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  1. Pazaak Wizard

    Hi everyone,
     
    I'm introducing myself into the modding commiunity by sharing a very simple mod I made.
     
    ############################
    # DESCRIPTION
    ############################
     
    The "Pazaak Wizard" mod replaces all pazaak card deck of other
    players by -1. This mod has been made for KotOR 2 : TSL.
     
    ############################
    # REQUIREMENTS
    ############################
     
    - Kotor2 installed (Retail/Gog/Steam version)
     
    ############################
    # COMPATIBILITY
    ############################
     
    - Successfully tested with TSLRCM.
     
    ############################
    # HOW TO INSTALL
    ############################
     
    Copy the content of the override folder in the override/ folder
    of Kotor2.
     
    Feel free to leave a comment/question/request bellow.
     
    Cheers,
    aazlm
     

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    4,189 downloads

       (2 reviews)

    3 comments

    Updated

  2. TSL Story Mod

    ======================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ======================================================
     
    TSL Story Mod v2.7
     
    AUTHOR: Darth Shan
    NAME: TSL Story Mod v2.7
     

    FILENAME: tsl_storymod.rar
    FILE SIZE: 3.47 MB
    DATE RELEASED: 01/01/2008, revised 31. May 2016
     

    CREDITS: Loganessex for testing and advice. JackLucas for testing and no advice. Shem for prolonged help with modding, Stoffe for investigating the Malachor issues. Malpense and Archer for encouraging feedback.
     
    DESCRIPTION:
    This mod, the third and final version of my first mod whatsoever, comprises the following features:
     
    1) Nihilus is the Exile - FINAL.
    You get some additional dialogue options, if you installed USM you will still be able to get the lightsaber - and the mask as well. It revolves about a problem of the PC's identity. New dialogue lines are voiced.
     
    2) Sacrifice Visas in (nearly) all situations: If you equip Visas with modified lightsabers and custom robes, you will still be able to sacrifice her. (Beware: You won't get the additional options from the Nihilus Mod above, in this case.)
     
    3) Shoot-out between Remote, Goto and HK-47 on Malachor V (final).
     
    4) Vision in the council chamber on Coruscant (final). This is a small modulet with dialogue options for three Sith lords, completely overhauled.
     
    5) Small dialogue tweaks for the Handmaiden Sisters Cutscenes. Compatibility script for Stoffe's Handmaiden Fix and deathdisco's New Planet Coruscant (one script file to be found in the Backup folder, use it only if you use BOTH mentioned mods).
     
    6) Option for never ever having to Recruit the Disciple if you do not have the Handmaiden. USM compatible.
     
    7) Second Sith vision on Malachor, (final). Dialogues cleaned. Rebalanced.
     
    INSTALLATION INSTRUCTIONS:
     
    Extract archive to a test folder on your harddrive. Drop every file manually in the archive folder "SWKotor2" where it belongs in the respective game directory folders:
    modules
    lips
    Override
    streammusic.
    All these correspond to LucasArts>SWKotor2>modules - lips - override - streammusic.
     
    THIS WILL OVERWRITE
    lips>904MAL_loc.mod
    If you use an English or German version of the game it's alright. There are original file backups in the archive. If you have any other TSL version, drag and drop this file from "lips" to a separate backup folder.
     
    Alternatively, you may drag and drop the whole "SWKotOR2"-folder onto your LucasArts folder (NOT the game directoy itself!), if you have a standard TSL installation.
     
    COMPATIBILITIES
    USM (Ultimate Lightsaber mod)
    Coruscant Jedi Temple (my mod overwrites loadscreens.2da, perfectly alright)
    Tomb of Azgath on Korriban
    The Dark Apprentice (MacLeod Corporation)
    Droid Factory Reconstructed
    Droid Planet Mod
    This mod won't be compatible with TSLRP, because they are going to implement several ways to sacrifice Visas.
    Install this mod prior to my Droid Planet mod.
     
    HOW TO PLAY
    The modifications begin very late in the game.
    - Defeat Darth Nihilus to get the additional dialogue options. Shortly afterwards you will be transferred to the new module. IMPORTANT: The first dialogue has been purposefully flagged as unskippable to avoid skipping the deletion script (i.e. this caused a nasty looping bug in an early version, scusa). Still, I implemented the line "I won't have this vision" to let the vision disappear. This is intended for the case anything still goes wrong. If you use this option rightout you won't ever be transferred to the council vision area.
    - The confrontation between the droids automatically takes place when Remote has activated the Mass Shadow Generator.
    - You will automatically enter a new level before moving onwards to the Trayus Core. If you do not like this: open the console and type "warp 908MAL", this is the Trayus Core. Don't use the party selection menu (the game could crash).
     
