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  1. eXtensive Dialog Overhaul

    Usage: Install and update to KotOR 1.03. Make a backup of the dialog.tlk file. Overwrite your own dialog.tlk with the one supplied.
    update: Playing the game gives some extra insight and I am not happy with some changes I made. Also some VO lines don't correspond with their subs. Expect updates every now and then.

    This project, I dubbed eXtensive Dialog Overhaul (XDO), is an edited dialog.tlk file that has 9409 (v1.0) changes incorporated.
    The actual reason I started the project is two-fold: over-usage of the - (hyphen) and I found some responses lacking maturity.
    The whole project started somewhere in 2019 and has grown into a complete dialog review on all lines of text in the dialog.tlk. It consists of (but is not limited to):
    -corrected typos,  punctuation, spacing errors, omitted words, consistency in spelling and Star Wars spelling.
    -rephrased some words and many sentences, or fleshed them out; especially in NPC banter/dialogue. I've tried to diversify some standard lines like "Goodbye" or "I want to ask you..."
    -rephrased most [Force Persuade] lines into more like the Jedi mind trick.
    -changes to usage of semicolons (;), numbers/digits, hyphens (-),
    -replaced round brackets () with square brackets [] for some descriptive lines, or added them in some cases. BioWare was really inconsistent with those and I left alone many cases where they are missing.
    -replaced () for ** in case of descriptive sounds (burp, snort, ahem) and some interjections. I tried to make it consistent so I thought ** the best option. Actual sounds are excluded (Onomatopoeia)
    -replaced ALLCAPS for *asterisk* in case of emphasized (be it angry, stressed, or sarcastic) but not shouted words. It is not considered good practice to use CAPS for emphasizing words.
    I kept a list of all the changes, it is in the download.
    Except for punctuation, I only edited PC response or alien dialog, because of the human lines being voiced over (some may have slipped through) and I tried to stay true to the original lines.
    British spelling ("travelling, licence") and US spelling ("colors, rumors") are used inconsistently, I decided to leave it alone in most cases.
    I made changes by converting the .tlk to .txt and then editing the .txt while keeping a list of all changes I made (this list is supplied as XDO_Changelog_[version].txt). After converting back to .tlk I checked the actual dialog (with DLGedit) for context. For all spelling I used several online dictionaries as a guideline.
    Thanks go to:
    Salk -- for helping and reviewing my edits and providing fixes and suggestions
    Kainzorus Prime -- for creating and letting me use some of his changes in "PC Response Moderation" mod
    Fred Tetra -- for creating the KotOR tool
    Fair Strides -- for creating the DLG Editor,  TLKtoTXT tool and the TalkEd tool
    DrMcCoy -- for explaining how to play back streamwave files -> https://steamcommunity.com/app/208580/discussions/0/541907675756444428/
    DarthParametric -- for pointing out additions/edits
    KnifeMaster -- for pointing out additions/edits

    1,054 downloads

       (1 review)

    21 comments

    Updated

  2. Helena Shan Improvement

    May your father and mother rejoice; may she who gave you birth be joyful! Proverbs: 23:25
     
    HELENA SHAN IMPROVEMENT
     
    DESCRIPTION:
    This mod gives Bastila’s mother, Helena, an overdue makeover so that there is an actual noticeable family resemblance between the two women.
     
    INSTALLATION:
    - Use the TSLPatcher to install
     
    UNINSTALLATION:
    - Sorry, I don’t have a real good uninstallation process for you. I guess delete helena.utc from your override?
     
    CREDITS:
    - Bead-V and ndix-ur for their work on mdledit/mdlops
    - Fred Tetra + KOTOR TOOL
    - Obsidian, Bioware and the Odyssey Engine
    - The DeadlyStream Community who has been around all of these years
    - Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.

    16,190 downloads

       (16 reviews)

    23 comments

    Updated

  3. Unshod Underwear K1

    This mod modifies the player character's base model to remove their shoes.
    For your convenience, OpenRaster files are provided if you'd like to modify the textures provided.
    This is currently only available for female player characters. A KOTOR 2 version is available here.
    Installation:
    Open the mod's Override folder and copy the files within it into your game's Override folder.
    Compatibility:
    This mod overrides the following files:
    pfbal.mdl – female player base soldier model pfbal.mdx – female player base soldier model extension pfbal01.tga – female player base soldier texture, caucasian pfbalA01.tga – female player base soldier texture, asian pfbalB01.tga – female player base soldier texture, black
      pfbam.mdl – female player base scout model pfbam.mdx – female player base scout model extension pfbam01.tga – female player base scout texture, caucasian pfbamA01.tga – female player base scout texture, asian pfbamB01.tga – female player base scout texture, black
      pfbas.mdl – female player base scoundrel model pfbas.mdx – female player base scoundrel model extension pfbas01.tga – female player base scoundrel texture, caucasian pfbasA01.tga – female player base scoundrel texture, asian pfbasB01.tga – female player base scoundrel texture, black Permissions:
    Feel free to redistribute and/or modify the enclosed files as long as you do so legally and give credit to the contributors listed below.
    Credits:
    LucasArts – original assets BioWare – original assets Obsidian Entertainment, Inc. – original assets voidceta – modifications Tools Used:
    Kotor Tool – Fred Tetra Blender KotorBlender – seedhartha, ndix UR Uv Tools – Mark McKay GIMP Krita

    253 downloads

       (0 reviews)

