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K1's Ebon Hawk animated texture
By Salk
This modification replaces one static KotOR's Ebon Hawk textures (LEH_scre02) with an upscaled, animated one.
Realized in collaboration with Sith Holocron, Dark Hope and Selphadur.
12,426 downloads
0 comments
Updated
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PROTOCOL DROID HD
By Dark Hope
This mod will replace and update DrdProt texture files.
To Install
1. Download: DrdProtHD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
14,200 downloads
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Effixian's Qel-Droma Robes Reskin for JC's Cloaked Jedi Robes
By Effix
---------------------------------------------
Knights of the Old Republic
---------------------------------------------
TITLE: Effixian's Qel-Droma Robes Reskin for JC's Cloaked Jedi Robes
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-----------------------
DESCRIPTION
-----------------------
This is an add-on reskin mod for JC's Fashion Line I: Cloaked Jedi Robes for K1.
It gives the Qel-Droma Robes a unique texture based on Cay Qel-Droma.
This mod includes textures with and without gloves, which ones are used depends on which install option you picked when installing JC's mod.
I toned down Cay's comic book orange/golden tunic to a more sandy colour.
A matching HD icon is included.
This mod will not update a Qel-Droma Robes item that you've already acquired, you need a fresh one. You can either do that through cheats (giveitem g_a_jedirobe06) or by using a save from before you loot the item.
Requested by Salk.
Related/alternative mods:
- Unique Qel-Droma Robes for JC's Cloaked Robes by StellarExile and Salk
- Lore-Friendly Qel-Droma Robes HD by constantinople33
-------------------------
INSTALLATION
-------------------------
Unzip. Copy the files from the subfolder to your game's Override folder.
--------------------------
UNINSTALLING
--------------------------
Remove from the Override folder:
g_a_jedirobe06.uti
ia_JediRobe_055.tga
PFBI55.tga
PFBIA55.tga
PFBIB55.tga
PFBIBa55.tga
PFBIC55.tga
PFBIJu55.tga
PMBI55.tga
PMBIA55.tga
PMBIB55.tga
PMBIC55.tga
PMBIZh55.tga
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
- JCarter426 for making the Cloaked Jedi Robes mod
- Salk for the request
- Fred Tetra for KotOR Tool
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
13,362 downloads
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Jedi Knight Revan Stylized Portrait Created by Tinman888
By Sdub
Jedi Knight Revan Stylized Portrait Created by Tinman888
by Sdub & Tinman888
Version:
1.0
Description:
This is an addon for the pack created by @DylanRPG
It replaces the Neutral Portrait with a Jedi Knight Revan in the Starforge robe.
I recommend installing my pack second after installing this one https://deadlystream.com/files/file/1929-stylized-portraits-by-tinman888/ so it enables the PC to have a sort of dark side transition
Easy install, open the folders of the portraits you'd like to use and Just drop them into the override folder.
To uninstall remove the implemented files.
Big thanks to the KOTOR Discord & Deadlystream
Tinman888 for the wonderful art, you can see more of his art here! https://brandon_chen.artstation.com/ and on Instagram at @bchen.art
and DylanRPG for the original pack
429 downloads
0 comments
Submitted
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Restored Dantooine Textures Pack [K1]
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 09.04.2022
Installation:
Inside the "For Override" folder are 3 folders: "Bark", "Grass" and "Skybox". This mod is modular, meaning you don't have to install all 3 texture options if you don't want to.
The Bark and Skybox folders will contain the tree and skybox textures, copy the files within Bark and/or Skybox and paste them into your Override folder. If you have an option to overwrite,
then that means you have another mod which already modifies the Bark and/or Skybox texture and you'll need to choose whether or not to install the Bark and/or Skybox textures.
Inside the Grass folder you will find the folders "Grass 1", "Grass 2", "Grass 3", "Grass 4" and "Grass 5". Each grass folder is a different mod, you should only install ONE grass mod!
The screenshots on the mod page will show you WHAT each grass mod does, do keep in mind that some grass mods might do minimal changes and will require TWO texture changes whereas other grass mods might change the ENTIRE aesthetic of K1 Dantooine and will change up to FIVE textures.
Just like the Bark/Skybox textures, simply select the grass mod you want and copy the files directly into your Override folder.
