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  1. Effixian's Care Bear Wookiees

    --------------------------------------------
    Knights of the Old Republic
    --------------------------------------------
    TITLE: Effixian's Wookiee Reskins
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------------------
    DESCRIPTION
    -----------------------
    This mod reskins all the male Wookiees, including Zaalbar.
    It doesn't change the females, because they don't care about these ritual displays of colours.

    Update: I made this mod for April Fools' Day 2022. It's not a fake mod, though. There's also a purple one that's not in the screenshot. I hope some of you had a laugh or will have a laugh with it.
    -------------------------
    INSTALLATION
    -------------------------
    Unzip. Copy the files from the subfolder to your game's Override folder.
    ---------
    BUGS
    ---------
    None known.
    --------------------------
    UNINSTALLING
    --------------------------
    Remove from the Override folder:
    N_WookieM01.tga
    N_WookieM01.txi
    n_wookiem02.tga
    n_wookiem02.txi
    n_wookiem03.tga
    n_wookiem03.txi
    n_wookiem04.tga
    n_wookiem04.txi
    n_wookiem05.tga
    n_wookiem05.txi
    N_WookieM06.tga
    N_WookieM06.txi
    p_zaalbar.mdl
    p_zaalbar.mdx
    P_Zaalbar02.tga
    P_Zaalbar02.txi
    PO_pzaalbar.tga
    PO_pzaalbar2.tga
    po_pzaalbar3.tga
    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.
    --------------------
    THANKS TO
    --------------------
    - Fred Tetra for KotOR Tool
    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    70 downloads

       (0 reviews)

    0 comments

    Updated

  2. Return to Tach

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    2.0.0 Release Date: 1.04.2022
     
    Installation:
    Make sure you backup your "Streamsounds" folder before installing this mod!
    Copy the files from the "For Streamsounds" to the "Streamsounds" folder within the "swkotor" folder! For easier installation, be sure to hit "Ctrl", "Shift" and "A" on your keyboard to select ALL of the files within "For Streamsounds".
     
    Uninstallation:
    Depends on what you've chosen to install.
    Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
     
    Description:
    When I first released this mod, it was April 2nd 2022. But for my American fans, it was April 1st 2022.
     
    I had uploaded this mod late at night on my April 1st so that those living in the American eastern time zone would see my mod early in the morning of their April 1st. Apparently, April Fools jokes only "work" somehow if it happened before 12PM in the afternoon and since I live in a totally different time zone I'm probably now updating the mod around 10PM for those living in the American eastern time zone... so that probably makes me the fool! (If you ignore the fact I uploaded this mod about an hour before April 2nd in my timezone)
     
    In the original description of the mod, I had a "What does this mod do" section with an empty spoiler thingy, so without further ado...
     
    What does this mod ACTUALLY DO???!!!:
    This mod replaces EVERY SINGLE Party Member soundset audio and replaces them with the Tach's "Battle 1" soundset... AKA, that god awful Tach screech you hear in the Shadowlands!!!!
     
    EVERY. SINGLE. AUDIO FILE. Is a Tach sound... from attack grunts, death sounds, skill related sounds, ALL. OF. THEM! Including the Player character!
     
    In addition, the dead sounds of EVERY. OTHER. SOUNDSET. Is ALSO a Tach grunt... so whenever you kill an NPC, you're going to hear a Tach grunt!
     
    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com.
     
    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com.
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks:
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    Everyone who downloads the mod!
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    58 downloads

       (0 reviews)

    2 comments

    Updated

  3. Robe Description Fixes

    Description:
    The Jedi robes in KOTOR display a +8 max dexterity bonus. In reality, this does not actually apply. After so long I figured it was time for it to go and finally be corrected. Note that if you use TK-664's K1 Armor Nitpicks, you do not need this mod as the fix is already included.
    Compatibility
    Will be compatible with any mod as long as it does not edit the dexbonus label in baseitems.2da. As far as I know, no mods except the one mentioned do so.
    Tools Used:
    TSLpatcher by Stoffe and Fair Strides. Holocron Toolset by Coritsol.