    1 comment

    Updated

  4. High Quality Aliens: Rodians

    DESCRIPTION
    This mod is the second entry in my modding series attempting to replace KoTOR's alien models with high quality ones created from scratch. It effectively replaces the old Rodian 3d model with a custom one, along with its 5 texture variations.
    You may follow the development of this series here. Please note that this series is a work in progress and creating such characters takes a lot of time.
    COMPATIBILITY
    Any mod altering the model or textures of the vanilla K1 Rodians will be incompatible with this one.
    A compatibility patch for DP's Jedi Diversity on the Star Forge mod has been added.
    K1R compatibility has not been tested and therefore cannot be guaranteed.
    KNOWN ISSUES
    None (yet ).
    INSTALLATION
    Download and extract the contents of 'HQA Rodians.zip' somewhere on your PC. Navigate to the extracted 'HQA Rodian' folder and run TSLPatcher.exe. Let the installer do its magic but give it a hand if it can't find its way into your KOTOR game folder by its own.
    If you also use DP's Jedi Diversity on the Star Forge mod, download and extract the contents of 'Jedi_Diversity_on_the_Star_Forge_Rodian_Compatibility_Patch.7z' into your Override folder. Click 'Yes' to overwrite files when prompted.
    CREDITS
    bead-v: KOTORMAX and MDLEdit
    stoffe & Fair Strides: TSLPatcher
    seedhartha: KotorBlender
    SithSpecter: High quality blasters (used for the thumbnail render)
    Philip Trautmann: Thumbnail font (Prequel)
    Darthparametric: For creating a compatibility patch for his Jedi Diversity on the Star Forge mod.
    SPECIAL THANKS
    @Marius Fett For the unlimited supply of feedback provided and testing the models in-game.
    @DarthParametric For providing much needed constructive criticism and advice, as always, and for creating a compatibility for one of his mods (see above).
    PERMISSIONS
    Anyone is allowed to re-use the assets of this mod, including those contained in the modder's resources archive (coming soon), in any way or form they would like for their own modding objectives. I only ask to be properly credited for the assets used.
    However, I explicitly and strictly forbid anyone to directly re-upload this mod or any of its contents to any other site than Deadlystream.

    1,158 downloads

       (3 reviews)

    11 comments

    Updated

  5. Darth Aang - The Last Jawbender

    -ABOUT-
    Basically, I saw this one joke years back about Malak actually being a Sith version of Aang from The Last Airbender. Now that I have some rudimentary skill in editing textures, I've finally made it a reality. Enjoy.
    -INSTALLATION-
    Simply copy/paste the texture files into your Override folder located in your "swkotor" directory.
    -UNINSTALLATION-
    Simply locate and remove the files. It's as easy as one, two... erm... um... damn it, this is what I get for being a Valve fan ._.
    -COMPATIBILITY-
    This reskin is not compatible with any mod/texture pack that alters:
    -N_DarthMalak01.tga
    -N_DarthMalakH01.tga
    -N_JediMalekH02.tga
    -PERMISSIONS-
    You may use this mod for whatever project you want, so long as you credit me.
    -CREDITS-
    Cortisol - Holocron Toolset
    ndix UR - TPCview

    37 downloads

       (0 reviews)

    9 comments

    Submitted

  6. Quarterstaff Replacement Pack for K1

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 04.01.2023

    Installation:
    Copy & Paste the files inside the "For Override" folder and place them into the "Override" folder inside your "swkotor" directory.

    Description:
    Since the 2010s, there have been many attempts at creating high quality models and textures for the weapons found in the Kotor games, however, there are several types of weapons which don't have any HD mods in 2023: Gamorrean Battleaxes, Stun Batons and Quarterstaffs.
    But some of you might recall DeadMan's Quarterstaff Replacement Pack from 2012 which replaced the Quarterstaff models with high quality models and textures... this mod was made for Kotor 2 though and was never ported for K1 players to enjoy... until now!
    10 years after the release of the original, the Quarterstaff Replacement Pack has now been ported to K1 replacing the Quarterstaff and the Massassi Battle Staff.
    Quarterstaffs can either be bought from merchants or wielded by NPCs as weapons (such as the Black Vulkars and Outcast NPCs on Taris)

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    It should be noted that the Massassi Battle Staff sometimes doesn't extend if equipped when the player is doing the "battle pose" animation. The weapon will be able to extend once this animation stops.

    Incompatibilities:
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    You are free to use this models as you like as long as you give proper credit to DeadMan.
    Under NO CIRCUMSTANCES CAN ASSETS OF THIS MOD TO BE UPLOADED TO STEAM WORKSHOP.
     
    Special Thanks to:
    DeadMan: For the original mod!
    SithSpecter, RevanDark and AshuraDX: Assets used in the original mod by DeadMan!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    10,279 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Effixian's Extra Robes for JC's Cloaked Jedi Robes

    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's Extra Robes for JC's Cloaked Jedi Robes
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    This mod requires JCarter426's mod "JC's Fashion Line I: Cloaked Jedi Robes for K1".
    It adds 9 robes with unique textures, most based on my KotOR 2 versions.
    Textures with and without gloves are included, which ones get used depends on which install option you picked when installing JC's mod.

    A merchant by the name of "Effix" gets added to Tatooine's Docking Bay area, he sells all the robes.

    -------------------------
    INSTALLATION
    -------------------------
    Unzip. Run the file "TSLPatcher - Install Effixian's Extra Robes for JC's Cloaked Jedi Robes.exe".

    ----------
    BUGS
    ----------
    None known. Please let me know if you find any.

