is not balanced for this change. It may become impossible to Jedify certain members with this mod installed.
As such, it's pretty much intended for the people who are just interested in the workings of this influence system, or how it might have been if TSLRP ever saw the light...
==Install Instructions==
* Drop the files from "Override" in the override folder.
Simply remove them to return to the existing system anytime (but when in 305NAR obviously).
==Uninstall==
* Remove the following 2 files (a_influence_inc.ncs and a_influence_dec.ncs) from your override folder.
==Known Issues==
None known. Many could exist though!!!
USE AT YOUR OWN RISK!!!
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
1,252 downloads
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Enhanced Soundsets
By Dark_Ansem
This mod, in time, will add various custom soundsets for the game TSL, for both player and monster.
Feedback appreciated, as constructive criticism.
Available:
Darth Nihilus - pc/npc
Darth Sion - pc/npc
Dark Side Mystic - pc only
Here consider a standard mod disclaimer: I don't own any of the content, I just use it with permission of the author, ask for permission if you want to use etc. but honestly, why should you? the patcher has solved 98% of the issues that required to pack mods together. and there are no real other soundset mods out there...
Honestly, I'd really appreaciate feedback from you. either PM me or post in the forum thread. I had 3 releases and 1 single review. It's disheartening, isn't it? makes one wonder what sort of community is one that only takes and is too lazy even to write an opinion.
If you want to ask me to do a SS, you may request, BUT ENSURE you can send me the sourcefiles, converted in WAV. propose, and I'll send you the list of required sounds.
860 downloads
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TSL Hak Pad - USM Shop Add-On
By ChAiNz.2da
SUMMARY
** Attention **
This is NOT a standalone mod! You will need to download and install my
TSL Hak Pad Mod, TSL Hak Pad Booster v2 & the USM in order for this add-on to work.
---------------
With the success of the USM, I had received a ton of requests for saber console codes, bugs, etc. regarding the USM. Initially the group and I were hestitant about this particular Hak Pad add-on because we really wanted people to experience the USM as it was intended.
Well, after a number of years now (wow) I think it's safe to say that a majority of the player base has experienced enough to choke a bantha. Probably a bit too late.. as many of us have moved on, but better than never I suppose
This will add a USM Saber Shop dialogue node in the Storefronts section.
INSTALLATION & COMPATIBILITY:
Just drop these files (excluding the .nss source) into your override folder, or wherever you have the Hak Pad installed.
********************
You MUST have the USM, Original HakPad AND the Booster Pack v2 installed as the dialogue included in here uses them as a base.
********************
The shop includes only the sabers, not the individual crystals, to avoid saber creation (null-nade) problems some may have encountered.
---------------------------------------
This also includes the Train Handmaiden as a Guardian & the Darth333's Wherami Band fix.
Standalone fixes can be downloaded here (my site):
Handmaiden Guardian Trainer Fix
http://www.jumpstationz.com/games/mods/HakPad/HakPad-HandmaidenFix.rar
Darth333's Wherami Armband Fix
http://www.jumpstationz.com/games/mods/HakPad/HakPad_D333wband_Fix.rar
*- Initially not compatible with the TSLRCM due to USM's incompatibility. HOWEVER, this add-on only requires that the USM saber files (and upcrystals.2da) be in your override file if you want to bypass the USM mod but still have it's sabers. Manual install of USM saber files & .2da required. Be warned and backup before fiddling as the .2da file compatibility alone is enough of a headache if TSLRCM contains one.
1,537 downloads
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TSL Hak Pad - Booster Pack v2
By ChAiNz.2da
** Attention **
This is NOT a standalone mod! You will need to download and install my
TSL Hak Pad - MAIN Mod in order for this Booster Pack to work.