    714 downloads

       (0 reviews)

    0 comments

    Updated

  4. Shaleena Original Head Restoration

    Shaleena Original Head Restoration
    By StellarExile
     
    This mod restores a unique head which was originally intended for Shaleena but was cut. Luckily, it still existed in the game files and is still able to be utilized. K1R and NPC Overhaul restore Shaleena's head, but I decided to create a mod that only restores the head and alters nothing else.
    This mod also includes a fix made by Ashton Scorpius which adjusts the model so that her upper teeth are no longer hidden during conversations.
    Incompatibilities: The mod will be incompatible with anything that alters Shaleena's original head model and appearance in her utc file. Otherwise, it shouldn't be incompatible with anything else.
    Permissions: Please do not distribute the mod to any other sites without asking my permission and Ashton Scorpius for the model fix. If you intend to use this mod in yours, please contact me for permission as well. If you intend to use Ashton's models, you'll need to contact him as well.
    Special Thanks:
    @Stoffe and @Fair Strides for the TSLpatcher. Fred Tetra for Kotor Tool. @Ashton Scorpius for allowing me to use the model from his Shaleena Mouth Adjustment mod. @Sdubfor helping me with the utc file.  
     

    3,539 downloads

       (0 reviews)

    0 comments

    Updated

  5. Random Widescreen UI Fixes

    Random Widescreen UI Fixes
    by Sdub
    Version:
    1.0
    Description:    
    I saw some issues reported with the top right UI bar with @ndix UR 's widescreen UI. I then realized I had the problem also. Upon inspection the black background was not properly fitting to the squares. 
    I have no experience UI editing so I was at least able to do trial and error editing the texture.
    You may notice there is one pixel length at the bottom of the black square. This is a UI issues and I cannot fix it. The sides and top are fixed at least.
    Also included is a fix for the Force Power arrows on the character portraits.
    THIS WAS TESTED WITH 1920x1080 ONLY, I'm not sure how it will be with other resolutions.
    The Head in screenshot of arrows is from one of  @Effix 's mods

    Installation:    
    Extract files to override
    Uninstallation:    
    Delete files placed in override
    Compatibility:    
    This mod is compatible with any mod as long as it doesn't already replace these files.
    K1R Compatible:    
    Yes
    Tools Used:
    paint.net 
     
    Big thanks to the KOTOR Modding Discord & Deadlystream Discord

    398 downloads

       (1 review)

    0 comments

    Updated

  6. Zaalbar HD

    This mod will replace and update Zaalbar texture files.
     
    To Install
    1. Download: Zaalbar HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    12,460 downloads

       (2 reviews)

    3 comments

    Submitted

  7. Non Silhouette TSL Style Portraits

    Non Silhouette TSL Style Portraits
    by Sdub

    Version:
    1.0
    Description:    
    This was a personal mod I made to use with the Stylized portraits. I was inspired by TSL which does not have the silhouette portraits that are used before you recruit a party member. It instead uses a blank design and a border. I am no artist so I made this very quickly.
    Feel free to consider it a modder resource to expand and make better. 
    Installation:    
    Extract files to override
    Uninstallation:    
    Delete files placed in override
    Compatibility:    
    This mod is compatible with any mod as long as it doesn't already replace these files.
    K1R Compatible:    
    Yes
    Tools Used:
    paint.net 
    Big thanks to the KOTOR Modding Discord & Deadlystream Discord

    178 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Upscaled Computer

    New interface for terminals. Sdub & Effix materials were used. Resolution 2048x2048.
     
    1. Download: Upscaled Computer 
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated)

     

    15,872 downloads

       (0 reviews)

    7 comments

    Submitted

  9. Mission Vao HD by Quanon

    This mod replaces all Mission Vaos textures. She will have an updated skin which has a bit more detail. I tried to smooth the seams. Work Quanons, edited by Dark Hopa.
    The head has not been published. It contains materials from another author. I can send it in a personal message.

     

    8,240 downloads

       (15 reviews)

    12 comments

    Updated

  10. HD Icons for JC's Extra Saber Colors

    JC's Extra Saber Colors is a wonderful mod that adds five new colors into KOTOR 1 based off of those from TSL. If you aren't using the mod, I recommend using it right now. However, the mod used modified versions of vanilla icons and being a user of Jack's HD Icon Pack, I sought to make a patch between the two. Now thanks to @Effix, this mod came to be. It simply features altered versions of Jack's icons in the style of JC's to ensure continuity. An alternate viridian option is also included.
    Requirements:
    This mod requires the use of JC's Saber Colors, and must be installed first. It will not work without it. The use of Jack's HD Icons is also recommended for consistency.
    Installation:
    Move the files to your Override folder. These will replace the ones there. It is recommended you backup the original versions before installing this mod. They have the same file names as the ones in the folder.
    Uninstallation: 
    Remove the files and restore the old ones.
    Permissions:
    Because this mod stems from the work of multiple authors, please do not redistribute it.
    Credits:
    @JCarter426 for the original mod. @JackInTheBoxfor the HD Icon Pack. @Effixfor making the icons. @ndix URfor tga2tpc.  
     