    --------------------------
    UNINSTALLING
    --------------------------
    Remove from the Override folder:
    effix.dlg, effix.utc, effixstore.utm, g_a_jedirobe80.uti, g_a_jedirobe81.uti, g_a_jedirobe82.uti, g_a_jedirobe83.uti, g_a_jedirobe88.uti, g_a_jedirobe89.uti, g_a_jedirobe90.uti, g_a_jedirobe91.uti, g_a_jedirobe92.uti, ia_JediRobe_080.tga, ia_JediRobe_081.tga, ia_JediRobe_082.tga, ia_JediRobe_083.tga, ia_JediRobe_088.tga, ia_JediRobe_089.tga, ia_JediRobe_090.tga, ia_JediRobe_091.tga, ia_JediRobe_092.tga, k_ptat17ab_enter.ncs, n_effixh.mdl, n_effixh.mdx, N_EffixH.tga, n_gtmtwlek_coms1.lip, n_gtmtwlek_coms2.lip, n_gtmtwlek_grts.lip, n_gtmtwlek_ques.lip, old_k_ptat17ab_enter.ncs, PFBI01.txi, PFBI80.tga, PFBI81.tga, PFBI82.tga, PFBI83.tga, PFBI88.tga, PFBI89.tga, PFBI90.tga, PFBI91.tga, PFBI92.tga, PFBIA80.tga, PFBIA81.tga, PFBIA82.tga, PFBIA83.tga, PFBIA88.tga, PFBIA89.tga, PFBIA90.tga, PFBIA91.tga, PFBIA92.tga, PFBIB80.tga, PFBIB81.tga, PFBIB82.tga, PFBIB83.tga, PFBIB88.tga, PFBIB89.tga, PFBIB90.tga, PFBIB91.tga, PFBIB92.tga, PFBIBa80.tga, PFBIBa81.tga, PFBIBa82.tga, PFBIBa83.tga, PFBIBa88.tga, PFBIBa89.tga, PFBIBa90.tga, PFBIBa91.tga, PFBIBa92.tga, PFBIC80.tga, PFBIC81.tga, PFBIC82.tga, PFBIC83.tga, PFBIC88.tga, PFBIC89.tga, PFBIC90.tga, PFBIC91.tga, PFBIC92.tga, PFBIJu80.tga, PFBIJu81.tga, PFBIJu82.tga, PFBIJu83.tga, PFBIJu88.tga, PFBIJu89.tga, PFBIJu90.tga, PFBIJu91.tga, PFBIJu92.tga, PMBI01.txi, PMBI80.tga, PMBI81.tga, PMBI82.tga, PMBI83.tga, PMBI88.tga, PMBI89.tga, PMBI90.tga, PMBI91.tga, PMBI92.tga, PMBIA80.tga, PMBIA81.tga, PMBIA82.tga, PMBIA83.tga, PMBIA88.tga, PMBIA89.tga, PMBIA90.tga, PMBIA91.tga, PMBIA92.tga, PMBIB80.tga, PMBIB81.tga, PMBIB82.tga, PMBIB83.tga, PMBIB88.tga, PMBIB89.tga, PMBIB90.tga, PMBIB91.tga, PMBIB92.tga, PMBIC80.tga, PMBIC81.tga, PMBIC82.tga, PMBIC83.tga, PMBIC88.tga, PMBIC89.tga, PMBIC90.tga, PMBIC91.tga, PMBIC92.tga, PMBIZh80.tga, PMBIZh81.tga, PMBIZh82.tga, PMBIZh83.tga, PMBIZh88.tga, PMBIZh89.tga, PMBIZh90.tga, PMBIZh91.tga, PMBIZh92.tga, start_effixstore.ncs

    ---------------------
    ITEM CODES
    ---------------------
    g_a_jedirobe80     Jedi Lorekeeper's Robe
    g_a_jedirobe81     Sith Lorekeeper's Robe
    g_a_jedirobe82     Jedi Archivist's Robes
    g_a_jedirobe83     Sith Inquisitor's Robes
    g_a_jedirobe88     Prototype Warrior Breastplate
    g_a_jedirobe89     Prototype Knight Breastplate
    g_a_jedirobe90     Electromesh Robe
    g_a_jedirobe91     Red Electromesh Robe
    g_a_jedirobe92     Dune Sea Robe

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    - JCarter426 for making the "JC's Fashion Line I: Cloaked Jedi Robes for K1" mod
    - Fred Tetra for KotOR Tool

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    --------------------------------------------------------------------------------------------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,017 downloads

       (0 reviews)

    9 comments

    Updated

  8. KotOR 1 Twi'lek Female NPC Diversity

    =KotOR 1 Twi'lek Female NPC Diversity=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: K1 Twi'lek Female NPC Diversity.zip
    LATEST VERSION: 1.0
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    In vanilla KotOR 1, Twi'lek NPCs have very limited variety of designs. This mod aim to diversify the appearances of Twi'lek female NPCs, by giving the named Twi'lek female NPCs different looks instead of the generic NPC looks to set them apart.
    The Twi'lek female NPCs affected by this mod include:
    Lena, messager of Mission's personal quest Malare, messager of Bastila's personal quest Zoriis Bafka, swoop racer on Tatooine Casandra Mateil, swoop racer on Manaan Zeena on Manaan The unique appearances of these NPCs are created by utilizing the Twi'lek textures from K1 Enhancement Pack, which has been released as a modder's resource.
    In order for this mod to take effect, you must load a save before meeting Lena and Malare, and before visiting the Tatooine Swoop Registration and Manaan Ahto East for the first time.
    I do not change the appearances of Lyn Sekla and Janice Nall from Taris, because ebmar has created amazing mods that overhaul their appearances, which I recommend:
    Lyn Sekla "Legends" Janice Nall "Legends" and the Incomplete Droids  
    2. INSTALLATION:
    Extract the K1 Twi'lek Female NPC Diversity.zip archive you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
    I also provide upscaled versions of the Twi'lek textures as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your directory and overwrite files when prompted.
    If you use the NPC Replacement component of DarthParametric's K1 Thigh-High Boots For Female Twi'lek Body, I have also provided an optional installation to make Lena and Malare's boots match the other female Twi'lek boot models edited by DP for visual consistency. After installing the main part of my mod, go to the "Optional - DP's Twilek Thigh-High Boots" folder, drop the files into the Override folder in your directory and overwrite files when prompted.
    NOTE: When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
     
    3. UNINSTALLATION:
    If no backup folder was created when you installed this mod, go to the Override folder in your KotOR directory, and delete the following files:
    appearance.2da heads.2da g_lena.utc g_malare.utc man26_casandra.utc man27_zeena.utc tat17_04zorii_01.utc If a backup folder was created when you installed this mod, go to the backup folder, cut and paste any files from the folder and paste the file in the Override folder in your KotOR directory, then delete the rest of the files listed above that did not have a backup copy.
    Regardless if a backup folder was created when you installed this mod, if you want to uninstall this mod completely, delete the files with the "llk" prefix that are used by this mod from the Override folder in your KotOR directory. See READ ME.txt for the list of these files to be deleted.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is not compatible with any other mods that modify or change the heads of Lena, Malare, Zoriis Bafka, Casandra Mateil, or Zeena.
    This mod does not replace any vanilla Twi'lek textures and models, so this mod is compatible with mods that retexture or remodel vanilla Twi'leks.
    This mod is compatible with KotOR 1 Community Patch (K1CP).
    This mod is compatible with KotOR 1 Restoration (K1R).
     
    6. PERMISSION:
    You may use assets from this mod as part of your mod, however, both SpaceAlex and I should be credited accordingly, with SpaceAlex being credited as the original creator of the textures as part of the K1 Enhancement Pack modder's resource.
     