    BUGS and ISSUES:
    1) When you select the party menu while staying in the new Malachor level, your game could crash to desktop. This has turned out as being a driver issue (I ran into no problems on newer computers). Note: There are no problems with the council chamber level. YOU CAN'T SELECT ANY PARTY MEMBERS ON MALACHOR ANYWAY, JUST IGNORE THE OPTION.
    2) There is a bug with the Disciple dialogue in Khoonda: Carth may show up instead of Admiral Cede in case of evil PC. This was introduced by the USM when fixing a looping cutscene bug. This is a little inconvenient, but the original bug is worse. If you don't like it: delete "dis1_enc.dlg" and restore it from USM if you have that mod.
    3) There are balancing issues on Malachor, depending on your equipment and level. If you have some mods installed (like Coruscant and USM), it should not pose a problem. If you haven't, it might.
     
    The mod has been tested several times, but there may still be issues. It is now re-distributed as-is. There will be no further additions (earlier prospects of it being a larger mod have been cancelled).
     
    TOOLS: My thanks go to Fred Tetra for his ingenious Kotor tool, tk102 for the dialogue editor, Holowan Laboratories and Taris Upper City Emporium for the Tutorials.
     
    PERMISSIONS: You may use this mod in every way you wish. Really, don't ask for permissions.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
    Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I have not had time to go through the game twice.)

    444 downloads

       (1 review)

    4 comments

    Updated

  3. Effixian's Black Mira

    **************************************
    Knights of the Old Republic - The Sith Lords
    **************************************
    TITLE: TSL Effixian's Black Mira
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Unzip somewhere and run the file "TSLPatcher - Install Effixians Black Mira.exe".
    ************
    DESCRIPTION
    ************
    This is a simple reskin mod that changes Mira's textures and portrait.
    There's a matching Dancer's Outfit and the Patcher makes sure she gets the underwear that matches her skin tone.
    This mod is not compatible with mods that also change Mira's appearance, such as my Blonde Mira mod.
    Requested by RedFX99.
    *****
    BUGS
    *****
    None known.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    P_MiraA.tga
    P_MiraAD01.tga
    P_MiraH.tga
    P_MiraHD1.tga
    P_MiraHD2.tga
    PFBLMira01.tga
    PFBLMiraD01.tga
    PO_pmira.tga
    po_pMirad1.tga
    po_pMirad2.tga
    2. If you haven't installed any mods after this mod then you can get the file appearance.2da from the mod's backup folder and put it back in your override folder.
    More technical: Apart from moving the files listed above, the patcher only changes her underwear texture value in appearance.2da.
    Row 456, column texa -> original value: PFBAMC, new value: PFBAMB
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
    ********
    Thanks to
    ********
    Stoffe and Fred Tetra for the needed tools and tutorials
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ---------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    525 downloads

       (1 review)

    1 comment

    Updated

  4. Mobile Coruscant Jedi Temple

    WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter.
     
    Original mod and permissions provided by @deathdisco
    https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/
     
    This version is setup specifically for use alongside MTSLRCM and MM478EP.
    https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/
    https://deadlystream.com/files/file/2552-mobile-m4-78-enhancement-project/
     
    Files are included if you wish to install it just for MTSLRCM or even without it.
     
    The only real changes I have made are a fix to "952cor.vis" and correcting a file name mismatch for "PLC_lft1.mdl"
     
    Installation
    Unpack the .zip archive and transfer the files from "mtslrcm and mm478ep" to their proper location.
     
    iOS:
    On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.
    ANDROID:
    On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/
    As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal."
     
    Patches
    the "mtslrcm only" folder contains the relevant files if you do not wish to install Mobile M478EP
    the "no mods" folder contains the required files for not using any other mods.
     
    I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment.
     
    Thor110

    202 downloads

       (1 review)

    1 comment

    Updated

  5. Mobile M4-78 Enhancement Project

    WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter.
     
    Original mod and permissions provided by @zbyl2
    https://deadlystream.com/files/file/277-m4-78-enhancement-project/
     
    Installation
    Mobile TSLRCM required.
    https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/
     
    Unpack the .zip archive and transfer the files to their proper location.
    Both iOS and Android place all files in a folder called ‘mods_english’ (or ‘mods_russian’, etc.) within a folder called ‘dlc’. So /dlc/mods_english/[all files]/.
    1. Unrar M478EPMobile
    2. dlc folder contains two subfolders, for each language version; feel free to delete ones you don't use.
    3. Paste it in the install location:
     
    iOS:
    On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.
    ANDROID:
    On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/
    As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal.
     
