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PFHA01 HD
By Dark Hope
Re-texture of PFHA01, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PFHA01 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
2,585 downloads
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PFHC05 HD
By Dark Hope
Re-texture of PFHC05, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PFHC05 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
12,849 downloads
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PFHA02 HD
By Dark Hope
Re-texture of PFHA02, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PFHA02 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
2,474 downloads
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Movie-Style Holograms For Twisted Rancor Trio Puzzle
This mod replaces the 2D billboard holograms used in the Twisted Rancor Trio puzzle in the Taris Lower City Apartments with full 3D holograms, coloured blue like in the movies (and TSL). Also fixes some missing sound effects that were intended to play when activating each hologram.
You may also be interested in my Movie-Style Rakatan Holograms and Movie-Style Holograms for Endgame Cutscenes mods.
Changes:
Replaces Bith 2D sprite with four separate animated 3D Bith models, each with a different instrument Replaces singer 2D sprite with animated 3D model (two different anims) with semi-custom texture to look like the original Adds emitter VFX Only switch emitter light on when activated instead of always on Repairs broken activation sound effects Known Issues:
Because meshes do not self-occlude, there are some artefacts when viewing from certain angles. Requires a save before entering the Taris Lower City Apartments (East) for the first time due to GIT changes. Acknowledgements:
Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to @CarthOnasty for the original idea, which I shamelessly stole (I did wait 2 years though)15,783 downloads
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PFHB05 HD
By Dark Hope
Re-texture of PFHB05, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 1 .txi.
To Install
1. Download: PFHB05HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
12,055 downloads
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[K1] No more unrealistic visual effects
By KnifeMaster
This mod was inspired by Shem's Realistic Visual Effects from way back when. For those of you who don't remember, Shem's mod removed speed blur, glowing hands during melee attacks, force wave and sparkly healing animations. I've decided to take things a step farther and remove everything that could be considered unrealistic, such as:
- the brief green glow that occurs after being poisoned
- anything visual associated with friendly powers (valor, force resistance, shield, etc.)
- glowing or smoking hands when using certain powers
- the shield-like stasis effect
- swirling white lines indicating confusion
- the black 'scorch' effect that appears on the ground after some explosions (which is realistic, admittedly, but looks like hell)
- the 'goo' effect that appears after smashing Kinrath eggs (which is also realistic, but, much like the 'scorch' effect, looks horrific in-game)
- animated scopes (power blast, sniper shot, etc.)
Why do something like this? Personally, I can't stand the glowing, sparkling and otherwise silly or ugly visual indicators in KotOR. This sort of thing might be useful for anyone looking to create machinimas... which probably aren't a thing anymore, but oh well. I've also included a couple optional extras: a blank texture that replaces the blue nebula thing - which can be seen during a variety of in-game cutscenes and typically looks pretty bad - and also a reworked camera. The edited camera definitely isn't for everyone, but to me it looks more modern without going totally overboard. I've adjusted it so that there are no differences between the default, combat and Ebon Hawk camera angles.
This probably isn't compatible with other mods that alter 'visualeffects.2da' or 'spells.2da'. I don't use K1R, so I'm not sure whether or not there are any conflicts. It will work with the Community Patch, however, but you must install my mod afterwards. And finally, a huge thanks to Fred Tetra for his KotOR Tool. Enjoy.
891 downloads
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Visas as PC for K1
By Ahsana
This mod allows you to play as Visas in KOTOR 1.
This "incognito" Revan is a master of obscuring herself behind masks and veils to a degree of sophistication unmatched by other Revans, for she utilizes the disguise within the disguise. As Lord Revan, she wears a veil beneath her mask to double-obscure her true face, making her nigh unrecognizable. People who knew her before she forgot she was Darth Revan are able to spot her immediately, but whether this is because of or in spite of the veil, is anyone's guess. Whether this Revan's injuries after Malak's betrayal led to blindness, or whether she simply instinctively knows she must cover her eyes at all times to quicken the recovery of her Force abilities, is also anyone's guess. Or perhaps the veil provides Revan a subconscious means of expressing lost identity and blindness to the past.
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HOW TO INSTALL :
After downloading the zip and extracting...