    7. CREDITS:
    SpaceAlex for the K1 Enhancement Pack modder's resource
    DarthParametric for the K1 Thigh-High Boots For Female Twi'lek Body modder's resource
    Cortisol for Holocron Toolset
    bead-v for MDLedit
    ndix UR for tga2tpc and tpcview
    Stoffe for TSLPatcher; Fair Strides for the updated version
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    577 downloads

       (1 review)

    14 comments

    Updated

  9. Clothed Bastila

    This is a simple mod that I made on a whim that allows Bastila to retain her clothes while she is imprisoned by the Vulkars.
    The mod requires the K1 Community Patch.

    85 downloads

       (0 reviews)

    0 comments

    Submitted

  10. JC's Romance Enhancement: Dark Sacrifice for K1

    Summary
    This mod uses a mix of new and unused content to restore an alternate ending that was cut from the game. With this mod, players who have romanced Carth and fallen to the dark side will be presented with the option to seek redemption in a new ending distinct from the base game light side and dark side endings.
    Choosing the dialogue option "No, let him speak. I want to hear what he has to say." in a conversation with Carth at the end of the game will lead to the restored sequence. The player will then have the option to choose the base game dark side ending or the new ending.
    Installation
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation
    Remove the following files:emove the installed files or replace from backups if necessary:
    - modules/stunt_sacrifice.mod
    - streammusic/dark_sacrifice.wav Replace the following files with backups if necessary, otherwise remove them:
    - modules/sta_m45aa.mod
    - modules/STUNT_56a.mod Compatibility
    This mod is compatible with the KOTOR 1 Community Patch. This mod should be installed after K1CP if you wish to use both.
    This mod is compatible with Leilukin's Carth Onasi and Male PC Romance.
    This mod is compatible with my other Romance Enhancement mods Bioromantic Bastila and Pan-Galactic Flirting.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides
    DeNCS – JdNoa & Dashus
    DLGEditor – tk102
    ERFEdit – stoffe & Fair Strides
    K-GFF – tk102
    KOTORMax & MDLEdit – bead-v
    NWMax – Joco
    NWNSSCOMP – Torlack, stoffe, & tk102
    xoreos tools – xoreos team https://xoreos.org/
    with thanks to:
    JdNoa for creating the Alternate DS Female Romance Ending mod that inspired this mod
    @Snigaroo for conducting thorough testing
    @Leilukin for providing valuable save files for testing
    @DarthParametric for help troubleshooting the final cutscene
    Permissions
    Mod
    JC's Romance Enhancement for K1
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic
    Attribution Preference
    "Romance Enhancement by JCarter426" or "uses JC's Romance Enhancement" or some other reasonable phrasing.
    Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers
    THIS GAME MODIFICATION IS NOT SUPPORTED BY OR ROMANTICALLY INVOLVED WITH CARTH ONASI, <FULLNAME>, LUCASARTS, OR BIOWARE. OTHER ENDINGS ARE AVAILABLE.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    10,559 downloads

       (3 reviews)

    4 comments

    Updated

  11. Effixian's PMHH01 from K2 to K1

    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's PMHH01 from K2 to K1
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    This mod adds a male playable character; the first Hispanic head from KotOR 2 (PMHH01).
    As requested by themaraudersforever on deadlystream.com.

    I've included 2 texture alternatives.
    A: "Son of Vaklu"
    A bearded Caucasian version. There's no zombie style dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two.
    B: "Mullet Man"
    The PMHH01 head from K2 is almost the same as K1's PMHC04 head, but with a slightly different hairdo. This alternative B uses PMHH01's shape with slightly tweaked versions of PMHC04's textures. There's vanilla zombie style dark side transitions. The portraits are the same as PMHC04, because the differences are subtle.

    -------------------------
    INSTALLATION
    -------------------------
    Run the file "TSLPatcher - Install Effixian's PMHH01 from K2 to K1.exe".

    To use one of the texture alternatives: copy all the files from inside one of the folders to your Override folder, overwrite files when prompted.

    ----------
    BUGS
    ----------
    None known, please let me know if you find any.

    --------------------------
    UNINSTALLING
    --------------------------
    1. Remove the following files from your Override folder:

    pmhh01.mdl
    pmhh01.mdx
    PMHH01.tga
    PMHH01d.tga
    PMHH01d1.tga
    PMHH01d2.tga
    PMHH01d3.tga
    po_PMHH01.tga
    po_PMHH01d.tga
    po_PMHH01d1.tga
    po_PMHH01d2.tga
    po_PMHH01d3.tga

    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da

    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ----------------
    Thanks to
    ----------------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    317 downloads

       (1 review)

    2 comments

    Updated

  12. Commandos of the Old Republic

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 22.03.2022
    1.1.0 Release Date: 05.12.2022

    Installation:
    1) This mod requires .MOD files in order to work, these can be aquired by installing the K1 Community Patch.
    2) Install the K1CP first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/

    3) If you plan on using the Female Republic Soldier Restoration mod, install that mod AFTER K1CP and BEFORE this mod: https://deadlystream.com/files/file/2022-female-republic-soldier-restoration/

    4)Once you have that mod installed, simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic.
     
    5) This next part is OPTIONAL, open the "Female Republic Commando Patch" folder within this mod, click on the patch's INSTALL.exe and install it as well.
    This option will replace one of the Endar Spire Commandos with a female Commando.

    Recommended, but not required, mods to install are:
    * [K1] Form of Soldier HD "International Global Mod", turns the Commando bodies HD: https://deadlystream.com/files/file/1341-k1-form-of-soldier-hd-international-global-mod/
    * Republican Soldier HD, turns the male Commando head HD: https://deadlystream.com/files/file/1864-republican-soldier-hd/
    * Republican Soldier Woman HD, turns the female Commando head HD: https://deadlystream.com/files/file/1870-republican-soldier-woman-hd/
    * Trask Ulgo HD, turns Trask's texture HD to keep him consistent with the other 3 mods: https://deadlystream.com/files/file/1863-trask-ulgo-hd/
    Once installed together, these skins will affect the Republic Commando NPCs in my mod as shown in the mod's screenshots. 