=============
This is another expansion pack to my TSL Hak Pad cheat mod. It is also backwards compatible with my Booster Pack v.1, meaning you don't have to download it (if you haven't already) to get the functions it added. If you HAVE downloaded it, then just overwrite the files when prompted
With permission, andargor has allowed me to incorporate his Holowan CLoakworks 2 Disguise mod! Over 500+ disguises are now available (PC & NPC)!
andargor - http://www.andargor.com/
- Added andargor's Holowan Cloakworks 2 Disguises function
- Tweaked a few dialogue tree descriptions / categories
- Added Set PC / NPC's Level
- Added Adjust Skill Point Levels Function
- Added Adjust Attribute Scores Function
- **Added a "hidden" Special Interface for other Modder's Tools
** What this means is that if you happen to have the following mods installed, you can access it's functions through the Hak Pad without having to equip it!
You WILL however have to download and install their mods for this function to be available. You will also need to have their mod items in your inventory (the actual armbands).
But don't worry! If you don't have the mods, the special dialogue won't appear! (No need to worry about accidentally choosing an invalid function and crashing your game).
- Darth333's Wherami Armband
http://www.starwarsknights.com/tools.php
- RedHawke's Mistake Correction Armband
http://www.jumpstationz.com/ModsArchive/RedHawke/RHCorrectionArmband.rar
- mrdefender's Wrist Console
http://www.jumpstationz.com/ModsArchive/MrDefender/WristConsole19.zip
If you have already installed the above mods and they're working fine, DON'T CHANGE a thing! BUT, if you would like to download and use them via the Hak Pad, here's a little tip... just install all of the files WITHOUT the spells.2da. That's right, you won't need to edit it because the Hak Pad will directly access it's functions via the item's dialogue! How's that for a "hack"?!.. hehehe
Keep in mind, if you don't install their entries in the spells.2da, you won't be able to use the item on it's own (you'll HAVE to use the Hak Pad to use their mods)... just a warning
On a sidenote, thanks to feedback from the Original Hak Pad Mod, I have found that this mod also works for the Xbox!
2. STATS: (with Booster Pack v.2)
=================================
- Workbench
- Component Bench
- Medical Bench
- Virtual Items Storefront (FREE Items)
- Awards LS / DS Points
- Dispense Credits
- Create Chemicals Option
- Create Components Option
- Receive the Lightsaber Quest Parts
- "Train" NPC's into a Jedi Class!
- andargor's Holowan Cloakworks 2 Disguises (over 500+)
- Set PC / NPC's Level
- Adjust Skill Point Levels
- Adjust Attribute Scores
- Special Interface for other Modder's Tools
*- Must have MAIN file installed for this one to work!
2,080 downloads
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TSL Hak Pad - Main File
By ChAiNz.2da
SUMMARY:
===========
We've all heard it before, and have felt the burden. "Where's the Cheat Console?!? I can't see it!"
Apparently with the introduction to TSL, we also got introduced to the now 'invisible' cheat codes console which makes it very difficult to accurately get what you want. This mod is a fix for that (of sorts).
Hak Pad DESCRIPTION:
=======================
What this mod does is allows you to access the game's items via "Virtual Storefronts". So now, not only do you get the item, but you can read the stats, information and such as well as look at them before "creating" the item for yourself. ALL items are included in the variety of Storefronts, and all items are FREE. That's right, FREE, afterall this mod IS a cheating console 'substitute'.
Also, the Hak Pad can award Lightside Points, Darkside Points as well as act as a credit dispenser. PLUS, you can access both a Medical Lab Bench as well as a Workbench.
Because I wanted this to be easily accessible, the Hak Pad can be used from your game's main screen in your usable items bar to the lower left (where the armbands and such are displayed). The item itself is a Datapad, so you don't have to worry about having to equip an item in order to access it's functions.
Please bear in mind this is by no means a replacement for tools such as tk102's SaveGame Editor. That program has MUCH MORE capabilities than this mod. Mine is mainly to be used for in-game cheats without having to exit the game to get them.
http://www.starwarsknights.com/tools.php
One note, this mod will only allow you access to normal in-game items. Not custom items, modded items or anything of that nature. This was one main reason why I decided to use "Storefronts". If you have a little bit of modding knowledge, you can easily "insert" modded items into the Virtual Storefront's inventory. The game will then recognize the new items once you start your game. So in a manner, this mod is 'customizable' to your tastes. However, if your modded items are simply adjusted in-game .uti's (with the same name) those modded items WILL be available within the Storefronts. The inventory calls upon the game's list of item's .uti names.
