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  1. KOTOR 1 Community Patch

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.
    A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file.
    List of Contributing Authors (alphabetical):
    A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation:
    Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.
    Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
    N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here.
    It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
    Translation:
    The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal.
    Traduction (Français - Harlockin):
    Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude.
    Переводы (Русский - olegkuz1997):
    Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно.
    Compatibility/Known Issues:
    K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.
    K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know.
    The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/
    These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:
    https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues
    If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder.
    Uninstallation:
    Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed.
    Permissions:
    Due to this mod being a compilation from many different authors, please do not distribute/rehost it.
    Acknowledgements:
    All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
     

    217,627 downloads

       (19 reviews)

    277 comments

    Updated

  2. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    96,514 downloads

       (41 reviews)

    102 comments

    Updated

  3. No Cross Class Skills by Eudalus - HoloPatcher Version

    No Cross-Class Skills - Compatible Version
    Just a simple restructuring of Eudalus' "No Cross-Class Skills" mod that uses HoloPatcher for maximum compatibility with other mods
    Original Mod:
    No Cross Class Skills
    Install:
    Just run the HoloPatcher, but make sure to do so after any other mods that alter skills.2da
    Uninstall:
    Copy the skills.2da from the mod's backup folder to your Override
    Credit:
    Eudalus on NexusMods for original mod
    Thanks:
    - JC, Thor110, 91.90'sK, and everyone else in the Discord
    - All the wonderful people who developed and honed these amazing modding tools
    - BioWare for creating peak Star Wars
    - Obsidian for somehow improving on peak Star Wars
    - The communities at twitch.tv/rizarjay and twitch.tv/flyinghawkbutt for hyping me up and always being supportive of my mod projects
    Changelog:
    - 1.0.0 - 3/26/2025 - Release. Very simple mod, not anticipating any issues

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Effixian's Brunette PFHC01 Reskin

    --------------------------------------------
    Knights of the Old Republic
    --------------------------------------------

    TITLE: Effixian's Brunette PFHC01 Reskin
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or Discord

    -------------------------
    INSTALLATION
    -------------------------

    Unzip, copy the files from the subfolder to your Override folder.

    Optional: If you prefer you can add the files from the ExtraDark_Variant folder.

    ------------------------
    DESCRIPTION
    ------------------------

    This is a reskin of the PFHC01 player character.

    There's an optional extra dark variant, it changes the last two dark side transitions for a darker zombie look.
    Inspired by Emma Watson, as requested by tff500.

    -------------------------
    UNINSTALLING
    -------------------------

    Remove the following files from your Override folder:
    PFHC01.tga
    PFHC01d.tga
    PFHC01d1.tga
    PFHC01d2.tga
    PFHC01d3.tga
    PO_pfhc1.tga
    PO_PFHC1d.tga
    PO_PFHC1d1.tga
    PO_PFHC1d2.tga
    PO_PFHC1d3.tga

    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------

    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.

    ----------------
    Thanks to
    ----------------

    Stoffe and Fred Tetra for the needed tools and tutorials

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    12 downloads

       (1 review)

    0 comments

    Updated

  5. Kinda Sorta Transmog by HoboKingNiklz

    Kinda Sorta Transmog v2.0.0
    Ever found a new armor that has great stats but looks awful?
    Ever downloaded a mod that gives your companion cool new clothes, but then it's wasted because you equip better armor on them anyway?
    Then this mod is for you! These armbands, when equipped, will make the character look like they're in their default outfit, no matter what armor they actually have equipped. They also give a thematically-relevant buff just so they're not completely useless stat-wise.
    How to get the items:
    - Your companions will have their bands equipped by default when you first recruit them. You can also use the console commands to get them. For now, to get the bands for the player character, you'll need to use the console.
    Codes:
    - giveitem bastilaband
    - giveitem canderousband
    - giveitem carthband
    - giveitem joleeband
    - giveitem juhaniband
    - giveitem missionband
    - There are 90 codes for player characters, one for each possible combination of Class and Head. The codes follow a pattern. P for Player, gender (M or F), race (A for Asian, B for Black, C for Caucasian), class (S for Scoundrel, M for Scout, L for Soldier), then 01-05 for which head.
    - Example code: giveitem transmogpfal03 (this would give you the armband for a Soldier with Female Asian Head 03.
    - I'll be workshopping a better way to give the player the relevant armband, but for now this is my best option. When in doubt, a little trial and error goes a long way.
    Install:
    - Just run the HoloPatcher!
    Uninstall:
    - Move everything from the backup folder into your override, and delete bastilaband.uti, canderousband.uti, carthband.uti, joleeband.uti, juhaniband.uti, and missionband.uti from your override. You'll also have 90 "transmogxxxxxx.uti" files in your override you can delete.
    *** Please do not use my mod in other mods without permission. You can message me on DeadlyStream to discuss it. Thank you! ***
    Compatibility:
    - The mod uses HoloPatcher to dynamically add rows to appearance.2da instead of overwriting anything, so I don't foresee any compatibility issues with appearance.2da. Anything that modifies p_bastilla.utc, p_cand.utc, p_carth.utc, p_jolee.utc, p_juhani.utc, or p_mission.utc may conflict, but all this does is add lines to their Equip_ItemList. Send me a message if you discover any conflicts!
    Future Plans:
    - Add variants that have just the transmog or just the buff, for folks who feel the buff is too good or want to have the buff while seeing the equipped armor.
    - Immersive Acquisition for the Player Character bands. I have the rumblings of an idea but not totally sure. There are 90 of them.
    - Re-theme the items for each character, i.e. give Mission a memento from Griff to equip instead of an armband. Also make each band only equippable by the proper character. Presently, any character can equip any armband, so you could make Canderous look like Mission, or make Carth look like a player character.
    - Patches for clothing mods from other developers. Send me a message if you want one and I'll try!
    - High in the sky apple pie hopes: Proper transmog. A method to apply the visuals of any armor you want instead of just your default clothing. This is gonna be a colossal undertaking so I'll do my best. It might be on the back burner until I get the basic version of Kinda Sorta Transmog for KotOR II published.
    Thanks:
    - JC, Thor110, 91.90'sK, and everyone else in the Discord
    - All the wonderful people who developed and honed these amazing modding tools
    - BioWare for creating peak Star Wars
    - Obsidian for somehow improving on peak Star Wars
    - The communities at twitch.tv/rizarjay and twitch.tv/flyinghawkbutt for hyping me up and always being supportive during this project.
    Changelog:
    - 1.0.0 - 3/22/2025 Initial Release
    - 1.1.0 - 3/23/2025 Each character will now have their band equipped when first recruited. Added unmodified relevant .utc files and appearance.2da into tslpatchdata in case enduser's override folder doesn't already have them.
    - 1.1.1 - 3/23/2025 Fixed some stuff in the readme, broke a bunch of other stuff.
    - 1.1.2 - 3/23/2025 Fixed some stuff in the readme, this time without breaking a bunch of stuff.
    - 2.0.0 - 3/24/2025 Player Character Bands added, all 90(!) of them. Anticipating a snag here or there but will address as needed.
     

