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  1. 4k Atton

    Hi, this is my first texture mod, so please don't be to rude.
    It covers all textures related to Atton. All of them are reworked vanilla ones and in 4k-resolution. I know that some pieces, for example the faces are still like in vanilla, but I intend to change that in the near future.
    I edited following things:
    -His Leather Jacket now looks like real leather
    -his shirt now has a visible fabric.texture
    -all metal pieces of his clothing look like actual metal (including buttons)
    -His shoes and belt have a nice black leather texture, now
    -his pants are in higher resolution, and i changed the stripe on them from grey to red. Now they look a little bit more like Han Solo. It's only a small asthetic change, but I think it looks great
     
    I used following ressources and tools:
    - various textures from http://www.cgtextures.com/
    - This nice Eye-Textureset http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720
     
    & photoshop to edit the textures.
     
    Installation: just put the .tga files from the download into your override folder.
     
    I hope you enjoy my mod. If you have any suggestions or tips for me, please let me know.

    34,160 downloads

       (19 reviews)

    12 comments

    Updated

  2. Workbench Crystal Attunement

    This mod allows you to upgrade the personal crystal independently of Kreia. That way you can do that even after Kreia becomes unavailable.
     
    The idea behind this mod is that if this crystal you get on Dantooine is so unusually responsive to you, why do you need someone else to keep it attuned? As I see it, the reason is Kreia's being the manipulator and control freak that she is. Most likely she wanted to seem even more indispensable to the Exile. Each time he runs to her with the crystal, it's a subtle reminder that he gains power, but through her.
     
    However, what if our Exile was perceptive enough to pick up on the procedure himself?
     
    Therefore, with this mod, you can attune the crystal at a workbench, without Kreia's help. However, you must have enough Wisdom (16 or more). That stands for the Exile having sufficient understanding of the Force and of his own connection to the crystal.
     
    Hint: if you're playing a combat-oriented character with low Wisdom, you can still meet the Wisdom check with some Wisdom-increasing items and/or Force Valor.

    33,891 downloads

       (5 reviews)

    13 comments

    Updated

  3. Darth Sapiens presents: HD 2K Visas Marr

    so here is the HD visas part of my ongoing texture project series, I desired to maintain the vanilla "look", but with much higher quality textures, I feel I have sufficiently achieved this, (i took a little liberty on the dark side transitions, but they are definitely not "movie style")
     
    the usual disclaimers apply, and of course you don't need my permission to reuse this, as long as it's not for profit.

    32,277 downloads

       (31 reviews)

    16 comments

    Updated

  4. Improved AI

    Warning:
    ==========
    Largely considered compatible with TSLRCM, except for one part: it cause some problems with one scene on Nar Shaddaa (you might be unable to select a third teammember during a cutscene so have to do some hard battles with just Bao-Dur and Atton).
    ==========
     
    Original Review on Filefront:

     

    32,132 downloads

       (11 reviews)

    19 comments

    Submitted

  5. Kill The Ithorian

    1. Description
     
    This is an updated version of the Kill the Ithorian Mod. Posted with Doctor's permission.
     
    On Telos, there is a caged Ithorian in the Exchange office, mistreated and unfed. Originally, after dealing with the local crimeboss, you could free the prisoner, or leave him in the cage. This had no impact on anything, such as your Light/Dark alignment, and there was no XP reward.
     
    This mod gives you an Experience + Lightside Points reward if you free him.
     
    Moreover, it offers an option to overload the cage and kill the flatworm, for Experience + Darkside Points.
     
    Version 1.1 is essentially the same, but with bugs fixed:
    - the infinite rewards exploit
    - the computer skill check not working.
     
    2. Installation
     
    To install: copy the two files into your game's Override folder: Deadly_Cage.ncs, term_slusk.dlg.
     
    To uninstall: delete these files from the Override folder.
     
    This mod works fine with TSLRCM 1.7.
     
    3. Compatibility.
     
    Works with TSLRCM, but it does overwrite term_slusk.dlg. This causes no problems.
     
    4. Credits
     
    Original author: Doctor (Stream)
    Version 1.1: Markus Ramikin
    Concept: Murdrax
     
    5. Disclaimers
     
    The usual stuff applies. The mod is provided as-is; by installing it, you accept all liability for any game instability or damage caused.
     
    Distribute freely, as long as you give due credit.

    31,563 downloads

       (12 reviews)

    5 comments

    Updated

  6. JC's Blaster Visual Effects for K2

    This mod changes the visual effects for all the laser blasts in the game. Energy blasters, ion blasters, disruptors, bowcasters - I've replaced them all. Except sonic, because really, sonic?
    In general, I've added more detail and made them match what's depicted on film as best as I could, when there was a visual reference. I took screenshots of the movies and got out my eyedropper tool and everything. The cores of the lasers are brighter so they look more like lasers, instead of having the whole thing as one flat color. I also messed around with light objects so each laser will illuminate surrounding objects in the appropriate color.
    For disruptors, I've included three color options: white, green, and yellow. The default install is white, like the original, and the other two are included as optional things.
     