     

    609 downloads

       (0 reviews)

    0 comments

    Updated

  11. Allronix Dialogue pack v1

    These are dialogue files with subtitle only (not voiced) additional options for conversations with party members. They were the result of wanting more or different reactions to say to various crew members. There are also parts that modify the last conversations with Bastila on the temple top and on the Forge. The conversation with Saul on the Leviathan also gets a little extra nastiness. 
    The file lev40_saul403 conflicts with the one in K1 Restoration mod (which is why it has the "no" flag), but the other files should not conflict with it at all.  The Juhani dialogue is exactly the same as the options restored by the K1 restoration mod. 
    To install, merely drop all of these files from the folder into your override. 

    288 downloads

       (0 reviews)

    3 comments

    Submitted

  12. Upscaled Computer & Galaxy Map Interface

    Upscaled Computer & Galaxy Map Interface 
    by Sdub & Effix

    Version:
    1.0
    Description:    
    This mod is a upscaled version of the computer interface with personal touches done by @Effix, it is absolutely not perfect, but I felt it is a decent alternative when it comes to using the widescreen interface. 
    You will notice some colors may not be perfect due to the overlay that goes overtop the computer interface to contain the static effect.
    I was using this for personal use and felt I should release it
    Installation:    
    Place files into override
    Uninstallation:    
    Remove files from override
    Compatibility:    
    Should be no issues with compatibility
    K1R Compatible:    
    Yes
    Tools Used:
    waifu2x
    GIMP
    Big thanks to the KOTOR Modding Discord & Deadlystream Discord

    362 downloads

       (0 reviews)

    12 comments

    Updated

  13. More Republic Soldiers Presence

    When the player and the group escapes to Dantooine it feels weird as to why the Sith dont pursue them seeing as it is completely defenceless. To mitigate that ive changed some of the jedi and protocol npc into republic troopers. Just copy and paste to override

    327 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Alternate Stasis Icon

    While looking through the game files I noticed an icon called "ip_stasis." I always thought the original stasis icon looked a little off looking like a weird cube that was probably meant for some other power. In fact I believe this was meant to be the original icon. This mod replaces it with the one I found. 
    Update:
    I also discovered a blue version of the icon. It has been added for anyone who wants to use it.
    Install:
    Move the file to your override. To uninstall, remove it.
    Compatibility:
    Will not be compatible with any mod that edits the ip_hold file. But as far as I know, none do.
    Permissions:
    Feel free to do as you please with this mod.
    Credits:
    @Cortisolfor Holocron Toolset with which I found this icon. BioWare for the game of course.

    521 downloads

       (0 reviews)

    0 comments

    Updated

  15. [K1] Sensible Star Forge Respawning

    This small modification nerfs considerably the number of respawning waves of enemies on the second and third deck of the Star Forge.
    Some players, myself included, believe that the original amount is way too much.

    450 downloads

       (0 reviews)

    1 comment

    Submitted

  16. Human Xor Restoration

    =Human Xor Restoration=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION


    AUTHOR: Leilukin
    FILE NAME: Human Xor Restoration.zip
    LATEST VERSION: 1.0
    CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream


    1) DESCRIPTION:
    This mod restores the original appearance of the NPC Xor in the Xbox version of KotOR, by changing his species from a Twi'lek to a human.
    For those who do not know or remember, Xor appears during Juhani's personal quest, "Threat from Xor", and he is revealed to be the slaver who attempted to buy Juhani before Juhani was freed. I have always found it jarring that Xor openly makes anti-alien comments despite being a nonhuman himself ("You Jedi act all prim and proper, but inside you must feel the same way I do about the lesser, nonhuman species"), and in my opinion it would make far more sense for Xor to be a human.
    Later, I found out from Xor's Wookieepedia entry that he was originally a human in the Xbox version of KotOR, but his species was changed to a Twi'lek in the PC version. Therefore, I made this mod to restore Xor's original human appearance so it would be consistent with his in-game dialogue and anti-alien nature.
    NOTE: This mod has been included in the KotOR 1 Community Patch (K1CP) with my permission. If you intend to use K1CP, you do not need to download and install this mod.
     
