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  1. Improved Jedi Sacks

    I've heard and said it many times: "The Exile looks like (s)he is wearing a potato sack." While working on my WiP TC mod, I realized that how they looked like nothing that a Jedi (even an exile) would wear. Therefore, I reskinned them to look more Jedi-ish. TSLPatcher is used to ensure it will only affect the Exile and not party members who happen to use the original texture.

    1,844 downloads

       (3 reviews)

    4 comments

    Submitted

  2. Create all Mira's Rockets

    ====Create all Mira's Rockets v1.1 by Hassat Hunter====
     
    This modification will modify the workbench to allow all of Mira's rockets to be creatable.
    In the original TSL only 5 could be created, and dropped by the random loot system. While type 7 and 9 did appear in fixed drops on Nar Shaddaa, once you used them there was no replenishing them at all.
    TSLRCM 1.8 will fix the rockets in the random loot system, but this small mod is to add them to the workbench.
    Since the values aren't found anywhere I basically just made them up, not so much restoration. Hence this seperate mod that most likely will not be included in 1.8.
    In order to compensate for the additional rockets each rocket doesn't take +5 repair skill like in vanilla, but +3 repair skill, for 33 total for the final 11th.
    This mod is incompatible with other mods that modify what the workbench creates. Those who merely modify it's dialogue are compatible!
     
    ==(Un)Install Instructions==
    * Drop "itemcreatemira.2da" in the override folder. If it already exists, cancel, you have a conflicting mod!
    Simply remove it to return to the existing system anytime.
     
    ==Version History==
    1.1 Fixes issue with Bonded Plates Mark IV as noticed by TTlan on the forums.
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    2,219 downloads

       (5 reviews)

    5 comments

    Updated

  3. Matrix Armour Reskin by Mandalore

    ==========Matrix Armor Reskin by Mandalore V3============
    A mod for Star Wars Knights of the Old Republic II: The Sith Lords
     
    Description:
    This mod changes the colour of the Matrix Armor to a blue colour, with the stripes changed to red. The dark purple areas are changed to a navy blue.
    I decided to make this skin because I believe the Matrix Armor is hideous as it currently is.
     
    Installation:
    Put the files in the Override folder that came with this mod into the Override folder in your KotOR2 directory.
    It works with existing saves, so you can use this mod without having to restart.
     
    Uninstallation:
    Delete the files from your Override folder. If this causes any problems, put the files contained in the Backup folder into your Override.
     
    Compatibility:
    This should work with all mods as long as they do not modify the Matrix Armor textures and icon.
     
    Bugs:
    I haven't encountered any.
     
    Changelog from V2:
    - Changed the techniques used to be more professional
    - Changed the stripes from burgundy to red
     
    Contact:
    PM me (Mandalore) at deadlystream.com
     
    Credits:
    Thanks to Obsidian for making such a great game, thanks to Fred Tetra for making KotOR Tool, thanks to the makers of GIMP for doing such, and thanks to the people of Deadly Forums for giving me somewhere to host this, for giving me the incentive to try modding, and all of that stuff.
     
    Legal Stuff:
    All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
    This mod is provided as-is with no guarantees of any kind. The author is not responsible for any harmful effects of using this mod.
    You cannot distribute or reproduce this mod without the prior confirmation of the author, and if permission is given give credit where due.

    880 downloads

       (3 reviews)

    0 comments

    Updated

  4. Combat Suit Revisited

    1,151 downloads

       (4 reviews)

    2 comments

    Submitted

  5. Placeable EH model for TSL

    This is a modders resource it makes the EbonHawk into a placeable ship. Feel free to use this in anyway you wnat.

    506 downloads

       (1 review)

    2 comments

    Submitted

  6. Revenge of Revan (Demo)

    Revenge of Revan Demo (Beta)
     
    The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).
     
    The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
    An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
     
    RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
    The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
     
     
    New Features:
     
     
    Well over 50 PC heads including aliens with the ability to wear head gear.
     
    Species optional based attributes setup.
     
    Around 2 hours of gameplay
     
    There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
     
    A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
     
    Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
     
    With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
     
     
    In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.
     
    --------------------------------------
    Note:
     
    This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

    12,605 downloads

       (10 reviews)

    49 comments

    Updated

  7. .357 Magnum

    ReadMe -- .357 Magnum
     
    Description:
    This mod lets you play with a .357 magnum. It's a brand new cutsom model with custom icon, description, and stats.
     