    I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment.
     
    based on latest M478ep.exe Updated on DeadlyStream @ January 9, 2022
    https://deadlystream.com/files/file/277-m4-78-enhancement-project/
     
    All I really did was correct some file name mismatches on models and prepare the package.
    movie files not included and don't work
     
    Prepared for mobile by Thor110

    478 downloads

       (1 review)

    2 comments

    Updated

  6. Ithorian Cantina

    Don’t install this mod until after Lt Grenn tells you that you are free to go pending the Republic leading an investigation, if you do you will need to start again with the save from when you first reach Telos.
     
    This mod will change the Ithorian Compound opening a new area beside Chodo Habat's office which is normally inaccessible.
     
    The new area will have a small cantina which has a merchant, a replicator and a few characters, two of which will be used in a new plot.
     
    When you start the side missions for Chodo Habat, first you have to go to Dock Module 106 and return the new Droid Intelligence to the Ithorian Compound, after telling the droid that you'll take him back to the Ihorians, the game automatically takes you back to the compound and starts a conversation with Chodo Habat - at the end of dialog you'll find a new journal entry, or possibly two I'm not sure off hand - anyway one of them will be Ithorian Traitor.
     
    Now all you have to do is follow the journal entries to complete the mission - I don't want to give a step by step guide here as there won't be any point in downloading the mod.
     
    All I'm going to say is you have to speak to a few characters, interact with things inside the cantina, travel around Citadel Station and fight a few people to advance the plot.
     
    You'll get XP for working through the plot and when you fight the bad guys plus at the end Atton will... make a friend. His mate, Tariga will follow him around like Bao-Dur’s Remote – unlike Remote though Tariga will be useful, he’s a Jedi Consular who advances in level/powers with the rest of the party, he’s got a few things to say in a couple of cut scenes and when you talk to him he’ll tell you about the planet you’re on and make you some medpacks, grenades & mines… but don’t ask for too many or he’ll politely tell you were to go.

    1,035 downloads

       (0 reviews)

    4 comments

    Submitted

  7. Darksword

    Description of Mod:
    ==============
    Being tired of looking at the same melee sword with just different colored hilts, I decided to make a new model sword. This one has a twist however. Based off of Mighella's Darksword, this weapon precedes the lightsaber. While being a different sort of weapon, it shares common properties of a lightsaber, and as such will provide you with a decent weapon until you're able to construct a lightsaber of your own (which took way too long for my tastes).
     
    This sword also has a special animation effect to the blade. Upon activation (flourish/fight), the blade will emit a strobing plasma arc
     
     
    Darksword Description:
    ----------------------
    "Rarely spoken of, and even moreso seen, this millenia's old weapon is known as a darksword.
     
    This weapon precedes the lightsaber used by ancient Sith, but often treasured by both collectors, and those who still find the pleasure in more 'carnal' ways of dealing with their opponents.
     
    Utilizing similar technologies found in today's lightsabers, the weapon is surprisingly well suited for upgrading.
     
    In it's most simple and elegant description, the Darksword is essentially a saber made from duranium and plasmetically charged."
     
     
    Darksword Crystal Description:
    ------------------------------
    "Because of limited technologies & crystal supply (most mines had yet to be found), the Darksword used a special crystal "fixture" that allowed the weapon to harness the collective energies from smaller crystal fragments.
     
    Less powerful than today's lightsaber, the Darksword was more a symbol than practical. Separating those trained in the Force (most often Sith) from the common person. Still, because today's lightsaber technologies were based primarily from the Darksword, little has changed.
     
    Darkswords found today, albeit rarely, can still incorporate most, if not all standard lightsaber upgrades. Some may blame the Jedi for their stringent hold on 'tradition', though the more wise know how valuable & practical keeping certain physicalities "standard".
     
    Antiquated perhaps, but no Jedi or Sith has yet complained of the fact that sometimes "discovered" upgrades conveniently fit their own weapon..."
     
     
    STATS:
    ---------
    - Upgradeable (uses lightsaber upgrades)
    - 1-10 Physical
    - 1d4 Energy
     
    Colors included: Blue, Red, Green, Yellow, Violet, Silver, Cyan, Viridian & Orange
     
    **- this mod uses both an upcrystals.2da & baseitems.2da file. If you are already using such a file, some editing will be required. HOWEVER, I've tried very hard to make mine compatible with other mods. A big thanks goes to Darkkender for providing an outstanding base to work off of! Below is a list of mods that my included "upcrystals.2da" & "baseitems.2da" will work with (safe to overwrite):
     
    ()- compatible .2da mods:
     