    2) INSTALLATION:
    Extract the Human Xor Restoration.zip you downloaded to anywhere you like, as long as it is not within the KoOR directory. Run Install Human Xor Restoration.exe, point the installer to your KotOR directory and let the installer do its magic.
    NOTE: If you already have the g_xor.utc and/or kas_xor1.utc file in your Override folder, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
     
    3) UNINSTALLATION:
    Delete g_xor.utc and kas_xor1.utc from your Override folder.
    If a backup folder was created when you installed this mod, go to the backup folder, cut and paste g_xor.utc and/or kas_xor1.utc from the folder and paste the file in your Override folder.
     
    4) KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.



    5) MOD COMPATIBILITY:
    This mod should be compatible with any other mods that do not change Xor's appearance.
    This mod is compatible with KotOR 1 Restoration (K1R).
     
    6) PERMISSION:
    You may modify this mod for your personal use. However if you want to use any files from this mod for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.
     
    7) CREDITS:
    Fred Tetra for the KotOR Tool
    Stoffe for TSLPatcher
     

    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,079 downloads

       (7 reviews)

    20 comments

    Updated

  17. Revised: Czerka Armor and Appearance Fix

    Czerka Corp is one of the biggest business entities in the galaxy, employing billions of sentients on who knows how many planets. Yet in the vanilla version of K1, the developers made some weird (to my mind) decisions on how to depict the employees of this vast corporate empire. JC's Korriban: Back in Black mod recognized and corrected the odd decision the developers made to have Czerka employees wearing Sith military uniforms, but this weirdness regarding Czerka is not just limited to Korriban. On Tatooine, there are personnel identified as Czerka employees who are dressed as commoners. On both Tatooine and Kashyyyk there are Czerka guards patrolling their areas unarmed. It could be argued that these might be local contracted labor who therefore don't get uniforms, but I don't really picture this for security personnel, who serve as the only type of law enforcement in places like Anchorhead, or for the crews of the sandcrawlers, who operate specialized equipment that was imported to the planet. On Kashyyyk, a particularly dangerous planet, you would expect to have every security person armed and wearing armor to protect them from the wildlife and to deal with potential rebellion by the people they are enslaving. That's not to say there's absolutely no place for independent contractors, but I think those characters would be mostly people operating small businesses under license, like the bartenders in Dreshdae and Anchorhead, the weapons dealer in Dreshdae, or the Ithorians running the hunting club or the droid shop in Anchorhead. I also didn't like that only human and Twi'lek employees got uniforms, especially when the Ithorian on Kashyyyk held what seemed to be a very important position there. This mod seeks to address these issues by appropriately clothing all Czerka personnel and providing armor for those employees who should have it.
    -----------------------------------------------------------------------------------------------
    Czerka Armor and Appearance Fixes for Star WarsTM - Knights of the Old Republic
    by garm343
    -----------------------------------------------------------------------------------------------
    Version  1.4 completed 2/13/22
    Description: This updates the previous mod, adding new armor skins and correcting certain errors present in v1.0:
    1. New 1.4 skins are now the default installations for Czerka armor. These new skins are a closer approximation of the colors of the Czerka uniform: darker greens and a more peach shade of orange.
    2. It has been pointed out to me that Fodo Medoo, the pazaak-playing Rhodian dock worker on Kashyyyk explicitly states that he works for Czerka as a contract laborer and therefore does not get a uniform. This mod will now leave Fodo in his default appearance.
    3. In v1.0, the mod failed to alter Carth friend Jordo's clothing to the green Czerka supervisor's uniform. This error has been corrected. See the v1.0 information below.
    The armor stats remain unchanged and the mod will still appropriately arm and armor all Czerka paramilitary personnel.
    Installation: Remains unchanged as in v1.0. However, while the v1.4 skins are the defaults, the v1.0 can still be installed if you preferred the originals. To overwrite the new skins, just copy everything in the 1.0 Skins folder and paste them in your game's Override folder. You can switch it back to the new skins by following the same procedure with the files in the 1.4 Skins folder, or mix and match as you like.
    Uninstallation, compatibilities and K1R: Remains the same as in v1.0.
    Acknowledgements: In addition to those listed in the v1.0 acknowledgements, I would like to thank JDub96 for pointing out the errors in the mod and suggesting the look for the new skins. My apologies for it taking so long to make these changes.
    -----------------------------------------------------------------------------------------------
     