1. Open the folder with the option you prefer:
UndK2 -----This gives Visas the standard underclothing from K2 (default), as well as the standard dark side black bodysuit underclothing when she falls to the dark side. It also includes her dark side heads and portraits from K2. (There are a few options to look at after installing if you want to furthur customize--for instance if you don't want the black bodysuit when she turns to the dark side. There are also further instructions in that folder.) UndTwiAsnLrg ----- This gives the large body model for the Twilek Assassin from K2 for Visas's underclothes, consistent throughout the game (it doesn't change when she falls to the dark side). It doesn't include dark side heads or portraits (that stays the same throughout the game too). There are screencaps in the UndTwiAsnLrg folder that show what it looks like. UndTwiAsnMed ----- This gives the medium body model for the Twilek Assassin from K2 for Visas's underclothes, consistent throughout the game (it doesn't change when she falls to the dark side). It doesn't include dark side heads or portraits (that stays the same throughout the game too). There are screencaps in the UndTwiAsnLrg folder that show what it looks like. (Note: All options include Visas's normal robes/attire.)
2. Double-click on TSLPatcher.exe within that folder (e.g. for the UndTwiAsnMed option, double-click on TSLPatcher.exe within the UndTwiAsnMed folder) to install. Read and follow the instructions given by the installer (which can be found in the info.rtf file that is within any of the 'tslpatchdata' folders).
Instructions summary:
Select your Star Wars Knights of the Old Republic folder housing your game when TSLPatcher asks you to choose the folder to install into.
TSL Patcher will then instantly put all texture (tga) and model (mdl/mdx) files into your Override folder and insert a new row into each of your appearance.2da, heads.2da and portraits.2da files for Visas. If one or more of these 2da files isn’t in your Override folder already, TSLPatcher will insert the absent file(s) and add the new row for Visas in.
3. Play as Visas.
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BACK UP FILES
If any of the tga or mdl/mdx files being added into your Override happen to have the same name as files already there, the installer will overwrite them. However, they are not lost, as the installer will also create a backup folder inside the folder you ran it (TSLPatcher.exe) from, in which it will store the original copy of the file for you to retrieve.
If you already had appearance.2da, heads.2da and/or portraits.2da in your Override folder, keep the backed up one(s) in case you wish to uninstall Visas as a PC for K1 later. Instructions for how to do that are included when you download this mod.
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Possible "bug":
- This may change the appearance of what people are wearing when you flip through the character menu when starting a new game. It doesn't affect game play, it simply looks strange in the menu.
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E> TY to the developers of KOTOR Tool, TSLPatcher, MDLedit, and all the other tools that make modding KOTOR possible, as well as to DeadlyStream and all the people who answer questions.
622 downloads
0 comments
Updated
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Sith Soldiers to Sith Commandos
By Elwood288
Changes sith soldiers so they use the sith commando model from Kotor 2.
Install: Everything to the override folder!
470 downloads
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Ep. IX Rey's Lightsaber for K1
By kane001
*Note: If you still have not seen Star Wars: Episode IX – The Rise of Skywalker and are sensitive to spoilers, please watch the movie before installing this mod.
I apologize for some of the low quality images, I use the GOG version of the game without any graphics mods so the in-game screenshots aren't very representative of how the lightsaber actually looks in-game.
1. Description:
This mod adds Rey's lightsaber (and saber crystal) from the end of episode IX to KOTOR.
2. How to Access:
Rey's saber crystal can be purchased from Yuka Laka's droid shop on Tatooine for 10000 credits. From there, place it into any lightsaber's colour crystal slot.
The lightsaber can also be spawned in using the console command: "giveitem sa_reysaber" or "giveitem sa_reycrystal" for the crystal.
3. Installation Instructions (PC):
Download and extract the zip file. Run TSLPatcher.
4. Compatibility:
This mod uses lightsaber slot and lightsaber crystal slot 34. Any other mods that occupy these slots will be incompatible with this mod.
5. Other notes:
This mod was converted from a lightsaber hilt within Plasma's Lightsaber Hilt Collection mod for Star Wars Jedi Knight: Jedi Academy. Plasma has me given me permission to convert his mod to KOTOR and upload it. All credit for the model and texture goes to him, I only converted it to KOTOR and created the KOTOR lightsaber icon. Please check out his original mod at: https://jkhub.org/files/file/3552-lightsaber-hilt-collection/
The icon for Rey's lightsaber crystal was borrowed from Kaidon Jorn's Schematic Lightsaber Mod. He indicated that as long as he was credited for the original work, it could be used in other mods.