Description:
In K1, Dantooine has a few unusued textures for grass, trees and skybox. This mod will simply replace the vanilla textures with the unused textures, you have a few textures to choose from.
1) Tree: The Trees of Dantooine will sport a more realistic tree texture.
2) Skybox: This skybox appears to have been an incomplete draft by Bioware, do keep in mind that the "roof" of the Skybox does not exist in the game files and thus is missing from the mod.
3) Grasses: Up to 5 different grass textures exist in the game files meaning you can only install 1 grass mod (Please consult the Mod's Screenshots to see what each Grass mod does).
Known Bugs:
This mod shouldn't have bugs but if there is report it on Deadlystream.com.
Incompatibilities:
Will be incompatible with any mods which modifies the following files:
"LDA_bark02.tga" "LDA_bark02.tpc"
"LDA_bark04.tga" "LDA_bark04.tpc"
"LDA_rock04.tga" "LDA_rock04.tpc"
"LDA_graspatch01.tga" "LDA_graspatch01.tpc"
"LDA_grass2.tga" "LDA_grass2.tpc"
"LDA_grass07.tga" "LDA_grass07.tpc"
"LDA_rock06.tga" "LDA_rock06.tpc"
"LDA_sky001.tga" "LDA_sky001.tpc"
"LDA_sky002.tga" "LDA_sky002.tpc"
"LDA_sky003.tga" "LDA_sky003.tpc"
"LDA_sky004.tga" "LDA_sky004.tpc"
This mod uses the TGA texture format, meaning any TGA mods which use the same files will be overwritten by this mod. However, if you install TGA and TPC files of the same name together,
it will probably crash your game so be sure to make sure none of these files are present in your Override folder.
Do keep in mind, let's say if you install the tree and grass textures but NOT the skybox textures then you'll be able to use another skybox mod (And vice versa).
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
Bioware: For such an amazing game
Fred Tetra: For Kotor Tool
And everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
282 downloads
0 comments
Submitted
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recruitment mods Recruit T3-M4 Early
By brents742
Recruit T3-M4 Early Mod v1.3
======================================
By brents742
============
Version Notes
=============
v1.0 - 4/7/2021
- Initial release
v1.1 - 4/9/2021
- Added instructions for a third party member to exit out the main gate in the Taris Undercity
as opposed to the base game only giving instructions to two party members as that's all you're
supposed to have at that point in the game. This solves an issue where the cutscene to save
Hendar would seemingly go on forever.
v1.2 - 12/30/2021
- Removed k_ptar_openbase from install files to maintain compatibility with the K1 Community Patch. This script was initially modified for this mod to restrict the player from breaking the original order of events by entering the Sith Military Base early. However, upon realizing the game is fully voiced for Canderous to mention your recruitment of T3-M4 before speaking to Canderous, as well as for getting the Launch Codes early, there was no real reason to restrict entry to the base. Enter whenever you desire!
v1.3 - 3/13/2022
- Updated compatibility for K1 Community Patch by adding k_ptar_a05ab_en.ncs to the install files. The K1 Community Patch modifies the Vulkar Base door behind the Rancor and the On Enter script for the area to prevent reentry to the Vulkar Base "post-swoop race (and the Bek base if Gadon is dead)" (CP ChangeLog). By doing so, it did not allow players to break into the Sith Military Base at any point they pleased as this mod allows. The door to the Vulkar base behind the Rancor would simply not open. This update corrects that by placing a vanilla copy of the On enter script into your installation's override folder, bypassing the Community Patch's On Enter script that locks the door after a certain point in the Taris story.
Requirements
============
IMPORTANT: If you plan to use the K1 Restoration or K1 Community Patch, these mods should be installed BEFORE installation of this mod.
This mod can be installed to the base game without any additional mods.
Installation
============
Copy k_ptar_opengate, tar02_janice021.dlg and k_ptar_a05ab_en.ncs to your override folder.
You should not run across any override warnings. If you do, let me know.
Description
===========
-This mod allows for T3-M4 to be recruited whenever you would like (and have the credits to do so). No longer is T3 tied to the Taris endgame.
You can recruit him before Canderous gives you the quest to do so by speaking to Janice Nall as usual.