    Version: 1.0 completed 9/24/20
    Description: This mod makes several changes to the appearances and capabilities of characters employed by Czerka Corp:
    1. All human and Twi'lek non-paramilitary Czerka personnel wear Czerka uniforms. Czerka employees on Korriban wear standard Czerka uniforms instead of Sith military uniforms. The Czerka miners on Tatooine and Mission's brother Griff also wear Czerka uniforms.
    2. The Rodians Greeta and Fodo and the Ithorian Janos wear varients of the Czerka uniform that are fitted for their respective species.
    3. All Czerka personnel working in the paramilitary departments of the company such as security, slaving or hunting are appropriately armed for their jobs and also wear custom Czerka armor which displays an employee's rank by the number of stat bars on the chest (for men) or sleeves (for women). There are six ranks (loosely based on police ranks) in all. Rank determines the type of armor worn by the employee:
    Stat Bars    Rank            Armor
    ===============================================================================================
    0        Guard            Czerka Light Armor
    1        Constable        Czerka Light Armor
    2        Officer            Czerka Mod I Armor
    3        Sergeant        Czerka Mod II Armor
    4        Lieutenant        Czerka Mod III Armor
    Special        Captain or higher    Czerka Medium Armor
    This armor can be obtained in game and worn by PCs.  It comes in five varieties:
    ---------------------------------
    Czerka Light Armor
    Base Class: 4
    Note: Basically just a standard combat suit bearing the Czerka colors and logo. No special features.
    ---------------------------------
    Czerka Mod I Armor
    Base Class: 4, Upgradable
    Armor Reinforcement:        +1 Defense Bonus
    Mesh Underlay:            Resist 5/- vs. Energy
    ---------------------------------
    Czerka Mod II Armor
    Base Class: 4, Upgradable
    Armor Reinforcement:        +2 Defense Bonus
                    Resist 10/- vs. Slashing
    Mesh Underlay:            Resist 10/- vs. Energy
                    Resist 5/- vs. Fire
    ----------------------------------
    Czerka Mod III Armor
    Base Class 4, Upgradable
    Armor Reinforcement:        +3 Defense Bonus
                    Resist 10/- vs. Slashing
                    Resist 10/- vs. Piercing
    Mesh Underlay:            Resist 15/- vs. Energy
                    Resist 10/- vs. Fire
    -----------------------------------
    Czerka Medium Armor
    Base Class: 6, Upgradable
    Attribute Bonus:        +1 Dexterity
    Armor Reinforcement:        +2 Defense Bonus
    Mesh Underlay:            Resist 20/- vs. Universal
    For everyone concerned that this mod will cause the all-green Czerka commander's uniform to disappear from the game (since only Captain Dehno and Commander Dern wear it in the original game), don't worry. That uniform has been reassigned to non-paramilitary personnel who work in supervisory positions like the mining team leader on Tatooine, the guy who manages the Czerka general store on Korriban, or Carth's friend Jordo who is apparently a cargo ship's captain.
    Installation: Double-click on the installer icon and when prompted direct it to your game folder (“swkotor”, in most cases). After selecting the folder, the mod will install automatically.
    Uninstallation: Delete the files in your Override folder that have the same names as the files found in the mod’s tslpatchdata folder. Replace the .2da files in the Override folder with the ones from the mod’s backup folder if you have previously-installed mods you want to keep that altered these .2da files.
    Compatibility: This mod is compatible with any other mod that does not share the same .utc, .uti, .utp and .tga, file names as those found in this mod’s tslpatchdata folder. If any such files are present in your Override folder, this mod will not install properly. There may be incompatibilities of this mod's Korriban .utc files with JC's Korriban: Back in Black mod, but I am not certain, since JC's mod installs content at the module level and I do not know if this adds files into the Override folder or not.
    K1R Compatible: Yes
    Acknowledgements: This mod was made using the following tools:
    TSL Patcher v. 1.2.10b1
    ChangeEdit v. 1.0.5b1
    KOTOR Tool v. 1.0.2210.16738
    GIMP v. 2.10.6
    Many thanks to the authors and developers of these programs!
    Thanks also to deadlystream.com, BioWare and LucasArts.
    Note: Install this mod at your own risk. Neither the author of this mod, nor the companies and developers listed above assume any responsibility for any damage to the user’s computer. This mod is not supported by either BioWare or LucasArts.

