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[K1] Recruit Keeper Orsaa
[K1] Recruit Keeper Orsaa Mod
=========================================================
Description:
This mod allows You to recruit Keeper Orsaa, the Elder Rakata Historian found in the Elder Rakata Enclave. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He can wield all kinds of weapons (except lightsabers) and wear armbands, belts, headgear, even armour (but it won't show on him)!
It has been tested and works fine.
This mod is compatible with K1R!
Player Guide:
In order to recruit the Elder Rakata Historian, You must talk to him, then exit the dialogue and talk again with him and a dialogue line to recruit him will appear.
I hope You enjoy it.
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Installation:
It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Keeper Orsaa mod and then reinstall the other mods again!
To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
You should have the following files inside your swkotor/Override folder:
bye_vandar.ncs
p_rakata.utc
po_prakata.tga
po_praakta3.tga
po_praata3e.tga
portraits.2da
rec_rakata.ncs
rakata_dlg.dlg
unk42_redhistory.dlg
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
bye_vandar.ncs
p_rakata.utc
po_prakata.tga
po_praakta3.tga
po_praata3e.tga
rec_rakata.ncs
rakata_dlg.dlg
unk42_redhistory.dlg
Do not delete the portraits.2da file, because it could be used by other mods!
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Redistribution and Use:
You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
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Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
K1R Compatibility: Yes
=========================================================
Version:
1.0.0 - Original Release
Here is a savegame for You to quickly try out the mod
Before Recruit Orsaa.rar
141 downloads
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[K1] Recruit Master Vandar
[K1] Recruit Master Vandar Mod
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Description:
This mod allows You to recruit Master Vandar Takare. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He has Jedi abilities. Unfortunately, due to the model nature, he cannot wield any kind of weapon... I'm working on a way of implementing this in the future. He can, however, aid You greatly in battle with his powerful Jedi abilities.
It has been tested and works fine.
This mod is compatible with K1R!
Player Guide:
In order to recruit Master Vandar Takare, You must do all quests on Dantooine and talk to him after that.
I hope You enjoy it.
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Installation:
It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Master Vandar mod and then reinstall the other mods again!
To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
You should have the following files inside your swkotor/Override folder:
bye_vandar.ncs
p_vandar.utc
po_pvandar.tga
po_pvandar3.tga
po_pvandar3e.tga
portraits.2da
rec_vandar.ncs
vandar_dlg.dlg
dan13_vandar.dlg
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
bye_vandar.ncs
p_vandar.utc
po_pvandar.tga
po_pvandar3.tga
po_pvandar3e.tga
rec_vandar.ncs
vandar_dlg.dlg
dan13_vandar.dlg
Do not delete the portraits.2da file, because it could be used by other mods!
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Redistribution and Use:
You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
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Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
K1R Compatibility: Yes
=========================================================
Version:
1.0.0 - Original Release
Here is a savegame for You to quickly try out the mod
Before Recruit Vandar.rar
238 downloads
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[K1] Recruit Griff
[K1] Recruit Griff Mod
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Description:
This mod allows You to recruit Griff, Mission's brother. It adds him as a party member and also adds a few conversation lines with him. He replaces Zaalbar as a companion aboard the Ebon Hawk.
It has been tested and works fine.
This mod is compatible with K1R!
Player Guide:
In order to recruit Griff, You must find him in the Czerke Office on Tatooine, after You have rescued him from the Sand People Enclave. You must give him the Tach Gland and 200 Credits in order to trigger the recruit option!
Make sure to level him up manually, in order to unlock the Armour feats, otherwise if You auto level him up You will not get those feats and he will be unable to wear armour!
I hope You enjoy it.
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Installation:
It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Griff mod and then reinstall the other mods again!
To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
You should have the following files inside your swkotor/Override folder:
bye_griff.ncs
p_griff.utc
po_pgriff.tga
po_pgriff3.tga
po_pgriff3e.tga
portraits.2da
rec_griff.ncs
griff_dlg.dlg
tat17_griff.dlg
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
bye_griff.ncs
p_griff.utc
po_pgriff.tga
po_pgriff3.tga
po_pgriff3e.tga
portraits.2da
rec_griff.ncs
griff_dlg.dlg
tat17_griff.dlg
Do not delete the portraits.2da file, because it could be used by other mods!
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Redistribution and Use:
You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
-----------------------------------------------------------------------------------------------------------------
Many Thanks To: JC2, Sith Holocron, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
K1R Compatibility: Yes
=========================================================
Version:
1.0.0 - Original Release
Here is a savegame for You to quickly try out the mod
Before Recruit Griff.rar
167 downloads
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Darth Nihilus K1 Port
By Alvar007
Darth Nihilus K1 Port
By Alvar007
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DESCRIPTION: This mod allows you to play as the Sith Lord Darth Nihilus from TSL. There is also a custom item robe that you can equip to play as him whenever you want in the game.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
To use the custom item you need to enable cheats and type "giveitem darthnihilus_k1" without quotes in the console.
COMPATIBILITY: The item will only work if you didn't modify your appearance.2da before installing this mod. Otherwise you can change the .uti manually to make it work: just open the .uti with K-GFF Editor and change the "subtype" value in the second STRUCT ID inside PropertiesList (the one that has the PropertyName as 59 and not the other one with a value of 1 in that field) from 509 to whatever the row label is in your appearance.2da file. You will have to open it with Kotor Tool after patching it to know this.
