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Pazaak Wizard
By nadrino
Hi everyone,
I'm introducing myself into the modding commiunity by sharing a very simple mod I made.
############################
# DESCRIPTION
############################
The "Pazaak Wizard" mod replaces all pazaak card deck of other
players by -1. This mod has been made for KotOR 2 : TSL.
############################
# REQUIREMENTS
############################
- Kotor2 installed (Retail/Gog/Steam version)
############################
# COMPATIBILITY
############################
- Successfully tested with TSLRCM.
############################
# HOW TO INSTALL
############################
Copy the content of the override folder in the override/ folder
of Kotor2.
Feel free to leave a comment/question/request bellow.
Cheers,
aazlm
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
4,189 downloads
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TSL Story Mod
By Darth Shan
======================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
======================================================
TSL Story Mod v2.7
AUTHOR: Darth Shan
NAME: TSL Story Mod v2.7
FILENAME: tsl_storymod.rar
FILE SIZE: 3.47 MB
DATE RELEASED: 01/01/2008, revised 31. May 2016
CREDITS: Loganessex for testing and advice. JackLucas for testing and no advice. Shem for prolonged help with modding, Stoffe for investigating the Malachor issues. Malpense and Archer for encouraging feedback.
DESCRIPTION:
This mod, the third and final version of my first mod whatsoever, comprises the following features:
1) Nihilus is the Exile - FINAL.
You get some additional dialogue options, if you installed USM you will still be able to get the lightsaber - and the mask as well. It revolves about a problem of the PC's identity. New dialogue lines are voiced.
2) Sacrifice Visas in (nearly) all situations: If you equip Visas with modified lightsabers and custom robes, you will still be able to sacrifice her. (Beware: You won't get the additional options from the Nihilus Mod above, in this case.)
3) Shoot-out between Remote, Goto and HK-47 on Malachor V (final).
4) Vision in the council chamber on Coruscant (final). This is a small modulet with dialogue options for three Sith lords, completely overhauled.
5) Small dialogue tweaks for the Handmaiden Sisters Cutscenes. Compatibility script for Stoffe's Handmaiden Fix and deathdisco's New Planet Coruscant (one script file to be found in the Backup folder, use it only if you use BOTH mentioned mods).
6) Option for never ever having to Recruit the Disciple if you do not have the Handmaiden. USM compatible.
7) Second Sith vision on Malachor, (final). Dialogues cleaned. Rebalanced.
INSTALLATION INSTRUCTIONS:
Extract archive to a test folder on your harddrive. Drop every file manually in the archive folder "SWKotor2" where it belongs in the respective game directory folders:
modules
lips
Override
streammusic.
All these correspond to LucasArts>SWKotor2>modules - lips - override - streammusic.
THIS WILL OVERWRITE
lips>904MAL_loc.mod
If you use an English or German version of the game it's alright. There are original file backups in the archive. If you have any other TSL version, drag and drop this file from "lips" to a separate backup folder.
Alternatively, you may drag and drop the whole "SWKotOR2"-folder onto your LucasArts folder (NOT the game directoy itself!), if you have a standard TSL installation.
COMPATIBILITIES
USM (Ultimate Lightsaber mod)
Coruscant Jedi Temple (my mod overwrites loadscreens.2da, perfectly alright)
Tomb of Azgath on Korriban
The Dark Apprentice (MacLeod Corporation)
Droid Factory Reconstructed
Droid Planet Mod
This mod won't be compatible with TSLRP, because they are going to implement several ways to sacrifice Visas.
Install this mod prior to my Droid Planet mod.
HOW TO PLAY
The modifications begin very late in the game.
- Defeat Darth Nihilus to get the additional dialogue options. Shortly afterwards you will be transferred to the new module. IMPORTANT: The first dialogue has been purposefully flagged as unskippable to avoid skipping the deletion script (i.e. this caused a nasty looping bug in an early version, scusa). Still, I implemented the line "I won't have this vision" to let the vision disappear. This is intended for the case anything still goes wrong. If you use this option rightout you won't ever be transferred to the council vision area.
- The confrontation between the droids automatically takes place when Remote has activated the Mass Shadow Generator.
- You will automatically enter a new level before moving onwards to the Trayus Core. If you do not like this: open the console and type "warp 908MAL", this is the Trayus Core. Don't use the party selection menu (the game could crash).