This is my first mod, so please let me know if you have any problems or suggestions!
6. Very special thanks to:
The original mod author:
- Plasma
Everyone who helped teach and guide me along the way:
- Stormie97
- DarthParametric
- Rooxon
The creator of the lightsaber crystal icon:
- Kaidon Jorn
The creators of the excellent modding tools I used during the creation of this mod:
- Fred Tetra (Kotor Tool)
- stoffe (TSL Patcher)
- bead-v (KOTORmax, MDLEdit)
- mrwonko (GLM Importer and Exporter)
- Fair Strides (TSL Patcher)
- ndix UR (tga2tpc)
Lastly, a special thank you to anyone and everyone who installs this mod, hope you enjoy it!
7. Redistribution:
This mod may redistributed as long as proper credit is given to myself for the porting process and lightsaber icon, Plasma for the original lightsaber hilt model and texture, as well as Kaidon Jorn for the lightsaber crystal icon.
8. Legal:
This modification is provided as-is and is not supported by BioWare Corp or LucasArts in any capacity. Please use this file at your own risk, neither I nor BioWare or LucasArts are responsible for any damages to your equipment incurred by the usage of this file.
640 downloads
- episode ix
- hilt
- (and 4 more)
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Movie Robe Reskin
This adds three Jedi Robes into both games, Anakin's, Obi-Wan's, and Mace Windu's robes. Original credit goes to Kainzorus Prime and Deadman for the original skins and HapSlash for the original Jedi Academy model. The reason for the 2.1 instead of 3.0 is because I am not finished with my current expansion to this robe mod.
How to Obtain: Type in the cheat code "giveitem_sl_anakin" for Anakin's, "giveitem_sl_windu" for Mace's, and "giveitem_sl_kenobi' for Obi-Wan's. Or you could use the save game editor. If you want these in game, in K1, the times are in the Aratech store on Dantooine right after you get off the Hawk for the first time. The robes in TSL are with Darrala. I have added compatibility with Deadman's robe mod, you can safely replace this and still get his and mine together. However, if you don't use his robe mod, then I have included as default a file that can go in the override should you not want to download Deadman's mod to use with mine.
Installation: Drop K1 folder to Override in Kotor directory, and TSL into Kotor II directory.
Bugs: None known, if any pop up, PM me.
5,534 downloads
- movie
- kainzorus prime
- (and 2 more)
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KOTOR1 HD ICON PACK ver1.0
By JackInTheBox
Pretty much, what is says, the mod contains higher resolution versions for most of the item icons in KOTOR 1. Namely - Armor, Weapons, Headgear, Shields and other Usables, Droid Gear, Belts, Implants and other miscellaneous items. Feel free to modify and reuse. Giving Credit is appreciated. Would have liked to include crystals too, but oh well. Maybe next update. Needless to say this works best with stuff like:
KotOR High Resolution Menus 1.4 by "ndix" -
Cheers and Happy Playing!!!
8,345 downloads
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ROTJ Luke Lightsaber Pack by Evasto
*Notice*: This mod is not my own work and is being uploaded to Deadlystream with the permission of the original mod author. After having reached out to Evasto via email, I can confirm his approval via the following:
"...if you want to upload it to Deadlystream.com you're more than welcome to. I haven't done anything with KOTOR in a very long time so while I have revisited Luke's lightsaber since then, it was for a Fallout 4 mod rather than KOTOR. If I ever go back to KOTOR I might use the models & textures I made for Fallout 4 to update the mod (as well as the ROTJ Vader), in which event I'd upload 'em to the Nexus, but who knows when or if that'll happen."
Information of note: This mod contains files that work in BOTH Kotor 1 and TSL. Each version of the hilt has a folder included with files for installing in TSL. Please see the installation instructions for more information.
The following description is taken from the Readme file included:
DESCRIPTION: "This mod is quite possibly one of the more ambitious mods I have made to date. This hilts in this pack belong to our favorite Jedi, Luke Skywalker, who built a new lightsaber following the loss of his father's at Cloud City. This mod doesn't, however, deliver just one hilt. You get three (four, counting a texture variant) variations of the familiar lightsaber wielded by Luke. All three replace the green lightsaber, and also comes with a new green blade texture for your enjoyment.