BUGS: This mod does not have character selection support because the model disappears after the first cutscene.
CREDITS: Huge thanks to Ӄhrizby for letting me use his Darth Nihilus Animation Fix in this mod.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
900 downloads
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Darth Malak Animation Fix
By Alvar007
Darth Malak Animation Fix
By Alvar007
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DESCRIPTION: This mod adds all the humanoid animations to Darth Malak that were missing on his model while keeping his original ones so that he can have all the animations that the common NPCs have. It also adds him to the selectable character menu with a custom portrait so that you can play with him from the beginning without using KSE.
Alternatively, you can use a disguise robe item that I have included to play with him or not whenever you want in the game.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
To use the custom item you need to enable cheats and type "giveitem darthmalak_armor" without quotes in the console.
COMPATIBILITY: This mod should be compatible with any mod that doesn't change Darth Malak's model and/or appearance in any way.
BUGS: Before entering the character creation screen, make sure that Darth Malak is NOT in the preview of the class you want, otherwise the game will crash when you select him. Just reload the game until he is not there and then you can select him changing to his head (it will appear invisible given the fact that he is a full body model but he will show up fine in game).
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
531 downloads
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Extensive Difficulty Overhaul
By Zulkain
*READ FIRST* - I have removed the initial release after discovering some serious bugs. I have found the issue and will release a new version each time I finishing checking a planet for bugs. The current version only increases the difficulty for The Endar Spire.
*UPDATE* 4/1/2020 - I am almost finished with Taris and will be uploading soon. The rest won't take as long considering that I am in the US in an area under stay at home orders due to the coronavirus outbreak. So I have plenty of time to mod since I can't go to work for awhile now. This mod is dedicated to Amy, the most beautiful woman I've ever met. God bless and stay safe everyone!
Info: This mod increases the difficulty of every single enemy in the game. I have went through every area and increased the stats of each enemy individually, allowing for an extremely flexible and personalized stat boost. This mod doesn't increase the damage multiplier and can be used with mods that add or change difficulty options. Exact details on what was increased can be found in the Readme file.
Based on an enemy's Challenge Rating, I increased the following stats: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, Fortitude/Will/Reflex Saves, AC and HP.
Use in conjunction with my other mods for maximum difficulty. This should give even heavily modded characters a challenge! (Level Up Rate and Impossible Mode Restored)
https://deadlystream.com/files/file/1684-level-up-rate/
https://deadlystream.com/files/file/1670-impossible-mode-restored/
Installation: Take all files from the Regular Enemy Overhaul folder and place them in your Override folder. Take all the files from your preferred Boss and Malak package and place them in your Override folder as well.
Compatibility: Compatible with all mods, just be sure that you skip any files it asks you to replace. This will keep any files changed by other mods intact, just be aware that these characters will not have the increased stats from my mod.
Mod Packages
Regular Package (Use in conjunction with a Boss and Malak Overhaul)
Regular Enemy Overhaul: All non-boss enemies stats increased according to Challenge Rating.
Boss Packages (Use only one of the Boss Overhauls)
Boss Overhaul: All bosses stats increased according to Challenge Rating+5.
Boss Overhaul Double HP: All bosses stats increased according to Challenge Rating+5 and then doubling HP.
Malak Packages (Use only one of the Malak Overhauls)
CR+5: All instances of Malak throughout the game have increased stats according to Challenge Rating+5.
CR+5/Double HP: All instances of Malak throughout the game have increased stats according to Challenge Rating+5 and his HP is doubled.
CR+10: All instances of Malak throughout the game have increased stats according to Challenge Rating+10.
CR+10/Double HP: All instances of Malak throughout the game have increased stats according to Challenge Rating+10 and his HP is doubled.
331 downloads
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[K1] Recruit Selven
[K1] Recruit Selven Mod
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Description:
This mod allows You to recruit Selven, the bounty huntress from Taris, Lower City Appartments. It adds her as a party member and also adds a few conversation lines with her. She replaces Juhani as a companion aboard the Ebon Hawk.
It has been tested and works fine.
This mod is compatible with K1R!
I hope You enjoy it.
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Installation:
It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Selven mod and then reinstall the other mods again!
To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
You should have the following files inside your swkotor/Override folder:
bye_selven.ncs
p_selven.utc
po_pselven.tga
po_pselven3.tga
po_pselven3e.tga
portraits.2da
rec_selven.ncs
selven_dlg.dlg
tar03_selven031.dlg
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
bye_selven.ncs
p_selven.utc
po_pselven.tga
po_pselven3.tga
po_pselven3e.tga
rec_selven.ncs
selven_dlg.dlg
tar03_selven031.dlg
Do not delete the portraits.2da file, because it could be used by other mods!