    30,564 downloads

       (2 reviews)

    8 comments

    Updated

  7. TSL Backdrop Improvements

    This mod aims to improve the space scenes in Knights of the Old Republic II: The Sith Lords. This is done both to improve the visual quality as well as the continuity between cutscenes and playable areas.
    The changes made to achieve this are thus also twofold: First there are new high resolution textures provided for almost all space backdrops and then there are model changes to create more extensive edits. For a full list of what has been changed, see below (contains spoilers).
    Additionally there is an optional part of the mod that brings the galaxy map appearance of some planets in line with the new backdrops. See below for installation instructions.
     
    There are some mods by other authors that already do an amazing job at improving certain backdrops, so I did not see the need to imitate their work. Instead, I highly recommend you install those mods as well. I will list them below.
     
    COMPABILITY
     
    This mod is not compatible with other mods that edit the same textures or models.
    Notable exceptions are TSLRCM and M4-78 EP:
    - This mod overrides 222TEL15.mdl and 222TEL15.mdx provided by TSLRCM. This will replace some VISUAL ONLY! changes by TSLRCM with my version. Check the screenshots to see which one you prefer.
    - Also, this mod will override 003EBOq.mdl and 003EBOq.mdx from M4-78EP. In this case my mod includes the changes done by M4-78 EP, so you can safely override those files (make a backup though).
     
    INSTALLATION
     
    If you have TSLRCM and/or M4-78 EP installed, go to your Override folder and make backups of 222TEL15.mdl, 222TEL15.mdx, 003EBOq.mdl and 003EBOq.mdx just in case.
    Then copy all files from the "To Override" folder into your Override folder.
     
    If you want to install the galaxy map changes as well, also copy the files from the "Optional Galaxy Map Changes" folder to your Override folder.
     
    And finally I highly recommend you install the other backdrop improvement mods listed below.
     
    UNINSTALLATION
     
    Delete this mod's files from your Override folder and restore the backups of 222TEL15.mdl, 222TEL15.mdx, 003EBOq.mdl and 003EBOq.mdx (if you have TSLRCM and/or M4-78 EP installed).
     
    RECOMMENDED MODS
     
    - Improved Peragus Asteroid Fields by Vasilii Zaytsev
    - Replacement Peragus II Artwork by Trench
    - Telos Citadel Station Skybox by Quanon
    - Alternatively you can use the TEL_Bdrp.tga and TEL_Bdrp.txi from TSL Remastered by sELFiNDUCEDcOMA
     
    KNOWN BUGS
     
    - The asteroids during the Peragus escape sequence appear out of nowhere. This is either due to my limited knowledge or due to limitations in our tools but I haven't been able to fix it yet. Should that bother you, remove 003EBOs.mdl and 003EBOs.mdx from your Override folder. Note however that you will also loose the Dxun backdrop for the Arrival at Dxun scene.
     
    LIST OF CHANGES (SPOILERS!!!)
     
     
     
     
    CREDITS
     
    This mod was created by Kexikus.
    With contributions by:
    - Jeroenimo (http://www.moddb.com/members/jeroenimo😞 Several ship models used for backdrop textures
    - Kreia: Interdictor class (Leviathan) ship models
    - Malkior: Additional damage detail on Ravager backdrop
    The starfields were created using spacescape.
    The nebula photos are taken from NASA and hubblesite.org
    The planet backdrops were created with the help of the following tutorials:
    - http://the-prototype92.deviantart.com/art/Realistic-Earthly-Planet-Texture-Tutorial-V3-414190291?q=gallery%3Aphotoshop-tutorials%2F3518842&qo=3
    - http://rodrigogua.deviantart.com/art/City-Lights-Tutorial-9161677
    - Make a Planet by Greg Martin (link no longer available)
    Using cloudmaps from: http://www.shadedrelief.com/natural3/pages/clouds.html
    A big thank you to Sithspecter, Quanon and Fair Strides who helped me to get into world of 3d modelling for KotOR and also thank you everyone who answered my never ending questions^^
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    30,385 downloads

       (20 reviews)

    37 comments

    Updated

  8. Movie-style Jedi Master robes

    Like most of K2 fans I never liked the look of Jedi Master style robes. Padawan robes looked much more movie-like to me. But I also didn't liked the idea of replacement master style robes with padawan models and new textures. IMO, they MUST have different models. So, I've started this MOD.
    I have remade both male and female master robe models to look more like in the movies. Models were inspired by the robe which Obi-Wan had in episode III.
    New textures for all master style ingame robes are included, and new icons aswell.
     
    At this poind the mod is compatible with following mods (just be sure to install this mod after others):
    - TSLRCM (I tested with v1.7)
    - The Prestige Item Pack by RedHawke & maverick187
    - Movie Jedi Robes and High General Obi Wan Kenobi Robe by Don Kain
    - Tomb of Azgath N'Dul by Darth InSidious
    - Any mod, which don't add master-style robes
     
    If you have installed ANY OTHER MOD which adds new Jedi Master style robes - it won't work. Modified textures, which were made for original ingame model will look awfull with my models. Sorry, I can't track all incoming mods, so it's up to mod authors to redraw textures to fit new UVW map.
     