    934 downloads

       (0 reviews)

    7 comments

    Updated

  18. K2 Style Dialogue for T3-M4 [K1]

    K2 Style Dialogue for T3-M4 [K1]
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.2.0 Release Date: 04.03.2022
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
    Uninstall:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
    Description:
    Even if you've played the game for less than a day, you might've realized by then that the party member T3-M4 is rather lackluster and is overall useless in your journey across the galaxy.
    In Obsidian's sequel, T3-M4 is improved by a long shot when compared to his first appearance in Kotor 1. This mod aims to recreate some of the new improvements from Kotor 2 for Kotor 1.
    What does this mod do? It does the following:
    * You can ask T3-M4 for Computer Spikes outside the Ebon Hawk.
    * T3's Computer Spike Dialogue can be repeated meaning you can get the maximum amount of Computer Spikes from T3 in a single dialogue sitting.
    * T3 can now be used as a portable Workbench.
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Would be incompatible with any mods which modify T3-M4's main dialogue.
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Special Thanks to:
    Sdub: For requesting this mod be released as a standalone mod
    Salk: For rewriting the Workbench script and pointing out some issues with the DLG file
    ConansHair: For pointing out bugs in 1.1.0
    Bioware: For such an amazing game
    Obsidian: For improving the character T3-M4 in their sequel
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher
    Everyone who downloads the mod!
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,152 downloads

       (1 review)

    2 comments

    Updated

  19. [K1] Companion Sidequest Rewards

    Brings a version of TSL’s richer companion interactions to K1. Grants character specific benefits after finishing their sidequests.
    Description:
    I am a big believer that story and gameplay should effect each other as much as possible. In TSL that is fulfilled by lots of real benefits for engaging with party members. The same should be true for K1...but the features just aren't there. The bones for what we see in TSL exists as the upgrade system for HK-47, so that is the foundation I built this on.
    This mod works by leveling up companions and equipping custom items to their hidden inventory slot when you finish their relevant quest or dialog. The goal is to provide some unique incentive for fully experiencing each character's storyline.
    The specific triggers for each rewards are below (potential spoilers):
    Each party member, besides Bastila, will receive the following bonuses (Mod/Story Spoilers):
    Some quests can end in more than one way, in those cases rewards will be granted (or not) in a way that makes sense for the character. If you are not seeing a reward (Level up + bonus) after finishing a quest, you should after having a follow-up discussion with them.
    For some, K1's difficulty can already feel low. While I have done my best to keep these bonuses balanced, completing these quests will increase the overall power of your party. Because of this, I'd recommend a mod that increases the overall difficulty, such as Zulkain's Impossible Difficulty Restored.
    Compatibility (updated 3/4/2022):
    Known Bugs (updated 3/4/2022):
    Permissions:
    Please do not redistribute this mod on another platform without my permission, unless I cannot be reached for 3 months time. Anyone is free to use any of the content of this mod in whatever projects/mods they want as long as they credit me where appropriate. Credits:
    Darksaber UTI/Model/Texture – Jcarter426 Big thanks to Thor110 for directing me to his video tutorial on Kotor modding! Additional gratitude for DarthParametric as they talked through issues Huge thanks to ebmar for helping me clean up my change.ini for TSLpatcher JC & Sdub for helping me figure out Xor’s real .dlg file StellarExile & N-Drew25 for taking a look at my mod before release Blue for their Kotor Scripting Tool Fred Tetra for KotOR Tool tk102 for their DLGEditor Stoffe & Fair Strides - TSLPatcher (Original Credits for JC's Darksaber for K1)
    DeNCS – JdNoa & Dashus ERFEdit – stoffe, with updates by Fair Strides NWMax – Joco KOTORMax & MDLEdit – bead-v NWNSSCOMP – Torlack, stoffe, & tk102 Saber – Andrew Kramer & VideoCopilot.net tga2tpc – ndix UR

    1,140 downloads

       (2 reviews)