    Notes:
    Cheat this one in. Use the giveitem cheat and use the code "dd_357mag" (no quotes).
     
    Installation: Drop the files into your override.
     
    Permissions:
    You can use this however you wish. However I expect that you credit me for my work.
     
    Contact:
    E-mail me at dakdrexl@gmail.com or Dak Drexl on LucasForums or Deadlystream.
     
    Enjoy!

    760 downloads

       (2 reviews)

    4 comments

    Submitted

  8. Yuthara Ban as PC

    This mod makes Yuthara Ban a selectable playable head at the character generation. In includes custom Sith eyes, transitions, portraits & the ability to equip masks/headgear.

    1,558 downloads

       (2 reviews)

    1 comment

    Submitted

  9. Faction Console Screens In Game Menus

    Releasing Faction specific console screens....Originally it was made for a project of canderis...we decided to release them
     
     
    Important: only one console screen works at a time
     
     
    All In Game Screens can be in the override at once
     
     
    The In game screen mod changes the in game screen menus such as....workbench....pause menu......datapad...and galaxy map

    612 downloads

       (1 review)

    4 comments

    Updated

  10. Interface Border 12-Pack

    Interface Borders 12-pack
    ================
     
    Author: Qui-Don Jorn
    05/2011
     
     
    Pick a color, pop it in your override.
     
    I personally use Wesley's Blue Interface for TSL 2.0, so these were made with that in mind. I recommend his mod highly...
     
     
     
    Permissions:
    ===============
    Whatever. Distribute at will, Commander!
     
     
    Bugs?
    ===============
    No, I'm fine, thanks.

    1,739 downloads

       (3 reviews)

    7 comments

    Updated

  11. [TSL] Sith Trooper Replacement Skins

    [TSL] Sith Trooper Replacement Skins - ReadMe
     
    Description:
     
    I made these skins for my k1 recruitment mod for new enemies that you meet. I figured they would be a nice replacement mod for TSL.
    The blue skin will replace the standard Sith trooper while the white/yellow will replace the elite red Sith trooper.
     
    Installation:
     
    Drop the files into your override folder.
     
    Permissions:
     
    You can use these skins in your mod if you like, but I expect you to credit me accordingly.
     
    Enjoy!

    2,342 downloads

       (7 reviews)

    1 comment

    Submitted

  12. Choose Mira or Hanharr

    ====Choose Mira or Hanharr by Hassat Hunter====
     
    This mod allows the player to choose their teammate, Mira or Hanharr on the critical moment in the Arena.
     
    ==(Un)Install Instructions==
    * Drop "305han2.dlg" in the override folder.
    Simply remove it to uninstall.
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    35,337 downloads

       (14 reviews)

    16 comments

    Submitted

  13. TSL Galaxy Map Fix

    This mod changes the positions of the planets in the galaxy map to roughly their canonical position. A con is that the planets aren't evenly spread out, which some people might not like.
     
    This mod is for the PC version of TSL only.

    9,064 downloads

       (5 reviews)

    12 comments

    Updated

  14. ...A Darker Peragus

    This mod was created to work along side of a mod by my good friend, VarsityPuppet (or VPCombat). Please download his mod too to get the full peragus enhancement.
    http://knightsoftheoldrepublic.filefront.com/file/VP_Modules_Tweak_Pack_1;108867
     
    This mod basically darkens peragus to make it as i saw it to be. A potential for a scare. But how can you get scared in the daylight? It�s a little hard to do in a video game. This hopes to fix it.

    4,256 downloads

       (12 reviews)

    11 comments

    Updated

  15. Darth Nihilus Animation Fix

    This is an update of my previous Darth Nihilus Animation Fix. It includes two new features. First, the cape bug is fixed fixed and it is fully animated. Secondly, Nihilus' popular unique animations are still on him, like his lightsaber flourish and special attacks. It still gives Darth Nihilus all the animations for all combinations of ranged and melee weapons, as well as all other mundane animations. I also fixed a small typo in the item description, if anyone cares. You can again access the robe that allows you to disguise yourself as Nihilus as a replacement of the mask you can get from Visas after you kill him on the Ravager.