BUGS and ISSUES:
1) When you select the party menu while staying in the new Malachor level, your game could crash to desktop. This has turned out as being a driver issue (I ran into no problems on newer computers). Note: There are no problems with the council chamber level. YOU CAN'T SELECT ANY PARTY MEMBERS ON MALACHOR ANYWAY, JUST IGNORE THE OPTION.
2) There is a bug with the Disciple dialogue in Khoonda: Carth may show up instead of Admiral Cede in case of evil PC. This was introduced by the USM when fixing a looping cutscene bug. This is a little inconvenient, but the original bug is worse. If you don't like it: delete "dis1_enc.dlg" and restore it from USM if you have that mod.
3) There are balancing issues on Malachor, depending on your equipment and level. If you have some mods installed (like Coruscant and USM), it should not pose a problem. If you haven't, it might.
The mod has been tested several times, but there may still be issues. It is now re-distributed as-is. There will be no further additions (earlier prospects of it being a larger mod have been cancelled).
TOOLS: My thanks go to Fred Tetra for his ingenious Kotor tool, tk102 for the dialogue editor, Holowan Laboratories and Taris Upper City Emporium for the Tutorials.
PERMISSIONS: You may use this mod in every way you wish. Really, don't ask for permissions.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I have not had time to go through the game twice.)
444 downloads
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Effixian's Black Mira
By Effix
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: TSL Effixian's Black Mira
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Unzip somewhere and run the file "TSLPatcher - Install Effixians Black Mira.exe".
************
DESCRIPTION
************
This is a simple reskin mod that changes Mira's textures and portrait.
There's a matching Dancer's Outfit and the Patcher makes sure she gets the underwear that matches her skin tone.
This mod is not compatible with mods that also change Mira's appearance, such as my Blonde Mira mod.
Requested by RedFX99.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
P_MiraA.tga
P_MiraAD01.tga
P_MiraH.tga
P_MiraHD1.tga
P_MiraHD2.tga
PFBLMira01.tga
PFBLMiraD01.tga
PO_pmira.tga
po_pMirad1.tga
po_pMirad2.tga
2. If you haven't installed any mods after this mod then you can get the file appearance.2da from the mod's backup folder and put it back in your override folder.
More technical: Apart from moving the files listed above, the patcher only changes her underwear texture value in appearance.2da.
Row 456, column texa -> original value: PFBAMC, new value: PFBAMB
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
Stoffe and Fred Tetra for the needed tools and tutorials
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
525 downloads
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Mobile Coruscant Jedi Temple
By Thor110
WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter.
Original mod and permissions provided by @deathdisco
https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/
This version is setup specifically for use alongside MTSLRCM and MM478EP.
https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/
https://deadlystream.com/files/file/2552-mobile-m4-78-enhancement-project/
Files are included if you wish to install it just for MTSLRCM or even without it.
The only real changes I have made are a fix to "952cor.vis" and correcting a file name mismatch for "PLC_lft1.mdl"
Installation
Unpack the .zip archive and transfer the files from "mtslrcm and mm478ep" to their proper location.
iOS:
On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.
ANDROID:
On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/
As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal."
Patches
the "mtslrcm only" folder contains the relevant files if you do not wish to install Mobile M478EP
the "no mods" folder contains the required files for not using any other mods.
I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment.
Thor110
202 downloads
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Mobile M4-78 Enhancement Project
By Thor110
WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter.
Original mod and permissions provided by @zbyl2
https://deadlystream.com/files/file/277-m4-78-enhancement-project/
Installation
Mobile TSLRCM required.
https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/
Unpack the .zip archive and transfer the files to their proper location.
Both iOS and Android place all files in a folder called ‘mods_english’ (or ‘mods_russian’, etc.) within a folder called ‘dlc’. So /dlc/mods_english/[all files]/.
1. Unrar M478EPMobile
2. dlc folder contains two subfolders, for each language version; feel free to delete ones you don't use.
3. Paste it in the install location:
iOS:
On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.
ANDROID:
On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/
As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal.