    3 comments

    Updated

  20. Consistent Conditioning Icons

    Consistent Conditioning Icons
    by Sdub
    Version:
    1.0
    Description:    
    I was looking at icons today and noticed the first conditioning icon just didn’t match the others. I sought to change that. The icons have very different names so I can only guess that maybe early in development they were separate feats.
    I also rotated the Master Conditioning icon to be vertical
    Installation:    
    Place Icons in Override folder
    Uninstallation:    
    Remove files from Override Folder
    Compatibility:    
    There should be no issues unless you already have these files in your override
    K1R Compatible:    
    Yes
    Tools Used:
    GIMP
    KOTOR Tool 
    Big thanks to the KOTOR Discord and Deadlystream Discord
     

    12,495 downloads

       (0 reviews)

    1 comment

    Updated

  21. Blue Level Up Icon

    Description:
    I was inspired by @InSidious' Green Level Up Icon for TSL, so I decided to make this mod for K1 that changes the level up icon to blue to better fit with the games' UI.
    Installation:
    Drag lbl_levelup to your Override folder. To uninstall, take it out.
    Compatibility:
    Will not be compatible with any mod that edits the level up icon.
    Permissions:
    Do as you wish with this mod.
    Credits
    @InSidiousfor the original idea. @Cortisolfor Holocron Toolset. @ndix URfor tga2tpc

    281 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Logical Datapads

    Logical Datapads
    by Sdub & ebmar

     
    Version:
    1.0.0

     
    Description:
    One thing KOTOR seems to have is an almost endless supply of datapad items. Oh, but what are they called? Oh well “Datapad” of course.
    I was inspired by TSL for this mod as this is not a problem in TSL. What many people and especially new players don’t know is that the Datapad items are there sometimes to give hints to quests or flesh out the lore, Hell one of them straight up GIVES you the solution, but it’s lost in a sea of “Datapads”. After talking with @ebmar who is much more experienced with the TSL Patcher liked my idea and was onboard, I immediately got to work on new titles.
    I did my best to have them make sense in context and situation they are acquired.
    This modifies Datapads and Journal Items. (Which are really all datapads)

     
    I hope you enjoy, please let me know if you have any problems. I did my best to test it as much as I could. I did not encounter any issues. You will need to start a new game to see this mod work correctly.

     
    One final thing to note, this mod was made with widescreen mods in mind, I am unsure how it will respond to the normal aspect ratio.
     
    Installation:
    Run TSLPatcher.EXE and locate your swkotor folder

     
    Compatibility:
    Will not be compatible with anything that modifies existing datapad .UTI files

     
    K1R Compatible:
    Yes

     
    Tools Used:
    TSL Patcher
    ChangeEdit
    KOTOR Tool
    xoreos-tools

     
    Big thanks to the KOTOR Modding Discord!

    12,422 downloads

       (3 reviews)

    6 comments

    Updated

  23. Extended Romance for Alternate DS Female Ending

    The restored redemption ending for the DS Female by JDNoa is one of my favourite mods, but I always felt it was just a little too abrupt.  So I gave Carth and his lady love a last romantic moment together before the Star Forge explodes, heroically sacrificing themselves to defeat the sith. ❤️
    Requirement: JDNoa's mod (https://www.dropbox.com/s/g1zafqr0hseami8/JdNoa%20-%20Alternate%20DS%20Female%20Romance%20Ending.zip?dl=0).

    Installation: Install JDNoa's mod first. Then copy the files from "Override" into your Override folder.  Copy the custom movie file from "Movie" into your Movies folder.

    Bugs: The available model animations are limited, so their bodies will overlap a bit in places, but I'm happy with the result.

    Credits:
    -BioWare for the best SW game ever.
    -JDNoa for restoring my favourite ending.
    -cjto202's Carth romance fix for inspiring this mod, and Swfan28's Bastila romance fix which helped me decipher the source code. This mod is compatible with both.

    Terms of Use: Please do not claim this mod as your own, or upload to any other site!  Otherwise you may use this mod in any of your files with credit.  Everyone likes to be recognized for their hard work. ^-^
     

    211 downloads

       (1 review)

    0 comments

    Updated

  24. Unique Qel-Droma Robes for JC's Cloaked Robes

    A lot of us have been bothered by the fact that the Qel-Droma robes have no unique texture. There are mods for this, but none for JC's Cloaked Robes. Luckily, @Salk made a version but never actually released it. With his permission, I am releasing it here. Enjoy!
    Requirements:
    This mod requires JC's Cloaked Robes in order to work properly.
    Installation: 
    Move the files to your Override, to uninstall, simple remove them.
    Compatibility:
    Will not be compatible with any mod that edits the Qel-Droma Robes.
    Credits:
    @JCarter426for the cloaked robes modders' resource. @Salkfor creating the retexture and allowing me to distribute.