    Description:
    For as long as Kotor has existed, modders and players alike have either made and/or played with mods which change the player character's stupid Soldier's outfit with a proper Republic uniform. 
    This mod kinda does the same thing... but in my "non-biased" opinion, this mod does that better!
    30th of March, 2008... a modder by the name of SilverEdge9 created a reskin of the male player's Soldier clothing which he used in his upcoming 2009 mod Brotherhood of Shadow: Solomon's Revenge (BOSSR). This 
    Soldier texture was reskinned with the exact color palette as the Republic Soldier uniform, and for a texture made in 2008... it still looks amazing! The texture was only seen in a small section 
    of the mod where it was used as the uniform of the "Republic Commando" NPCs (No relation to the 2005 "Republic Commando" Video Game).
    Sometime around 2014-2015, another modder, who has gone by many names but today goes by "Dark Hope", made the female version of BOSSR's Soldier outfit and released it to the Russian Kotor Community as part of a mod 
    which added BOSSR's Republic Commando textures for the Soldier class.
    For the English Kotor Communities of Deadlystream and NexusMods, she created a beautiful 4K resolution texture inspired by the SilverEdge9's original design in 2018.

    What does my mod do?:
    1st) It replaces the player's Soldier texture with SilverEdge9's male and Dark Hope's female Soldier textures.
    2nd) It adds a brand new NPC called "Republic Commando", the new Republic Commando NPCs are elite Soldiers fighting for the Republic. In the lore, players who play the "Soldier" class are also Republic Commandos. You can find these Commandos on the Endar Spire, in the Undercity and on Manaan! 
    3rd) If you choose to install Dark Hope's Soldier clothing and Republic Soldier texture mods after installing this mod, the Republic Commando NPCs will use Dark Hope's textures instead. See "Installation" for details!
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.

    Incompatibilities:
    Incompatible with any mods which modify the Soldier class clothing texture (This shouldn't break the game if you install the textures AFTER this mod, I recommend Dark Hope's textures as per the installation instructions).
    Incompatible with any mods which modify the Soldier class clothing model (no exceptions). This makes it incompatible with K1 NPC Overhaul as it changes the Soldier clothing model to a Republic uniform model.
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    SilverEdge9 gave everyone permission to use his BOSSR assets, this includes the male Soldier skin. You'll have to ask Dark Hope for the female Soldier skin.
     
    Special Thanks to:
    Bioware: For such an amazing game!
    SilverEdge9: For creating the male Soldier texture for the Brotherhood of Shadow mod!
    Dark Hope: For creating the female Soldier texture and granting permission for me to release the texture alongside this mod
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,143 downloads

       (0 reviews)

    6 comments

    Updated

  13. RepTab HD

    This mod will replace and update RepTab texture files.
     To Install
     1. Download: RepTab HD
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    18,478 downloads

       (0 reviews)

    1 comment

    Submitted

  14. Dia HD

    This mod will replace and update Dia texture files.
     To Install
     1. Download: CommF HD
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,176 downloads

       (1 review)

    0 comments

    Submitted

  15. AstromechHD

    This mod will replace and update AstromechHD texture files.
     To Install
     1. Download: AstromechHD
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    12,844 downloads

       (1 review)

    1 comment

    Updated

  16. Sith Commandos [K1]

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 11.12.2022

    Installation:
    1) This mod requires .MOD files in order to work, these can be acquired by installing the K1 Community Patch.
    2) Install the K1CP first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/
    3)Once you have that mod installed, simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic.

    Recommended, but not required, mods to install are:
    Commandos of the Old Republic, adds Commandos for the Republic!- https://deadlystream.com/files/file/2033-commandos-of-the-old-republic/
    Effixian's Sith Commando Reskins, gives the Sith Commandos a higher quality skin - https://deadlystream.com/files/file/1998-effixians-sith-commando-reskins/

    Description:
    Whilst many Star Wars fans may know of the many Trooper variants which exist in the Star Wars Canon and Legends universe, the Legends video game Star Wars Knights of the Old Republic doesn't offer many notable Trooper variants presenting only gold and red Sith Troopers as enemies who exist solely to be an obstacle in the way of the player and don't really offer anything valuable lore wise.
    KoTOR's sequel, The Sith Lords, tries to somewhat fix this issue with the Sith Army by adding "Sith Commandos", Sith Commandos are an odd appearance in Kotor 2 as they appear towards the end game but aren't really introduced to the player in any way which is impactful (like seeing gold Sith Troopers butcher Republic Soldiers or having a red Sith Soldier confront you up close and personal in the Undercity). Sith Commandos are so mundane in TSL it wouldn't come as a surprise if some of us never noticed them, however, Sith Commandos are unique from Bioware's Sith Soldiers in that they possess a unique model and texture.
    This mod will port the Sith Commandos from Kotor 2 and add them into Kotor 1, placing them strategically amongst the Sith you encounter across the galaxy.
    Do be warned, for better or worse, this mod will only change the name and appearance of Sith Soldiers thus converting them into Sith Commandos. Their stats and equipment will remain the same, this means they won't kill you easily with overpowered stats and won't drop odd loot, however, they won't be any stronger than Sith Soldiers despite being 'Commandos'.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    It should be noted that the vanilla Sith Commando model has a hole underneath one of the armpits, if this is fixed in the K2 Community Patch I will seek permission to include the fixed model in my mod.

    Incompatibilities:
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Special Thanks to:
    Bioware: For such an amazing game!
    Obsidian: For the original Sith Commando model and texture!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    718 downloads

       (0 reviews)

    3 comments

    Updated

  17. PC Dialogue with Davik's Slaves Change

    =PC Dialogue with Davik's Slaves Change=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: PC Dialogue with Davik's Slaves Change.7z
    LATEST VERSION: 2.0
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    In KotOR 1, when you infiltrate Davik Kang's estate to escape Taris with the Ebon Hawk, you can meet Davik's slaves in the slave headquarters. The player has the option to flirt with Davik's slaves by requesting a massage from them.
    Personally, I always have issues with the fact that the player character can take advantage of slaves without consequences, aside from one line of dialogue from Bastila or Carth to ask the player to focus on the mission. Furthermore, the player does not gain any Dark Side points if they threaten the slaves, either with violence when asking for information, or by attempting to get the slaves punished for being dissatisfied with their massage service.
    After receiving suggestions from others, I eventually decided to make this mod to alter the player's dialogue with Davik's slaves.
    This mod has two different ways to alter the player character's flirting with Davik's slaves:
    Removes the option for the PC to flirt with Davik's slaves by requesting a massage from them. Requesting a massage from Davik's slaves will give the player Dark Side points. This option also prevents the player from asking for massage more than once to avoid possible exploits to gain infinite Dark Side points. Threaten to get the slaves punished by Davik will give the player more Dark Side points. Additionally, with this mod, the player will also gain Dark Side points if they threaten Davik's slaves with violence when asking for information, regardless of which option you choose to install to alter the player character's flirting with the slaves.
     