    6,955 downloads

       (9 reviews)

    8 comments

    Updated

  16. Black Core Blades

    Changes the core(i.e the white area of the blade), to black. The same blade colors are used, thought different hues.

    1,093 downloads

       (5 reviews)

    6 comments

    Submitted

  17. Modified Influence System

    ====Modified Influence System by Hassat Hunter====
     
    This modification will change the influence system to work as was once intended by Obsidian, and TSLRP was to use it in their mod.
    These files are extracted from 302NAR's files, and unmodified from there. Placing them in override should apply said effect globally.
    Instead of 8 for all encounters, the second number will decide wheter they are "small" (2), "regular" (6) or "high" (12). Some also have no apllied number. They should default to regular, but it's not tested wheter that really works.
    The concept was DROPPED, and the game is not balanced for this change. It may become impossible to Jedify certain members with this mod installed.
    As such, it's pretty much intended for the people who are just interested in the workings of this influence system, or how it might have been if TSLRP ever saw the light...
     
    ==Install Instructions==
    * Drop the files from "Override" in the override folder.
    Simply remove them to return to the existing system anytime (but when in 305NAR obviously).
     
    ==Uninstall==
    * Remove the following 2 files (a_influence_inc.ncs and a_influence_dec.ncs) from your override folder.
     
    ==Known Issues==
    None known. Many could exist though!!!
    USE AT YOUR OWN RISK!!!
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    1,258 downloads

       (3 reviews)

    5 comments

    Submitted

  18. Enhanced Soundsets

    This mod, in time, will add various custom soundsets for the game TSL, for both player and monster.
     
    Feedback appreciated, as constructive criticism.
     
    Available:
    Darth Nihilus - pc/npc
    Darth Sion - pc/npc
    Dark Side Mystic - pc only
     
    Here consider a standard mod disclaimer: I don't own any of the content, I just use it with permission of the author, ask for permission if you want to use etc. but honestly, why should you? the patcher has solved 98% of the issues that required to pack mods together. and there are no real other soundset mods out there...
     
    Honestly, I'd really appreaciate feedback from you. either PM me or post in the forum thread. I had 3 releases and 1 single review. It's disheartening, isn't it? makes one wonder what sort of community is one that only takes and is too lazy even to write an opinion.
     
    If you want to ask me to do a SS, you may request, BUT ENSURE you can send me the sourcefiles, converted in WAV. propose, and I'll send you the list of required sounds.

    872 downloads

       (1 review)

    11 comments

    Updated

  19. TSL Hak Pad - USM Shop Add-On

    SUMMARY
     
    ** Attention **
     
    This is NOT a standalone mod! You will need to download and install my
    TSL Hak Pad Mod, TSL Hak Pad Booster v2 & the USM in order for this add-on to work.
     
    ---------------
     
    With the success of the USM, I had received a ton of requests for saber console codes, bugs, etc. regarding the USM. Initially the group and I were hestitant about this particular Hak Pad add-on because we really wanted people to experience the USM as it was intended.
     
    Well, after a number of years now (wow) I think it's safe to say that a majority of the player base has experienced enough to choke a bantha. Probably a bit too late.. as many of us have moved on, but better than never I suppose
     
    This will add a USM Saber Shop dialogue node in the Storefronts section.
     
     
    INSTALLATION & COMPATIBILITY:
     
    Just drop these files (excluding the .nss source) into your override folder, or wherever you have the Hak Pad installed.
     
    ********************
     
    You MUST have the USM, Original HakPad AND the Booster Pack v2 installed as the dialogue included in here uses them as a base.
     
    ********************
     
     
    The shop includes only the sabers, not the individual crystals, to avoid saber creation (null-nade) problems some may have encountered.
     
    ---------------------------------------
     
    This also includes the Train Handmaiden as a Guardian & the Darth333's Wherami Band fix.
     
    Standalone fixes can be downloaded here (my site):
     
    Handmaiden Guardian Trainer Fix
    http://www.jumpstationz.com/games/mods/HakPad/HakPad-HandmaidenFix.rar
     
    Darth333's Wherami Armband Fix
    http://www.jumpstationz.com/games/mods/HakPad/HakPad_D333wband_Fix.rar
     
     
     
    *- Initially not compatible with the TSLRCM due to USM's incompatibility. HOWEVER, this add-on only requires that the USM saber files (and upcrystals.2da) be in your override file if you want to bypass the USM mod but still have it's sabers. Manual install of USM saber files & .2da required. Be warned and backup before fiddling as the .2da file compatibility alone is enough of a headache if TSLRCM contains one.