    348 downloads

       (0 reviews)

    5 comments

    Submitted

  25. K1 Movie-Style Jedi Master Robes

    K1 Movie-Style Jedi Master Robes
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.1.0 Release Date: 16.02.2022
    Installation:
    Version 1.1.0 adds another variant of the K1 Movie-Style Jedi Master Robes mod, you can now pick between the original "Replace ALL Jedi Robes" variant or the brand new "Replace the Master Robes ONLY" variant. You can only pick ONE variant, you CANNOT have both.
    * How to install "Replace ALL Jedi Robes" variant.
    Install JC's Fashion Line I: Cloaked Jedi Robes for K1 1.4 mod first (This mod REQUIRES Cloaked Jedi Robes for K1 to work properly): https://deadlystream.com/files/file/1378-jcs-fashion-line-i-cloaked-jedi-robes-for-k1/
    Once you've installed JC's mod, copy the contents of the "For Override" folder and paste it into your swkotor Override folder, overwrite files if necessary.
    * How to install "Replace Jedi Master Robes ONLY" variant.
    JC's Cloaked Jedi Robes is NOT required for this variant to work, however, if you do choose to install JC's mod (Or any Jedi Robe mod) then it is recommended to install them BEFORE this variant (And DON’T install the gloveless version of JC’s Cloaked Robes for this one either!).
    I personally recommend you install the Kotor Prequel Replacement Mod by Kainzorus Prime: https://deadlystream.com/files/file/412-kotor-prequel-robe-replacement/
    The way this variant works is that it replaces the Revan Robes 2DA slot with the Movie-Style Robes, this allows players to use the Prequel Replacement mod/JC's Cloaked Jedi Robes or even the vanilla Jedi Robe model ALONGSIDE the Movie-Style Jedi Master Robes.
    To install this variant, double click the TSLPatcher.exe and let the TSLPatcher do its magic!
    Afterwards, you can also install "Revan patch" to replace the Star Forge/Revan Robes with disguise items that convert the player into Revan, this is a temporary fix until a proper fix can be made in the future.
    Description:
    This mod is a K1 port of DeadMan's "Movie-style Jedi Master robes 1.5" mod from TSL. In version 1.1.0, the robe textures are styled as they are in vanilla (Padawan, Knight and Masters robes all having the same Brown, Blue, Red or Black color).
    This might change in later versions of the mod depending on the demand for such.
    The Qel-Droma Robes recieve a unique texture whilst the Revan/Star Forge Robes do not.
    If you chose the gloveless installation for JC's Cloaked Jedi Robes mod, then the K1 Movie-Style Jedi Master Robes shall also be gloveless.
    In version 1.1.0, an alternative installation was added. This installation can be found within "Replace Jedi Master Robes ONLY" and will only give the Jedi Master Robe items a unique Movie-Style Jedi Master Robe model whereas the Jedi Robe/Jedi Knight Robes maintain their vanilla models unscathed.
    If you install JC's Cloaked Jedi Robes or the Kotor Prequel Replacement Mod beforehand, you could have TSL Padawan robes or Prequel Replacement Robes alongside the Movie-Style JEdi Master Robes!
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Would be incompatible with any mods which:
    * Alter the Jedi robe texture and/or models. ("Replace ALL Jedi Robes")
    * Alter the Revan robe texture, models and/or the 2DA slot ("Replace Jedi Master Robes ONLY")
    * Use S_Female and S_Male files (unless the other mods utilize JCarter's Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.)
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    If you'd like to use assets from DeadMan's mods then he has given permission to every modder to do so, you'll need to ask permission for anything made by Kainzorus Prime.
    Thanks to:
    DeadMan for making the original mod for K2
    HapSlash for the awesome ep3 Obi-Wan and Anakin models which he made for Jedi Academy
    Spanki for some great textures which are partially used in this mod
    Don Kain for allowing DeadMan to include his Movie Jedi Robes
    Kainzorus Prime for allowing me to use assets from his Prequel Replacement mod for the textures of this mod
    Bioware for such an amazing game
    Stoffee for TSLPatcher
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,314 downloads

       (0 reviews)

    5 comments

    Updated