    Credits:
    - HapSlash - for awesome ep3 Obi-Wan and Anakin models which he made for Jedi Academy.
    - Spanki - for some great textures which are partially used in this mod
    - Don Kain - for allowing me to include his Movie Jedi Robes
     
    Permissions:
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.

    30,233 downloads

       (29 reviews)

    61 comments

    Updated

  9. JC's Handmaiden Sisters

    This is a restoration of the original Handmaiden sister appearance. In the original release of the game, the Handmaiden and her sisters all look alike, even even though they comment on her difference in appearance. The developers actually made a unique head for the sisters, but it was left out of the final release of the game. I took that head and merged with the body model used for the Handmaiden sisters in the game, thus restoring their intended appearance.

    30,071 downloads

       (10 reviews)

    12 comments

    Updated

  10. TSL HD Cockpit Skyboxes

    HD Cockpit Skyboxes

    DESCRIPTION
    When you land the Ebon Hawk on a planet, you are able to  look out of the cockpit and view the landing platform.  This is achieved by a cylindrical texture. Since the vanilla textures were low res, inaccurate, and desaturated, I recreated the platforms in Maya and rendered them to look as they do in-game. The main planets, including M4-78, are all remastered in 4096x1024. I also include a version of the Nar Shaddaa cockpit texture that utilizes the Realistic Nar Shaddaa Skybox mod by Sharen Thrawn. Additionally, I've upscaled and retouched the outer hull of the ship as seen from the cockpit. If you need downscaled versions, the Medium Resolution option provides 2048x512 resolution skyboxes while the Low Resolution option provides 1024x256 resolution skyboxes (the size from the vanilla game). I'm also offering these textures in TPC format, which tends to be 1/4th the size and download time of the uncompressed files.
    INSTALLATION
    -Drop all of the files from the main mod folder into your override folder.
    -If you want the cockpit texture that uses the Realistic Nar Shaddaa Skybox mod,
    replace the EBO_Sky01.tga file with the one from the folder labeled With Nar Shaddaa Realistic Skybox.

    UNINSTALLATION
    -Delete the aforementioned files from your override folder.

    THANX
    Thanks to Photoshop, Maya, MDLOps, Gmax, KotORmax, GIMP, Blender, KotORBlender, and ESRGAN.
    Special Thanks to Sharen Thrawn for making the Realistic Nar Shaddaa Skybox mod.
    Please don't repost this on other sites unless as part of a mod pack (with proper credit to me)

    29,781 downloads

       (24 reviews)

    19 comments

    Updated

  11. New Texture of Holocrons in the Telos Secret Academy

    The mood was upon me . . .
     
    Here's my second small mod.
     
    Texture for Atris' Sith Holocrons
    ========================================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 19 JAN 2013
    UPDATED RELEASE: 17 JUL 2014
    UPDATED RELEASE: 28 FEB 2018
     
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
     
    Description:
    ------------
    Being a stickler for detail, I always been irked about how the Sith Holocrons were represented in Atris' Holocron Chamber in her Secret Academy.
     
    I decided to do something about it.
     
    Installation:
    -------------
    There are two versions of the holocron now: the original version and the unreleased-until-now animated version. Each version has its own folder. Choose your version's folder and put the 2 files in it into your Override folder. For Star Wars Knights of the Old Republic 2 - Extract the TGA file into the Star Wars Knights of the Old Republic/Override folder.
     
    Uninstallation:
    -------------
     
    Take it out again.
     
    Known Bugs:
    -------------
     
    None known at this time.
     
    Legal Disclaimer:
    -------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.

    29,330 downloads

       (25 reviews)

    37 comments

    Updated

  12. Replacement Peragus II Artwork by Trench

    Recently, I was inspired by a desktop wallpaper that I saw posted up at LucasForums. It was created by a LF member named Trench.
     

     
    I was quite taken with it so I asked Trench if he could render the planet on a transparent background so I could release it as a mod - which he was happy to do.
     
    Through the efforts of Darth_Sapiens and Quanon, I discovered the location of the other appearance of this planet in the game files. You see, one texture (named PER_Plnt01) only shows the exposed core planet inside the administration level.
     

     
    The other texture - EBO_Per - shows up both when you're on the walkway outside the station. (See below)
     
    Trench's texture came with some extra asteroids so I'm providing two versions of Peragus II . . .
     
    Original
     

     
    and
     
    With Extra Asteroids
     

     
    As an added bonus, I've included a interior screen replacement for my own previously released mod that utilizes Trench's version of Peragus II. If you use that mod, I suggest using this bonus texture as an upgrade.
     

     
    Installation:
    -------------------
    Extract the TGA files you wish into the Star Wars Knights of the Old Republic 2/Override folder. You can only choose one variety to use at a time, of course.
     
    Uninstall:
    ----------------
    Take the textures out again.
     
    Known Bugs:
    ---------------------
    None known at this time.
     
    Legal Disclaimer:
    ----------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
     
    Special Thanks:
    --------------------------
    To Trench: For making the original artwork in the first place and for extracting the portions needed for use in this mod.
    To Darth_Sapiens: For finding location of the texture I was missing.
    To Quanon: Research into Peragus models and also for finding the location of the texture I was missing.
    To Insanity_Sorrow: Research into Peragus models and beta-testing.