I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment.
based on latest M478ep.exe Updated on DeadlyStream @ January 9, 2022
https://deadlystream.com/files/file/277-m4-78-enhancement-project/
All I really did was correct some file name mismatches on models and prepare the package.
movie files not included and don't work
Prepared for mobile by Thor110
478 downloads
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Ithorian Cantina
By Doctor
Don’t install this mod until after Lt Grenn tells you that you are free to go pending the Republic leading an investigation, if you do you will need to start again with the save from when you first reach Telos.
This mod will change the Ithorian Compound opening a new area beside Chodo Habat's office which is normally inaccessible.
The new area will have a small cantina which has a merchant, a replicator and a few characters, two of which will be used in a new plot.
When you start the side missions for Chodo Habat, first you have to go to Dock Module 106 and return the new Droid Intelligence to the Ithorian Compound, after telling the droid that you'll take him back to the Ihorians, the game automatically takes you back to the compound and starts a conversation with Chodo Habat - at the end of dialog you'll find a new journal entry, or possibly two I'm not sure off hand - anyway one of them will be Ithorian Traitor.
Now all you have to do is follow the journal entries to complete the mission - I don't want to give a step by step guide here as there won't be any point in downloading the mod.
All I'm going to say is you have to speak to a few characters, interact with things inside the cantina, travel around Citadel Station and fight a few people to advance the plot.
You'll get XP for working through the plot and when you fight the bad guys plus at the end Atton will... make a friend. His mate, Tariga will follow him around like Bao-Dur’s Remote – unlike Remote though Tariga will be useful, he’s a Jedi Consular who advances in level/powers with the rest of the party, he’s got a few things to say in a couple of cut scenes and when you talk to him he’ll tell you about the planet you’re on and make you some medpacks, grenades & mines… but don’t ask for too many or he’ll politely tell you were to go.
1,035 downloads
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Darksword
By ChAiNz.2da
Description of Mod:
==============
Being tired of looking at the same melee sword with just different colored hilts, I decided to make a new model sword. This one has a twist however. Based off of Mighella's Darksword, this weapon precedes the lightsaber. While being a different sort of weapon, it shares common properties of a lightsaber, and as such will provide you with a decent weapon until you're able to construct a lightsaber of your own (which took way too long for my tastes).
This sword also has a special animation effect to the blade. Upon activation (flourish/fight), the blade will emit a strobing plasma arc
Darksword Description:
----------------------
"Rarely spoken of, and even moreso seen, this millenia's old weapon is known as a darksword.
This weapon precedes the lightsaber used by ancient Sith, but often treasured by both collectors, and those who still find the pleasure in more 'carnal' ways of dealing with their opponents.
Utilizing similar technologies found in today's lightsabers, the weapon is surprisingly well suited for upgrading.
In it's most simple and elegant description, the Darksword is essentially a saber made from duranium and plasmetically charged."
Darksword Crystal Description:
------------------------------
"Because of limited technologies & crystal supply (most mines had yet to be found), the Darksword used a special crystal "fixture" that allowed the weapon to harness the collective energies from smaller crystal fragments.
Less powerful than today's lightsaber, the Darksword was more a symbol than practical. Separating those trained in the Force (most often Sith) from the common person. Still, because today's lightsaber technologies were based primarily from the Darksword, little has changed.
Darkswords found today, albeit rarely, can still incorporate most, if not all standard lightsaber upgrades. Some may blame the Jedi for their stringent hold on 'tradition', though the more wise know how valuable & practical keeping certain physicalities "standard".
Antiquated perhaps, but no Jedi or Sith has yet complained of the fact that sometimes "discovered" upgrades conveniently fit their own weapon..."
STATS:
---------
- Upgradeable (uses lightsaber upgrades)
- 1-10 Physical
- 1d4 Energy
Colors included: Blue, Red, Green, Yellow, Violet, Silver, Cyan, Viridian & Orange
**- this mod uses both an upcrystals.2da & baseitems.2da file. If you are already using such a file, some editing will be required. HOWEVER, I've tried very hard to make mine compatible with other mods. A big thanks goes to Darkkender for providing an outstanding base to work off of! Below is a list of mods that my included "upcrystals.2da" & "baseitems.2da" will work with (safe to overwrite):
()- compatible .2da mods:
- Darkkender's Guardian Saber
- RedHawke & Maverick187's Prestiege Class
- RedHawke's Exile Item Pack
- Xcom's SH Crystal Pack
- Shadow's Saber Pack
- Shadow's Odyssey Saber
- Jetstorm's & Darkkender's Lightsaber Crystal Expansion
- Maverick187's Megido & Avenger Sabers
- Maverick187's Jedi W.M. Mav Model
- Darkkender's Segan Wyndh v2 mod
- Darkkender's Painted Droids mod
- Drakonnen's Jedi v Sith Armor Pack
=====================
*- Unsure of TSLRCM compatibility due to included baseitems.2da
**- Download this file to remove the strobing effect.
https://www.dropbox.com/s/yv182pcrmkv1vlt/NoEffect-Darksword.zip?dl=0
1,035 downloads
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TSL Hak Pad - Booster Pack v2
By ChAiNz.2da
** Attention **
This is NOT a standalone mod! You will need to download and install my
TSL Hak Pad - MAIN Mod in order for this Booster Pack to work.
=============
This is another expansion pack to my TSL Hak Pad cheat mod. It is also backwards compatible with my Booster Pack v.1, meaning you don't have to download it (if you haven't already) to get the functions it added. If you HAVE downloaded it, then just overwrite the files when prompted
With permission, andargor has allowed me to incorporate his Holowan CLoakworks 2 Disguise mod! Over 500+ disguises are now available (PC & NPC)!
andargor - http://www.andargor.com/
- Added andargor's Holowan Cloakworks 2 Disguises function
- Tweaked a few dialogue tree descriptions / categories
- Added Set PC / NPC's Level
- Added Adjust Skill Point Levels Function
- Added Adjust Attribute Scores Function
- **Added a "hidden" Special Interface for other Modder's Tools
** What this means is that if you happen to have the following mods installed, you can access it's functions through the Hak Pad without having to equip it!
You WILL however have to download and install their mods for this function to be available. You will also need to have their mod items in your inventory (the actual armbands).
But don't worry! If you don't have the mods, the special dialogue won't appear! (No need to worry about accidentally choosing an invalid function and crashing your game).
- Darth333's Wherami Armband
http://www.starwarsknights.com/tools.php
- RedHawke's Mistake Correction Armband
http://www.jumpstationz.com/ModsArchive/RedHawke/RHCorrectionArmband.rar
- mrdefender's Wrist Console
http://www.jumpstationz.com/ModsArchive/MrDefender/WristConsole19.zip
If you have already installed the above mods and they're working fine, DON'T CHANGE a thing! BUT, if you would like to download and use them via the Hak Pad, here's a little tip... just install all of the files WITHOUT the spells.2da. That's right, you won't need to edit it because the Hak Pad will directly access it's functions via the item's dialogue! How's that for a "hack"?!.. hehehe
Keep in mind, if you don't install their entries in the spells.2da, you won't be able to use the item on it's own (you'll HAVE to use the Hak Pad to use their mods)... just a warning
On a sidenote, thanks to feedback from the Original Hak Pad Mod, I have found that this mod also works for the Xbox!
2. STATS: (with Booster Pack v.2)
=================================
- Workbench
- Component Bench
- Medical Bench
- Virtual Items Storefront (FREE Items)
- Awards LS / DS Points
- Dispense Credits
- Create Chemicals Option
- Create Components Option
- Receive the Lightsaber Quest Parts
- "Train" NPC's into a Jedi Class!
- andargor's Holowan Cloakworks 2 Disguises (over 500+)
- Set PC / NPC's Level
- Adjust Skill Point Levels
- Adjust Attribute Scores
- Special Interface for other Modder's Tools
*- Must have MAIN file installed for this one to work!
2,138 downloads
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PFHC07 No Ponytail
By Ferc Kast
This mod removes the ponytail from the third Caucasian female player head (PFHC07). This mod was requested by MsFicwriter on LucasForums.
Known Bug(s):
None known TSLRCM Compatible: Yes
792 downloads
0 comments
Updated
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Darksword
By InSidious
This adds a new weapon, called a darksword, to the game. It is slightly less powerful
than a lightsaber (base damage 2-14 [2d7], +1-4 electrical damage), and is what was used
before the lightsaber was invented, particularly by the Sith. You will find the weapon
(if you look hard enough) on the Harbinger. I’m not going to say where, so if you want it,
be sure to check all over and not miss any compartments if possible.
The mod is inspired by ChAiNz.2da’s Darksword mod for KotOR II, which he released back in 2005.