There will be a new dialogue option that allows you to purchase T3 from her early.
-If you have recruited T3 before speaking to Canderous about the military base, Canderous will mention that your T3 unit
will be able to get you in. This uses existing voice work found within the game that would seem to indicate it was the
developer's intention at some point to let you recruit T3 earlier than possible in the launch version.
-The Sith Military Base will open before speaking to Canderous if you're up for a challenge!
Break into the Military base whenever you please with T3 and witness some hidden Canderous dialog for doing so.
-If you wish to play the game as normal, that option remains. Canderous will still mention buying T3-M4 from Janice Nall.
Getting Started
===============
This mod only makes sense when starting a new playthrough or one that has not yet encountered Canderous in the Cantina.
Simply play as normal and go to Janice Nall's droid shop and speak to her as normal, asking about the T3-M4 unit
and persuading her to sell you the droid.
Compatibility
=============
IMPORTANT - This mod relies upon the files k_ptar_opengate, tar02_janice021.dlg and k_ptar_a05ab_en.ncs (when the Community Patch is installed) to work.
Any mod that plays with these files will likely break or impair this one. PM me if you find ones that do so I can make this mod compatible.
What Specifically does this mod do?
===================================
-tar02_janice021.dlg was modified to give a new purchase dialog option when asking Janice Nall about T3-M4. This option
will cycle into existing dialog as if you told Janice Canderous sent you. From here, everything goes as it normall does.
-k_ptar_opengate.ncs was modified to give MoveTo instructions to a third party member while trying to save Hendar in the Taris Undercity.
The original script only gave instructions to exit the gate to two party members as that is all you are intended to have at this stage in the game.
-k_ptar_a05ab_en.ncs is in place to override changes made within the K1 Community Patch that prevented access to the Vulkar Base after certain conditions were met in the story line - ("post-swoop race (and the Bek base if Gadon is dead))" (CP ChangeLog). By overriding CP's copy of the script, that mod's change that prevented access is undone, allowing for entry into the Vulkar Base if the player did the Sith Military Base early.
Permissions and Disclaimers
===========================
I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
anywhere for any reason.
If you would like to include any part of this mod in anything, then please
contact me for permission.
The user of the mod is responsible for any damage to their game that may result from using this mod.
Users are encouraged to make relevant backups and do their research on existing mods they have installed
to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
but ultimate responsibility lies with the end user to check for possible conflicts before installing.
Special Thanks
==============
Fred Tetra - KOTOR Tool
TK102 - DLG Editor
Stoffe and Fair Strides - TSLPatcher
-N-DReW25 for pointing out the infinte cutscene issue in the Taris Undercity
-Squall Lionhart for reporting the Vulkar Base sewer door lock issue
-JCarter426 for their help identifying the compatibility issues with Community Patch and potential solutions
Prydeless for their pink lightsaber mod that inspired me to start modding to begin with.
The entirety of the DeadlyStream modding forums for their inexaustible resources and information
that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
Lucasarts, Bioware, and Obsidian for making a game I'm still funneling dozens of hours into
nearly two decades after its initial release.
Contact
=======
PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
10,412 downloads
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Sith Soldier HD
By Dark Hope
This mod will replace and update Sith Soldier texture files.
To Install
1. Download: Sith Soldier HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
2,111 downloads
- sith soldier
- hd
- (and 1 more)
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Effixian's Care Bear Wookiees
By Effix
--------------------------------------------
Knights of the Old Republic
--------------------------------------------
TITLE: Effixian's Wookiee Reskins
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-----------------------
DESCRIPTION
-----------------------
This mod reskins all the male Wookiees, including Zaalbar.
It doesn't change the females, because they don't care about these ritual displays of colours.
Update: I made this mod for April Fools' Day 2022. It's not a fake mod, though. There's also a purple one that's not in the screenshot. I hope some of you had a laugh or will have a laugh with it.
-------------------------
INSTALLATION
-------------------------
Unzip. Copy the files from the subfolder to your game's Override folder.
---------
BUGS
---------
None known.