    29,070 downloads

       (13 reviews)

    10 comments

    Updated

  13. Darth Sion remake

    Hello everyone!
     
    With this mod, I've redesigned Darth Sion's look to make him look more realistic and scary. When creating this mod, I used the standard appearance as an example, without incorporating features of the Force Unleashed version (except for parts of the clothing). The face consists of various photos of famous movie characters, such as Two-Face, Kroenen or Snoke. The resolution of the textures is 2048x2048. Thanks to Darth_Sapiens for creating the Cube Map Pack, which is where the cube maps come from.

    28,977 downloads

       (4 reviews)

    6 comments

    Submitted

  14. Kreia's Fall cutscene (in-game)

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Kreia's Fall cutscene (in-game)
    ========================================================
    Author: danil-ch
    Contact: danil-ch can be reached via pm at deadlystream.
    Filename: Kreia_Fall_In-game_1.2
     
    1. Description:
    ----------
    This is a Kreia's Fall scene turned from BIK movie into in-game cutscene.
     
     
    2. Install:
    ----------
    This is a mod for TSLRCM 1.8.6, it will not work otherwise. So have that installed.
    To install, extract the mod folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe’.
     
    3. Uninstall:
    ----------
    There has been a backup made of the modified files, within a folder titled 'backup' in the mod folder. Simply copy 003EBO.mod into your Modules folder and appearance.2da into your Override folder, and delete baseitems.2da (Override), 910mal.mod (Modules), mus_a_kremov.mp3 (StreamMusic) and you will have reverted to TSLRCM 1.8.6.
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
     
    5. Compatibility:
    ----------
    For this particular scene I’ve created several "new" models:
    1) Lightsaber (no sound)
    baseitems.2da - Added Row_104_Lightsaber_No_Sound
    910.mod - g_w_lghtsbr_cut.uti
    2) Characters (no sound)
    appearance.2da - Added Row_692_Kreia_Evil_Fall_Cutscene_Only
    910.mod - p_kreia_evil001.utc
    appearance.2da - Added Row_ 693_Darth_Sion_Fall_Cutscene_Only
    910.mod - n_darthsion.utc
     
    6. Thanks:
    ----------
    *DarthParametric for his help.
    *TSLRCM team, your work has been outstanding.
    *Moustache Verte for French translation.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    28,758 downloads

       (8 reviews)

    18 comments

    Updated

  15. Handmaiden - Fit and Athletic

    Handmaiden - Fit and Athletic
    by Fair Strides
     
    Description:
    This mod started out as a request by Malkior to tweak Handmaiden's underwear model and re-shape
    her bra (and make her waist human).
     
    However, we got down to critiquing Handmaiden's body model and I tweaked some things here and
    there till it was about right. Sadly, never did manage to re-shape her bra like he wanted it to be.
     
    Over the course of tweaking her body, I decided to go in and make her LS and DS clothes match the
    changes to her underwear model and did the same for her Dancer model, which was the most extensive
    since it showed the most skin.
     
    I've widened Handmaiden's waist to be human but still attractive, made the indent between her shoulder
    blades more shallow (in her vanilla model, the dip is very noticeable...), made the curve of her lower-back
    more shallow (felt the vanilla indent didn't look quite right), and then widened her upper arms.
     
    That last one was because she's quite fit and muscular by nature, yet her upper arms look pretty flat and weak.
    Just a simple re-size later and now she has a bit of barely-noticeable muscle on her upper arms.
     
    This mod is both compatible with TSLRCM and does not require TSLRCM to be installed.
     
    Installation:
    Simply run the TSLPatcher and direct it to your KotOR2 folder.
     
    Uninstallation:
    Delete the following files from the Override:
    P_HandmaidenBA.mdl
    P_HandmaidenBA.mdx
    P_HandmaidenBB.mdl
    P_HandmaidenBB.mdx
    P_HandmaidenBD.mdl
    P_HandmaidenBD.mdx
    PFBLHandM.mdl
    PFBLHandM.mdx
     
    Also, be sure to take the appearance.2da file from the backup folder (located where you're installing this from)
    and put that in your Override folder.
     
    Credits:
    Malkior for the request.
    Malkior and LiliArch for the continual discussion/debate on various aspects of Handmaiden's anatomy (even if it did get a bit weird at times, it was fun ).

    27,992 downloads

       (12 reviews)

    7 comments

    Submitted

  16. Movement Animation Fix for both KOTOR and TSL

    **************************************
    Knights of the Old Republic I & II
    **************************************
    TITLE: Movement Animation Fix for both KOTOR and TSL
    AUTHOR: ZimmMaster
     
    FILENAME: zm_fixes.7z
    FILESIZE: 1.59 MB when unzipped
     
    --------------------------
    INSTALLATION INSTRUCTIONS
    --------------------------
    To start the install run the TSLPatcher, choose an install option and follow the on-screen instructions.
     
    To uninstall, remove the files copied to the Override folder by the TSLPatcher and then move the files from the backup folder that was created by the TSLPatcher to the Override folder.
     