    1,537 downloads

       (1 review)

    1 comment

    Submitted

  20. TSL Hak Pad - Booster Pack v2

    ** Attention **
     
    This is NOT a standalone mod! You will need to download and install my
    TSL Hak Pad - MAIN Mod in order for this Booster Pack to work.
     
    =============
     
    This is another expansion pack to my TSL Hak Pad cheat mod. It is also backwards compatible with my Booster Pack v.1, meaning you don't have to download it (if you haven't already) to get the functions it added. If you HAVE downloaded it, then just overwrite the files when prompted
     
    With permission, andargor has allowed me to incorporate his Holowan CLoakworks 2 Disguise mod! Over 500+ disguises are now available (PC & NPC)!
     
    andargor - http://www.andargor.com/
     
    - Added andargor's Holowan Cloakworks 2 Disguises function
    - Tweaked a few dialogue tree descriptions / categories
    - Added Set PC / NPC's Level
    - Added Adjust Skill Point Levels Function
    - Added Adjust Attribute Scores Function
    - **Added a "hidden" Special Interface for other Modder's Tools
     
     
    ** What this means is that if you happen to have the following mods installed, you can access it's functions through the Hak Pad without having to equip it!
    You WILL however have to download and install their mods for this function to be available. You will also need to have their mod items in your inventory (the actual armbands).
    But don't worry! If you don't have the mods, the special dialogue won't appear! (No need to worry about accidentally choosing an invalid function and crashing your game).
     
     
    - Darth333's Wherami Armband
    http://www.starwarsknights.com/tools.php
     
    - RedHawke's Mistake Correction Armband
    http://www.jumpstationz.com/ModsArchive/RedHawke/RHCorrectionArmband.rar
     
    - mrdefender's Wrist Console
    http://www.jumpstationz.com/ModsArchive/MrDefender/WristConsole19.zip
     
     
    If you have already installed the above mods and they're working fine, DON'T CHANGE a thing! BUT, if you would like to download and use them via the Hak Pad, here's a little tip... just install all of the files WITHOUT the spells.2da. That's right, you won't need to edit it because the Hak Pad will directly access it's functions via the item's dialogue! How's that for a "hack"?!.. hehehe
    Keep in mind, if you don't install their entries in the spells.2da, you won't be able to use the item on it's own (you'll HAVE to use the Hak Pad to use their mods)... just a warning
     
     
    On a sidenote, thanks to feedback from the Original Hak Pad Mod, I have found that this mod also works for the Xbox!
     
     
    2. STATS: (with Booster Pack v.2)
    =================================
     
    - Workbench
    - Component Bench
    - Medical Bench
    - Virtual Items Storefront (FREE Items)
    - Awards LS / DS Points
    - Dispense Credits
    - Create Chemicals Option
    - Create Components Option
    - Receive the Lightsaber Quest Parts
    - "Train" NPC's into a Jedi Class!
    - andargor's Holowan Cloakworks 2 Disguises (over 500+)
    - Set PC / NPC's Level
    - Adjust Skill Point Levels
    - Adjust Attribute Scores
    - Special Interface for other Modder's Tools
     
     
    *- Must have MAIN file installed for this one to work!

    2,086 downloads

       (0 reviews)

    1 comment

    Submitted

  21. TSL Hak Pad - Main File

    SUMMARY:
    ===========
     
    We've all heard it before, and have felt the burden. "Where's the Cheat Console?!? I can't see it!"
     
    Apparently with the introduction to TSL, we also got introduced to the now 'invisible' cheat codes console which makes it very difficult to accurately get what you want. This mod is a fix for that (of sorts).
     
     
    Hak Pad DESCRIPTION:
    =======================
     
    What this mod does is allows you to access the game's items via "Virtual Storefronts". So now, not only do you get the item, but you can read the stats, information and such as well as look at them before "creating" the item for yourself. ALL items are included in the variety of Storefronts, and all items are FREE. That's right, FREE, afterall this mod IS a cheating console 'substitute'.
     