While it’s a cool mod, I was never satisfied with the way the electrified blade looked in that
mod, so I made this mod to rectify that.
905 downloads
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Clothed Beginning
By Ferc Kast
This mod equips the basic clothing on the player when starting Peragus instead of the typical "potato-sack". To take effect, you will have to start a new game or not have started Peragus yet.
Note: This mod merely equips the default clothes item; it does not change the clothes' appearance.
Known Bug(s):
Kreia and Atton don't acknowlege you being clothed until you get the miner's uniform on Peragus. TSLRCM Compatible: Yes
730 downloads
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KotOR2 Alternate Credits
By HK-47
AUTHOR: HK-47
NAME: KotOR2 Alternate Credits
CREDITS: Me because I'm superior. BioWare for making TOR, the makers of Commando for making such an awesome game, and George Lucas for making the most epic six episode movie and changing the way we look at movies and giving every generation from '77 on
something to enjoy. Also John Williams for making such epic music to tell such an epic story.
FILENAME: KotOR2 Alternate Credits.zip
FILE SIZE: Um...
DATE RELEASED: 6-12-12
DESCRIPTION: I put other music over the music that plays during the credits for the light and dark endings.
INSTALLATION INSTRUCTIONS: Put the original Malmov12.bik Malmov14.bik into a new folder in your SWKotOR2/movies folder called "backup" and put these in the movies folder.
COMMENTS: There is a click at the beginning of the movies. They weren't there until I mixed in the sound with RAD Video Tools. Nothing I can do about it sorry.
It took me 4 hours to do this. It's got the standard Star Wars credits music and then a mix of Balmorra music from TOR (soudns like it repeats but it doesn't) and KotOR2 music in the Light Side ending,
and Imperial music from TOR from various locations along with the first titlecard music from Commando and the music from Episode III called Padme's Ruminations. This is to give a more light side feeling to
the ending when you finish the Lightside ending and dark for the Dark Side ending rather than having the same music for both. The original credis video however is unchanged.
BUGS: None.
PERMISSIONS: THIS MOD MAY NOT BE REDISTRIBUTED TO ANY WEBSITE WITHOUT MY EXPLICIT AND EXPRESS PERMISSION. THIS MOD MAY NOT BE EDITED OR USED IN A MOD
WITHOUT MY PERMISSION, PROVIDED THAT CREDIT IS GIVEN WHEN DUE.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE, OR LUCASARTS OR
ANY LICENSERS/SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES.
USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES
OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER
FOR THE USAGE OF THIS FILE.
305 downloads
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Dance, Dance, Dance!
By Fair Strides
/*I say it is TSLRCM compatible, but it does edit the spells.2da, so if 1.8 does so, you might have to do some work.*/
FreeDancing, Step Right Upby Fair Strides
Contact info:
Fair Strides atdeadlystream.com
Fair Strides 2at Lucasforums.com
Introduction:
This started outas a bad idea, but long story short, after spending five hours hassling mira'sdialogue, trying to make Mira and the PC(who was female) dance together. Itdidn't want to work at all, and I couldn't change the camera angles becauseTK102's dlgeditor couldn't edit the angles(to my knowledge, at least) and Iread that Kotor Tool will ruin TSL dialogue files. The item I am adding to thegame is a stimulant called 'Dancer'. It had to be a stimulant, since I couldn'tmake it a shield and I wasn't sure how to make use of the 'Activate item'property on an armband.
Anyways, sorry for thelong intro. This mod lets you dance anytime you want, so long as you arefemale.(Can someone test this with a male, because I'm unsure if they have thedancer animations). You have the option of which dance animation you want to use,though I see no difference between the two. The animation will go on forever aslong as you don't move, talk, or do any action whatsoever.
Installation:
Just run the.exe to install the mod, and pick which animation you want to use. Touninstall, just copy and paste everything in the tslpatchdata folder into youroverride, and hit 'yes to all', then hit the delete key on your keyboard.
Bugs:
None. I managedto get it so that the item can work on two or more people at a time.
Credits:
My patience for makingme go on, and my self-restraint for not letting me punch through my computerscreen after five hours of dilogue editing that proved useless.