    ------------
    DESCRIPTION
    ------------
    This mod fixes the movement animations for the KotOR games. What it does is alter a couple key collumn values in the appearance.2da file to remove that waddle-like walk that came with the patches to a more neutral walk. It has four different install options when the patcher is run. One is the walking animation fix for KOTOR and the other three are for TSL allowing you to install the walking, running, or both animation fixes. The changes in the KOTOR version fixes a few things I did not notice before in the previous version of this mod. The changes include; changing the values from 2.70 ---> 2.60 as the walk ended up being too slow, removed unnecessary coding in the changes.ini file, and some fixed spelling errors in the setup. The running animation fix for TSL was a bit more complicated but I eventually changed the values in the rundist and driveanimrun_pc collumns that Obsidian used to the ones BioWare used in the first game and it turned out all right.
     
    Enjoy!
     
    -----
    BUGS
    -----
    None that I’m aware of. However if you find any, you can contact me via PM at lucasforums.
     
    -------------------
    DISTRIBUTION NOTES
    -------------------
    This mod may not be altered without express consent of the author. This mod may not be re-distributed on any site without express consent of the author.
     
    --------
    CREDITS
    --------
    Fred Tetra- For creating his awesome KOTOR Tool that makes us modders job alot easier.
    stoffe- for making the TSLPatcher and ChangeEdit programs and helping me with a few problems I was having in the development of the mod.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    27,851 downloads

       (14 reviews)

    10 comments

    Submitted

  17. TSL Thigh-High Boots For Female Twi'lek Body (Modder's Resource)

    Here's another bit of scrap from my junk pile that someone may find a use for. A little while back I made some thigh-high boots for Bastila when Quanon was working on her Taris prisoner outfit. He didn't end up using them, so I tossed them into the abyss with my other rejects. The other day I was looking at the female Twi'lek body models for some reason, and I noticed that (the base version at least) has painted on thigh-high boots. On a whim, I imported my boot mesh and noted that, height-wise, they lined up almost perfectly. Even more interestingly, my UVs were very close in layout to the Twi'lek's legs, so much so that is was fairly trivial to rejig them to fit the existing textures. In practice I'm not sure how much purpose this serves, as from a distance it's basically impossible to tell the difference between painted on boots and my physically modelled boots, at least using vanilla textures, but I figured someone might find some use for it.
    Because the vanilla female Twi'lek model has existing animations (dancing), I have provided a hex edited copy of the original which is now used as the supermodel. That way the booted variant is a simple Override drop-in with no 2DA editing required. Also included is a booted version of the Twi'lek assassin body. Additionally, I have also provided a version suitable for use as a player body that uses the regular S_Female03 supermodel.
    I've supplied modified versions for those variation textures that don't have existing boot textures. There is also an optional variant of the base green variation which has black boots instead of red. The intent of course, given how terrible the vanilla textures are, is that someone will release a proper high quality retextured version, but the NPC portion is useable out of the box if people so desire.
    You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself.
    As a side note for anyone using this directly rather than as a modder's resource, I would highly recommend the use of the optional alternate texture from RedRob41's Luxa Hair Fix mod. What can I say? I like hotpants. Only use the texture, mind, not the meshes.

    26,921 downloads

       (6 reviews)

    4 comments

    Updated

  18. Animated Ebon Hawk Monitors (not including Galaxy Map)

    Animated Ebon Hawk Monitors (Not including Galaxy Map)
    =============================================================
    AUTHOR: Sith Holocron, Dark Hope, and Xarwarz
    ORIGINAL RELEASE: 06 APR 2016
    UPDATED RELEASE 01: 19 JAN 2019
    UPDATED RELEASE 02: 09 APR 2022
    GAMES: Star Wars Knights of the Old Republic 1 & 2
     
    Description:
    ------------
     
    When Xarwarz was working on a sample of a monitor texture for the Ebon Hawk, I had suggested to him that it could use a bit of animation to liven it up. Towards that end, I asked Quanon
    if he could render out a frame frames of a wire-frame model of the Ebon Hawk. I added in some sine wave activity and threw in some Aurebesh for good measure. One of the monitors was now animated.
     
    The other frames have more subtle animations in them - you can see the computer inputs going up and down and various colors changing around.
     
    Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games.
     
    Installation:
    -------------
     
    For Star Wars Knights of the Old Republic 2 - Extract the "LEH_scre01.tga" and the "LEH_scre01.txi" files into the SWKotOR2/Override folder.
     
    For Star Wars Knights of the Old Republic 1 - Extract the "LEH_scre01`.tga" and the "LEH_scre01.txi" files into the Star Wars Knights of the Old Republic/Override folder.
     
    Uninstall:
    ===============
     
    Take them out again.
     
    Known Bugs:
    ===========
     
    None known at this time.
     
    Legal Disclaimer:
    =================
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
     
    Credits:
    ========
     
    LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforums.com/showthread.php?t=153502)
    Xarwarz: For putting together the original texture!
    @Quanon: For providing the wire-frame models of the Ebon Hawk!
    @Dark Hope: For her original cockpit texture, for releasing her version to Deadly Stream, allowing me to adjust it as I see fit, and to include it in this package.
    @ebmar: For adjusting Dark Hope's new texture by adding a little depth to it and adding the overlay over the monitors shown in the “With Glass Overlays” folder.
     