--------------------------
UNINSTALLING
--------------------------
Remove from the Override folder:
N_WookieM01.tga
N_WookieM01.txi
n_wookiem02.tga
n_wookiem02.txi
n_wookiem03.tga
n_wookiem03.txi
n_wookiem04.tga
n_wookiem04.txi
n_wookiem05.tga
n_wookiem05.txi
N_WookieM06.tga
N_WookieM06.txi
p_zaalbar.mdl
p_zaalbar.mdx
P_Zaalbar02.tga
P_Zaalbar02.txi
PO_pzaalbar.tga
PO_pzaalbar2.tga
po_pzaalbar3.tga
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
- Fred Tetra for KotOR Tool
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
73 downloads
0 comments
Updated
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Return to Tach
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
2.0.0 Release Date: 1.04.2022
Installation:
Make sure you backup your "Streamsounds" folder before installing this mod!
Copy the files from the "For Streamsounds" to the "Streamsounds" folder within the "swkotor" folder! For easier installation, be sure to hit "Ctrl", "Shift" and "A" on your keyboard to select ALL of the files within "For Streamsounds".
Uninstallation:
Depends on what you've chosen to install.
Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
Description:
When I first released this mod, it was April 2nd 2022. But for my American fans, it was April 1st 2022.
I had uploaded this mod late at night on my April 1st so that those living in the American eastern time zone would see my mod early in the morning of their April 1st. Apparently, April Fools jokes only "work" somehow if it happened before 12PM in the afternoon and since I live in a totally different time zone I'm probably now updating the mod around 10PM for those living in the American eastern time zone... so that probably makes me the fool! (If you ignore the fact I uploaded this mod about an hour before April 2nd in my timezone)
In the original description of the mod, I had a "What does this mod do" section with an empty spoiler thingy, so without further ado...
What does this mod ACTUALLY DO???!!!:
This mod replaces EVERY SINGLE Party Member soundset audio and replaces them with the Tach's "Battle 1" soundset... AKA, that god awful Tach screech you hear in the Shadowlands!!!!
EVERY. SINGLE. AUDIO FILE. Is a Tach sound... from attack grunts, death sounds, skill related sounds, ALL. OF. THEM! Including the Player character!
In addition, the dead sounds of EVERY. OTHER. SOUNDSET. Is ALSO a Tach grunt... so whenever you kill an NPC, you're going to hear a Tach grunt!
Known Bugs:
This mod shouldn't have bugs but if there is report it on Deadlystream.com.
Incompatibilities:
Report any incompatibilities to me on Deadlystream.com.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
Bioware: For such an amazing game
Fred Tetra: For Kotor Tool
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
58 downloads
- reject modernity
- return to tache
- (and 3 more)
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Robe Description Fixes
By StellarExile
Description:
The Jedi robes in KOTOR display a +8 max dexterity bonus. In reality, this does not actually apply. After so long I figured it was time for it to go and finally be corrected. Note that if you use TK-664's K1 Armor Nitpicks, you do not need this mod as the fix is already included.
Compatibility
Will be compatible with any mod as long as it does not edit the dexbonus label in baseitems.2da. As far as I know, no mods except the one mentioned do so.
Tools Used:
TSLpatcher by Stoffe and Fair Strides. Holocron Toolset by Coritsol.715 downloads
0 comments
Updated
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Shaleena Original Head Restoration
By StellarExile
Shaleena Original Head Restoration
By StellarExile
This mod restores a unique head which was originally intended for Shaleena but was cut. Luckily, it still existed in the game files and is still able to be utilized. K1R and NPC Overhaul restore Shaleena's head, but I decided to create a mod that only restores the head and alters nothing else.
This mod also includes a fix made by Ashton Scorpius which adjusts the model so that her upper teeth are no longer hidden during conversations.
Incompatibilities: The mod will be incompatible with anything that alters Shaleena's original head model and appearance in her utc file. Otherwise, it shouldn't be incompatible with anything else.
Permissions: Please do not distribute the mod to any other sites without asking my permission and Ashton Scorpius for the model fix. If you intend to use this mod in yours, please contact me for permission as well. If you intend to use Ashton's models, you'll need to contact him as well.
Special Thanks:
@Stoffe and @Fair Strides for the TSLpatcher. Fred Tetra for Kotor Tool. @Ashton Scorpius for allowing me to use the model from his Shaleena Mouth Adjustment mod. @Sdubfor helping me with the utc file.