Upon using the Hak Pad, you WILL notice some items that have no descriptions, or some may have no icons. This is because I've included EVERYTHING from TSL's .uti references. There are visual stunt models, non-upgradeable versions of items and a host of other goodies. I especially urge you to check out the Guns Storefront as it has some unique hand stunts that are amusing to say the least
***************************************
USE THE ITEMS IN THE MOD AT YOUR OWN RISK!!
***************************************
Just like with cheat code console items, some items may have unknown and unforseeable side effects... this mod is to be used as a "tool" of sorts. All it is, is a visual reference substitute to the cheat console. Of course, at least with this mod, there's no .ini hacks to be made. Even if you don't use it to gain the items, it will at least provide you with some stuff so you can experiment or look over if you are curious. I know that due to the random loot generator, some items are rarely, if ever, seen by everyone... Now you have the chance without having to dig out the cheat codes
Feedback and suggestions are most welcome! I'm quite sure that this mod is 'incomplete' and a Work In Progress. There ARE some features I haven't been able to incorporate yet...(such as Ability and Skills adjustments) but future Booster Packs will add on to it's functionality. Any input to what you'd like to see would be welcome
and lastly, ENJOY!
STATS: (with Booster Pack v.2)
=================================
- Workbench
- Component Bench
- Medical Bench
- Virtual Items Storefront (FREE Items)
- Awards LS / DS Points
- Dispense Credits
- Create Chemicals Option
- Create Components Option
- Receive the Lightsaber Quest Parts
- "Train" NPC's into a Jedi Class!
- andargor's Holowan Cloakworks 2 Disguises (over 500+)
- Set PC / NPC's Level
- Adjust Skill Point Levels
- Adjust Attribute Scores
- Special Interface for other Modder's Tools
*- Mod uses TSL Patcher for install. I assume it's compatible with the TSLRCM
**- Must use cheat console or KSE to obtain Hak Pad
***- Be sure to download the Booster Pack(s) for full functionality!!
3,606 downloads
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Kreia's Assorted Robe Collection
By ChAiNz.2da
SUMMARY
Ever noticed no matter what you decide to put on Kreia, she seems dead-set on wearing that burlap sack excuse for a robe? Well, apparently Master Kavar did and he came up with a modding request that I just couldn’t pass up.
“Why not make it so that Kreia’s robes will change to an appropriate representation of what you put on her?”
Well sure, why not..? Sounded like a pretty level headed request to me.. and an opinion I shared. So here you have it folks, I offer you:
-()- Kreia’s Assorted Robe Collection -()-
Whoa whoa whoa...hold on a minute, let me correct that! I would like to give proper credit, kudos, and my heartfelt thanks to the many modders that were involved and made this mod possible. Without their hardwork, guidance & contribution(s) to this mod... none of it would've been possible. So I'd like to say that if you enjoyed this mod, that the following modders had major roles in it's completion (but you can still send all hate mail to me)
Master Kavar : the mastermind behind the idea & the person that this mod was initially made for.
stoffe –mkb- : for providing the script base to actually get Kreia's "switching" to work properly (basically the entire premise of the mod's original function)
svösh : for his guidance on how to properly correct Kreia's model diffusion (so her skins didn't have a green tint)
Achilles : for providing the corrected diffusion model base for Kreia (his was much better than mine)
oldflash : for providing the model and skin of Kreia's "Dark Shroud"
tk102 : for allowing me to incorporate his "Remote Tells Your Influence Mod", giving the little guy more of a purpose than what I had originally planned for him.
Thank you very much, all of you. I hope you know that your help was not only invaluable... but greatly appreciated.
DESCRIPTION
This mod will make it so that depending on the type of robe you give Kreia, her appearance will effectively change to a suitable representation. Basically, she’ll ditch the “burlap sack” excuse of a robe to one with proper details.