    Here's what it looks like in game.
    Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly!
    BTW: Looking for something a little more subtle?  Check this mod for an alternate look.

    26,758 downloads

       (12 reviews)

    28 comments

    Updated

  19. Refurbished Astromech Droids

    Happy Holidays!
     
    Here's a small mod that sprung from someone else's hard work!
     
    Refurbished Astromech Droids
    ================================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 25 DEC 2016
    UPDATED RELEASE: 31 JUL 2017
     
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords and Star Wars Knights of the Old Republic 1
     
    Description:
    -------------------
    I asked Darth_Sapiens some time ago if he planned to redo the astromech droids for the KOTOR games - as he did such a wonderful job in his T3M4 HD 2k (http://deadlystream.com/forum/files/file/514-darth-sapiens-presents-t3m4-hd-2k/) mod. He didn't wind up doing it so I wound up recoloring his texture to retexture the other astromech droids myself.
     
    As 3C-FD - the droid that assists T3-M4 in the prologue - uses one of these textures, I've also included an avatar picture for 3C-FD in this package as well.
     
    Installation:
    --------------------
    For Star Wars Knights of the Old Republic 2 - Extract all files into the Star Wars Knights of the Old RepublicII/Override folder. It is highly recommended to also install Darth Sapiens' T3M4 HD 2k as this mod doesn't touch T3-M4. This is not required however. If you already have Darth_Sapiens' T3M4 HD 2k mod, please note the "CM_Tseriesdroid.txi" file and the "CM_Tseriesdroid.tga" file are included in both his and this derivative mod. (As the files are identical, you can allow the newer files to override the old ones.)
    By the way, you can use this in Knights of the Old Republic 1 as well.  The texture's appearance and the files names are identical in both games so you shouldn't have any issue.
     
    Uninstall:
    ---------------
    Take it out again.
    If you are using still using Darth_Sapiens' T3M4 HD 2k mod and wish to continue to do so, please leave the "CM_Tseriesdroid.txi" file and the "CM_Tseriesdroid.tga" file in the Override folder.
     
    Known Bugs:
    ---------------------
    None known at this time.
     
    Credits:
    -------------
    This mod would not have been possible with Darth_Sapiens' mod.
    Thanks to Fair Strides for adding an alpha channel to these - and while I was on vacation no less!
    If you like it, credit goes to those fine fellows. If you hate it, I'll shoulder that blame.
     
    Additional Thanks:
    -------------------------------
     
    Thanks to Revanator and Malkior for taking a look at this. Much appreciated.
     
    Legal Disclaimer:
    ----------------------------

    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.

    25,881 downloads

       (16 reviews)

    7 comments

    Updated

  20. TSL Galaxy Map Fix Pack

    for KotOR II: The Sith Lords
    by bead-v, Sith Holocron and Kexikus
     
    This is a combination of:
    bead-v's TSL Galaxy Map Fix,
    Sith Holocron's KOTOR2 (TSL) Animated Galaxy Map,
    Kexikus' TSL Galaxy Map Fix Coruscant AddOn & New Coruscant Icon and Planet Textures.
    Links to the original mods:
    http://deadlystream.com/forum/files/file/28-tsl-galaxy-map-fix/
    http://deadlystream.com/forum/files/file/1024-sith-holocron-tsl-animated-galaxy-map-texture-in-canon-positions/
    http://deadlystream.com/forum/files/file/778-tsl-galaxy-map-fix-coruscant-addon-new-coruscant-icon-and-planet-textures/
     
    Description:
    The mod pack changes the positions of the planets in the galaxy map to roughly their canonical locations. It also fixes the planet locations on the Galaxy Map texture accordingly, and also animates it. Some install options will also install Kexikus' New Coruscant Icon and Planet Textures. In case the Jedi Temple Mod is installed, Coruscant will also appear in the canonical location on the Galaxy Map Screen, regardless of install option.
     
    There are FOUR different install options:
     
    1. The Galaxy Map TEXTURE will show only the vanilla planets in their canonical locations.
     
    2. The Galaxy Map TEXTURE will additionally show M4-78.
     
    3. The Galaxy Map TEXTURE will additionally show M4-78 and Coruscant.
    Kexikus' New Coruscant Icon and Planet Textures will also be installed (But see the requirements section!).
     
    4. The Galaxy Map TEXTURE will additionally show M4-78, Coruscant and Cathalan. Kexikus' New Coruscant Icon and Planet Textures will also be installed (But see the requirements section!).
     
    About Cathalan, see this post: http://deadlystream.com/forum/topic/4304-april-fools-an-exciting-mod-to-appear-on-deadly-stream-soon/
     
    CLARIFICATION: With TEXTURE I mean the invariant texture of the Galaxy Map that you see on the Ebon Hawk before you have actually clicked on the Galaxy Map. What appears on this texture is completely unrelated to what shows up on the Galaxy Map Screen when actually clicked on. This means you can use any of the install options regardless of which mods you have installed (But see the requirements section about the new Coruscant textures!).
     