Oh, but wait, that's not all! All three of these hilts have a TSL Version, so you can enjoy these hilts in both KOTOR 1 and 2. Also, for the first variant, I've included an alternate texture which makes the usually copper neck black, giving you essentially four lightsabers to play with. Enjoy the mod!"
INSTALLATION INSTRUCTIONS: Place the necessary files into your KOTOR 1 or KOTOR 2 Override folder. Keep in mind, these hilts overwrite the default green hilt so you can only have one at a time. Just choose the one you like and extract the proper files to the correct Override folder. (The TSL compatible versions are filed into their own folder, so if you want to use one for TSL, just take the hilt's TSL Version files and pop them into the KOTOR 2 Override folder.) If you don't have an Override folder, be sure to make one. Also, when extracting the files, make sure "Use Folder Names" is unchecked or else the files will be extracted into a seperate folder."
BUGS: None
PERMISSIONS: This mod may not be distributed on other sites without the express permission of the author (Evasto), and without credit given to the original creator of the mod.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
I want to give a very special thank you to Evasto for allowing me to help preserve a mod that has been a long time favorite of mine.
583 downloads
- luke
- luke skywalker
- (and 12 more)
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Remove Force Alignment Restriction
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 9.7.2016
1.1 Update Release Date: 1.8.2016
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstall:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
During your adventure you come across a few "Alignment Restricted" Items meaning depending on the item you must meet the Alignment given for example the Star Forge Robes require an Alignment of Light Side so if your Neutral or Dark Sided you CANNOT wear the Star Forge Robes and get it's good stats. So what this simple mod does is remove that restriction so you can wear the Circlet of Saresh while also wearing Darth Revan's Robes if you really wanted to.
The following items have been effected:
Circlet of Saresh
Star Forge Robes
Darth Revan's Robes
Qel Droma Robes
Marka Ragnos Gaunlets
Tulak Hord's Mask
Solari Crystal
(If I missed any, please let me know)
Known Bugs:
None but if there is, just PM me on Deadlystream.
Incompatibilities:
Will be incompatible with things that edit...
g_a_jedirobe06.uti
g_a_mstrrobe06.uti
g_a_mstrrobe07.uti
g_i_mask22.uti
kor38a_gaunlet.uti
kor38b_mask.uti
g_w_lghtsbr01.uti
g_w_lghtsbr02.uti
g_w_lghtsbr03.uti
g_w_lghtsbr04.uti
g_w_lghtsbr05.uti
g_w_lghtsbr06.uti
g1_w_lghtsbr01.uti
g1_w_lghtsbr02.uti
g_w_shortsbr01.uti
g_w_shortsbr02.uti
g_w_shortsbr03.uti
g_w_shortsbr04.uti
g_w_shortsbr05.uti
g_w_shortsbr06.uti
g1_w_shortsbr01.uti
g1_w_shortsbr02.uti
g_w_dblsbr001.uti
g_w_dblsbr002.uti
g_w_dblsbr003.uti
g_w_dblsbr004.uti
g_w_dblsbr005.uti
g_w_dblsbr006.uti
g1_w_dblsbr001.uti
g1_w_dblsbr002.uti
Permissions:
You are NOT allowed to claim this work to be your own
Thanks:
Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
Thanks to R2-X2 and djh269 for noticing that I forgot about the Solari Crystal and the Mask of Tulak Hord in the 1.0 release
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,826 downloads
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Prequel Style Robes for Brotherhood of Shadow
By Elwood288
The idea of the mod is to make Brotherhood of Shadow and Prequel Style Robes play nice. I've done this by making new textures for most (maybe all?) of the robes added by BOS.
Robes edited:
All mandalorian wars robes Seers Robe Shadow's Republic Uniform Robes (Just plain orange robes now. Honestly wish I could have done better on these. Maybe a future update.) Requirements:
Brotherhood of Shadow - https://deadlystream.com/files/file/761-brotherhood-of-shadow-solomons-revenge/ Prequel Robe Replacement - https://deadlystream.com/files/file/412-kotor-prequel-robe-replacement/ If you don't have both of these mods there is literally no reason to install mine. In fact you will most certainly have problems. So don't do it. Unless you like weird/broken textures. Then have at it.
Install: Install Brotherhood of Shadow and Prequel Style Robes first then everything to the override folder!
