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Darth Bastila Sith Eyes
By Cytaris
Darth Bastila Sith Eyes Head Mod
By Cytaris
Orignal Mod by Quanon and Dark Hope
Orginal Eyes by Circa
This is a reskin of the head portion of this mod: https://deadlystream.com/files/file/978-bastila-shan-hd-by-quanon-and-dark-hopa/
All it does is take the HD skin and reskin the eyes to be sith eye's like Anakins from Revenge of the Sith.
I would recommend it be used on top of it.
SPOILERS: You could optionally wait to install it until Bastila is taken so that she will only have Sith Eye's as a Sith.
A reskin of Bastila's Head only. Dark Hope & Quanon made the original. Circa Made the original eyes, Bioware of course also deserves credit for the creation of the original skin. The Txi came from the original mod and was made by dark hope or quanon who have given me permission to use their work in this minor mod.
Installation:
Put P_BastilaH04 & the txi file in override folder of KOTOR 1
277 downloads
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HD Carth Onasi
By Dark Hope
This mod will replace and update Carth Onasi texture files. It keeps the same look, but adds in more details. The work involves Quanons textures.
45,646 downloads
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Animated Placeables Pack (KotOR 1)
By Obi Wan Pere
INTRODUCTION
Working in another MOD i realized the little attention paid at small and most of times unnoticed things that I think could have a bit more life in the KotOR universe. So simple as improve lights and buttons of panels and such and animate them.
The pack is not complete yet and do not cover all the things you can find along KotOR. That means that in the future I could make bigger the pack adding new elements or new improvements.
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NOTE ABOUT THIS MOD
If we think in any current estandar graphics anyone can think that the new aspect could be extracted from "Doom" (the First, not the Second ) but keeping in mind that the work is made with the Paint app of the WinXP and if we compare it with the originals ones... well, it's not so bad.
-------------------------------------------------------
The elements included are:
MISCELLANY
- Computer Panel (on floor)(Improved over 0.9.0 version) with four versions, BLUE, ORANGE/BROWN, GREEN and RED (sadly only can be used one at the time)
- (NEW) Animated Panel when a Computer is used, making it similar to the on floor Computer Panel Placeable.
- Computer Panel (wall)(Improved over 0.9.0 version)
The Wall Computer Panel shares its texture with the Power Conduits and with the Info Panels. That's why I haven't modified it too much for not find weird lights or weird buttons in weird places of the three Placeables, but now you have three animated elements for the price of one.
- Desk
- Workbenches
- Orange (Improved over 0.9.0 version)
- (NEW) Blue
- Foot locker (Now animated)
- Locker (Now animated)
ENDAR SPIRE
- Broken Door (Improved over 0.9.0 version)
- (NEW) Normal Door
- (NEW) Buton Panels and Screens
TARIS (NEW)
- Doors
- Apartments, Upper Taris
- Upper City, Hidden Bek Base
- Entry Sith Military Base
- Sewers
- Vulkar Base
- Sith Base
- Davick's State
- Kiosk
- Wall Panels and Screens
- Shop Sign
- Kolto Tank
- Monitor Screens (around Taris)
- Vulkar Base Panels
- Sith Military Base
- Screen Monitors
- Red Light
- Panels and Buton
- Crate
DANTOOINE (NEW)
- Doors
- Jedi Enclave
- Matale & Sandrale Exterior
- Sandrale State, inside
- Sandrale State
- Small Screens
YAVIN (NEW)
- Circular Door
- Main Panel, Lights and Screens
-------------------------------------------------------
INSTALLATION
Unzip the downloaded file. Each element has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/element(s) to your 'KotOR\Override' folder.
The files of the "After and Before" folders are not needed, they're only for to show the results.
UNINSTALL
Simply remove the files from your Override folder.
-------------------------------------------------------
BUGS
If you are able to find one I invite the next round. It's just a change in the textures. I've run and re run all the Endar Spire and the Taris Appartment lots of times with these files and found nothing, even the ones that are involved in the Plot as the Footlocker at the start of Kotor, the Computer Panel that permit kill Siths in the next room or the Workbench in the Taris Appartment.
The only one thing I think that could occur is that you find any of these textures in other Placeables/Locations that I haven't noticed by the time and share the same texture files (I've seen that in other MODs).
If the result is "fine", nothing, go ahead (although I'd appreciate a warning via post or PM). If the result is weird or bad is obliged the warning so I can correct it asap.