3,549 downloads
0 comments
Updated
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Random Widescreen UI Fixes
By Sdub
Random Widescreen UI Fixes
by Sdub
Version:
1.0
Description:
I saw some issues reported with the top right UI bar with @ndix UR 's widescreen UI. I then realized I had the problem also. Upon inspection the black background was not properly fitting to the squares.
I have no experience UI editing so I was at least able to do trial and error editing the texture.
You may notice there is one pixel length at the bottom of the black square. This is a UI issues and I cannot fix it. The sides and top are fixed at least.
Also included is a fix for the Force Power arrows on the character portraits.
THIS WAS TESTED WITH 1920x1080 ONLY, I'm not sure how it will be with other resolutions.
The Head in screenshot of arrows is from one of @Effix 's mods
Installation:
Extract files to override
Uninstallation:
Delete files placed in override
Compatibility:
This mod is compatible with any mod as long as it doesn't already replace these files.
K1R Compatible:
Yes
Tools Used:
paint.net
Big thanks to the KOTOR Modding Discord & Deadlystream Discord
405 downloads
0 comments
Updated
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Zaalbar HD
By Dark Hope
This mod will replace and update Zaalbar texture files.
To Install
1. Download: Zaalbar HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
13,075 downloads
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Non Silhouette TSL Style Portraits
By Sdub
Non Silhouette TSL Style Portraits
by Sdub
Version:
1.0
Description:
This was a personal mod I made to use with the Stylized portraits. I was inspired by TSL which does not have the silhouette portraits that are used before you recruit a party member. It instead uses a blank design and a border. I am no artist so I made this very quickly.
Feel free to consider it a modder resource to expand and make better.
Installation:
Extract files to override
Uninstallation:
Delete files placed in override
Compatibility:
This mod is compatible with any mod as long as it doesn't already replace these files.
K1R Compatible:
Yes
Tools Used:
paint.net
Big thanks to the KOTOR Modding Discord & Deadlystream Discord
183 downloads
0 comments
Submitted
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Upscaled Computer
By Dark Hope
New interface for terminals. Sdub & Effix materials were used. Resolution 2048x2048.
1. Download: Upscaled Computer
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated)
16,995 downloads
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Mission Vao HD by Quanon
By Dark Hope
This mod replaces all Mission Vaos textures. She will have an updated skin which has a bit more detail. I tried to smooth the seams. Work Quanons, edited by Dark Hopa.
The head has not been published. It contains materials from another author. I can send it in a personal message.
8,278 downloads
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HD Icons for JC's Extra Saber Colors
By StellarExile
JC's Extra Saber Colors is a wonderful mod that adds five new colors into KOTOR 1 based off of those from TSL. If you aren't using the mod, I recommend using it right now. However, the mod used modified versions of vanilla icons and being a user of Jack's HD Icon Pack, I sought to make a patch between the two. Now thanks to @Effix, this mod came to be. It simply features altered versions of Jack's icons in the style of JC's to ensure continuity. An alternate viridian option is also included.
Requirements:
This mod requires the use of JC's Saber Colors, and must be installed first. It will not work without it. The use of Jack's HD Icons is also recommended for consistency.
Installation:
Move the files to your Override folder. These will replace the ones there. It is recommended you backup the original versions before installing this mod. They have the same file names as the ones in the folder.
Uninstallation:
Remove the files and restore the old ones.
Permissions:
Because this mod stems from the work of multiple authors, please do not redistribute it.
Credits:
@JCarter426 for the original mod. @JackInTheBoxfor the HD Icon Pack. @Effixfor making the icons. @ndix URfor tga2tpc.
610 downloads
0 comments
Updated
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Allronix Dialogue pack v1
By Allronix
These are dialogue files with subtitle only (not voiced) additional options for conversations with party members. They were the result of wanting more or different reactions to say to various crew members. There are also parts that modify the last conversations with Bastila on the temple top and on the Forge. The conversation with Saul on the Leviathan also gets a little extra nastiness.
The file lev40_saul403 conflicts with the one in K1 Restoration mod (which is why it has the "no" flag), but the other files should not conflict with it at all. The Juhani dialogue is exactly the same as the options restored by the K1 restoration mod.
To install, merely drop all of these files from the folder into your override.