In addition to the “pretty colors”, this mod also adds a new small area (Citadel:082West Residential:Medical), a mini-quest you can pursue in order to construct the Dark Shroud... a Kreia-specific robe (new model), and a voiced dialogue exchange cutscene between the PC and Kreia, giving her a more “human side” we rarely see…
This mod also implements tk102’s “Remote Tells Your Influence” Mod, allowing the little guy to actually have a purpose. Just ask him to stop flying around, and then you can ask him how much influence you have with the rest of your crew. However, he just 'might' have another purpose… hmmm…
STATS (Dark Shroud)
- Restricted to Kreia
- Upgradeable
- Defense Bonus : +5
- Regenerate Force Points : Random
- Regeneration : Random
- Blaster Bolt Increase : Random
- Reduced Saving Throw : Will (-5)
- Dual Hand Weapon Wield
*- Mod uses the TSL Patcher for install, I assume it's compatible with the TSLRCM. However this mod adds a lot, best to back up beforehand.
4,488 downloads
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TSL Multi-Stim
By ChAiNz.2da
SUMMARY:
===========
Just a little "play" mod I've done to "speed up" things.
I got tired of constantly having to Stim up before each battle, especially when you're wanting to max out your options. Having to go into your inventory then selecting each stim one by one, applying them, change character, and repeat.... gah! It really took the fun out of the game having to waste so much time just preparing for a particular fight.
Multi-Stim DESCRIPTION:
=======================
What this mod does is create a "Multi-Stim". Each stim has the combined effects of a:
- Hyper Adrenal Alacrity
- Hyper Adrenal Stamina
- Hyper Adrenal Strength
- Echani Battle Stimulant
All in the convenience of one dose!
"Designed for intense situations and necessity of quick access on the battlefield, this specialized stim is enhanced to provide the user with the combined effects of the Hyper Adrenaline Stims in one quick dose.
- Alacrity
- Strength
- Stamina
Plus the added benefits of the Echani Battle Stim."
STATS:
=========
Duration: 120 seconds
+6 Strength
+6 Dexterity
+6 Constitution
Movement +30%
Increased Attack +3
Increased Damage, Universal +3
25 Temporary Hit Points
*- Mod uses TSL Patcher for install. I assume it's compatible with TSLRCM.
909 downloads
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Bao-Dur's Charged Armor
By ChAiNz.2da
SUMMARY:
===========
Considering the fact that TSL doesn't allow Bao-Dur to wear robes as a Jedi, and to add insult to injury, dies fairly quickly in a fight, hehehe... I decided to at least give him something decent to wear. As a Jedi, or a "not-so-great" techy fighter, this armor should at least even the odds...
CHARGED ARMOR DESCRIPTION:
=============================
Knowing Bao was vital to the war effort & a gifted man of science, moreso than battle... General commissioned Bao to construct himself some armor capable of withstanding the heat & pressure of both Malachor V and the atrocities of war itself.
Bao knew in order to fashion armor capable of withstanding heavy attacks it would have to be significantly powered. The problem was, there wasn't readily available, nor renewable, sources of power on the field of battle. It was then he realized a more significant value to his remote.
With ingenuity and a handful of luck, Bao was able to synch one of the remote's power subsytem generators to "transmit" or radiate a small, unique frequency power field.
Specialized plates on Bao's armor collect this radiation, process it and runs it through microscopic amplifiers arrayed throughout the armor.
The processed energy is then used to power the armor's functions and generate micro repulsor fields to withstand numerous forms of attack.
Just one of the many tiny secrets why Bao-Dur is hardly ever seen without his remote close by...
A "bonus" side-effect of the armor's construction is it's ability to "soak" a limited amount of enemy fire & process it much in the same manner as the remote's power field.
It is rumored that Bao-Dur studied the works of another gifted engineer & Jedi, Segan Wyndh. Though unconfirmed, Bao may have implemented some of Segan's designs and "unconventional" methods...
** This armor will allow the usage of Force Powers & accept "Heavy Armor" upgrades **
STATS:
=========
- Restricted to Bao-Dur
- Base AC 8
- +2 Defense, for a total of AC 10
- Max Dexterity Bonus +8
- Damage Reduction, +5 Soak 30
- Damage Resistance, Universal 30/-
- Improved Saving Throws, All +2
- Immunity, Critical Hits
- Accepts Heavy Armor Upgrades
- Allows usage of Force Powers
*- This mod incorporates stoffe -mkb-'s TSL Patcher program, so I assume it's compatible with TSLRCM.