This is not really a bug but KotOR has its own way for to show images and textures. I've noticed that most of times just cut, invert, compress, wide, tight the same images (files), I guess for get more variety without too much work, this can result in some weird -or not too much fine- vision of some elements. It's very dificult -if not impossible- find a balance for get a fine vision of all the images in all the places that are located/used and is very noticeable when is used any text. I hope not everybody knows read aurebesh...
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PERMISSIONS
It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.
If anyone could be interested in include it or part of it in his/her own work, PM me here at Deadly Stream and talk about.
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THANKS
To Deadly Stream
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LEGAL
This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.
-------------------------------------------------------
FINAL NOTE
Made with love and funny to do it. Enjoy it!!
885 downloads
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Specific Traits: A Fun Immersion Mod
SPECIFIC TRAITS MOD
The definition of a "because I can" mod. Also cos sometimes you just need to spice up your gameplay a little.
Gives certain non-human companions and adversaries a vulnerability and strength based on their biology/build.
Juhani: vulnerable to sonic weaponry, increased reflex saving throw
Zaalbar/Wookiees: vulnerable to fire, resistant to bludgeoning
Mission/Twi'leks: vulnerable to cold, resistant to electricity
All Droids (except Rakata-built): vulnerable to electricity, resistant to bludgeoning/slashing
There have also been minor tweaks to NPCs aimed at immersion: namely, twi'leks have had their models changed where possible to under-used colors, and Xor's thugs while still planet-dependent are human rather than alien. Don't have screens of those though, because if I've done my job right you won't notice it.
134 downloads
0 comments
Updated
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PMHA05 HD
By Dark Hope
Re-texture of PMHA05, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PMHA05 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
14,369 downloads
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(KotOR 1) Speeders "Kitt" style
By Obi Wan Pere
INTRODUCTION
At first I just wanted improve the aspect of the dashboard of the Bikes and Speeders. Working with the project I saw an ideal place in the image and thought that It'd be funny add a singular feature to the Speeders that recalls one of the most known cars seen in TV. Here it is.
NOTE:
There is still another image file (the same image that the Swoop in the Ebon Hawk but with a different file name) that I haven't modified yet and I don't know where is found. The ones modified here are the seen for the first time in Taris and Dantooine. (BTW, the "junk" bikes are not modified, it's just ...junk).
INSTALLATION
Unzip with 7z the downloaded file. Each vehicle has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/vehicle(s) to your 'KotOR\Override' folder.
The files of the "After Before" and "Result" folders are not needed, they're only for to show the results.
UNINSTALL
Simply remove the files from your Override folder.
-----------------------------------------------------
BUGS
If you don't see David Hasselhoff jumping into a Speeder, nothing to worry about.
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PERMISSIONS
It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.
------------------------------------------------------
THANKS
To Deadly Stream
(Oh, well... alright, alright... to the Knight Rider as well)
------------------------------------------------------
LEGAL
This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.
702 downloads
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Effixian's Bearded PMHC04
By Effix
***************************
Knights of the Old Republic
***************************
TITLE: Effixian's Bearded PMHC04
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
************
DESCRIPTION
************
This mod simply adds a beard to the PMHC04 player character (a.k.a. Mullet Man). Requested by Lexone.
*************
INSTALLATION
*************
Unzip. Copy the files from the folder to the your game's Override folder.
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove from the Override folder:
- PMHC04.tga
- PMHC04d.tga
- PMHC04d1.tga
- PMHC04d2.tga
- PMHC04d3.tga
- PO_pmhc4.tga
- PO_pmhc4d.tga
- PO_pmhc4d1.tga
- PO_pmhc4d2.tga
- PO_pmhc4d3.tga
*******************
DISTRIBUTION NOTES
*******************
You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if simply you ask me.
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
2,735 downloads
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Effixian's PFHB02 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHB02 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHB02 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds a playable character PFHB02 from KotOR 2. As requested by PirateofRohan.
*****
BUGS
*****
None known.
*****
COMPATIBILITY
*****
This mod adds a player character labeled as PFHB10, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfhb10.mdl
pfhb10.mdx
PFHB10.tga
PFHB10.txi
PFHB10d.tga
PFHB10d1.tga
PFHB10d2.tga
PFHB10d3.tga
PO_PFHB10.tga
PO_PFHB10d.tga
PO_PFHB10d1.tga
PO_PFHB10d2.tga
PO_PFHB10d3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
126 downloads
0 comments
Updated
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Effixian's PFHA03 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHA03 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHA03 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds the playable character PFHA03 from KotOR 2 to KotOR. As requested by Revha.