    2. INSTALLATION:
    Extract PC Dialogue with Davik's Slaves Change.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory.
    Run Install.exe, you will see the installer presents two installation option. You may choose ONLY ONE of these options:
    No Flirting with Davik's Slaves: Removes the option for the player to flirt with Davik's slaves by requesting a massage from them. Dark Side Points for Massage Request: Requesting a massage from Davik's slaves will give the player Dark Side points. Once you selected the option you want, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
    If you have installed other mods, when you install my mod, you may receive warnings about the installer skipping the tar_m08aa.mod file because it already exists in your Modules folder. Do not need to worry about this warning, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods.
    When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
     
    3. UNINSTALLATION:
    Go to the "backup" folder created by the installer of this mod, cut and paste the tar_m08aa.mod file into the Modules folder in your KotOR directory.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    Any other mods that modify any of the following dialogue files may conflict with this mod:
    tar08_davslav82.dlg — Dialogue of Davik's female slaves tar08_davslav84.dlg — Dialogue of Davik's male slave In particular, this mod will most likely conflict with any other mod that edits the dialogue involving the player flirting with Davik's slaves.
    I have set up TSLPatcher to install this mod by patching the relevant dialogue files to improve compatibility with other mods as much as possible, but it is still not fully guaranteed to be compatible with every other mods that modify the same dialogue files.
    This mod is compatible with KOTOR 1 Community Patch (K1CP). I recommend installing my mod after K1CP.
    If you want to use KotOR 1 Restoration (K1R), you need to install this mod after K1R.
    This mod can be installed alongside JC's Romance Enhancement: Pan-Galactic Flirting for K1. However, if you installed the "No Flirting with Davik's Slaves" option of my mod, you will not have the option to request a massage from Davik's slaves regardless of the player character's gender.However, you will not have the option to flirt with Davik's slaves regardless of the player character's gender.
     
    6. PERMISSION:
    You may do whatever you want with this mod, including using this mod's assets in your own mod. However, you must credit me as the original author of the mod.
     
    7. CREDITS:
    @Jonlion for inspiring the mod's existence and the mod's removal of the PC's flirting with Davik's slaves
    @Snigaroo for suggesting the idea of giving Dark Side points for requesting a massage from the slaves
    Cortisol for Holocron Toolset
    Fred Tetra for KotOR Tool
    tk102 for DLG Editor
    Stoffe for TSLPatcher; Fair Strides for the updated version
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    9,883 downloads

       (1 review)

    3 comments

    Updated

  18. KOTOR Quick Overhaul

    KOTOR Quick Overhaul v0.5Beta
    Hi! This is a beta of my upcoming rebalancing/overhaul mod for Knights Of The Old Republic 1. The mod itself is complete (AkA, it affects the entire game, from start to finish), but I've only tested it on Taris so far (hence the screenshots), thus it's still a beta. It changes armor mechanics (now they offer a fixed 25% immunity to physical, ion, and energy damage in addition to Defence bonuses, which go higher then in vanilla on high-quality armors, to keep them relevant late-game), robes (various immunities, and CON bonuses in addition to Defence), even standard clothing (it offers same Defence as medium armor, without the damage immunities, but with immunity to crits - logic being you're just as mobile, and a bit more aware, so you don't take crit damage, but you take more regular damage then in armor - and of course it's non restrictive so you can use all Force powers in an outfit with some decent Defence - should make keeping clothing more appealing as an alternative).
    Weapons have been tweaked as a baseline (2da file), and individually (.uti files), ranged weapons especially do a LOT more damage, speccing for a ranged character is now a very viable option, they are now, IMO, easily on par with melee weapons in usefulness. High STR characters are still better off just speccing into melee, but for everyone else - you be the judge. They can now hurt. A lot. More types of weapons are now available earlier in-game on Taris (if you want a Disruptor for example, Kebla sells a rifle, and you can pick up a pistol not soon after - and you might consider one, a lot of enemies now like putting up a shield). Enemies also use different weapons, it's not just a blaster-haven, so don't be surprised if you get incoming sonic or disruptor fire going right through your pretty shield. Repeating blasters are now actually useful - short ranged, but big accuracy buff (simulating spray-and-pray actually hitting more often by virtue of throwing enough sh*t at a wall and hoping some of it sticks). Also more powerful then blaster rifles, but they incurr a slight Defence debuff (recoil, and unwieldy). For hard-to-hit enemies and Force users, you might want to use a repeater if your base attack bonus is low, more chance of bypassing their defence/blaster deflection. Disruptors are more powerful then blasters, but less consistent (1/3 to 1 damage ratio, instead of 1/2 to 1 for blasters). Ion weapons got a big anti-droid damage buff. Sonic weapons have been left untouched (but still more usefull, since armors don't provide sonic damage immunity). Non-powered swords are now a viable alternative to vibroswords (slightly higher top damage, lower bottom, but worse crit threat). Some weapons have crit threat or crit range bonuses. 
    Energy shield are now unlimited-use, and a LOT cheaper to buy (and sell, should make selling a 100 shields for big money later in the game a non-option). Don't be afraid to use them often - you'll need them. Most enemies are a LOT tougher now.
    Droids now have a -5 Defence penalty baseline (their Defence could get to ridiculous levels in vanilla, thanks to uncapped armors and logic feats), but have inherent /5 resistance to physical and energy damage (NOT ion, big incentive to use Ion weapons more often). This includes party droids. Most enemy droids will now be shielded, and have a LOT more health. Again, ion weapons are your buddy.
    Many NPCs in the game have been buffed, massively. Some also drop unique weapons (hint-hint, do Canderous's personal quest - just one example). Force users are especially enhanced (most Dark Jedi in vanilla are a joke). This is all throughout the game, but not all (some NPCs use duplicate forms, I couldn't edit them directly into Override, I'd have to edit the modules, which I refused to do, to make this mod more compatible with other mods).
    Classes get more HP as baseline. 12 for Soldiers/Guardians, 10 for Scouts/Sentinels, 8 for Scoundrels/Consulars. Soldiers and Scoundrels, and Guardians and Sentinels, get slightly increased Feat gain. Sentinels get 1 more Force power overall, to differentiate them from Guardians. Combat droids get Scout feat gain, can now Specialize in Rifles, Pistols, and Heavy weapons. All party member HP has been adjusted accordingly. Carth no longer starts with twin pistols, he uses a carbine (trust me, having an inaccurate twin-weapon user at the start would get you killed, given the buffed enemies on Taris - your party needs some consistency, he provides it). He has his personal upgradeable carbine. Bastila uses a standard lightsaber now (same reason, her flailing-around with that double-saber WILL get her killed early on). And it makes sense, in cutscenes she uses a standard saber. HK47 buffed MASSIVELY. He now has 20 CON, 18 DEX and roughly double the health as a result, and he comes with his own special targeting computer. He was pathetically weak in vanilla. 
    INSTALLATION: Simple. Drop everything into your Override folder. I took great pains to make this mod very hands-on to install, so there's no messing with modules or dialog file. Should be compatible with everything, as long as my mod comes FIRST (and I cannot overemphasise this enough), on a blank vanilla game. It doesn't use a patcher, and it does edit .2da files, so there WILL be incompatibilites if you plaster it over a bunch of other mods, it will overwrite them. Make a fresh game install, dump my mod in Override, then install every other mod you want.
    As for K1R compatibility, there shouldn't be problems (I don't use it on my game, but since my mod only affects Override folder and doesn't touch any modules, I see no reason why anything should conflict). Again for safety, put my mod in BEFORE installing K1R. 
     