    Requirements:
     
    1. This mod needs to be installed after any planet mods or patches for the relevant changes to take effect. If you are not seeing the desired changes and had already installed this mod and then installed a planet mod or patch over it, you may safely run this installer again and it will fix the issue. In case you have both M4-78EP and Coruscant Jedi Temple installed, you also need to install the compatibility patch before installing this mod (link: http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/).
     
    2. In order to see the new Coruscant textures, you need to have HK-42's Jedi Temple Expansion mod installed (link: http://www.nexusmods.com/kotor2/mods/210/), on top of deathdisco's original Coruscant Jedi Temple mod (link: http://deadlystream.com/forum/files/file/585-coruscant-jedi-temple-by-deathdisco/).
     
    Installation:
    Run TSLPatcher.exe.
     
    If the installer gives you these warnings:
    Warning: Unable to find a field label matching "CONTROLS\20\EXTENT\LEFT" in galaxymap_p.gui, skipping...
    Warning: Unable to find a field label matching "CONTROLS\20\EXTENT\TOP" in galaxymap_p.gui, skipping...
    ... you don't need to worry, the mod installed correctly.
     
    If at any point you wish to reinstall the mod with a different texture option,
    you may simply run TSLPatcher.exe again. However, if you intend on
    uninstalling this mod later on, make sure the backed up files from the
    first installation are in a safe place, to prevent the new installation from
    overwriting them. Alternatively, you can manually copy the correct
    LEH_scre03.tga and LEH_scre03.txi to the override folder. Reinstallation
    will not remove the New Coruscant Icon and Planet Textures, so you will
    need to manually remove the following files:
     
    Uninstallation:
    1. Remove the following files from your override folder:
    - galaxymap_p.gui
    - GAL_Onderon_2.tga
    - LEH_scre03.tga
    - LEH_scre03.txi
    - gal_cor_2.tga (if new Coruscant textures were installed)
    - Gui_coruscnt.tga (if new Coruscant textures were installed)
    - Gui_coruscnt.txi (if new Coruscant textures were installed)
    - CM_coruscant.tga (if new Coruscant textures were installed)
    - CM_coruscant.txi (if new Coruscant textures were installed)
    2. Copy any files with the above names from the backup folder created
    upon installing this mod. The backup folder is created in the same folder
    as this installer.
     
    Permissions:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian
    Entertainment Inc., we own none of the materials, and we are not making
    any money out of this mod. It is to be distributed as-is without alteration,
    unless by permission of the mod authors. This mod is not to be distributed
    for profit, either. Use it how you like, but if you're going to post it up somewhere,
    or make a derivate mod, or use it in another mod, please put a line in the
    readme, mentioning us.
     
    We hereby state that we specifically do NOT wish this mod to be uploaded to
    Stream Workshop.
     
    If bead-v is unreachable at any point, Sith Holocron or Kexikus may give any permissions concerning bead-v's mod on his behalf.
     
    Credits:
    Kexikus: Help with putting together KOTOR2 (TSL) Animated Galaxy Map.
    LSaberDuelist and OldFlash (of LucasForums): Their instructive discussion
    and tutorial at LucasForums.
     
    Thanks:
    Fred Tetra: Kotor Tool
    Stoffe: TSLPatcher
    tk102: K-GFF GFF Editor
     
    Contact:
    Send us a personal message on www.deadlystream.com.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
    BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS
    FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR
    THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO
    YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    25,812 downloads

       (4 reviews)

    1 comment

    Updated

  21. High Quality Skyboxes II

    If you update from version 1.0.x to 1.1 make sure to read the special instructions in the read-me!
    In order to update to 1.1.1 from any previous version, delete all 306nara.wok, 306narb.wok and 306nard.wok from your Override folder. If you had version 1.1 installed there is no need for anything else, otherwise follow the instructions in the read-me.
    ABOUT:
    This mod replaces every skybox and every planetary backdrop in the game with a new high resolution version made from scratch.
    This includes a replacement of every skybox model to fix all the glaring issues with the original.
    There are also some additional minor changes that either fix issues with the vanilla environments or serve to better blend ingame terrain and skybox.
    Other than that I recommend you just check out the screenshots as pictures say more than a thousand words or check the video to see the animated skyboxes.
    Click the following image to see additional interactive screenshot comparisons:

    There are also add-ons with new skyboxes for the following mods:
    M4-78 Enhancement Project Coruscant - Jedi Temple If you find any issues or have any other comments, please let me know and I'll see what can be done.
     
    INSTALLATION:
    For installation instructions check the read-me files of the individual downloads. You either have to run an installer or just drop files into your Override folder. For the mod to take full effect you need a savegame where you have not yet left Citadel Station.
    If you update from version 1.0.x to 1.1 make sure to read the special instructions.

    I also highly recommend to install the fog fix if you are using the latest Steam patch.
     
    COMPABILITY:
    This mod is not compatible with any mod that edits skyboxes in any way. This includes mods that only edit their models. There might also be rare incompabilities with mods that edit non-skybox area models if those models are also edited by this mod.
     
    PERMISSIONS:
    You may NOT redistribute any textures included in this archive without my explicit permission. You may however use all the models as long as you give me credit.
     