    - Darkkender's Guardian Saber
    - RedHawke & Maverick187's Prestiege Class
    - RedHawke's Exile Item Pack
    - Xcom's SH Crystal Pack
    - Shadow's Saber Pack
    - Shadow's Odyssey Saber
    - Jetstorm's & Darkkender's Lightsaber Crystal Expansion
    - Maverick187's Megido & Avenger Sabers
    - Maverick187's Jedi W.M. Mav Model
    - Darkkender's Segan Wyndh v2 mod
    - Darkkender's Painted Droids mod
    - Drakonnen's Jedi v Sith Armor Pack
     
    =====================
     
    *- Unsure of TSLRCM compatibility due to included baseitems.2da
     
     
    **- Download this file to remove the strobing effect.
    https://www.dropbox.com/s/yv182pcrmkv1vlt/NoEffect-Darksword.zip?dl=0

    1,035 downloads

       (0 reviews)

    4 comments

    Updated

  8. TSL Hak Pad - Booster Pack v2

    ** Attention **
     
    This is NOT a standalone mod! You will need to download and install my
    TSL Hak Pad - MAIN Mod in order for this Booster Pack to work.
     
    =============
     
    This is another expansion pack to my TSL Hak Pad cheat mod. It is also backwards compatible with my Booster Pack v.1, meaning you don't have to download it (if you haven't already) to get the functions it added. If you HAVE downloaded it, then just overwrite the files when prompted
     
    With permission, andargor has allowed me to incorporate his Holowan CLoakworks 2 Disguise mod! Over 500+ disguises are now available (PC & NPC)!
     
    andargor - http://www.andargor.com/
     
    - Added andargor's Holowan Cloakworks 2 Disguises function
    - Tweaked a few dialogue tree descriptions / categories
    - Added Set PC / NPC's Level
    - Added Adjust Skill Point Levels Function
    - Added Adjust Attribute Scores Function
    - **Added a "hidden" Special Interface for other Modder's Tools
     
     
    ** What this means is that if you happen to have the following mods installed, you can access it's functions through the Hak Pad without having to equip it!
    You WILL however have to download and install their mods for this function to be available. You will also need to have their mod items in your inventory (the actual armbands).
    But don't worry! If you don't have the mods, the special dialogue won't appear! (No need to worry about accidentally choosing an invalid function and crashing your game).
     
     
    - Darth333's Wherami Armband
    http://www.starwarsknights.com/tools.php
     
    - RedHawke's Mistake Correction Armband
    http://www.jumpstationz.com/ModsArchive/RedHawke/RHCorrectionArmband.rar
     
    - mrdefender's Wrist Console
    http://www.jumpstationz.com/ModsArchive/MrDefender/WristConsole19.zip
     
     
    If you have already installed the above mods and they're working fine, DON'T CHANGE a thing! BUT, if you would like to download and use them via the Hak Pad, here's a little tip... just install all of the files WITHOUT the spells.2da. That's right, you won't need to edit it because the Hak Pad will directly access it's functions via the item's dialogue! How's that for a "hack"?!.. hehehe
    Keep in mind, if you don't install their entries in the spells.2da, you won't be able to use the item on it's own (you'll HAVE to use the Hak Pad to use their mods)... just a warning
     
     
    On a sidenote, thanks to feedback from the Original Hak Pad Mod, I have found that this mod also works for the Xbox!
     
     
    2. STATS: (with Booster Pack v.2)
    =================================
     
    - Workbench
    - Component Bench
    - Medical Bench
    - Virtual Items Storefront (FREE Items)
    - Awards LS / DS Points
    - Dispense Credits
    - Create Chemicals Option
    - Create Components Option
    - Receive the Lightsaber Quest Parts
    - "Train" NPC's into a Jedi Class!
    - andargor's Holowan Cloakworks 2 Disguises (over 500+)
    - Set PC / NPC's Level
    - Adjust Skill Point Levels
    - Adjust Attribute Scores
    - Special Interface for other Modder's Tools
     
     
    *- Must have MAIN file installed for this one to work!

    2,138 downloads

       (0 reviews)

    1 comment

    Submitted

  9. PFHC07 No Ponytail

    This mod removes the ponytail from the third Caucasian female player head (PFHC07). This mod was requested by MsFicwriter on LucasForums.
    Known Bug(s):
    None known TSLRCM Compatible: Yes

    792 downloads

       (0 reviews)

    0 comments

    Updated

  10. Darksword

    This adds a new weapon, called a darksword, to the game. It is slightly less powerful
    than a lightsaber (base damage 2-14 [2d7], +1-4 electrical damage), and is what was used
    before the lightsaber was invented, particularly by the Sith. You will find the weapon
    (if you look hard enough) on the Harbinger. I’m not going to say where, so if you want it,
    be sure to check all over and not miss any compartments if possible.
     