    Also, the Hak Pad can award Lightside Points, Darkside Points as well as act as a credit dispenser. PLUS, you can access both a Medical Lab Bench as well as a Workbench.
     
    Because I wanted this to be easily accessible, the Hak Pad can be used from your game's main screen in your usable items bar to the lower left (where the armbands and such are displayed). The item itself is a Datapad, so you don't have to worry about having to equip an item in order to access it's functions.
     
    Please bear in mind this is by no means a replacement for tools such as tk102's SaveGame Editor. That program has MUCH MORE capabilities than this mod. Mine is mainly to be used for in-game cheats without having to exit the game to get them.
     
    http://www.starwarsknights.com/tools.php
     
    One note, this mod will only allow you access to normal in-game items. Not custom items, modded items or anything of that nature. This was one main reason why I decided to use "Storefronts". If you have a little bit of modding knowledge, you can easily "insert" modded items into the Virtual Storefront's inventory. The game will then recognize the new items once you start your game. So in a manner, this mod is 'customizable' to your tastes. However, if your modded items are simply adjusted in-game .uti's (with the same name) those modded items WILL be available within the Storefronts. The inventory calls upon the game's list of item's .uti names.
     
    Upon using the Hak Pad, you WILL notice some items that have no descriptions, or some may have no icons. This is because I've included EVERYTHING from TSL's .uti references. There are visual stunt models, non-upgradeable versions of items and a host of other goodies. I especially urge you to check out the Guns Storefront as it has some unique hand stunts that are amusing to say the least
     
    ***************************************
    USE THE ITEMS IN THE MOD AT YOUR OWN RISK!!
    ***************************************
     
    Just like with cheat code console items, some items may have unknown and unforseeable side effects... this mod is to be used as a "tool" of sorts. All it is, is a visual reference substitute to the cheat console. Of course, at least with this mod, there's no .ini hacks to be made. Even if you don't use it to gain the items, it will at least provide you with some stuff so you can experiment or look over if you are curious. I know that due to the random loot generator, some items are rarely, if ever, seen by everyone... Now you have the chance without having to dig out the cheat codes
     
     
     
    Feedback and suggestions are most welcome! I'm quite sure that this mod is 'incomplete' and a Work In Progress. There ARE some features I haven't been able to incorporate yet...(such as Ability and Skills adjustments) but future Booster Packs will add on to it's functionality. Any input to what you'd like to see would be welcome
     
    and lastly, ENJOY!
     
     
    STATS: (with Booster Pack v.2)
    =================================
     
    - Workbench
    - Component Bench
    - Medical Bench
    - Virtual Items Storefront (FREE Items)
    - Awards LS / DS Points
    - Dispense Credits
    - Create Chemicals Option
    - Create Components Option
    - Receive the Lightsaber Quest Parts
    - "Train" NPC's into a Jedi Class!
    - andargor's Holowan Cloakworks 2 Disguises (over 500+)
    - Set PC / NPC's Level
    - Adjust Skill Point Levels
    - Adjust Attribute Scores
    - Special Interface for other Modder's Tools
     
     
    *- Mod uses TSL Patcher for install. I assume it's compatible with the TSLRCM
     
    **- Must use cheat console or KSE to obtain Hak Pad
     
    ***- Be sure to download the Booster Pack(s) for full functionality!!

    3,634 downloads

       (1 review)

    4 comments

    Submitted

  22. Kreia's Assorted Robe Collection

    SUMMARY
     
    Ever noticed no matter what you decide to put on Kreia, she seems dead-set on wearing that burlap sack excuse for a robe? Well, apparently Master Kavar did and he came up with a modding request that I just couldn’t pass up.
     
    “Why not make it so that Kreia’s robes will change to an appropriate representation of what you put on her?”
     