Permissions:
You have thegiven right to modify these files any way you wish, for personal or public use,but if for public use please contct me to let me know ahead of time and to seewhat's been changed. Disreagard this requirement after 4/30/2060.
631 downloads
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Irish Hat
By inyriforge
Original Review on Filefront:
"With St. Patrick�s Day around the corner in two days, it�s nice to have a mod that reflects the green Irish holiday that is held annually on March 17. Now, I know some of you around the world who visit this site may not know about the green holiday � if that�s the case, just know it�s a holiday where you traditionally wear green and get drunk.
Inyri Forge brings us something to celebrate the spirit of the holiday by making a nice St. Patrick�s Day hat to wear while either searching for the Star Forge in the first Knights of the Old Republic game or tracking down the Jedi Masters in Knights of the Old Republic II: The Sith Lords.
I realize some of you who have some modding knowledge about how models work in both Knights of the Old Republic could be thrown off by what I�m going to tell you about this mod. Inyri made one set of models that can work in both Knights of the Old Republic games. At first I thought she forgot one of the game�s model files and tested it out to see which one was missing and I saw that they worked in both games. Usually if one set of model files goes with one game, using it in the other game would cause your game to crash once you equip the item. So don�t be alarmed if you notice it having one set of model files.
You do get a persuade and charisma bonus of +4 when wearing the hat. May I suggest a green armor or robe to go with this new addition? Who knows, maybe for Easter Inyri will make Easter Bunny ears to wear. Enjoy the mod!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
55 downloads
0 comments
Submitted
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PFHH01 Reskin
By Riven_Fall
I make reskin of PFFH01. I made this skin cause i like this head and i didnt find somewhere some skins what i like so i decide to make some.
So here i present you new skin for PFH01 head.
549 downloads
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Gameplay Rework
By InSidious
The short version: this mod changes gameplay in TSL by changing the level cap to 20 and thinning out the force and skill points that each class gets. It also alters primary abilities, hit die, force die, and attack bonuses for each class (which used to all be the same). Health regen is switched off, and FP regen starts from a lower base (0.6 instead of 1.0). Details below:
classes.2da:
Skill points readjusted:
Soldiers get 1 base Skill Point
Scouts get 2
Scoundrels get 2
Guardians get 1
Consulars get 1
Sentinels get 2
Combat droids get 1
Expert droids get 3
Minions get 1
Tech Specialists get 4
Weapon Masters get 1
Jedi Masters get 1
Jedi Watchmen get 2
Sith Marauders get 1
Sith Lords get 1
Sith Assassins get 2
Class hit die readjusted:
Soldier: 9
Scout: 6
Scoundrel: 4
Guardian: 10
Consular: 5
Sentinel: 7
Combat Droid: 10
Expert Droid: 6
Minion: 6
Tech Specialist: 4
Weapon-master: 12
Master: 6
Watchman: 8
Marauder: 12
Sith Lord: 6
Sith Assassin: 8
Force Die readjusted:
Guardian: 4
Consular: 8
Sentinel: 5
Weapon-Master: 5
Master: 10
Watchman: 7
Sith Marauder: 5
Sith Lord: 10
Sith Assassin: 7
Primary Abilities altered:
Soldier: Strength
Scout: Dexterity
Scoundrel: Intelligence
Guardian: STR
Consular: WIS
Sentinel: INT
Combat Droid: CON
Expert Droid: INT
Minion: STR
Tech Specialist: INT
Weapon-master: STR
Master: WIS
Watchman: INT
Marauder: STR
Lord: WIS
Assassin: DEX
Class attack bonus tables adjusted:
Soldier: Attack bonus table 1
Scout: Attack bonus table 2
Scoundrel: Attack bonus table 3
Guardian: Attack bonus table 1
Consular: Attack bonus table 3
Sentinel: Attack bonus table 2
Combat Droid: Attack bonus table 1
Expert Droid: Attack bonus table 2
Minion: Attack bonus table 2
Tech Specialist: Attack bonus table 3
Weapon-master: Attack bonus table 1
Master: Attack bonus table 3
Watchman: Attack bonus table 2
Sith Marauder: Attack bonus table 1
Sith Lord: Attack bonus table 3
Sith Assassin: Attack bonus table 2
classpowergain.2da
Only Consulars, Sith Lords and Jedi Masters get 2 starting Force Powers;
Guardians get no new force powers every third level;
exptable.2da
Capped level gain at 20; smoothed out XP gain to compensate, so that player may only just hit 20 before game end.
baseitems.2da
Lightsaber power reduced: die-to-roll reduced to 8 for Lightsabers, 10 for Double-sabers, 6 for Short lightsabers.