-----------------------------------------------------------------------------------------------------------------
Redistribution and Use:
You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
-----------------------------------------------------------------------------------------------------------------
Many Thanks To: JC2, Sith Holocron, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
K1R Compatibility: Yes
=========================================================
Version:
1.0.0 - Original Release
Here is a savegame for You to quickly try out the mod
Before Recruit Selven.rar
462 downloads
0 comments
Updated
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[K1] Improved dialog.tlk
By KnifeMaster
** Improved K1 dialog.tlk compiled by KnifeMaster, with huge contributions from Gimmick5000, Salk, Kainzorus Prime and DarthParametric **
This mod attempts to fix all known typos, subtitle mismatches, bad punctuation and other grammatical sloppiness found in the first KotOR game. I'd like to give a huge thanks to Gimmick5000 for discovering the overwhelming majority of these issues while working on his "eXtensive Dialog Overhaul" mod, and Fair Strides for his TLK>TXT tool. Gimmick's "eXtensive" project aims to replace a lot of player responses, though, while this one keeps those as is... sort of. Kainzorus Prime was kind enough to let me use his "PC Response Moderation" as the basis for this mod, which is a massive improvement over Bioware's player responses. If you're interested in Gimmick's dialog overhaul, be sure to follow it here:
https://deadlystream.com/topic/7022-extensive-dialog-overhaul-beta-for-kotor-103/
Quite a few corrections were also made by Salk, DarthParametric, ebmar and myself, but unfortunately I don't have a complete list of fixes. Most of the issues are listed in Gimmick's thread, and a few more can be found here:
https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues/148
I'm sure there are still errors out there, but hundreds upon hundreds, if not thousands have been fixed. To install, simply replace the stock dialog.tlk file in your "swkotor" folder with this one. I highly recommend using this mod on a clean install of the game. And, of course, INSTALL THIS BEFORE any other mods that alter KotOR's dialog.tlk. It should be compatible with K1R, but you must install K1R afterwards.
So, in summary: lots of typos and subtitle mismatches fixed, no more double, triple or quadruple (yes really) exclamation or question marks, dashes ( - ) used less liberally and a few awful run-on sentences have been reworked. Enjoy, and feel free to report any issues on the download page.
3,505 downloads
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K1 Low Commoner Reskins
By Ahsana
Files only need to be dropped in override folder.
(files edited from CD-ROM of K1)
148 downloads
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[K1] Yavin IV Planet Mod
By MotOR Squad
Name: [K1] Yavin IV Planet Mod
Author: MotOR Squad + Master Zionosis
Translator: ĐeceptiKain
TSLPatcher: EGJason
Date: 05/03/08
E-Mail: masterzionosis@hotmail.co.uk
Contents:
1 Description
2 Installation
3 Uninstallation
4 Future Releases
5 Bugs
6 Adknowledgements
7 Permissions
8 Website
9 Spoilers
--------------------------------------------------------------------------------
1 Description
---------------
This mod will add an entire new planet to KotOR I, Yavin IV. They're are 10 new modules in total and a great new storyline.
2 Installation
-----------------
Simply run the new installer.
If you also want the MotOR Yavin launcher copy the Launcher folder to your KotOR directory.
3 Uninstallation
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Just remove all these files from the relevent folders in your K1 directory.
4 Future Releases
--------------------
-Voice Overs for non alien species
Of course if there is any bugs or errors these will be assessed as well.
5 Bugs
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None that i know of, if you find any PM me at Holowan Labs please.
There is, however, the issues that crop up with other mods installed, most notably with Brotherhood Of Shadow. This patcher version may correct some issues with that, but probably not all. I reccomend that you install Yavin IV first, then Brotherhood Of Shadow.
6 Adknowledgements
------------------
A massive thanks to the original creators of the Yavin mod (MotOR) and allowing me to translate the mod.
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also thank you ĐeceptiKain for your excellent work on the translations, without you this wouldn't have happened.
And a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And another thank you to EGJason who got the mod to TSLPatcher state.
7 Permissions
-------------------
This mod may only be used/modified with my consent.
8 Website
-------------------
Visit my website to see what other mods I have created and what I will be doing in the future.
http://masterzionosiskotorsite.com
9 Spoilers
-------------------
There are quite a few puzzles, riddles and secrets in the mod, many that made me even think that the mod was 'broken', well I have play tested the entire mod and after going through the messy process of decompiling certain scripts I found out that the mod does work properly.
To complete certain things you will have to concentrate considerably on what you have recently done or aquired. If you do get completely stuck consult this table below
-The door that does not open in Exar Kun's Tomb in the Chamber Of Spirits is actually a mirage, you can walk through it after you have aquired the crystal of darkness.
-The most tricky part of the mod is the door puzzle, it is completeable but quite tricky to get your head round, it took me about 30 mins to figure it out, so if you figure it out straight away then maybe I'm just stupid. But here is the combination if you get stuck:
Open door 5, then open door 3, kill the spirits, then go back and open door 4, then door 1 will be open.
These are the only tricky parts I can remember, if you find any more don't hesitate to ask in the project thread at Lucasforums.
1,881 downloads
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Custom Selkath Animation
By Alvar007
Custom Selkath Animation
By Alvar007
This is my first mod release, so I hope I'm doing everything all right.
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DESCRIPTION: This mod adds a new entirely custom animation made by me to the TALK_FORCEFUL unused slot of the Selkath model. This will allow the Selkath to play an "angry talk" animation whenever it's called in their dialogues which is a bunch of times.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
COMPATIBILITY: This mod should be compatible with any mod that doesn't alter the Selkath model and/or appearance in any way.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
15,214 downloads
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JC's Darksaber for K1
By JCarter426
Summary
This mod adds the Darksaber, a unique lightsaber seen in the Clone Wars and Rebels TV shows, to Star Wars: Knights of the Old Republic.
The Darksaber comes with a custom hilt and blade effect.