    Well sure, why not..? Sounded like a pretty level headed request to me.. and an opinion I shared. So here you have it folks, I offer you:
     
    -()- Kreia’s Assorted Robe Collection -()-
     
    Whoa whoa whoa...hold on a minute, let me correct that! I would like to give proper credit, kudos, and my heartfelt thanks to the many modders that were involved and made this mod possible. Without their hardwork, guidance & contribution(s) to this mod... none of it would've been possible. So I'd like to say that if you enjoyed this mod, that the following modders had major roles in it's completion (but you can still send all hate mail to me)
     

    Master Kavar : the mastermind behind the idea & the person that this mod was initially made for.
     
     
    stoffe –mkb- : for providing the script base to actually get Kreia's "switching" to work properly (basically the entire premise of the mod's original function)
     
     
    svösh : for his guidance on how to properly correct Kreia's model diffusion (so her skins didn't have a green tint)
     
     
    Achilles : for providing the corrected diffusion model base for Kreia (his was much better than mine)
     
     
    oldflash : for providing the model and skin of Kreia's "Dark Shroud"
     
     
    tk102 : for allowing me to incorporate his "Remote Tells Your Influence Mod", giving the little guy more of a purpose than what I had originally planned for him.
     
    Thank you very much, all of you. I hope you know that your help was not only invaluable... but greatly appreciated.
     
     
    DESCRIPTION
     
    This mod will make it so that depending on the type of robe you give Kreia, her appearance will effectively change to a suitable representation. Basically, she’ll ditch the “burlap sack” excuse of a robe to one with proper details.
     
    In addition to the “pretty colors”, this mod also adds a new small area (Citadel:082West Residential:Medical), a mini-quest you can pursue in order to construct the Dark Shroud... a Kreia-specific robe (new model), and a voiced dialogue exchange cutscene between the PC and Kreia, giving her a more “human side” we rarely see…
     
    This mod also implements tk102’s “Remote Tells Your Influence” Mod, allowing the little guy to actually have a purpose. Just ask him to stop flying around, and then you can ask him how much influence you have with the rest of your crew. However, he just 'might' have another purpose… hmmm…
     
     
    STATS (Dark Shroud)
     
    - Restricted to Kreia
    - Upgradeable
    - Defense Bonus : +5
    - Regenerate Force Points : Random
    - Regeneration : Random
    - Blaster Bolt Increase : Random
    - Reduced Saving Throw : Will (-5)
    - Dual Hand Weapon Wield
     
     
    *- Mod uses the TSL Patcher for install, I assume it's compatible with the TSLRCM. However this mod adds a lot, best to back up beforehand.

    4,493 downloads

       (11 reviews)

    16 comments

    Submitted

  23. TSL Multi-Stim

    SUMMARY:
    ===========
    Just a little "play" mod I've done to "speed up" things.
    I got tired of constantly having to Stim up before each battle, especially when you're wanting to max out your options. Having to go into your inventory then selecting each stim one by one, applying them, change character, and repeat.... gah! It really took the fun out of the game having to waste so much time just preparing for a particular fight.
     
     
    Multi-Stim DESCRIPTION:
    =======================
    What this mod does is create a "Multi-Stim". Each stim has the combined effects of a:
     
    - Hyper Adrenal Alacrity
    - Hyper Adrenal Stamina
    - Hyper Adrenal Strength
    - Echani Battle Stimulant
     
    All in the convenience of one dose!
     
    "Designed for intense situations and necessity of quick access on the battlefield, this specialized stim is enhanced to provide the user with the combined effects of the Hyper Adrenaline Stims in one quick dose.
     
    - Alacrity
    - Strength
    - Stamina
     
    Plus the added benefits of the Echani Battle Stim."
     
     
    STATS:
    =========
    Duration: 120 seconds
     
    +6 Strength
    +6 Dexterity
    +6 Constitution
    Movement +30%
    Increased Attack +3
    Increased Damage, Universal +3
    25 Temporary Hit Points
     
     
    *- Mod uses TSL Patcher for install. I assume it's compatible with TSLRCM.

    913 downloads

       (2 reviews)

    2 comments

    Submitted

  24. Bao-Dur's Charged Armor

    SUMMARY:
    ===========
     
    Considering the fact that TSL doesn't allow Bao-Dur to wear robes as a Jedi, and to add insult to injury, dies fairly quickly in a fight, hehehe... I decided to at least give him something decent to wear. As a Jedi, or a "not-so-great" techy fighter, this armor should at least even the odds...
     
     
    CHARGED ARMOR DESCRIPTION:
    =============================
     
    Knowing Bao was vital to the war effort & a gifted man of science, moreso than battle... General commissioned Bao to construct himself some armor capable of withstanding the heat & pressure of both Malachor V and the atrocities of war itself.
     