    The mod is inspired by ChAiNz.2da’s Darksword mod for KotOR II, which he released back in 2005.
    While it’s a cool mod, I was never satisfied with the way the electrified blade looked in that
    mod, so I made this mod to rectify that.

    905 downloads

       (0 reviews)

    5 comments

    Submitted

  11. Clothed Beginning

    This mod equips the basic clothing on the player when starting Peragus instead of the typical "potato-sack". To take effect, you will have to start a new game or not have started Peragus yet.
    Note: This mod merely equips the default clothes item; it does not change the clothes' appearance.
    Known Bug(s):
    Kreia and Atton don't acknowlege you being clothed until you get the miner's uniform on Peragus. TSLRCM Compatible: Yes

    730 downloads

       (0 reviews)

    2 comments

    Updated

  12. KotOR2 Alternate Credits

    AUTHOR: HK-47
    NAME: KotOR2 Alternate Credits
    CREDITS: Me because I'm superior. BioWare for making TOR, the makers of Commando for making such an awesome game, and George Lucas for making the most epic six episode movie and changing the way we look at movies and giving every generation from '77 on
    something to enjoy. Also John Williams for making such epic music to tell such an epic story.
     
    FILENAME: KotOR2 Alternate Credits.zip
    FILE SIZE: Um...
    DATE RELEASED: 6-12-12
     
    DESCRIPTION: I put other music over the music that plays during the credits for the light and dark endings.
     
    INSTALLATION INSTRUCTIONS: Put the original Malmov12.bik Malmov14.bik into a new folder in your SWKotOR2/movies folder called "backup" and put these in the movies folder.
     
     
    COMMENTS: There is a click at the beginning of the movies. They weren't there until I mixed in the sound with RAD Video Tools. Nothing I can do about it sorry.
     
    It took me 4 hours to do this. It's got the standard Star Wars credits music and then a mix of Balmorra music from TOR (soudns like it repeats but it doesn't) and KotOR2 music in the Light Side ending,
    and Imperial music from TOR from various locations along with the first titlecard music from Commando and the music from Episode III called Padme's Ruminations. This is to give a more light side feeling to
    the ending when you finish the Lightside ending and dark for the Dark Side ending rather than having the same music for both. The original credis video however is unchanged.
     
    BUGS: None.
     
    PERMISSIONS: THIS MOD MAY NOT BE REDISTRIBUTED TO ANY WEBSITE WITHOUT MY EXPLICIT AND EXPRESS PERMISSION. THIS MOD MAY NOT BE EDITED OR USED IN A MOD
    WITHOUT MY PERMISSION, PROVIDED THAT CREDIT IS GIVEN WHEN DUE.
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
    BIOWARE, OR LUCASARTS OR
    ANY LICENSERS/SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES.
    USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES
    OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER
    FOR THE USAGE OF THIS FILE.

    305 downloads

       (0 reviews)

    3 comments

    Submitted

  13. Dance, Dance, Dance!

    /*I say it is TSLRCM compatible, but it does edit the spells.2da, so if 1.8 does so, you might have to do some work.*/




    FreeDancing, Step Right Upby Fair Strides


    Contact info:
     
    Fair Strides atdeadlystream.com
     
    Fair Strides 2at Lucasforums.com
     

     
    Introduction:
     
    This started outas a bad idea, but long story short, after spending five hours hassling mira'sdialogue, trying to make Mira and the PC(who was female) dance together. Itdidn't want to work at all, and I couldn't change the camera angles becauseTK102's dlgeditor couldn't edit the angles(to my knowledge, at least) and Iread that Kotor Tool will ruin TSL dialogue files. The item I am adding to thegame is a stimulant called 'Dancer'. It had to be a stimulant, since I couldn'tmake it a shield and I wasn't sure how to make use of the 'Activate item'property on an armband.
     

     
    Anyways, sorry for thelong intro. This mod lets you dance anytime you want, so long as you arefemale.(Can someone test this with a male, because I'm unsure if they have thedancer animations). You have the option of which dance animation you want to use,though I see no difference between the two. The animation will go on forever aslong as you don't move, talk, or do any action whatsoever.
     

     
    Installation:
     
    Just run the.exe to install the mod, and pick which animation you want to use. Touninstall, just copy and paste everything in the tslpatchdata folder into youroverride, and hit 'yes to all', then hit the delete key on your keyboard.
     

     
    Bugs:
     
    None. I managedto get it so that the item can work on two or more people at a time.
     

     
    Credits:
     
    My patience for makingme go on, and my self-restraint for not letting me punch through my computerscreen after five hours of dilogue editing that proved useless.
     