397 downloads
0 comments
Submitted
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[K1] Recruit Keeper Orsaa
[K1] Recruit Keeper Orsaa Mod
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Description:
This mod allows You to recruit Keeper Orsaa, the Elder Rakata Historian found in the Elder Rakata Enclave. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He can wield all kinds of weapons (except lightsabers) and wear armbands, belts, headgear, even armour (but it won't show on him)!
It has been tested and works fine.
This mod is compatible with K1R!
Player Guide:
In order to recruit the Elder Rakata Historian, You must talk to him, then exit the dialogue and talk again with him and a dialogue line to recruit him will appear.
I hope You enjoy it.
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Installation:
It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Keeper Orsaa mod and then reinstall the other mods again!
To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
You should have the following files inside your swkotor/Override folder:
bye_vandar.ncs
p_rakata.utc
po_prakata.tga
po_praakta3.tga
po_praata3e.tga
portraits.2da
rec_rakata.ncs
rakata_dlg.dlg
unk42_redhistory.dlg
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
bye_vandar.ncs
p_rakata.utc
po_prakata.tga
po_praakta3.tga
po_praata3e.tga
rec_rakata.ncs
rakata_dlg.dlg
unk42_redhistory.dlg
Do not delete the portraits.2da file, because it could be used by other mods!
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Redistribution and Use:
You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
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Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
K1R Compatibility: Yes
=========================================================
Version:
1.0.0 - Original Release
Here is a savegame for You to quickly try out the mod
Before Recruit Orsaa.rar
138 downloads
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[K1] Recruit Master Vandar
[K1] Recruit Master Vandar Mod
=========================================================
Description:
This mod allows You to recruit Master Vandar Takare. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He has Jedi abilities. Unfortunately, due to the model nature, he cannot wield any kind of weapon... I'm working on a way of implementing this in the future. He can, however, aid You greatly in battle with his powerful Jedi abilities.
It has been tested and works fine.
This mod is compatible with K1R!
Player Guide:
In order to recruit Master Vandar Takare, You must do all quests on Dantooine and talk to him after that.
I hope You enjoy it.
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Installation:
It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Master Vandar mod and then reinstall the other mods again!
To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
You should have the following files inside your swkotor/Override folder:
bye_vandar.ncs
p_vandar.utc
po_pvandar.tga
po_pvandar3.tga
po_pvandar3e.tga
portraits.2da
rec_vandar.ncs
vandar_dlg.dlg
dan13_vandar.dlg
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
bye_vandar.ncs
p_vandar.utc
po_pvandar.tga
po_pvandar3.tga
po_pvandar3e.tga
rec_vandar.ncs
vandar_dlg.dlg
dan13_vandar.dlg
Do not delete the portraits.2da file, because it could be used by other mods!
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Redistribution and Use:
You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
-----------------------------------------------------------------------------------------------------------------
Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
K1R Compatibility: Yes
=========================================================
Version:
1.0.0 - Original Release
Here is a savegame for You to quickly try out the mod
Before Recruit Vandar.rar
237 downloads
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[K1] Recruit Griff
[K1] Recruit Griff Mod
=========================================================
Description:
This mod allows You to recruit Griff, Mission's brother. It adds him as a party member and also adds a few conversation lines with him. He replaces Zaalbar as a companion aboard the Ebon Hawk.
It has been tested and works fine.
This mod is compatible with K1R!
Player Guide:
In order to recruit Griff, You must find him in the Czerke Office on Tatooine, after You have rescued him from the Sand People Enclave. You must give him the Tach Gland and 200 Credits in order to trigger the recruit option!
Make sure to level him up manually, in order to unlock the Armour feats, otherwise if You auto level him up You will not get those feats and he will be unable to wear armour!
I hope You enjoy it.
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Installation:
It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Griff mod and then reinstall the other mods again!
To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
You should have the following files inside your swkotor/Override folder:
bye_griff.ncs
p_griff.utc
po_pgriff.tga
po_pgriff3.tga
po_pgriff3e.tga
portraits.2da
rec_griff.ncs
griff_dlg.dlg
tat17_griff.dlg
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
bye_griff.ncs
p_griff.utc
po_pgriff.tga
po_pgriff3.tga
po_pgriff3e.tga
portraits.2da
rec_griff.ncs
griff_dlg.dlg
tat17_griff.dlg
Do not delete the portraits.2da file, because it could be used by other mods!