    CREDITS:
    This mod was created by Kexikus using mainly Terragen 4, Photoshop CS6 and 3ds Max. Additional tools used:
    KotOR Tool by Fred Tetra K-GFF by TK102 MDL edit by bead-v MDLOps by ndix UR KOTORmax by bead-v tga2tpc by ndix UR Additional resources by:
    Andy Welder: Dantooine tree model Animum: Dxun/Onderon tree model Bioware: Nar Shaddaa traffic models, Coruscant traffic texture, M4-78 buildings creativepack: Additional Nar Shaddaa textures dandelO: grass shader Dantooine and Telos, snow shader Dantooine Flo: Dxun bush model Jorak Uln: Taris window texture Martin Frank: Dxun bush model mhaze: Telos rock/mountain shader Misha Winkler: Grass model Dantooine Obsidian: Telos tree model, Nar Shaddaa textures, Onderon buildings, M4-78 buildings PCWallArt.com: Onderon gold texture proper33: Malachor lightning texture SCIFI3D.com: Coruscant buildings svenniemannie: Additional Coruscant texture Texturify: Additional Nar Shaddaa texture TheBlackHole: M4-78 lava shader Veronica Bush: Dxun bush model VIS-Games: M4-78 excavator model
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    25,074 downloads

       (5 reviews)

    26 comments

    Updated

  22. JC's Minor Fixes for K2

    This is a collection of various things that I found annoying enough to alter. It started with that crazy window on Nar Shaddaa, by the landing pad, that would mysteriously render anything that was behind it invisible. It turned out to be as simple as a missing TXI. But it was at this point that I decided to start collecting little things like that into a single mod, to be released to the general public when it became more substantial.
     
    Due to the nature of this mod, I haven't bothered to make a proper installer with the TSL Patcher. Just install whatever you want to install. Don't install what you don't want to install.
     
    Some of these fixes are included in TSLRCM, while others are not. Either way, it's compatible. Other mods may not be compatible; contact me if you have any questions.

    24,862 downloads

       (5 reviews)

    3 comments

    Updated

  23. Quarterstaff Replacement Pack

    1. What is this?
    Are you tired of awfull look of quarterstaffs? No? Hey, I know you don’t use them, but a lot of NPCs do, so this mod will replace them with better looking models.
     
    I’ve also made some interesting changes to these weapons:
    - Handmaiden’s staff is now double-bladed sword with retractable blades (huge thanks to SithSpecter for allowing me to use his awesome Yinchorr Dueling Sword model) and deals a bit more damage (not too much, just enough for you to keep this blade until you train her as Jedi)
    - Guidon Beacon, which was restored in TSLRCM will have unique model.
    - My favorite, Geonosian Electrostaff. It now looks more like staffs which Magnaguards used in episode 3 (electrical field will turn on and off, and it also have custom sounds)
     
    2. Why should I install it?
    To make your game look better, of course!
     
    3. How to install?
    Just run TSL Patcher, it will do everything for you.
     
    4. Compatibility.
    Compatible with TSLRCM.
    Not compatible with other mods which alter ingame quarterstaff models.
     
    5. Credits.
    SithSpecter - for allowing me to use his awesome Yinchorr Dueling Sword model.
    RevanDark and AshuraDX – I used some texture parts from their JA mods.
     
    Conditions of Use:
    You are free to use this models as you like as long as you give proper credit to me, except for the Handmaiden’s staff model. For that one, ask permission from SithSpecter.
    One more exception: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.

    24,770 downloads

       (14 reviews)

    13 comments

    Updated

  24. Atton Rand with scruff

    “The Atton we all need and deserve. The Atton who looks like he spent the weekend in a cell. Which is exactly where I found him.” - The Exile
     
    “Is he trying to grow a beard to impress the Exile? Has he just forgotten to buy a new razor?” - Mira
     
    “No, honestly, I can lend you mine.” - Mical
     
    “Kriff off, all of you,” - Atton Rand
     
    Joking aside, this is what it says on the box: Atton with a scruffy bit of facial hair. Works best for light side players.
     
    If you have any comments or suggestions, please contact me at my tumblr, aroaceobiwan.
     
    Please note that the texture on his jacket in these screenshots comes from the mod 4k Atton by Constar.

    24,704 downloads

       (10 reviews)

    7 comments

    Submitted

  25. TSL - AI Upscaled Icon Overhaul

    This mod contains 4x upscaled versions of pretty much every icon in the game. Just download, unzip and drag all the 1000+ Files into your override.
    This save game collection by chAinz.2da was used to take in game screenshots ,
     
     All the files are in .tga format so no need to worry about that!
    The Types of Icons that are in this mod include,
    Force Power Icons Feat Icons Behavior Icons Saber & Force Form Icons Upgrade Part Icons & Workbench upgrade slot Icons Saber Crystal Icons Weapon, Mask, Belt, Gauntlet, Energy Shield, Medpac, Repair Kit, Stimulant, Implant & Mine Icons And a helluva lot more! (literally 1216 Files) ================================
    And I really hope you guys like this mod!
    ================================
    This mod should not be incompatible with anything that doesn't edit the same files. If you already have mods that edit icons, just choose the ones you prefer and keep them.😉

    24,342 downloads

       (2 reviews)

    2 comments

    Updated