The Darksaber's stats are better than the standard lightsaber's (+2 Charisma and +1d8 Universal damage) but the item cannot be upgraded.
I have integrated the item into the game, but I'll keep the how a surprise. One hint: You will have to complete a side quest that involves Mandalorians.
If you want to get it through playing the game, you'll have to start a new game. Otherwise, you can cheat it in. The item is "jc_darksaber".
Installation
Extract files from the downloaded archive. Run Darksaber_K1.exe. Click "Install Mod" and select your game directory (default name SWKOTOR).
Uninstallation
Remove the installed files or replace from backups if necessary.
Compatibility
Compatibility with other lightsaber mods not guaranteed.
This mod uses lightsaber model variation 255.
This mod patches the module kas_m25aa in order to place the Darksaber into the game. If you have any compatibility issues with other mods that edit this area, you can cheat the item into the game instead. The Darksaber item is "jc_darksaber".
Credits
KOTOR Tool – Fred Tetra
TSL Patcher – stoffe, with updates by Fair Strides
DeNCS – JdNoa & Dashus
ERFEdit – stoffe, with updates by Fair Strides
NWMax – Joco
KOTORMax & MDLEdit – bead-v
NWNSSCOMP – Torlack, stoffe, & tk102
Saber – Andrew Kramer & VideoCopilot.net
tga2tpc – ndix UR
Permissions
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
WARNING: THERMODYNAMIC LAW VIOLATIONS WILL RESULT IN THE SUMMONING OF MAXWELL'S DEMON. TO BANISH IT, YOU WILL HAVE TO DEFEAT THE ORIGINAL CASTER AND DISMANTLE THE SUMMONING CIRCLE, HIDDEN IN THE DUNGEONS OF LUCASFILM. MAY THE FORCE BE WITH YOU.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
4,045 downloads
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Redhawke's Revan/Sith/Bastila Item Pack
By JumpStationZ
Author : RedHawke 12/20/05 V1.3
Mod: Revan/Sith/Bastila Item Pack
New In V1.3: Made the mod able to use the TSL Patcher Program, yes it does work on KotOR I, for complete compatability.
Install order for my 3 Item Packs is:
1. The Revan/Sith/Bastila Item Pack (This Mod, updated to Use Patcher)
2. The Blasters/Armor/Droid Item Pack (Patcher not necessary no 2da files)
3. The Revan The White/Star Forge Booster Pack (has tslpatcher)
New In V1.2: Includes the patch For the Star Forge Bug...
The Patch Does:
-----------------------------
This adds the items From my Revan/Sith/Bastila Item Pack originally dropped by the fighting Jedi and Sith on the Endar Spire to appear in a new Footlocker in the Endar Spire room where you have to Slice the Computer or Repair the Driod to help you kill the Sith in the next room, before you meet Carth and get to the escape pod.
============================================================================
These are a collection of custom items I created or are modified original KOTOR items that were re-entered into the game. These items can be found in game normally or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme.
A small Warning, some of these items are very powerful, I tried not too be outragous, but everyone has a different opinion of what a powerful or outragous item is.
Installation Instructions:
-----------------------------
Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
NOTE: If you have the previous version installed and working you will not need to install this version, this is only updating the mod to use the Patcher Program for compatability.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory.
This Item Package Contains:
-----------------------------
Bastila's Focus Lightsaber Color Crystal (Allows for the creation of the Bastila lightsabers like the single one she wields in the cutscenes, Is also needed to allow for Bastila's Lightsaber to be upgradeable, crystal is found on Brejiks corpse, Bastila's use only, Battle Meditation needed to equip)
Bastila's Double Saber (Yellow Blade, Good Initial Bonuses, Upgradeable, and found on Brejiks corpse)
Bastila's Lightsaber (Yellow Blade, Good Initial Bonuses, Upgradeable, created when Bastila's Focus is used)
Bastila's Short Saber (Yellow Blade, Good Initial Bonuses, Upgradeable, created when Bastila's Focus is used)
Sith Lightsaber Color Crystal (Allows for the creation of the Sith Lightsabers below, found on Nemo's corpse on Dantooine, and in various other places)
Sith Double Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable)
Sith Lightaber (Red Blade, Good Initial Bonuses, Upgradeable)
Sith Short Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable)
Sith Implant (Powerful Level 1 Implant)
Sith Neural Band (Powerful Headgear)
Sith Gauntlets (Again Powerful)
Advanced Sith Shield (Unlimited Use Sith Energy Shield)
Sith Computer Bracer (Increases Skills, and other useful things)
Sith Utility Belt (Once again Powerful)
These Sith Items are all found on Nemo's corpse on Dantooine.
Improved the Sith Lightsaber found on Korriban, it now uses the same cool model as Darth Malak's and has good bonuses, it is not upgradeable.
Improved the Sith Mask found on Korriban as well, try it and see.
Improved Darth Malak's Lightsaber, Exellent Bonuses, allows Malak to deal out even more damage when you face him.
Improved Marka Ragnos Gauntlets found on Korriban.