355 downloads
-
Sword of Gith
By InSidious
This mod is a new sword model, based on the Silver Sword of Gith
from Neverwinter Nights 2 and its expansion, Mask of the Betrayer.
The weapon is not available in-game as it's a bit too high-fantasy
to fit.
To get it, type "giveitem di_sog" into the console.
294 downloads
- kotor 2
- kotor 2 mods
- (and 8 more)
0 comments
Submitted
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Lightsaber and Force Form Band
By InSidious
This mod consists of an arm-band for KotOR II which allows the user to give themselves any force or lightsaber form
they wish, regardless of class or place in the plot. This is meant to be a cheat item, so the player will have to
cheat it into the game. The code is “giveitem di_forms”, without the quotes.
WARNING: This mod may cause problems with learning forms from the Jedi Masters.
600 downloads
- kotor 2 mod
- kotor 2 mods
- (and 7 more)
0 comments
Submitted
-
Broken Bottle
By InSidious
Bludgeoning Damage Bonus +2
On Hit Attribute Damage Constitution DC10
Attack Penalty -1
Attribute Penalty Dexterity -10
Decreased Skill Modifier Awareness -2
Reduced Saving Throws Reflex -4
To get in game type "di_bottle1" into the console, without the quotes.
A crude weapon, for a more uncivilised age, the broken bottle has been the prize weapon of drunks throughout the galaxy for millennia.
The preferred weapon of the Pot-Iid Monks, who practice the ancient martial art of Drun-K'fu,
in the right hands it can be a devastating weapon.
109 downloads
- kotor 2 mods
- tsl mods
- (and 6 more)
-
Sonic Screwdriver
By InSidious
Description
The sonic screwdriver comes from the planet Gallifrey, in the constellation
of Kasterborus, in a galaxy far, far away. Not only can it unscrew and unlock
things, it also has its uses as a weapon, particularly against machines.
Damage Bonus, Sonic +2
Damage Bonus vs. Droids, Ion +1-4
Repair +2
To get it in-game, it can be purchased from Dendis Dobo.
Alternatively, you can get it by typing "giveitem di_ssd_01"
and "giveitem di_ssd_02" into the console, without quote,
and hitting the return key.
This mod adds two items to the game: a weapon, the stats of which are
outlined above, and a useable item. The useable item will allow the player
to open closed doors and unlock placeable items, dependent on scoring 15 or
higher on a random number generator out of 20. If not, the effect will fizzle.
The player also needs to have the sonic screwdriver weapon actually equipped
at the time in order to use this.
N.B.: This mod is incompatible with "Dendis' Secret Stash" mod by JCarter426.
Installation
Double click on "Install Sonic Screwdriver for KotOR 2", and hit the "Install Mod" button.
Uninstallation
Remove the following files from your Override folder:
dendis.dlg
di_202_buy.ncs
di_202_c1.ncs
di_202_c2.ncs
di_202_s1.ncs
di_ss_01.ncs
di_ss_01.tga
di_ss_01.txi
di_ssd_01.dlg
di_ssd_01.uti
di_ssd_02.uti
ip_pltuseitem_241.tga
iw_SonicPstl_241.tga
w_SonicPstl_241.mdl
w_SonicPstl_241.mdx
If you installed this mod on top of other mods, DO NOT delete the files "globalcat.2da" OR "spells.2da", as this may cause problems with your game.
Credits & Thanks
-Thanks are especially due to Fair Strides 2, whose help was invaluable in getting the scripting for the sonic screwdriver functioning properly;
-Thanks also to VarsityPuppet for the inspiration to revisit this mod, and for feedback on the model;
-Thanks as always to the folk at Holowan Labs, without whom KotOR modding would never have got off the ground.
-Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask me first.
303 downloads
- kotor 2 mods
- kotor ii mods
- (and 7 more)
-
PFHB05 Reskin - Brown Eyes
By forgetcanon
Edits PFHB05 to have brown eyes instead of green. There are three options: An eyes-only change, a version that slightly reddens her lips, and a version that significantly reddens her lips.