5,927 downloads
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ben.d+Ultimate Balancing Mod
By bendarby24
WHAT IS THIS MOD?
this mod makes my ben.d rebalence mod comatible with the Ultimate Balancing Mod. so it gives you this mod and the restored bies i had in my mod into one mod e.g. now you can play his mod and have the table top system for enybody who doesent now my mod i will put a discription of it under ben.ds mod.
ben.d mod:
this will tell you what is in this this mod.
this rebalances mod rebalances the game to make it more harder and make TSL feel like a game.
this mod is Unique because it Restores the tabletop Force progression system into KotOR 2.
Paragon created it in a different mod but did not Restore all off the system.
The SW:RPG tabletop system is being used here, The original system of Force Powers had three. Control, Sense and Alter. Then you had Force effects, which were gained by using these three powers.
The use of these powers, their icons, etc. are restored content. you get to pick these at levaling up in the force power section. different classes will get different one to pick with e.g. concerlers will get control first.
OTHER CHANGES: this make the game more harder and make the classes seem more Realistic, changes the party members stats to make them more usful.
also you can create more items in the workbench to help you (after you reach level 16 you can create light sabers) it makes the bosses much more stronger (you will have to use med packs and sheilds).
the grenades and rockets are more powerful now, mines will now will damage you and your party members.
also i have restored some of the level difficaltys.
3. HOW DO I USE IT?
install Ultimate Balancing Mod fist then copy my mod in to the overdrive folder and override his files or you can copy this into his mod and overdride it and then copy his mod in to the overdrive (what ever works for you)
"IMPORTANT!" if you use HLFP 2.1(High level F. Powers by stoffe 2.1 version) install that first and intall his mod and then my mod and copy the 2da.spells file from the "UseThisWith HLFP 2.1mod" folder.
"IMPORTANT!"and also install this before any other mod that uses the TSL patcher.exe exsept High level F. Powers by stoffe (2.1 version).
4. MOD COMPATIBILITY:
This mod is fully compatible with TSLRCM and ImprovedAI/High level F. Powers by stoffe (2.1 version). some files in ImprovedAI will be the same as some files in this mod but just ImprovedAI work fine with out them.
It can be fully compatible with any mods that dont mess with the same files.
5. UNINSTALL:
Remove all the files.
6. Bugs & Issues:
I dont think theres anything wrong here, if you find anything strange, report to me at http://www.deadlystream.com/forum/ or email me bendarby24@hotmail.co.uk if its not a problem to you.
977 downloads
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TSL BEN.DS rebalances mod
By bendarby24
intro:
this rebalances mod rebalances the game to make it more harder and make TSL feel like a game. It has some restored content in it. this mod was made from HaVoKeR Ultimate Balancing Mod who so kindly let me have a starting point from that, but this mod is nothing like that now.
this mod is Unique because it Restores the tabletop Force progression system into KotOR 2.
Paragon created it in a different mod but did not Restore all off the system.
The SW:RPG tabletop system is being used here, The original system of Force Powers had three. Control, Sense and Alter. Then you had Force effects, which were gained by using these three powers.
The use of these powers, their icons, etc. are restored content. you get to pick these at levaling up in the force power section. different classes will get different one to pick with e.g. concerlers will get control first.
this mod workes well with heroes of the old rebublic saber mod what only workes with tslrcm mod.
OTHER CHANGES: this make the game more harder and make the classes seem more Realistic, changes the party members stats to make them more usful.
also you can create more items in the workbench to help you (after you reach level 16 you can create light sabers) it makes the bosses much more stronger (you will have to use med packs and sheilds).
the grenades and rockets are more powerful now, mines will now will damage you and your party members.
changes made:
1.1: fixs some bugs and comaptiblitiy issus with tslcrm
2.0:made so new difacalte levels and made the game more rebalenced becaue i made it to hard on easy and median difficalte levels also i have bosted a lot of weapons what effect you and your enemay also Combat will go faster then usall and finaly at level 16 you can make light sabers at the work bench.