Revans Core Lightsaber Color Crystal (Allows for the creation of the Darth Revan's Lightsabers below, found on Nemo's corpse on Dantooine)
Darth Revan's Lightsaber (Red Blade, Uses Malak's Saber Model, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian)
Darth Revan's Double Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian)
Darth Revan's Short Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian)
Darth Revan's Implant (Very Powerful Level 1 Implant)
Darth Revan's Gauntlets (Again Very Powerful)
Darth Revan's Shield Bracer (Unlimited use Heavy Energy Shield)
Darth Revan's Computer Bracer (Again Very Powerful Bracer, Drastically Improves Skills)
Darth Revan's Utility Belt (Again Very Powerful)
Darth Revan's Robes I (Identical to Darth Revan's Robes except it has the discuise property so you become the Darth Revan from the cutscenes)
Darth Revan's Robes (And once again Very Powerful, no darkside restriction, good guys/gals can wear black too!)
These Darth Revan Items are all found on Nemo's corpse on Dantooine, read Nemo's Datapad to find out why.
Star Forge Robes (Very Powerful, Cloned abilities from Revan's Robes, no lightside restriction, found on the Star Forge)
All Jedi and Dark Jedi Master Robes have been improved, with good bonuses, found throughout the game.
Further improved Qel-Droma's Robes found on Korriban.
Dark One's Robes, black color, exellent bonuses, found in Marka Ragnos tomb, and are worn by evil Bastila.
New in version 1.1
------------------
New Jedi Revan's Lightsaber Color Crystals (Blue, Green, Yellow, and Violet, Allows for the creation of the Jedi Revan's Lightsabers below, 1 crystal of each color Found on Selvens corpse on Taris, a second set is found on Sherruk's corpse on Dantooine, in case you all want matched pairs.) :^)
New Jedi Revan's Lightsabers (Blue, Green, Yellow, and Violet, these all use Malak's Saber Model, Good Bonuses, Upgradeable)
New Jedi Revan's Double Lightsabers (Blue, Green, Yellow, and Violet, Good Bonuses, Upgradeable)
New Jedi Revan's Short Lightsabers (Blue, Green, Yellow, and Violet, Good Bonuses, Upgradeable)
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
1,379 downloads
0 comments
Updated
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Tool Bag
By jc2
JC2 Presents >>>>>>>>
THE TOOL BAG
About: Adds a portable workbench to the PC.
Ever wonder where on the planet there was a workbench?
Often times I did, I would download mods, just to know where the workbenches were!
So this mod, allows you to use your "tool bag" as a workbench at any location, at any time!
The readme has full disclosure on how to use, where to get it, and all of that useful information.
I hope you enjoy this mod.
And please, I beg of you, if you find a potential bug with my mod, send me a PM or comment below.
As always, feedback is welcome, regardless of it's nature!
Nexusmodder Review: "The game needed this out of the cd case. Nice add."
642 downloads
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Level Up Rate
By Zulkain
Info: This mod increases the amount of EXP needed per level to level up. Made for use in mod builds which extent the game and add extra content or for people looking to add an extra challenge.
Use in conjunction with my other mods for maximum difficulty. This should give even heavily modded characters a challenge! (Impossible Mode Restored and Extensive Difficulty Overhaul)
https://deadlystream.com/files/file/1670-impossible-mode-restored
https://deadlystream.com/files/file/1685-extensive-difficulty-overhaul/
Mod Packages
Default: Default EXP needed per level
Extra 1000: Extra 1000 needed per level
Extra 2500: Extra 2500 needed per level
Double: Double EXP Needed per level
EXP needed to reach level 2 remains the same for all packages due to the forced level up.
Installation: Chose which package you want and copy the file "exptable" into your Override Folder.
Compatibility: Compatible with all mods that don't add or edit the EXP Table file.
622 downloads
0 comments
Updated
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Impossible Mode Restored
By Zulkain
Info: This mod restores Impossible difficulty for use in builds without K1R, although it can be used with K1R if you wish to use the Hardcore or Extreme package. As a bonus, I have included brand new Hardcore and Extreme difficulty packages, each with 3 new difficulty options that give a whole new meaning to the term Impossible Mode. These packages are for use with modded characters who still crave a challenge.
Use in conjunction with my other mods for maximum difficulty. This should give even heavily modded characters a challenge! (Level Up Rate and Extensive Difficulty Overhaul)
https://deadlystream.com/files/file/1684-level-up-rate/
https://deadlystream.com/files/file/1685-extensive-difficulty-overhaul/
Mod Packages
Default: Easy (x0.5) Normal (x1.0) Difficult (x1.5)
Impossible: Easy (x0.5) Normal (x1.0) Difficult (x1.5) Impossible (x3.0)
Hardcore: Cautious (x1.0) Soldier (x2.5) Insanity (x5.0) Impossible (x10.0)
Extreme: Impossible (x25.0) Horror (x50.0) Death (x75) Instant Death (x100)
Installation: Chose which package you want and copy the file "difficultyopt" into your Override Folder and the new options will show up the next time you open the game.
Compatibility: Compatible with all mods that don't add or edit the difficulty options file.
870 downloads
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Shanilia
By jc2
SHANILIA - THE Grey Jedi Merchant
Includes TSLPATCHER installer!
The mod includes new items, a new character, new dialogues options on Manaan.
Shanilia is designed to be immersive and keep pace with the canon of that you create in kotor!
She reacts to your decisions, she reacts to your alignment, she reacts to your gender.
Shanilia isn’t a flat character with one emotion! She was written by two different writers to keep the flavor of realism!
Content includes: New Robes, datapads with background information on Shanilia, a Jedi Holocron, and a few weapons!
K1R compatible!
INSTALL: Unzip, and run tslpatcher.