118 downloads
- reskin
- player head
- (and 1 more)
0 comments
Submitted
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Effixian's Black Handmaiden
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Black Handmaiden
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
************
DESCRIPTION
************
This is a simple reskin mod that changes the Handmaiden's textures and portraits.
Adjusted/matching underwear and Dancer's Outfit are included.
This mod is not compatible with mods that also change the Handmaiden's appearance.
Requested by nate.sana.j on Steam.
*************
INSTALLATION
*************
Unzip, copy the files from the subfolder to your override folder.
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove from your override folder:
P_HandmaidBAD01.tga
P_HandmaidenBA.tga
P_HandmaidenH.tga
P_HandmaidenHD1.tga
P_HandmaidenHD2.tga
PFBLHandM01.tga
PFBLHandMD01.tga
PO_PHandM.tga
PO_PHandMd1.tga
PO_PHandMd2.tga
*******************
DISTRIBUTION NOTES
*******************
You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply you ask me.
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
304 downloads
0 comments
Updated
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New Player Character - PMHC05 by DarthMoeller
By moloch
This mod adds a new player character into TSL, based on PMHC05 from KotOR I. He is a male caucasian with short brown hair. There is some retexturing, mainly in the eyes and Dark Side transitions. I have included four Dark Side transitions, each with a custom portrait.
329 downloads
0 comments
Submitted
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M8 Assault Rifle Replacement
By inyriforge
Uploaded by permission of the author.
Original KotORFiles review:
"Here we have the TSL version of Inyri's M-8 Assault Rifle Mod. Since it's identical to the KotOR I version (except for being for KotOR II, of course ), I'll quote my review of that one:
Mod Rating: Advanced
NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative.
-Darth InSidious"
Installation Instructions:
Copy the contents of the archive to your SWKOTOR2 Override directory.
Included Files:
-barrel-if.tga
-barrel-if.txi
-barrel-if-2.tga
-barrel-if-2.txi
-iw_blstrrfl_003.tga
-rifle-if.tga
-rifle-if.txi
-rifle-if-2.tga
-rifle-if-2.txi
-w_blstrrfl_003.mdl
-w_blstrrfl_003.mdx
-The Read-me file
Uninstall Instructions:
Remove the above named files from your override folder.
Description:
This model is a replica of the M-8 Assault Rifle as seen in the game Mass Effect 2 (similar to the rifle from the original Mass Effect, but the design is slightly different). This is simply a blaster rifle replacement, so all of the weapons that use the w_blstrrfl_003 model will now show up as this rifle, leaving it compatible with other custom blaster mods... except other replacement mods, naturally.
293 downloads
0 comments
Submitted
-
M-98 Widow Replacement
By inyriforge
Uploaded by permission of the author.
Original KotORFiles review:
"Inyri brings us the TSL version of her model based on the Mass Effect 2 M-98 Widow for KotOR I, which was uploaded earlier this week. Since the mod is chiefly the same as the KotOR I version (except for KotOR II, obviously ), here is the review of the K1 version:
N.B.: As this version is for TSL, the information from the KotOR I review is incorrect for the KotOR II version. This, the KotOR II version of the mod, replaces the Mandalorian Assault Rifle in TSL, and not the Sith Sniper Rifle as in KotOR I.
Mod Rating: Advanced
NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative.
-Darth InSidious"
Installation Instructions:
Copy the contents of the archive to your SWKOTOR Override directory.
Included Files:
-widow-if.tga
-window-if.txi
-iw_blstrrfl_004.tga
-w_blstrrfl_004.mdl
-w_blstrrfl_004.mdx
-The Read-me file
Uninstall Instructions:
Remove the above named files from your override folder.
Description:
This model is a replica of the m-98 Widow sniper rifle as seen in the game Mass Effect 2 (this is the sniper rifle that Legion upgrades to, although an infiltrator Shepard can use it as well). This is simply a blaster rifle replacement, so all of the weapons that use the w_blstrrfl_004 model will now show up as this gun, leaving it compatible with other custom blaster mods... except other replacement mods, naturally. It is specifically designed to overwrite the Mandalorian Assault Rifle (w_brifle_19.uti) due to there being no specifically-named sniper weapon in TSL.
328 downloads
0 comments
Submitted