1,603 downloads
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Populate Function
By TimBob12
This script will allow you to easily populate an area using random number generation based on your specifications. It eliminates the need to find countless co-ordinates. You only need to find four co-ordinates to populate an area with as many NPCs as you like. (The engine really hates it if you go over 120). You can also choose whether to set them to walk randomly or not. You can use your own waypoints. I reccommend using this function in an on enter script.
-----------------------------
Installation and use
-----------------------------
You need to place the "populate.nss" script in your K2 Override. (This will probably work with K1 but I cannot confirm that). To use the function add the line
#include "populate"
at the beginning of your script.
Then you will need to lay an imaginary square over the area where you want to spawn in. Then find the co-ordinates of the four corners using D3's Whereami armband. Write down what you get and work out the smallest X value and the largest X Value and then do the same with the Y Co-ordinates. Then include this in the main function of your script.
Populate(0, 0, 0, 0, 0, Tag);
^ ^ ^ ^ ^ ^
Amount xMin xMax yMin yMax Tag
Amount = The number of NPCs of the specified tag to spawn.
xMin = The smallest X value
xMax = The largest X Value
yMin = The smallest Y Value
yMax = The largest Y Value
Tag = The tag of the NPC you want to spawn.
-----------------------------
Use and distribution
-----------------------------
Feel free to use this in any mod at all. If you wish to modify the script then feel free to but LEAVE THE RANDOM NUMBER GENERATION FUNCTION IN TACT. It was not created by me and is essential to the smooth running of the populate function. If you modify the script and want to distribute it then please contact me first through either Holowan Labs or Deadly Stream - TimBob12 or by email - timbothompson@gmail.com. If you do redistribute then you will be required to credit bead-v for the creation of the random number generation script.
-----------------------------
Extra's
-----------------------------
There is an additional random generation script that was created by bead-v and, unlike the in game function, it supports negative numbers making it perfect for location generation.
-----------------------------
Credits
-----------------------------
The populate function and example script were created by me, TimBob12 and the random number generation script was created by bead-v. I'd also like to thank everyone who helped in the creation of this function specifically:
Darth Insidious
Varsity Puppet
Bead-V
-----------------------------
A Final Note
-----------------------------
I hope this eases your Module Creation and you enjoy using this.
749 downloads
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Kill Disciple Mod by Mandalore
By Mandalore
==========Kill Disciple Mod by Mandalore V2============
A mod for Star Wars Knights of the Old Republic II: The Sith Lords
Description:
This mod allows male Exiles to kill Disciple after he reports your location to Carth in Khoonda. For a hefty sum of Dark Side points, of course...
Installation:
Put the files in the Override folder that came with this mod into the Override folder in your KotOR2 directory. If you use Improved AI mod, then only use the files in the Improved AI sub-folder.
It works with existing saves, so you can use this mod without having to restart.
Uninstallation:
Delete the files from your Override folder.
Compatibility:
This will not work with anything that messes with Disciple for male Exiles after he reports to Carth, I don't think.
Bugs:
I haven't encountered any.
Contact:
PM me (Mandalore) at deadlystream.com
Changelog:
- Made it compatible with Improved AI mod.
Credits:
Thanks to Obsidian for making such a great game, thanks to Fred Tetra for making KotOR Tool, thanks to tk102 for making the DLGEditor, and thanks to the people of Deadly Forums for giving me somewhere to host this, for giving me the incentive to try modding, and all of that stuff.
Oh, and bead-v tested it. I think that should be recognised.
Hassat Hunter tested the Improved AI compatibility.
And ancient46 suggested making this mod.
Legal Stuff:
All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
This mod is provided as-is with no guarantees of any kind. The author is not responsible for any harmful effects of using this mod.
You cannot distribute or reproduce this mod without the prior confirmation of the author, and if permission is given give credit where due.
2,124 downloads
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Powered Battle Armour Reskin by Mandalore
By Mandalore
==========Powered Battle Armour by Mandalore============
A mod for Star Wars Knights of the Old Republic II: The Sith Lords
Description:
This mod changes the colour of the purple areas of the Powered Battle Armour to black, with the darker areas made red.