*****
BUGS
*****
None known.
*****
COMPATIBILITY
*****
This mod adds a player character labeled as PFHA10, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfha10.mdl
pfha10.mdx
PFHA10.tga
PFHA10d.tga
PFHA10d1.tga
PFHA10d2.tga
PFHA10d3.tga
PO_PFHA10.tga
PO_PFHA10d.tga
PO_PFHA10d1.tga
PO_PFHA10d2.tga
PO_PFHA10d3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
207 downloads
0 comments
Updated
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Effixian's PFHH01 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHH01 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHH01 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds a playable character PFHH01 from KotOR 2. As requested by Canthre.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfhh01.mdl
pfhh01.mdx
PFHH01.tga
PFHH01d.tga
PFHH01d1.tga
PFHH01d2.tga
PFHH01d3.tga
PO_PFHH01.tga
PO_PFHH01d.tga
PO_PFHH01d1.tga
PO_PFHH01d2.tga
PO_PFHH01d3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
273 downloads
0 comments
Updated
-
Effixian's PFHB01 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHB01 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHB01 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds a playable character PFHB01 from KotOR 2. As requested by mkg728.
*****
BUGS
*****
None known.
*****
COMPATIBILITY
*****
This mod adds a player character labeled as PFHB11, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfhb11.mdl
pfhb11.mdx
PFHB11.tga
PFHB11d.tga
PFHB11d1.tga
PFHB11d2.tga
PFHB11d3.tga
PO_PFHB11.tga
PO_PFHB11d.tga
PO_PFHB11d1.tga
PO_PFHB11d2.tga
PO_PFHB11d3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
131 downloads
0 comments
Updated
-
Effixian's K1 Adult Mission Vao Player Character
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's K1 Adult Mission Vao Player Character
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install K1 Mission PC.exe".
************
DESCRIPTION
************
This mod adds a playable character that's based on Mission, but as an adult.
This is a KotOR version of my similar K2 mod.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
P_MissionPCBA01.tga
P_MissionPCBAD01.tga
P_MissionPCBB01.tga
PFHMissionPC.mdl
PFHMissionPC.mdx
PFHMissionPC.tga
PFHMissionPCd.tga
PFHMissionPCd1.tga
PFHMissionPCd2.tga
PFHMissionPCd3.tga
PO_pmissionPC.tga
PO_pmissionPCd.tga
PO_pmissionPCd1.tga
PO_pmissionPCd2.tga
PO_pmissionPCd3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1, in case you skipped that step.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- N-DReW25 for making a head model with a mask hook
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
455 downloads
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KotOR High Resolution Menus
By ndix UR
Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights of the Old Republic. The tyrrany of 640x480 menus and 6-item lists is over.
Normally, when you increase the game's resolution using a widescreen patcher like UniWS, the menus stay very small in the middle of the screen and the borders get larger. This package is designed to be used *after* the widescreen patcher has done its work. It scales the menu screens up so that they fill the screen.
This package requires modification of the swkotor.exe file using a supplied patcher, and is only known to work with GoG, 4-CD, and macOS (x86) versions of the game. It should be compatible with any Steam version that uses UniWS.
The main content of the package are sets of GUI files (.gui), scaled for specific resolutions. The package contains GUI files for over 30 common resolutions with the following aspect ratios: 4:3, 16:10, 16:9, 21:9, and 32:9. Here is a list of the currently supported resolutions:
Installation
Find the gui.WxH folder matching your resolution, modify your executable using the supplied patcher, copy the GUI files to your Override/ folder.
The details for this process can be found in the package README.pdf file. Read it. Follow the instructions therein. The documentation includes everything you need to know to manually patch your EXE if the patcher does not work for your version.
Uninstallation
Remove the GUI files, restore the original backed up version of your swkotor.exe file.
IMPORTANT NOTES:
This is not a resolution hack or widescreen patch, such as you get from using UniWS. You should already be successfully running the game at the resolution you are trying to get menus and UI for. Nothing in this package will give you any additional resolutions available. That is not what this does. If you are trying to get high-res menus for one of the resolutions supported by default (800x600, 1024x768, etc.) there is probably no point to using the GUI files named 'mipc*' provided by this package (mostly the in-game "HUD"), however, this scenario is untested. There are a few of the GUI files in this package you can use without modifying your executable. Here is that 'safe' list, in case you are unable to modify your executable: It gets you the main menu, some dialogs, and the in-game HUD elements.