    239 downloads

       (1 review)

    7 comments

    Updated

  19. Bastila and Carth Romance Removal

    =Bastila and Carth Romance Removal=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Bastila and Carth Romance Removal.7z
    LATEST VERSION: 1.0
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod removes Bastila and Carth's romance by removing all romance-related dialogue from their conversations. This is achieved by removing all gender-exclusive dialogue, including player dialogue options, since in the vanilla game, Bastila's romance is exclusive to male player characters, while Carth's romance is exclusive to female player characters. With this mod, you will no longer be able to romance Bastila or Carth, regardless of the player character's gender.
    This mod is for players who want to go through Bastila and Carth's conversations and complete their personal quests, but have no interest in romancing them. I have made this mod's changes to Bastila and Carth's main dialogue modular, so you can choose to either remove both characters' romances, or only one of them.
    This mod also provides an additional component to change who gets tortured by Saul Karath on the Leviathan during the interrogation scene, by having Saul torture Bastila if the player character is female, or Carth if the player character is male. You may choose to install this component or not based on your preference.
     
    2. INSTALLATION:
    Extract Bastila and Carth Romance Removal.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory.
    This mod consists of two main components:
    Main Dialogue Change: Removes romance dialogue from Bastila and Carth's conversations. Leviathan Change: Saul will torture Bastila if the player character is female, or Carth if the player character is male. The Main Dialogue Change component has two installation options: Bastila Romance Removal and Carth Romance Removal. Depending on your preference, you may install both or only one of these options. To install this component, run Install.exe, select the option you want, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job. If you want to install both options, you need to run Install.exe twice and repeat the steps.
    Before you install the Leviathan Change component, go to your KotOR directory and check if you have the lev40_saul403.dlg file in your Override folder. This will determine which installation option you need to choose when you install the Leviathan Change component. To install this component, run Install.exe, choose the appropriate option depending on if you have lev40_saul403.dlg file in your Override folder or not, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
    If you have installed other mods, when you install the "No lev40_saul403.dlg in Override" option of Leviathan Change component, you may receive a warning about the installer skipping the lev_m40aa.mod file because it already exists in your Modules folder. Do not need to worry about this warning, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods.
    When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
     
    3. UNINSTALLATION:
    FOR THE MAIN DIALOGUE CHANGE COMPONENT:
    If a backup folder was created when you installed it, go to the backup folder, cut k_hbas_dialog.dlg and/or k_hcar_dialog.dlg, and paste the file(s) into the Override folder of your KotOR directory. If no backup folder was created, simply delte k_hbas_dialog.dlg and/or k_hcar_dialog.dlg from your Override folder.
    FOR THE LEVIATHAN CHANGE COMPONENT:
    Regardless of which option you installed, go to your game's streamwaves\m40aa\saul10 directory and delete NM40AASAUL10170_.wav and NM40AASAUL10171_.wav.
    If you installed the "No lev40_saul403.dlg in Override" option, Go to the backup folder, cut and paste lev_m40aa.mod into the Modules folder in your KotOR directory.
    If you installed the "lev40_saul403.dlg in Override" option, go to the Override folder of your KotOR directory, and delete NM40AASAUL10170_.lip and NM40AASAUL10171_.lip. If a backup folder was created during installation, cut and paste lev40_saul403.dlg into your Override folder. If no backup folder was created, delte lev40_saul403.dlg from your Override folder.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    Any other mods that modify any of the following dialogue files may conflict with this mod:
    k_hbas_dialog.dlg — Bastila's main dialogue k_hcar_dialog.dlg — Carth’s main dialogue lev40_saul403.dlg — Saul Karath’s interrogation scene on the Leviathan I have set up TSLPatcher to install this mod by patching the relevant dialogue files to improve compatibility with other mods as much as possible, but it is still not fully guaranteed to be compatible with every other mods that modify the same dialogue files.
    This mod is compatible with KOTOR 1 Community Patch (K1CP). I recommend installing my mod after K1CP.
    If you want to use KotOR 1 Restoration (K1R), you need to install this mod after K1R. If you want to install the Leviathan Change component, you must select the "lev40_saul403.dlg in Override" option.
    This mod is not compatible with any romance mods for Bastila or Carth, including JC's Romance Enhancement: Biromantic Bastila for K1 and my Carth Onasi and Male PC Romance.
     