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Redistribution and Use:
You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
-----------------------------------------------------------------------------------------------------------------
Many Thanks To: JC2, Sith Holocron, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
K1R Compatibility: Yes
=========================================================
Version:
1.0.0 - Original Release
Here is a savegame for You to quickly try out the mod
Before Recruit Griff.rar
164 downloads
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Repeating blaster attacks restoration
By R2-X2
Short story: Repeating blasters were originally intended to give the user an additional attack in every round of combat (like twin-blade melee weapons do). This mod implements that effect. I.e. a character without force speed would normally do 1 attack when using a repeater, 2 when using rapid shot as well. Now, 2 attacks will be done when using the default attack and 3 when using rapid shot.
Long story: After investigating in 2015 what could be the reason for repeaters costing more (500 vs 300) credits while having a worse crit range (5% vs 10%) than blaster rifles while having no advantage whatsoever, I found out that repeaters were originally intended to give the user an additional attack per round, sort of making them the double-blades of the blasters. Sadly, this was never implemented, as one internal item comment even comments on. I didn't know enough about scripting back then and quickly lost interest in fixing this. But now, more than 3 years later, it's finally fixed via scripting, placing the required code in the k_ai_master script.
Known issues: Due to hardcoded mechanics, power blast can never do more than 1 attack, and sniper shot never more than 2. Normal attack appears to usually only do 2, but may rarely do 3 when using force speed as well. Sadly, these cannot be changed without access to the game code. This information turned out to be incorrect, and the user Darg727 made a fix for this. However, this has a downside: It works by making power blast and sniper shot always shoot 4 shots regardless of how many attacks are available, which looks very strange because all shots that don't have a corresponding attack round are auto-misses. For example, using a sniper shot with a blaster rifle or single pistol will cause 4 shots to be fired simultaneously, like a shotgun blast, with 3 of the 4 automatically hitting the floor/ceiling/wall. Using knight speed would allow 2 of those 4 to hit and only 2 would be an auto-miss, etc.... As per Darg727's upload permissions, I have included the responsible file (weapondischarge.2da) as an optional mod in the download for additional visibility for those people that might want to use the feature but would not come across his modification otherwise.
Compatible with any mod that does not edit the k_ai_master.ncs file, and incompatible with any that does. (However, it is easy for any modder to add the compatibility, source is included.)
Note that this fix works for both the player and enemies! This can make some fights of the game slightly more challenging.
31,805 downloads
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Darth Nihilus K1 Port
By Alvar007
Darth Nihilus K1 Port
By Alvar007
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DESCRIPTION: This mod allows you to play as the Sith Lord Darth Nihilus from TSL. There is also a custom item robe that you can equip to play as him whenever you want in the game.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
To use the custom item you need to enable cheats and type "giveitem darthnihilus_k1" without quotes in the console.
COMPATIBILITY: The item will only work if you didn't modify your appearance.2da before installing this mod. Otherwise you can change the .uti manually to make it work: just open the .uti with K-GFF Editor and change the "subtype" value in the second STRUCT ID inside PropertiesList (the one that has the PropertyName as 59 and not the other one with a value of 1 in that field) from 509 to whatever the row label is in your appearance.2da file. You will have to open it with Kotor Tool after patching it to know this.
BUGS: This mod does not have character selection support because the model disappears after the first cutscene.
CREDITS: Huge thanks to Ӄhrizby for letting me use his Darth Nihilus Animation Fix in this mod.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
893 downloads
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Darth Malak Animation Fix
By Alvar007
Darth Malak Animation Fix
By Alvar007
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DESCRIPTION: This mod adds all the humanoid animations to Darth Malak that were missing on his model while keeping his original ones so that he can have all the animations that the common NPCs have. It also adds him to the selectable character menu with a custom portrait so that you can play with him from the beginning without using KSE.
Alternatively, you can use a disguise robe item that I have included to play with him or not whenever you want in the game.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
To use the custom item you need to enable cheats and type "giveitem darthmalak_armor" without quotes in the console.
COMPATIBILITY: This mod should be compatible with any mod that doesn't change Darth Malak's model and/or appearance in any way.