291 downloads
-
Upscaled Computer & Galaxy Map Interface
By Sdub
Upscaled Computer & Galaxy Map Interface
by Sdub & Effix
Version:
1.0
Description:
This mod is a upscaled version of the computer interface with personal touches done by @Effix, it is absolutely not perfect, but I felt it is a decent alternative when it comes to using the widescreen interface.
You will notice some colors may not be perfect due to the overlay that goes overtop the computer interface to contain the static effect.
I was using this for personal use and felt I should release it
Installation:
Place files into override
Uninstallation:
Remove files from override
Compatibility:
Should be no issues with compatibility
K1R Compatible:
Yes
Tools Used:
waifu2x
GIMP
Big thanks to the KOTOR Modding Discord & Deadlystream Discord
365 downloads
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More Republic Soldiers Presence
By Jj117
When the player and the group escapes to Dantooine it feels weird as to why the Sith dont pursue them seeing as it is completely defenceless. To mitigate that ive changed some of the jedi and protocol npc into republic troopers. Just copy and paste to override
329 downloads
0 comments
Submitted
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Alternate Stasis Icon
By StellarExile
While looking through the game files I noticed an icon called "ip_stasis." I always thought the original stasis icon looked a little off looking like a weird cube that was probably meant for some other power. In fact I believe this was meant to be the original icon. This mod replaces it with the one I found.
Update:
I also discovered a blue version of the icon. It has been added for anyone who wants to use it.
Install:
Move the file to your override. To uninstall, remove it.
Compatibility:
Will not be compatible with any mod that edits the ip_hold file. But as far as I know, none do.
Permissions:
Feel free to do as you please with this mod.
Credits:
@Cortisolfor Holocron Toolset with which I found this icon. BioWare for the game of course.521 downloads
0 comments
Updated
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[K1] Sensible Star Forge Respawning
By Salk
This small modification nerfs considerably the number of respawning waves of enemies on the second and third deck of the Star Forge.
Some players, myself included, believe that the original amount is way too much.
451 downloads
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Human Xor Restoration
By Leilukin
=Human Xor Restoration=
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
AUTHOR: Leilukin
FILE NAME: Human Xor Restoration.zip
LATEST VERSION: 1.0
CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream
1) DESCRIPTION:
This mod restores the original appearance of the NPC Xor in the Xbox version of KotOR, by changing his species from a Twi'lek to a human.
For those who do not know or remember, Xor appears during Juhani's personal quest, "Threat from Xor", and he is revealed to be the slaver who attempted to buy Juhani before Juhani was freed. I have always found it jarring that Xor openly makes anti-alien comments despite being a nonhuman himself ("You Jedi act all prim and proper, but inside you must feel the same way I do about the lesser, nonhuman species"), and in my opinion it would make far more sense for Xor to be a human.
Later, I found out from Xor's Wookieepedia entry that he was originally a human in the Xbox version of KotOR, but his species was changed to a Twi'lek in the PC version. Therefore, I made this mod to restore Xor's original human appearance so it would be consistent with his in-game dialogue and anti-alien nature.
NOTE: This mod has been included in the KotOR 1 Community Patch (K1CP) with my permission. If you intend to use K1CP, you do not need to download and install this mod.
2) INSTALLATION:
Extract the Human Xor Restoration.zip you downloaded to anywhere you like, as long as it is not within the KoOR directory. Run Install Human Xor Restoration.exe, point the installer to your KotOR directory and let the installer do its magic.
NOTE: If you already have the g_xor.utc and/or kas_xor1.utc file in your Override folder, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
3) UNINSTALLATION:
Delete g_xor.utc and kas_xor1.utc from your Override folder.
If a backup folder was created when you installed this mod, go to the backup folder, cut and paste g_xor.utc and/or kas_xor1.utc from the folder and paste the file in your Override folder.
4) KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5) MOD COMPATIBILITY:
This mod should be compatible with any other mods that do not change Xor's appearance.
This mod is compatible with KotOR 1 Restoration (K1R).
6) PERMISSION:
You may modify this mod for your personal use. However if you want to use any files from this mod for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.