    6. PERMISSION:
    You may use this mod's assets in your own mod. Credit is appreciated, but not necessary.
    The only exception is the spliced voiceover files from the Leviathan Change component of this mod. Do not redistribute these spliced VOs or use them in another mod without my permission.
     
    7. CREDITS:
    Cortisol for Holocron Toolset
    Fred Tetra for KotOR Tool
    tk102 for DLG Editor
    JCarter426 for SithCodec
    Stoffe for TSLPatcher and ERFEdit; Fair Strides for the updated versions
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    100 downloads

       (0 reviews)

    0 comments

    Submitted

  20. JEDI COLORED UNDERWEAR

    I changed the color and look on "pmbal01"
     
    It wont change the color right at first so I thaught i'd put this one up to save you the trouble. I did aim at Jedi underwear with the grey to brown tonedowned color.

    53 downloads

       (0 reviews)

    0 comments

    Updated

  21. Taris Undercity Repairs

    Taris' Undercity is home to the strangest of galactic life. Not rakghouls, but floating grass. Specifically, there is one little area by the front of the Undercity pod crash with a little walkmesh error, that creates some floating grass the player can float over. This mod just fixes that out for now, it may grow later if I find other things in the module that could use work.
    Installation:
    Download the 7z file and extract the contents of the "To Override" folder to your game's override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\swkotor". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux.
    Uninstallation:
    Remove the files in the Included Files list below from your override.
    Included Files:
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. Texture mods do not typically create compatibility issues for mods like this.
    Acknowledgments:
    Thanks to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and to Cortisol for making file extraction easy with the Holocron Toolset.
    This modification is not supported by Bioware, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.

    593 downloads

       (1 review)

    0 comments

    Submitted

  22. Trask Ulgo Without Tutorials

    =Trask Ulgo Without Tutorials=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Trask Ulgo Without Tutorials.7z
    LATEST VERSION: 1.0.1
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod removes the tutorial elements from the game. For the Endar Spire, the removed in-game tutorial elements include:
    Trask Ulgo and Carth Onasi's tutorial dialogues on the Endar Spire The Security skill requirement to open the second door on the Endar Spire The requirement to equip a melee weapon to enter the bridge The levelling up requirement to exit the bridge The tutorials in the computer and droid repair screens In addition, this also removes the workbench tutorials on Taris, and the galaxy map tutorial on the Ebon Hawk.
    This mod is inspired by darthbdaman's Tutorial Remover mod. However, the key difference is my mod keeps Trask as your party member in the first area of the Endar Spire. My mod is made for players who do not wish to go through the tutorials again when replaying KotOR, but still wants Trask a party member to help them to fight through the first area of the Endar Spire.
    In order for this mod to take effect, you need to start a completely new game. For the best experience with this mod, it is also recommended to turn off the tutorial pop-ups in the setting menu.
     
    2. INSTALLATION:
    Extract the Trask Ulgo Without Tutorials.7z file you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
    If you have installed other mods, when you install my mod, you may receive warnings about the installer skipping at least one .mod file because it already exists in your Modules folder. Do not need to worry about those warnings, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods.
    When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you want to uninstall this mod.
        
    The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
     
    3. UNINSTALLATION:
    Go to the "backup" folder created by the installer of this mod, cut and paste the MOD files into the Modules folder in your KotOR directory. The MOD files include:
    ebo_m12aa.mod end_m01aa.mod end_m01ab.mod tar_m02af.mod tar_m10ac.mod Go to the Override folder in your KotOR directory, and delete k_pend_door01.ncs.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is compatible with KOTOR 1 Community Patch (K1CP). I recommend installing my mod after K1CP.
    If you want to use KotOR 1 Restoration (K1R), you need to install this mod after K1R.
    This mod is compatible with Marius Fett's Carth's Republic Uniform and Flight Suit.
    This mod is compatible with Revanator's Custom Class Items.
    This mod is not compatible with darthbdaman's Tutorial Remover and Jedi From the Start.
    Any other mod that modifies Trask's dialogue will likely conflict with this mod.
     
    6. PERMISSION:
    You may use assets from this mod as part of your mod, but you must credit me as the creator of these assets.
     
    7. CREDITS:
    Fred Tetra for the KotOR Tool
    Cortisol for Holocron Toolset
    tk102 for DLG Editor
    JdNoa for DeNCS KotOR Script Decompiler
    KobaltBlu for KotOR Scripting Tool
    Stoffe for TSLPatcher; Fair Strides for the updated version
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    7,459 downloads

       (0 reviews)

    6 comments

    Updated

  23. Effixian's K1 T3-M4 Reskins

    --------------------------------------------
    Knights of the Old Republic
    --------------------------------------------
    TITLE: Effixian's T3-M4 Reskins
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    As requested by jc2, a K1 version of my similar K2 mod(s).
    This is a simple reskin that changes T3-M4's appearance. It shouldn't cause any conflicts with other mods (except other mods that change T3's appearance).
    Included are a few different versions from which you can pick, complete with updated portrait.
    I'm leaving out the party selection images because they might conflict with popular HD GUI mods. If you're not using that, then I hope it's not a big problem that he has the vanilla look there.
    The screenshots are from KotOR 2, but things look pretty much the same.

    -------------------------
    INSTALLATION
    -------------------------
    Unzip.
    Pick a folder for the version that you want, put the contents of it into your override folder.

    ---------
    BUGS
    ---------
    None.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override folder:
    P_t3m3_01.tga
    PO_pt3m3.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool

    ----------------
    Donations
    ----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    ---------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    648 downloads

       (2 reviews)

    0 comments

    Updated

  24. New robes for K1

    Summary:
    This mod adds three new robes to kotor 1 with new texture these do not replace any robes in the game currently the one mod that this mod is incompatible with is rece's ten kotor 1 new robes
     
    Installation:
    Put the files in your override folder
     
    Bugs:
    The robes may be named incorrectly possibly named "modder 9's robe" If that happens I have no fix for that so far if you have any fixes or bugs then please PM me on the fourms  
     
    Enjoy!
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    60 downloads

       (0 reviews)

    1 comment

    Updated

  25. Animated energy shields

    Animated energy shields. They look better in the game.
    To Install
    1. Download: Animated energy shields
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    21,682 downloads

       (4 reviews)

    6 comments

    Updated