BUGS: Before entering the character creation screen, make sure that Darth Malak is NOT in the preview of the class you want, otherwise the game will crash when you select him. Just reload the game until he is not there and then you can select him changing to his head (it will appear invisible given the fact that he is a full body model but he will show up fine in game).
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
529 downloads
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Extensive Difficulty Overhaul
By Zulkain
*READ FIRST* - I have removed the initial release after discovering some serious bugs. I have found the issue and will release a new version each time I finishing checking a planet for bugs. The current version only increases the difficulty for The Endar Spire.
*UPDATE* 4/1/2020 - I am almost finished with Taris and will be uploading soon. The rest won't take as long considering that I am in the US in an area under stay at home orders due to the coronavirus outbreak. So I have plenty of time to mod since I can't go to work for awhile now. This mod is dedicated to Amy, the most beautiful woman I've ever met. God bless and stay safe everyone!
Info: This mod increases the difficulty of every single enemy in the game. I have went through every area and increased the stats of each enemy individually, allowing for an extremely flexible and personalized stat boost. This mod doesn't increase the damage multiplier and can be used with mods that add or change difficulty options. Exact details on what was increased can be found in the Readme file.
Based on an enemy's Challenge Rating, I increased the following stats: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, Fortitude/Will/Reflex Saves, AC and HP.
Use in conjunction with my other mods for maximum difficulty. This should give even heavily modded characters a challenge! (Level Up Rate and Impossible Mode Restored)
https://deadlystream.com/files/file/1684-level-up-rate/
https://deadlystream.com/files/file/1670-impossible-mode-restored/
Installation: Take all files from the Regular Enemy Overhaul folder and place them in your Override folder. Take all the files from your preferred Boss and Malak package and place them in your Override folder as well.
Compatibility: Compatible with all mods, just be sure that you skip any files it asks you to replace. This will keep any files changed by other mods intact, just be aware that these characters will not have the increased stats from my mod.
Mod Packages
Regular Package (Use in conjunction with a Boss and Malak Overhaul)
Regular Enemy Overhaul: All non-boss enemies stats increased according to Challenge Rating.
Boss Packages (Use only one of the Boss Overhauls)
Boss Overhaul: All bosses stats increased according to Challenge Rating+5.
Boss Overhaul Double HP: All bosses stats increased according to Challenge Rating+5 and then doubling HP.
Malak Packages (Use only one of the Malak Overhauls)
CR+5: All instances of Malak throughout the game have increased stats according to Challenge Rating+5.
CR+5/Double HP: All instances of Malak throughout the game have increased stats according to Challenge Rating+5 and his HP is doubled.
CR+10: All instances of Malak throughout the game have increased stats according to Challenge Rating+10.
CR+10/Double HP: All instances of Malak throughout the game have increased stats according to Challenge Rating+10 and his HP is doubled.
328 downloads
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[K1] Recruit Selven
[K1] Recruit Selven Mod
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Description:
This mod allows You to recruit Selven, the bounty huntress from Taris, Lower City Appartments. It adds her as a party member and also adds a few conversation lines with her. She replaces Juhani as a companion aboard the Ebon Hawk.
It has been tested and works fine.
This mod is compatible with K1R!
I hope You enjoy it.
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Installation:
It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Selven mod and then reinstall the other mods again!
To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
You should have the following files inside your swkotor/Override folder:
bye_selven.ncs
p_selven.utc
po_pselven.tga
po_pselven3.tga
po_pselven3e.tga
portraits.2da
rec_selven.ncs
selven_dlg.dlg
tar03_selven031.dlg
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
bye_selven.ncs
p_selven.utc
po_pselven.tga
po_pselven3.tga
po_pselven3e.tga
rec_selven.ncs
selven_dlg.dlg
tar03_selven031.dlg
Do not delete the portraits.2da file, because it could be used by other mods!