7) CREDITS:
Fred Tetra for the KotOR Tool
Stoffe for TSLPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,081 downloads
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Revised: Czerka Armor and Appearance Fix
By garm343
Czerka Corp is one of the biggest business entities in the galaxy, employing billions of sentients on who knows how many planets. Yet in the vanilla version of K1, the developers made some weird (to my mind) decisions on how to depict the employees of this vast corporate empire. JC's Korriban: Back in Black mod recognized and corrected the odd decision the developers made to have Czerka employees wearing Sith military uniforms, but this weirdness regarding Czerka is not just limited to Korriban. On Tatooine, there are personnel identified as Czerka employees who are dressed as commoners. On both Tatooine and Kashyyyk there are Czerka guards patrolling their areas unarmed. It could be argued that these might be local contracted labor who therefore don't get uniforms, but I don't really picture this for security personnel, who serve as the only type of law enforcement in places like Anchorhead, or for the crews of the sandcrawlers, who operate specialized equipment that was imported to the planet. On Kashyyyk, a particularly dangerous planet, you would expect to have every security person armed and wearing armor to protect them from the wildlife and to deal with potential rebellion by the people they are enslaving. That's not to say there's absolutely no place for independent contractors, but I think those characters would be mostly people operating small businesses under license, like the bartenders in Dreshdae and Anchorhead, the weapons dealer in Dreshdae, or the Ithorians running the hunting club or the droid shop in Anchorhead. I also didn't like that only human and Twi'lek employees got uniforms, especially when the Ithorian on Kashyyyk held what seemed to be a very important position there. This mod seeks to address these issues by appropriately clothing all Czerka personnel and providing armor for those employees who should have it.
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Czerka Armor and Appearance Fixes for Star WarsTM - Knights of the Old Republic
by garm343
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Version 1.4 completed 2/13/22
Description: This updates the previous mod, adding new armor skins and correcting certain errors present in v1.0:
1. New 1.4 skins are now the default installations for Czerka armor. These new skins are a closer approximation of the colors of the Czerka uniform: darker greens and a more peach shade of orange.
2. It has been pointed out to me that Fodo Medoo, the pazaak-playing Rhodian dock worker on Kashyyyk explicitly states that he works for Czerka as a contract laborer and therefore does not get a uniform. This mod will now leave Fodo in his default appearance.
3. In v1.0, the mod failed to alter Carth friend Jordo's clothing to the green Czerka supervisor's uniform. This error has been corrected. See the v1.0 information below.
The armor stats remain unchanged and the mod will still appropriately arm and armor all Czerka paramilitary personnel.
Installation: Remains unchanged as in v1.0. However, while the v1.4 skins are the defaults, the v1.0 can still be installed if you preferred the originals. To overwrite the new skins, just copy everything in the 1.0 Skins folder and paste them in your game's Override folder. You can switch it back to the new skins by following the same procedure with the files in the 1.4 Skins folder, or mix and match as you like.
Uninstallation, compatibilities and K1R: Remains the same as in v1.0.
Acknowledgements: In addition to those listed in the v1.0 acknowledgements, I would like to thank JDub96 for pointing out the errors in the mod and suggesting the look for the new skins. My apologies for it taking so long to make these changes.
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Version: 1.0 completed 9/24/20
Description: This mod makes several changes to the appearances and capabilities of characters employed by Czerka Corp:
1. All human and Twi'lek non-paramilitary Czerka personnel wear Czerka uniforms. Czerka employees on Korriban wear standard Czerka uniforms instead of Sith military uniforms. The Czerka miners on Tatooine and Mission's brother Griff also wear Czerka uniforms.
2. The Rodians Greeta and Fodo and the Ithorian Janos wear varients of the Czerka uniform that are fitted for their respective species.
3. All Czerka personnel working in the paramilitary departments of the company such as security, slaving or hunting are appropriately armed for their jobs and also wear custom Czerka armor which displays an employee's rank by the number of stat bars on the chest (for men) or sleeves (for women). There are six ranks (loosely based on police ranks) in all. Rank determines the type of armor worn by the employee:
Stat Bars Rank Armor
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0 Guard Czerka Light Armor
1 Constable Czerka Light Armor
2 Officer Czerka Mod I Armor
3 Sergeant Czerka Mod II Armor
4 Lieutenant Czerka Mod III Armor
Special Captain or higher Czerka Medium Armor
This armor can be obtained in game and worn by PCs. It comes in five varieties:
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Czerka Light Armor
Base Class: 4
Note: Basically just a standard combat suit bearing the Czerka colors and logo. No special features.