     
    Permissions:
     
    You have thegiven right to modify these files any way you wish, for personal or public use,but if for public use please contct me to let me know ahead of time and to seewhat's been changed. Disreagard this requirement after 4/30/2060.

    631 downloads

       (0 reviews)

    3 comments

    Updated

  14. Irish Hat

    Original Review on Filefront:
     
    "With St. Patrick�s Day around the corner in two days, it�s nice to have a mod that reflects the green Irish holiday that is held annually on March 17. Now, I know some of you around the world who visit this site may not know about the green holiday � if that�s the case, just know it�s a holiday where you traditionally wear green and get drunk.
     
    Inyri Forge brings us something to celebrate the spirit of the holiday by making a nice St. Patrick�s Day hat to wear while either searching for the Star Forge in the first Knights of the Old Republic game or tracking down the Jedi Masters in Knights of the Old Republic II: The Sith Lords.
     
    I realize some of you who have some modding knowledge about how models work in both Knights of the Old Republic could be thrown off by what I�m going to tell you about this mod. Inyri made one set of models that can work in both Knights of the Old Republic games. At first I thought she forgot one of the game�s model files and tested it out to see which one was missing and I saw that they worked in both games. Usually if one set of model files goes with one game, using it in the other game would cause your game to crash once you equip the item. So don�t be alarmed if you notice it having one set of model files.
     
    You do get a persuade and charisma bonus of +4 when wearing the hat. May I suggest a green armor or robe to go with this new addition? Who knows, maybe for Easter Inyri will make Easter Bunny ears to wear. Enjoy the mod!
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    -Shem"

    55 downloads

       (0 reviews)

    0 comments

    Submitted

  15. PFHH01 Reskin

    I make reskin of PFFH01. I made this skin cause i like this head and i didnt find somewhere some skins what i like so i decide to make some.
    So here i present you new skin for PFH01 head.

    549 downloads

       (0 reviews)

    4 comments

    Submitted

  16. Gameplay Rework

    The short version: this mod changes gameplay in TSL by changing the level cap to 20 and thinning out the force and skill points that each class gets. It also alters primary abilities, hit die, force die, and attack bonuses for each class (which used to all be the same). Health regen is switched off, and FP regen starts from a lower base (0.6 instead of 1.0). Details below:
     
    classes.2da:
    Skill points readjusted:
     
    Soldiers get 1 base Skill Point
    Scouts get 2
    Scoundrels get 2
     
    Guardians get 1
    Consulars get 1
    Sentinels get 2
     
    Combat droids get 1
    Expert droids get 3
     
    Minions get 1
    Tech Specialists get 4
     
    Weapon Masters get 1
    Jedi Masters get 1
    Jedi Watchmen get 2
     
    Sith Marauders get 1
    Sith Lords get 1
    Sith Assassins get 2
     
    Class hit die readjusted:
     
    Soldier: 9
    Scout: 6
    Scoundrel: 4
     
    Guardian: 10
    Consular: 5
    Sentinel: 7
     
    Combat Droid: 10
    Expert Droid: 6
     
    Minion: 6
    Tech Specialist: 4
     
    Weapon-master: 12
    Master: 6
    Watchman: 8
     
    Marauder: 12
    Sith Lord: 6
    Sith Assassin: 8
     
    Force Die readjusted:
     
    Guardian: 4
    Consular: 8
    Sentinel: 5
     
    Weapon-Master: 5
    Master: 10
    Watchman: 7
     
    Sith Marauder: 5
    Sith Lord: 10
    Sith Assassin: 7
     
    Primary Abilities altered:
     
    Soldier: Strength
    Scout: Dexterity
    Scoundrel: Intelligence
     
    Guardian: STR
    Consular: WIS
    Sentinel: INT
     
    Combat Droid: CON
    Expert Droid: INT
     
    Minion: STR
    Tech Specialist: INT
     
    Weapon-master: STR
    Master: WIS
    Watchman: INT
     
    Marauder: STR
    Lord: WIS
    Assassin: DEX
     
    Class attack bonus tables adjusted:
    Soldier: Attack bonus table 1
    Scout: Attack bonus table 2
    Scoundrel: Attack bonus table 3
     
    Guardian: Attack bonus table 1
    Consular: Attack bonus table 3
    Sentinel: Attack bonus table 2
     
    Combat Droid: Attack bonus table 1
    Expert Droid: Attack bonus table 2
     
    Minion: Attack bonus table 2
    Tech Specialist: Attack bonus table 3
     
    Weapon-master: Attack bonus table 1
    Master: Attack bonus table 3
    Watchman: Attack bonus table 2
     
    Sith Marauder: Attack bonus table 1
    Sith Lord: Attack bonus table 3
    Sith Assassin: Attack bonus table 2
     
    classpowergain.2da
    Only Consulars, Sith Lords and Jedi Masters get 2 starting Force Powers;
    Guardians get no new force powers every third level;
     
    exptable.2da
    Capped level gain at 20; smoothed out XP gain to compensate, so that player may only just hit 20 before game end.
     
    baseitems.2da
    Lightsaber power reduced: die-to-roll reduced to 8 for Lightsabers, 10 for Double-sabers, 6 for Short lightsabers.