Installation:
Put the files in the Override folder that came with this mod into the Override folder in your KotOR2 directory.
It works with existing saves, so you can use this mod without having to restart.
Uninstallation:
Delete the files from your Override folder. If this causes any problems, put the files contained in the Backup folder into your Override.
Compatibility:
This should work with all mods as long as they do not modify the Powered Battle Armour textures and icon.
Bugs:
I haven't encountered any.
Contact:
PM me (Mandalore) at deadlystream.com
Credits:
Thanks to Obsidian for making such a great game, thanks to Fred Tetra for making KotOR Tool, thanks to the makers of GIMP for doing such, and thanks to the people of Deadly Forums for giving me somewhere to host this, for giving me the incentive to try modding, and all of that stuff.
Legal Stuff:
All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
This mod is provided as-is with no guarantees of any kind. The author is not responsible for any harmful effects of using this mod.
You cannot distribute or reproduce this mod without the prior confirmation of the author, and if permission is given give credit where due.
1,026 downloads
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Ultimate Personal Items
By HaVoKeR
1. WHAT IS THIS MOD?
This mod adds an extra container close to the footlocker in your Harbinger's room.
It's a good option if you are looking for an excuse to have an early lightsaber without resorting to cheats.
It also has 1000 components, gloves and a belt. The Exile armband has been improved.
You can use this mod with my UBM, since this items can help you a little in the hard beggining.
2. HOW DO I USE IT?
Just dump everything in your Override folder.
3. MOD COMPATIBILITY:
This mod is fully compatible with TSLRCM, UBM...
It can be fully compatible with any mods that dont mess with the same files, i.e. almost any other mod.
4. UNINSTALL:
Remove all the files.
5. Bugs & Issues:
I dont think theres anything wrong here, if you find anything strange, report to me at http://www.deadlystream.com/forum/ or email me max_mms@hotmail.com if its not a problem to you.
6. CREDITS:
Created by HaVoKeR.
You may use this mod at will, i just ask that my name stick with it. =)
Inspiration and sources (script related): Envida (harbinger personal items mod).
6,667 downloads
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Skip Telos' Surface
By bead-v
Made this for a friend, but if anyone else wants to use this, go ahead.. This mod gives you the option to skip the entire Telos surface, taking the shuttle directly to Atris. You get an approximate amount of items you'd get if you played through the surface, the approximate amount of experience and Bao-Dur gets added to your party. No problems have yet been found, but if you do find any, contact me and I'll see about fixing them. Any other suggestions are also welcome.
For both the PC and Xbox version of the game.
7,240 downloads
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Ithorian Cantina
By Doctor
Don’t install this mod until after Lt Grenn tells you that you are free to go pending the Republic leading an investigation, if you do you will need to start again with the save from when you first reach Telos.
This mod will change the Ithorian Compound opening a new area beside Chodo Habat's office which is normally inaccessible.
The new area will have a small cantina which has a merchant, a replicator and a few characters, two of which will be used in a new plot.
When you start the side missions for Chodo Habat, first you have to go to Dock Module 106 and return the new Droid Intelligence to the Ithorian Compound, after telling the droid that you'll take him back to the Ihorians, the game automatically takes you back to the compound and starts a conversation with Chodo Habat - at the end of dialog you'll find a new journal entry, or possibly two I'm not sure off hand - anyway one of them will be Ithorian Traitor.
Now all you have to do is follow the journal entries to complete the mission - I don't want to give a step by step guide here as there won't be any point in downloading the mod.
All I'm going to say is you have to speak to a few characters, interact with things inside the cantina, travel around Citadel Station and fight a few people to advance the plot.
You'll get XP for working through the plot and when you fight the bad guys plus at the end Atton will... make a friend. His mate, Tariga will follow him around like Bao-Dur’s Remote – unlike Remote though Tariga will be useful, he’s a Jedi Consular who advances in level/powers with the rest of the party, he’s got a few things to say in a couple of cut scenes and when you talk to him he’ll tell you about the planet you’re on and make you some medpacks, grenades & mines… but don’t ask for too many or he’ll politely tell you were to go.
1,015 downloads