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Czerka Mod I Armor
Base Class: 4, Upgradable
Armor Reinforcement: +1 Defense Bonus
Mesh Underlay: Resist 5/- vs. Energy
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Czerka Mod II Armor
Base Class: 4, Upgradable
Armor Reinforcement: +2 Defense Bonus
Resist 10/- vs. Slashing
Mesh Underlay: Resist 10/- vs. Energy
Resist 5/- vs. Fire
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Czerka Mod III Armor
Base Class 4, Upgradable
Armor Reinforcement: +3 Defense Bonus
Resist 10/- vs. Slashing
Resist 10/- vs. Piercing
Mesh Underlay: Resist 15/- vs. Energy
Resist 10/- vs. Fire
-----------------------------------
Czerka Medium Armor
Base Class: 6, Upgradable
Attribute Bonus: +1 Dexterity
Armor Reinforcement: +2 Defense Bonus
Mesh Underlay: Resist 20/- vs. Universal
For everyone concerned that this mod will cause the all-green Czerka commander's uniform to disappear from the game (since only Captain Dehno and Commander Dern wear it in the original game), don't worry. That uniform has been reassigned to non-paramilitary personnel who work in supervisory positions like the mining team leader on Tatooine, the guy who manages the Czerka general store on Korriban, or Carth's friend Jordo who is apparently a cargo ship's captain.
Installation: Double-click on the installer icon and when prompted direct it to your game folder (“swkotor”, in most cases). After selecting the folder, the mod will install automatically.
Uninstallation: Delete the files in your Override folder that have the same names as the files found in the mod’s tslpatchdata folder. Replace the .2da files in the Override folder with the ones from the mod’s backup folder if you have previously-installed mods you want to keep that altered these .2da files.
Compatibility: This mod is compatible with any other mod that does not share the same .utc, .uti, .utp and .tga, file names as those found in this mod’s tslpatchdata folder. If any such files are present in your Override folder, this mod will not install properly. There may be incompatibilities of this mod's Korriban .utc files with JC's Korriban: Back in Black mod, but I am not certain, since JC's mod installs content at the module level and I do not know if this adds files into the Override folder or not.
K1R Compatible: Yes
Acknowledgements: This mod was made using the following tools:
TSL Patcher v. 1.2.10b1
ChangeEdit v. 1.0.5b1
KOTOR Tool v. 1.0.2210.16738
GIMP v. 2.10.6
Many thanks to the authors and developers of these programs!
Thanks also to deadlystream.com, BioWare and LucasArts.
Note: Install this mod at your own risk. Neither the author of this mod, nor the companies and developers listed above assume any responsibility for any damage to the user’s computer. This mod is not supported by either BioWare or LucasArts.
935 downloads
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K2 Style Dialogue for T3-M4 [K1]
By N-DReW25
K2 Style Dialogue for T3-M4 [K1]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.2.0 Release Date: 04.03.2022
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstall:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
Even if you've played the game for less than a day, you might've realized by then that the party member T3-M4 is rather lackluster and is overall useless in your journey across the galaxy.
In Obsidian's sequel, T3-M4 is improved by a long shot when compared to his first appearance in Kotor 1. This mod aims to recreate some of the new improvements from Kotor 2 for Kotor 1.
What does this mod do? It does the following:
* You can ask T3-M4 for Computer Spikes outside the Ebon Hawk.
* T3's Computer Spike Dialogue can be repeated meaning you can get the maximum amount of Computer Spikes from T3 in a single dialogue sitting.
* T3 can now be used as a portable Workbench.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Would be incompatible with any mods which modify T3-M4's main dialogue.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Special Thanks to:
Sdub: For requesting this mod be released as a standalone mod
Salk: For rewriting the Workbench script and pointing out some issues with the DLG file
ConansHair: For pointing out bugs in 1.1.0
Bioware: For such an amazing game
Obsidian: For improving the character T3-M4 in their sequel
Fred Tetra: For Kotor Tool
Stoffee: For TSLPatcher
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,160 downloads