    355 downloads

       (0 reviews)

    4 comments

    Updated

  17. Sword of Gith

    This mod is a new sword model, based on the Silver Sword of Gith
    from Neverwinter Nights 2 and its expansion, Mask of the Betrayer.
    The weapon is not available in-game as it's a bit too high-fantasy
    to fit.
     
    To get it, type "giveitem di_sog" into the console.

    294 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Lightsaber and Force Form Band

    This mod consists of an arm-band for KotOR II which allows the user to give themselves any force or lightsaber form
    they wish, regardless of class or place in the plot. This is meant to be a cheat item, so the player will have to
    cheat it into the game. The code is “giveitem di_forms”, without the quotes.
     
    WARNING: This mod may cause problems with learning forms from the Jedi Masters.

    600 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Broken Bottle

    Bludgeoning Damage Bonus +2
    On Hit Attribute Damage Constitution DC10
    Attack Penalty -1
    Attribute Penalty Dexterity -10
    Decreased Skill Modifier Awareness -2
    Reduced Saving Throws Reflex -4
     
    To get in game type "di_bottle1" into the console, without the quotes.
     
    A crude weapon, for a more uncivilised age, the broken bottle has been the prize weapon of drunks throughout the galaxy for millennia.
     
    The preferred weapon of the Pot-Iid Monks, who practice the ancient martial art of Drun-K'fu,
    in the right hands it can be a devastating weapon.

    109 downloads

       (0 reviews)

    2 comments

    Submitted

  20. Sonic Screwdriver

    Description
     
    The sonic screwdriver comes from the planet Gallifrey, in the constellation
    of Kasterborus, in a galaxy far, far away. Not only can it unscrew and unlock
    things, it also has its uses as a weapon, particularly against machines.
     
    Damage Bonus, Sonic +2
    Damage Bonus vs. Droids, Ion +1-4
    Repair +2
     
    To get it in-game, it can be purchased from Dendis Dobo.
    Alternatively, you can get it by typing "giveitem di_ssd_01"
    and "giveitem di_ssd_02" into the console, without quote,
    and hitting the return key.
     
    This mod adds two items to the game: a weapon, the stats of which are
    outlined above, and a useable item. The useable item will allow the player
    to open closed doors and unlock placeable items, dependent on scoring 15 or
    higher on a random number generator out of 20. If not, the effect will fizzle.
    The player also needs to have the sonic screwdriver weapon actually equipped
    at the time in order to use this.
     
    N.B.: This mod is incompatible with "Dendis' Secret Stash" mod by JCarter426.
     
     
    Installation
    Double click on "Install Sonic Screwdriver for KotOR 2", and hit the "Install Mod" button.
     
    Uninstallation
    Remove the following files from your Override folder:
     
    dendis.dlg
    di_202_buy.ncs
    di_202_c1.ncs
    di_202_c2.ncs
    di_202_s1.ncs
    di_ss_01.ncs
    di_ss_01.tga
    di_ss_01.txi
    di_ssd_01.dlg
    di_ssd_01.uti
    di_ssd_02.uti
    ip_pltuseitem_241.tga
    iw_SonicPstl_241.tga
    w_SonicPstl_241.mdl
    w_SonicPstl_241.mdx
     
    If you installed this mod on top of other mods, DO NOT delete the files "globalcat.2da" OR "spells.2da", as this may cause problems with your game.
     
    Credits & Thanks
    -Thanks are especially due to Fair Strides 2, whose help was invaluable in getting the scripting for the sonic screwdriver functioning properly;
    -Thanks also to VarsityPuppet for the inspiration to revisit this mod, and for feedback on the model;
    -Thanks as always to the folk at Holowan Labs, without whom KotOR modding would never have got off the ground.
    -Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
     
    Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.

    303 downloads

       (0 reviews)

    2 comments

    Submitted

  21. PFHB05 Reskin - Brown Eyes

    Edits PFHB05 to have brown eyes instead of green. There are three options: An eyes-only change, a version that slightly reddens her lips, and a version that significantly reddens her lips.