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Redistribution and Use:
You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
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Many Thanks To: JC2, Sith Holocron, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
K1R Compatibility: Yes
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Version:
1.0.0 - Original Release
Here is a savegame for You to quickly try out the mod
Before Recruit Selven.rar
454 downloads
0 comments
Updated
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[K1] Improved dialog.tlk
By KnifeMaster
** Improved K1 dialog.tlk compiled by KnifeMaster, with huge contributions from Gimmick5000, Salk, Kainzorus Prime and DarthParametric **
This mod attempts to fix all known typos, subtitle mismatches, bad punctuation and other grammatical sloppiness found in the first KotOR game. I'd like to give a huge thanks to Gimmick5000 for discovering the overwhelming majority of these issues while working on his "eXtensive Dialog Overhaul" mod, and Fair Strides for his TLK>TXT tool. Gimmick's "eXtensive" project aims to replace a lot of player responses, though, while this one keeps those as is... sort of. Kainzorus Prime was kind enough to let me use his "PC Response Moderation" as the basis for this mod, which is a massive improvement over Bioware's player responses. If you're interested in Gimmick's dialog overhaul, be sure to follow it here:
https://deadlystream.com/topic/7022-extensive-dialog-overhaul-beta-for-kotor-103/
Quite a few corrections were also made by Salk, DarthParametric, ebmar and myself, but unfortunately I don't have a complete list of fixes. Most of the issues are listed in Gimmick's thread, and a few more can be found here:
https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues/148
I'm sure there are still errors out there, but hundreds upon hundreds, if not thousands have been fixed. To install, simply replace the stock dialog.tlk file in your "swkotor" folder with this one. I highly recommend using this mod on a clean install of the game. And, of course, INSTALL THIS BEFORE any other mods that alter KotOR's dialog.tlk. It should be compatible with K1R, but you must install K1R afterwards.
So, in summary: lots of typos and subtitle mismatches fixed, no more double, triple or quadruple (yes really) exclamation or question marks, dashes ( - ) used less liberally and a few awful run-on sentences have been reworked. Enjoy, and feel free to report any issues on the download page.
3,485 downloads
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K1 Low Commoner Reskins
By Ahsana
Files only need to be dropped in override folder.
(files edited from CD-ROM of K1)
145 downloads
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[K1] Yavin IV Planet Mod
By MotOR Squad
Name: [K1] Yavin IV Planet Mod
Author: MotOR Squad + Master Zionosis
Translator: ĐeceptiKain
TSLPatcher: EGJason
Date: 05/03/08
E-Mail: masterzionosis@hotmail.co.uk
Contents:
1 Description
2 Installation
3 Uninstallation
4 Future Releases
5 Bugs
6 Adknowledgements
7 Permissions
8 Website
9 Spoilers
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1 Description
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This mod will add an entire new planet to KotOR I, Yavin IV. They're are 10 new modules in total and a great new storyline.
2 Installation
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Simply run the new installer.
If you also want the MotOR Yavin launcher copy the Launcher folder to your KotOR directory.
3 Uninstallation
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Just remove all these files from the relevent folders in your K1 directory.
4 Future Releases
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-Voice Overs for non alien species
Of course if there is any bugs or errors these will be assessed as well.
5 Bugs
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None that i know of, if you find any PM me at Holowan Labs please.
There is, however, the issues that crop up with other mods installed, most notably with Brotherhood Of Shadow. This patcher version may correct some issues with that, but probably not all. I reccomend that you install Yavin IV first, then Brotherhood Of Shadow.
6 Adknowledgements
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A massive thanks to the original creators of the Yavin mod (MotOR) and allowing me to translate the mod.
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also thank you ĐeceptiKain for your excellent work on the translations, without you this wouldn't have happened.
And a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And another thank you to EGJason who got the mod to TSLPatcher state.
7 Permissions
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This mod may only be used/modified with my consent.
8 Website
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Visit my website to see what other mods I have created and what I will be doing in the future.
http://masterzionosiskotorsite.com
9 Spoilers
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There are quite a few puzzles, riddles and secrets in the mod, many that made me even think that the mod was 'broken', well I have play tested the entire mod and after going through the messy process of decompiling certain scripts I found out that the mod does work properly.
To complete certain things you will have to concentrate considerably on what you have recently done or aquired. If you do get completely stuck consult this table below
-The door that does not open in Exar Kun's Tomb in the Chamber Of Spirits is actually a mirage, you can walk through it after you have aquired the crystal of darkness.
-The most tricky part of the mod is the door puzzle, it is completeable but quite tricky to get your head round, it took me about 30 mins to figure it out, so if you figure it out straight away then maybe I'm just stupid. But here is the combination if you get stuck:
Open door 5, then open door 3, kill the spirits, then go back and open door 4, then door 1 will be open.
These are the only tricky parts I can remember, if you find any more don't hesitate to ask in the project thread at Lucasforums.
1,850 downloads