Manual install, see readme.
1.6aa Removes K1R incompatible files, which are all the files that make up Resisting Arrest -DS Manaan. Simple remove "man26_selambush.dlg" from your override (If you have K1R installed) and that will prevent and/or fix the bug. To be safe, you can remove all the files associated with that Resisting Arrest.
For K1R compatiblity, install K1R, then Shanilia, then K1R compatible files located in Shanilia. Ignore if you do not have K1R.
Non-vital files: pcexile.dlg : man26_tyvark.dlg : kor39_utharwynn.dlg
The intention of pcexile.dlg file was to allow the PC to remain on Manaan after DS completion of Manaan, this is already possible in the vanilla game, however, this was included as a more simple and obvious solution. It is an optional install, if it causes problems there is no need to install this mod's version of pcexile.dlg
man26_tyvark.dlg, merely adds some merchant related dialogue. (minimal content)
kor39_utharwynn.dlg, adds an option, which can later be discussed with Shanilia, if and only if the PC goes to Korriban after the Leviathan. (minimal content)
These files do add to the mod, but if you are worried about incompatibilities, now you'll be a bit more informed about my mod.
Please See Readme for information on how to get the most out of Shanilia!
Short Credits list: FairStrides, Bead-v, nato, RealRece, Bioware!
3,454 downloads
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Improved Grenades
By jc2
JC2 Improved Grenades
The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades.
So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency.
Beware! This works both ways!
Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186
The first option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly.
Like before, a detailed log of the changes exist inside the folder!
Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal!
I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods.
INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override.
You will have to decide which one you want. There are two folders, each with a different version.
It will take effect immediately, and can be removed, at any time, without causing any issues.
Credits:
Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script.
Thanks to FS for teaching me most of the script I know!
As always, this mod may update pending feedback.
Hope you enjoy!
-jc2
32,137 downloads
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Juhani Appearance Overhaul
By Stormie97
Description
This mod aims to completely change Juhani's appearance and to bring it close to artist Corbin Hunter's redesign of the character. As a result, her head has been significantly reshaped and slightly retextured. An all-new body model was created and hand-painted from scratch. A new custom lightsaber has been created as well.
As several aspects of Juhani have been changed, this mod has been divided into four editions to accomodate the final user's preferences:
1. An All-in-one edition which includes all the changes to bring her close to Corbin Hunter's vision of the character.
2. A head-only edition, which only includes Juhani's revamped head.
3. A body and lightsaber edition, which includes her new body model and lightsaber.
4. Finally, a head and lightsaber edition, which includes her new head model and lightsaber.
Please refer to the included images in the 'Editions reference pictures' folder included in the archive to help you determine your preferred edition.
Installation
1. Extract the archive's content somewhere on your computer.
2. Double-click the "Juhani Appearance Overhaul.exe" file.
3. Choose an edition to install. Refer to the images included in the 'Editions reference pictures' folder to determine which one you prefer.
4. Click on the "Install Now" button once you're ready. The installer will try to locate your game installation directory. If it can't find it on its own, direct the installer to the correct location.
5. The installer will proceed to install the mod's files into your Override folder. Once it's finished, you may exit the installer and launch the game.
IMPORTANT
If you choose an edition that includes Juhani's new body model and lightsaber:
Juhani will have her new items only if you are using a save that is prior to the moment she joins your party right before leaving Daantoine. If you are past that point in your playthrough, she won't have her new items. You can get them using KSE or via entering the following commands in the in-game console:
⦁ giveitem j_juhsaber01
⦁ giveitem j_juhbody01
CREDITS
Original design by Corbin Hunter: Artstation link
This mod uses JC’s TSL Supermodel port in order to animate the skirt.
SPECIAL THANKS to
Artist Corbin Hunter for granting me permission to use this concept art
@DarthParametric for his help and advice throughout the development process
@bead-v for the incredible tools MDLEdit and KoTORMax
17,775 downloads
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Animated Manaan Cantina Sign for KotOR1
ANIMATED MANAAN CANTINA SIGN FOR KOTOR 1
====================================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE DATE: 02 AUG 2017
GAMES: Star Wars Knights of the Old Republic 1
Description:
--------------------
Remember my "ANIMATED CANTINA SIGN FOR KOTOR 1" mod? This mod does what the other one did for the other cantina signage for KOTOR1 - mainly seen on Manaan. This is a minimal effort mod but if you want it, it's yours to use now.
If you wanted to use this in TSL, you would have to rename both the TGA and the TXI file to "TEL_BBrds4".
If you wanted this to replace signs in Taris cantinas, you would rename the TGA and TXI to "LTS_signs".
Installation:
--------------------
Put the TGA file and TXI file into your Override folder.
Uninstall:
---------------
Remove the TGA file and TXI file from the Override folder.
Enjoy!
Legal Disclaimer:
----------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
2,076 downloads
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Grif Vindh's Roleplay Padawan Mod
By JumpStationZ
Part of the...
Roleplay Padawan Mod by Grif Vindh
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Version 1.0, 7 October 2004
Introduction
-------------------------------------------
This mod is based on Achilles' excellent Padawan Mod, which is in turn based on Talchia's groundbreaking Padawan Mod. Both of these mods allow you to start the game as Jedi class, and both do the job well.