    Bao knew in order to fashion armor capable of withstanding heavy attacks it would have to be significantly powered. The problem was, there wasn't readily available, nor renewable, sources of power on the field of battle. It was then he realized a more significant value to his remote.
     
    With ingenuity and a handful of luck, Bao was able to synch one of the remote's power subsytem generators to "transmit" or radiate a small, unique frequency power field.
    Specialized plates on Bao's armor collect this radiation, process it and runs it through microscopic amplifiers arrayed throughout the armor.
    The processed energy is then used to power the armor's functions and generate micro repulsor fields to withstand numerous forms of attack.
    Just one of the many tiny secrets why Bao-Dur is hardly ever seen without his remote close by...
     
    A "bonus" side-effect of the armor's construction is it's ability to "soak" a limited amount of enemy fire & process it much in the same manner as the remote's power field.
     
    It is rumored that Bao-Dur studied the works of another gifted engineer & Jedi, Segan Wyndh. Though unconfirmed, Bao may have implemented some of Segan's designs and "unconventional" methods...
     
    ** This armor will allow the usage of Force Powers & accept "Heavy Armor" upgrades **
     
     
    STATS:
    =========
     
    - Restricted to Bao-Dur
    - Base AC 8
    - +2 Defense, for a total of AC 10
    - Max Dexterity Bonus +8
    - Damage Reduction, +5 Soak 30
    - Damage Resistance, Universal 30/-
    - Improved Saving Throws, All +2
    - Immunity, Critical Hits
    - Accepts Heavy Armor Upgrades
    - Allows usage of Force Powers
     
     
    *- This mod incorporates stoffe -mkb-'s TSL Patcher program, so I assume it's compatible with TSLRCM.

    5,954 downloads

       (7 reviews)

    20 comments

    Submitted

  25. ben.d+Ultimate Balancing Mod

    WHAT IS THIS MOD?
    this mod makes my ben.d rebalence mod comatible with the Ultimate Balancing Mod. so it gives you this mod and the restored bies i had in my mod into one mod e.g. now you can play his mod and have the table top system for enybody who doesent now my mod i will put a discription of it under ben.ds mod.
     
    ben.d mod:
    this will tell you what is in this this mod.
    this rebalances mod rebalances the game to make it more harder and make TSL feel like a game.
    this mod is Unique because it Restores the tabletop Force progression system into KotOR 2.
    Paragon created it in a different mod but did not Restore all off the system.
     
    The SW:RPG tabletop system is being used here, The original system of Force Powers had three. Control, Sense and Alter. Then you had Force effects, which were gained by using these three powers.
    The use of these powers, their icons, etc. are restored content. you get to pick these at levaling up in the force power section. different classes will get different one to pick with e.g. concerlers will get control first.
     
    OTHER CHANGES: this make the game more harder and make the classes seem more Realistic, changes the party members stats to make them more usful.
    also you can create more items in the workbench to help you (after you reach level 16 you can create light sabers) it makes the bosses much more stronger (you will have to use med packs and sheilds).
    the grenades and rockets are more powerful now, mines will now will damage you and your party members.
    also i have restored some of the level difficaltys.
     
    3. HOW DO I USE IT?
    install Ultimate Balancing Mod fist then copy my mod in to the overdrive folder and override his files or you can copy this into his mod and overdride it and then copy his mod in to the overdrive (what ever works for you)
     
    "IMPORTANT!" if you use HLFP 2.1(High level F. Powers by stoffe 2.1 version) install that first and intall his mod and then my mod and copy the 2da.spells file from the "UseThisWith HLFP 2.1mod" folder.
     
    "IMPORTANT!"and also install this before any other mod that uses the TSL patcher.exe exsept High level F. Powers by stoffe (2.1 version).
     
    4. MOD COMPATIBILITY:
    This mod is fully compatible with TSLRCM and ImprovedAI/High level F. Powers by stoffe (2.1 version). some files in ImprovedAI will be the same as some files in this mod but just ImprovedAI work fine with out them.
    It can be fully compatible with any mods that dont mess with the same files.
     
     
    5. UNINSTALL:
    Remove all the files.
     
    6. Bugs & Issues:
    I dont think theres anything wrong here, if you find anything strange, report to me at http://www.deadlystream.com/forum/ or email me bendarby24@hotmail.co.uk if its not a problem to you.

    977 downloads

       (0 reviews)

    1 comment

    Updated