Thanks
DarthParametric for testing, contributing a double-clickable thing for Windows users, and prompting me to finally figure out the needed EXE modifications.
tk102 for GFF2XML and XML2GFF source code, which made it a lot easier to get this up and running.
Known Issues
The patcher is currently incredibly limited, making no effort to search for values, only looking at specific locations where they are in the executables I have access to. This package does not contain any higher resolution artwork. At high resolutions, menu backgrounds will be blocky, and the striped list backgrounds are unlikely to line up with list items. For numerous reasons, you will want to get a high resolution menu art package. The game's initial character selection screen does not lay out the selectable characters properly according to GUI file field values. It is useable, but not perfect. The blue hilight borders had to be removed from around the characters to maintain a clean look. The map screen is scaled up, but the map itself is not. Furthermore, the position of the map within the frame is somewhat random/poorly understood. The map, however, is completely useable, and the points of interest and player indicator are all positioned accurately relative to the map. Some of the 3D models in menus, such as on the character stats or character generation screens, display line artifacts over them. This is caused by the very low quality graphics being scaled up to provide the border overlays. Extracting the graphics as TGAs, scaling them up, and placing them into Override/ sometimes solves these problems. This package omits statussummary.gui and dialog.gui. Scaling them up cause problems. The files don't behave as expected, and it seems to not require a customized version in order for them to work as one would want. You might notice 1280x1080 in 21:9 even though it is not 21:9. It is for split-screen on 21:9 monitors. Rescaling the dialog/cut-scene letterbox (which is optional) seems to introduce occasional issues with letterbox placement, particularly when the letterbox animation happens. This may be fixed at some point in the future. There is no scaling on font size, and as far as I know no one has figured out how to do it, so users on TV/couch setups may not find the help they are looking for with this.
Upgrading
1.4 to 1.5:
If your resolution was not previously supported, copy new .gui files to your Override/ Upgrading
1.3 to 1.4:
If you have Polish version, you can run EXE patching process If you have 32:9 display, copy new .gui files to your Override/ Upgrading
1.2 to 1.3:
Copy all the .gui files to your Override/ Upgrading
1.1 to 1.2:
Repeat the EXE patching process on a backup EXE if you want letterbox scaling Upgrading
1.0 to 1.1:
Remove dialog.gui from your Override/ Copy 1.1 pazaakgame.gui to your Override/177,791 downloads
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Men's underwear HD
By Dark Hope
Re-texture of Men's underwear HD for Star wars: Knights of the Old Republic. Texture resolution 2048x2048. The archive contains 12 textures, 1 .txi.
To Install
1. Download: Men's underwear HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,931 downloads
- mens underwear
- hd
- (and 1 more)
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Ebon Hawk Camera Replacement
By LDR
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Knights of the Old Republic
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TITLE: Ebon Hawk Camera Replacement
AUTHOR: LDR
FILENAME: ebon_hawk_camera
FILESIZE: 3 KB
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INSTALLATION INSTRUCTIONS
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Simply put the 2da file and the vis file into the Override folder in the KotOR directory.
To uninstall, remove the 2da file and the vis file from the Override folder in the KotOR directory.
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Permissions
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You may not use any assets of this mod in your own mod without first contacting me (and Darth Parametric).
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DESCRIPTION
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Changes the Ebon Hawk camera to where it reduces the zoom on the player, akin to the "default" camera.
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BUGS
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None I hope. If you find any please post them in the comments. I will address them as soon as I can.
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COMPATABILITY
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So long as there isn't another mod that makes edits to the camerastyle.2da or m12aa.vis, there shouldn't be any mod conflicts with K1R or any other KotOR 1 mod.
Note: there will be a hard incompatibility with any other mod that edits the m12aa.vis file. It can only be resolved with manual merging, since TSLPatcher doesn't allow for dynamic patching of VIS files (or LYTs).
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Credits
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Darth Parametric for his m12aa.vis file that fixed an issue where some Ebon Hawk rooms weren't visible due to the increased camera radius.
Fred Tetra for his very useful KotOR Tool.
Fair Strides.
All of you who downloaded this mod! Thank You!
50,344 downloads
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Republican soldier woman HD
By Dark Hope
Re-texture of Republican soldier woman, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures, 2 .txi.
To Install
REPUBLICAN SOLDIER WOMAN
1. Download: RepSold HD
2. Download:
Armor will not work correctly without this mod.
3. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
4. When/if prompted to overwrite files, press okay.
5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
2,850 downloads
- hd
- republican soldier
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Party Leveler K1
By jc2
By Request of an anonymous /r kotor discord user, seconded by 134340Goat.
JC2 Presents: Party Leveler K1
Allows the player to fully upgrade each companion from level one, keeping their original class intact as well.
If you auto level up your companions, then this might not be the mod for you.
However, if you enjoy strategically improving each companion to their full potential, then this is your mod.
Jolee and Juhani join the party at level one, letting the PC have more control over their force power progression by five levels (default for both is level 6).
Note: Does not affect Juhani in the Grove, nor Jolee before he becomes party member on Kashyyyk.
Installation: Unzip and run TSLPATCHER.
Uses tslpatcher, should be compatible with nearly everything, be sure to install your mods in the correct order. Any mod you think might use the same files, install that mod, then install mine using the tslpatcher everything should be compatible. Otherwise, you risk incompatibility issues.
Incompatible with Shem's Force Power Gain, without removing some of the Force Powers Juhani and Jolee have at the start to prevent level up soft locking. This can be done with the KSE. The reason this is incompatible is that Shem's mod allows classes to gain more force powers per level up, which causes the player to run out of selectable powers soft locking during leveling up.
I hope you enjoy!
As always, any feedback regardless of its nature is appreciated.
1,636 downloads
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Republican Soldier HD
By Dark Hope
Re-texture of Republican Soldier, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures, 2 .txi.
To Install
1. Download: RepSold HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
2,955 downloads
- hd
- republican soldier
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TRASK ULGO HD
By Dark Hope
Edited model - DarthParametric
Re-texture of Trask Ulgo and soldier uniform, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures. 3 icons and 2 .txi.
To Install
1. Download: Trask HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
2,162 downloads
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PMHC04 HD
By Dark Hope
Re-texture of PMHC04, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PMHC04 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
2,790 downloads
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PMHB04 HD
By Dark Hope
Re-texture of PMHB04, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PMHB04 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,866 downloads
0 comments
Submitted
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Request: Kill the Czerka jerk on Kashyyyk
By TamerBill
Mod by TamerBill, requested by NecroAvalon
Adds dialogue options to the Czerka Guard Captain near the exit of the landing pad on Kashyyyk, allowing you to pick a fight with him over his racist attitude. This will give you a small shift towards the dark side, and cause any Czerka personnel in visual range to attack you.
11,977 downloads
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New_Lightsaber_Blades_Modder's_Res
By Crazy34
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KNIGHTS OF THE OLD REPUBLIC SOURCE FILE
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New_Lightsaber_Blades_Modder's_Res
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Author: Crazy34
Contact: PM me on Deadlystream
For: K1/TSL
Date: 03/24/2021
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DESCRIPTION:
This modder's resource contains a detailed step-by-step instruction on how to use and modify the new lightsaber blade system introduced in my recent mods.
You can find this instruction in the file: manual.pdf.
The folder resources contains example textures, saber models in the ascii format and example batch file to generate color copies of a given saber.
I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models.
CREDITS:
Kaidon Jorn:
Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/
Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them.
Sithspecter:
The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/
Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors.
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COMPATIBILITY:
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INSTALLATION:
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BUGS:
The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.)
The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.)
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PERMISSIONS:
You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. Use it to update your own mod or use it as a basis to start your own lightsaber mod. However, please give credit where it's due.
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THANKS:
Fred Tetra: All the thanks for KotOR Tool.
TK102: All the thanks for K-GFF.
ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models.
bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code.
Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much.
Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place.
Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod.
JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation.
DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models.
Sith Holocron: For minor proofreading of the mod documents.
For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar.
Also, I want to thank all the modders out there whose work I've consistently studied and learned from.
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LEGAL:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
334 downloads
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Lore-Friendly Qel-Droma Robes HD
-Cay Qel-Droma's Robes based on the expanded lore and comics.
-HD 1024x1024 texture and HD icon. Alpha layer adds reflective element to the metallic portions in the robe.
-Male and Female version.
-Updated item description with additional lore (Metallic plates made from Cay Qel-Droma's cybernetic arm provides additional armor, while his brother's Wisdom explains the bonus this robe gives to light-side jedis).
827 downloads
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PMHA04 HD
By Dark Hope
Re-texture of PMHA04, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PMHA04 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,774 downloads