What I wanted to do is to alter the beginning of the story so that the PC-as-Jedi on Taris made sense. The game does not treat the character as a Jedi until a pivotal moment on Dantooine: so how is it he's running around with a lightsaber on Taris, deflecting blaster bolts and stunning people?
I have used the "training module" (the attack on the Endar Spire) as an opportunity to explain why this Jedi is on Taris, and why he never tells anyone -- including other Jedi -- that he already is one. It's not a perfect explanation, but it works, and I think it's fun.
This is primarily a role-playing mod -- it puts the Padawan mod it is based on context in a way that will (hopefully) mesh with the rest of the story better.
Features
-------------------------------------------
1. Uses the basic components of Achilles' Padawan Mod. This means that your character will:
- start the game at third level (initial class and two jedi levels)
- be given one short lightsaber of the appropriate color
2. It breaks from Achilles' mod, however, in that you do not get Jedi robes. This is (hopefully) explained in-story.
3. The introductory dialog has been completely rewritten to set up why your character has become a Jedi and why he will ultimately fail to point that out when he's talking to the Jedi Masters on Dantooine.
4. The Endar Spire module has been modified to reflect your new status. The story is mostly the same, but the context is entirely different.
5. Two responses to Carth's initial conversation on Taris have been modified slightly to fit in with the new backstory.
6. Where possible, I have tried to move the "learning the rules" conversation branches and pauses that appear throughout the game, especially in the beginning. Unfortunately, I was only able to find the ones in the dialog branches (and I had to leave the dialog branches alone in the Starboard portion of the Endar Spire module, because I kept breaking them).
What It Doesn't Do
-------------------------------------------
1. None of the new dialog options have sound files attached to them. Maybe someday.
2. This mod is really of interest only if you're bothered by inconsistency of being a Jedi, going to Dantooine, and then being made a Jedi. The only reason to use this mod is if you're interested in the backstory and would like to see it fit a little better into the game itself. Also, it's a lot of fun to hack Sith guards to pieces with your lightsaber, and in the tutorial module you can do this without much trouble.
3. While I have *tried* to remove as much of the "tutorial" portion of the game as possible, there is still enough hanging around to piss you off if you've been through it twenty times already.
4. After you leave the Endar Spire, the "new storyline" sort of stops. If I get ambitious and people are interested, I'll try to expand it to Taris. Someday. Maybe. If it doesn't make me cry.
Files Modified
-------------------------------------------
These files were based on Achilles' Padawan Mod, but were altered to conform to the new storyline:
end_trask.utc - Trask Ulgo's character file
end_trask01.dlg - Dialog file that triggers the scripts and sets up the story
make_consular.ncs - assigns XP, Class, and Inventory for Consulars
make_guardian.ncs - assigns XP, Class, and Inventory for Guardians
make_sentinel.ncs - assigns XP, Class, and Inventory for Sentinels
These files were taken from the Endar Spire module and altered to keep the story consistent:
end_cut01.dlg
end_cut04.dlg
end_levelup.dlg
end_pop01.dlg
end_pop02.dlg
end_pop03.dlg
end_room3.dlg
Installation
-------------------------------------------
To install this mod, copy all the files except for this readme into the Override folder in your KotOR directory. Once you have done this, start a new game. After the movies play, you'll be taken to the new introduction and storyline.
Please note: when this mod is installed you will *not* be able to play the "original" storyline -- if you wish to play a Soldier, Scout or Scoundrel beyond level 1, you cannot do so with this mod.
Uninstall
-------------------------------------------
To uninstall this mod, delete the files listed above from your Override directory.
Reporting Bugs and Making Suggestions
-------------------------------------------
If you find any bugs with this mod, or would like to make a suggestion, you can contact me at this email address: [see read-me for contact information]
Acknowledgements
-------------------------------------------
I would like to thank Talchia for the original mod that inspired Achilles' work.
I also want to thank Achilles for the outstanding work on his version on the mod, and for giving me permission to use his mod as the foundation of mine.
I would also like to think the creator of the KOTOR Tool for making my life a heck of a lot easier when I was working on this.
980 downloads
0 comments
Submitted
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Shem's Improved Malak
By Shem
Part of the...
Title : Darth Malak - IMPROVED
Author : Shem
Date Released : 10/27/05
Description: Is Darth Malak just getting too easy? If think so, then this mod is for you. If Darth Malak is just right or still too hard, I would not download this mod yet. It's pretty easy to guess by the title of this mod that Darth Malak is going to be a tougher opponent. How I did it is your question. Well, here is your answer.
Darth Malak in default has these stats (for those who didn't know).
Strength 29
Dexterity 18
Constitution 23
Intelligence 15
Wisdom 15
Charisma 20
What I have done is add ten points to each of those stats. Darth Malak now has these stats
Strength 39
Dexterity 28
Constitution 33
Intelligence 25
Wisdom 25
Charisma 30
I also made his lightsaber more deadly. Malak's lightsaber by damage by default is 2-16 energy damage. I changed that so now it's 42-56 energy damage. So be prepared. I also have given Malak new feats.
Toughness
Improved Toughness
Master Toughness
Still not enough for you? Malak now regenerates his life. He regenerates 20 of his vitality points every two seconds. If you are wondering if that is it, it isn't. Malak also has been given an extra 10 points to his Defense Bonus. Oh, and I also have given him an extra 10 points to his Attack Bonus.
What I did something very simple. As some of you have found out, to get Darth Malak's lightsaber, you type in "giveitem g_w_lghtsbr06".