    118 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Effixian's Black Handmaiden

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
    TITLE: Effixian's Black Handmaiden
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    ************
    DESCRIPTION
    ************
    This is a simple reskin mod that changes the Handmaiden's textures and portraits.
    Adjusted/matching underwear and Dancer's Outfit are included.
    This mod is not compatible with mods that also change the Handmaiden's appearance.
    Requested by nate.sana.j on Steam.
     
    *************
    INSTALLATION
    *************
    Unzip, copy the files from the subfolder to your override folder.

    *****
    BUGS
    *****
    None.

    *************
    UNINSTALLING
    *************
    Remove from your override folder:

    P_HandmaidBAD01.tga
    P_HandmaidenBA.tga
    P_HandmaidenH.tga
    P_HandmaidenHD1.tga
    P_HandmaidenHD2.tga
    PFBLHandM01.tga
    PFBLHandMD01.tga
    PO_PHandM.tga
    PO_PHandMd1.tga
    PO_PHandMd2.tga
     
    *******************
    DISTRIBUTION NOTES
    *******************
    You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply you ask me.
     
    *********
    THANKS TO
    *********
    Fred Tetra for KotOR Tool

    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ---------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    304 downloads

       (0 reviews)

    0 comments

    Updated

  23. New Player Character - PMHC05 by DarthMoeller

    This mod adds a new player character into TSL, based on PMHC05 from KotOR I. He is a male caucasian with short brown hair. There is some retexturing, mainly in the eyes and Dark Side transitions. I have included four Dark Side transitions, each with a custom portrait.

    329 downloads

       (0 reviews)

    0 comments

    Submitted

  24. M8 Assault Rifle Replacement

    Uploaded by permission of the author.
     
    Original KotORFiles review:
    "Here we have the TSL version of Inyri's M-8 Assault Rifle Mod. Since it's identical to the KotOR I version (except for being for KotOR II, of course ), I'll quote my review of that one:

    Mod Rating: Advanced
     
    NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative.
     
    -Darth InSidious"
     
    Installation Instructions:
    Copy the contents of the archive to your SWKOTOR2 Override directory.
     
    Included Files:
    -barrel-if.tga
    -barrel-if.txi
    -barrel-if-2.tga
    -barrel-if-2.txi
    -iw_blstrrfl_003.tga
    -rifle-if.tga
    -rifle-if.txi
    -rifle-if-2.tga
    -rifle-if-2.txi
    -w_blstrrfl_003.mdl
    -w_blstrrfl_003.mdx
    -The Read-me file
     
    Uninstall Instructions:
    Remove the above named files from your override folder.
     
    Description:
    This model is a replica of the M-8 Assault Rifle as seen in the game Mass Effect 2 (similar to the rifle from the original Mass Effect, but the design is slightly different). This is simply a blaster rifle replacement, so all of the weapons that use the w_blstrrfl_003 model will now show up as this rifle, leaving it compatible with other custom blaster mods... except other replacement mods, naturally.

    293 downloads

       (0 reviews)

    0 comments

    Submitted

  25. M-98 Widow Replacement

    Uploaded by permission of the author.
     
    Original KotORFiles review:
    "Inyri brings us the TSL version of her model based on the Mass Effect 2 M-98 Widow for KotOR I, which was uploaded earlier this week. Since the mod is chiefly the same as the KotOR I version (except for KotOR II, obviously ), here is the review of the K1 version:

    N.B.: As this version is for TSL, the information from the KotOR I review is incorrect for the KotOR II version. This, the KotOR II version of the mod, replaces the Mandalorian Assault Rifle in TSL, and not the Sith Sniper Rifle as in KotOR I.
     
    Mod Rating: Advanced
     
    NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative.
     
    -Darth InSidious"
     
    Installation Instructions:
    Copy the contents of the archive to your SWKOTOR Override directory.
     
    Included Files:
    -widow-if.tga
    -window-if.txi
    -iw_blstrrfl_004.tga
    -w_blstrrfl_004.mdl
    -w_blstrrfl_004.mdx
    -The Read-me file
     
    Uninstall Instructions:
    Remove the above named files from your override folder.
     
    Description:
    This model is a replica of the m-98 Widow sniper rifle as seen in the game Mass Effect 2 (this is the sniper rifle that Legion upgrades to, although an infiltrator Shepard can use it as well). This is simply a blaster rifle replacement, so all of the weapons that use the w_blstrrfl_004 model will now show up as this gun, leaving it compatible with other custom blaster mods... except other replacement mods, naturally. It is specifically designed to overwrite the Mandalorian Assault Rifle (w_brifle_19.uti) due to there being no specifically-named sniper weapon in TSL.

    328 downloads

       (0 reviews)

    0 comments

    Submitted