However, when you fight Darth Malak on the Star Forge, his lightsaber is using a different tag. I simple modified the different tag to improve Darth Malak. These reason why I chose to modify his lightsaber stats instead of Malak's tag is because the tag used for Malak in the final duel is the same tag used on Deck 3 on the Star Forge. As some modders have found out that if you modify a person's tag and there is another in the same that has the same name, then if screws up one of the spawns in the game.
Very Important: When you put in the mod, don't just open a save that has you on Deck 4, where you go and confront Malak on the Star Forge. Your current game CAN NOT be on the final duel, or the new modification will not take effect. You will have to go to a previous save that never has been on the final duel map. If your closest save is a long way away from Malak, and you really want to test it out right away, I would suggest you warp to Deck 4 of the Star Forge. To do that type "warp sta_m45ad" (without quotes).
Comments : Comments, and feedback are always good. If you wish to tell me what you think, do it in the LucasForums at Taris Upper City Emporium.
Instructions: Just put the .uti file in the Override directory folder and enjoy the new challenge from Darth Malak.
Special Thanks: A big thanks to Sergio for his hard work to get PC Game Mods going again. We appreciate all you do.
368 downloads
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Nur Al Sab's Bastila Hardcore
By JumpStationZ
Part of the...
"BASTILA HARDCORE v1.0" Mod by Nur Ab Sal
Mod original creation date: 21SEP2005
Disappointed with pathetic performance of Bastila during the final duels on Temple Roof and Star Forge? Don't worry! Here we have something to fix Bioware's obvious bug and level down the cockiness of Revan fanboy hordes! This little, nice thing changes post-Leviathan dark side Bastila into a toughest opponent of both KOTOR games (maybe except Star Forge Malak)... so tough that you will in fact go mad trying to figure out how to break her... insanity guaranteed!
Now, trying to be more serious: I was always surprised that Bastila was so easy to defeat. You would expect more after all that glorious blurb about her, eh? This mod will surely help Bastila to live up to her reputation.
All hail to Bastila, the true Empress of the Star Wars universe!
INSTALLATION:
Simply throw all files into your Override folder, start the game and observe the slaughter of your team...
BIG THANKS TO:
Darth333, ChAiNz.2da, cry_of_paine (for useful hints on Holowan thread) and traditionally, Fred Tetra.
283 downloads
0 comments
Submitted
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Darth333's Mind Trick
By JumpStationZ
Part of the...
--------------------------------------------
FORCE POWER MIND TRICK
--------------------------------------------
By Darth333
Custom Icon by Svösh
Special thanks to TK102 for his Darkside choker which I used as an example for making this force power.
Remember the Jedi Knight series? This is a level 9 light side force power, that allows you to turn your enemies into allies for a duration of 23.5 seconds.
Source code included.
====================================================
INSTALLATION:
====================================================
DO NOT INSTALL EVERYTHING TO YOUR OVERRIDE FOLDER:
The script (.nss and .ncs) and the spell.2da files
have been modified to fit the following situations.
Extract ONLY ONE of the following kits to your Override directory depending on what is applicable to you:
1. If you are not using any other custom force powers or items that required a spell.2da file ( TK102'S DarKside Choker, GameUnlimited's force replication and Darth Khasei's force powers) extract the following files to your Override directory:
- spells.2da
- K_sup_trick.ncs
- ip_trick.tga
2. If you have installed TK102's DarkSide Choker, GameUnlimited's force replication or Darth Khasei's force powers, extract the following files to your override directory:
- multi_spells.2da and RENAME IT spells.2da
- k_sup_trick1.ncs
- ip_trick.tga
- g_i_frarmbnds51.uti
With the permission of TK102, I included the g_i_frarmbnds51.uti file
so that the DS Choker will not conflict with this mod (you still need to download the
Darkside Choker by TK102 - just replace the original .uti by the one included
in this package.)
====================================================
UNINSTALL:
====================================================
Delete the files from your Override directory
Feedback is always appreciated.
Enjoy!
Updated: June 19, 2004
-------------------------------------
My email: [see read-me for contact information]
[link no longer functional]
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288 downloads
0 comments
Submitted
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Dark Light Jedi Knight's Be Jedi Now
By JumpStationZ
Part of the...
Jedi Mod
--------------------------------------------------------------------------------
Author: Darklight Jedi Knight
Thanks to: Fred Tetra, Bioware, Lucas Arts, and George Lucas.
File Size:
Programs Used: KOTOR Tool
email: [see read-me for contact information]
Creation Date: 05MAR2005
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Description: A mod that lets you play as a Jedi for the whole game and also makes all party members Jedi. I also altered some backpacks, stores, footlockers, etc. to contain lightsaber crystals.
Installation Instructions:
1. Copy all files to your Override folder.
2. Launch a new game. Select the class that you want.
Class Listing
________________________
Soldier=Guardian
Scout=Sentinel
Scoundrel=Consular
3. Check in the footlocker and there should be 3 lightsabers, and a Jedi robe.
Notes: I placed a Mantle of the Force crystal at that bum's shop in the Undercity.
Wahahahahahaha!!!!!! I did that to taunt you!!!!!!! I can do anything evil I want to and not fall to the dark side. You can use cheats to get it, but remember, cheating leads to the dark side.
428 downloads
0 comments
Updated