    14 downloads

       (0 reviews)

    3 comments

    Updated

  6. Extra Saber Colors for KOTOR

    This mod adds in three new saber colors into KOTOR 1: viridian, bronze, and silver. It relies on the files from Crazy34's Mod so be sure to have that installed or this mod will not work.
    Crazy34 actually added the extra colors but never implemented them in game so I did it myself. The color crystals can be found in various places throughout the game.
    I also added my own icons to avoid duplicates. They are upscaled and recolored icons from TSL. I believe they came out pretty well.
    Please do not distribute this mod anywhere else.

    24 downloads

       (0 reviews)

    0 comments

    Updated

  7. Human/Alien NPC Diversity

    Human/Alien NPC Diversity (KOTOR 1)
    Knights of the Old Republic is a wonderful game, but it still reeks of the technical limitations of 2003. The galaxy is full of clones where NPCs have very few unique appearances. After Leilukin released her mod for male Twi’leks, I decided to take my own shot at humans. With the help of SpaceAlex’s K1 Enhancement Pack and many other modders' resources, this mod gives many human NPCs (and some aliens) more diversity throughout the game. Many heads were from SpaceAlex’s K1 Enhancement Pack, an unfinished mod he released to the public as a resource. Many others use player heads. If an NPC uses a head you use, don’t worry. The backuphead feature from appearance.2da ensures the NPC will use another head if the PC uses it.
    Incompatibilities: This mod will be incompatible with any mod that edits the same NPCs. Most notable includes N-DReW25's Czerka Redux, Galaxy of Faces and K1 Clothing Pack as well as Leilukin's's female Twi'lek NPC diversity mod.
     
    Credits:
    SpaceAlex for K1EP. DarthParametric for the Fat Commoner Models. Leilukin for her Diversified Twi’lek males which was the main inspiration for this mod. CaptaineSpoque for the Clothing Resource, many of which were used in this mod. Effix for the Jolee Alternative mod and Taris Dueling Arena Adjustments which two heads were used from. Redrob41 for the Combat Suits Modders’ Resource. Silveredge9 for BOSSR.

    37 downloads

       (0 reviews)

    2 comments

    Updated

  8. KOTOR 2025 Mod Guide

    Provides complete instructions on modding KOTOR in 2025. Restores cut content, that the community patch does NOT restore, updates the resolution and UI, updates textures, fixes bugs and finally finishes the game. 

    7 downloads

       (0 reviews)

    3 comments

    Updated

  9. Impaled Rakata instead of a Pillar

    I replaced the Pillar on the Rakatan World - Temple Exterior with an impaled Rakata. Why? Because why the heck not.
    The mod only works if you haven't visited the Temple Exterior yet.

    8 downloads

       (0 reviews)

    2 comments

    Submitted

  10. Sleheyron Arenas

    Just the files needed to access the three Sleheyron Arenas that are contained within the kotor 1 files.
     
    They aren't perfect, the walkmeshes are a little off and this results in the player getting stuck at points.
    The crowd is also non-existent.
     
    This won't work without the Sleheyron Demo by SithSpectre : https://deadlystream.com/files/file/391-sleheyron-demo/
    Because it needs the following files which are included in the Sleheyron Demo.
    m31aa_00l.mdl
    m31aa_00l.mdx
    The .wok file isn't necessary.
     
    NOTE : This is a modders resource and isn't intended for use by non-modders, all it does is add three empty levels for the Sleheyron Arenas that can only be accessed via the warp command.
     
    Thor110

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  11. K1 Effixian's PMHC04 from K2 to K1 Reddish Reskin

    ---------------------------
    Knights of the Old Republic
    ---------------------------
    TITLE: Effixian's PMHC04 from K2 to K1 Reddish Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A reskin for my "Effixian's PMHC04 from K2 to K1" mod.
    Requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    - Add my head port:
    https://deadlystream.com/files/file/1366-effixians-pmhc04-from-k2-to-k1
    - Unzip, copy the files from the subfolder to your Override folder (replace existing files).
    ------------
    UNINSTALLING
    ------------
    Follow the uninstall instructions from my "Effixian's PMHC04 from K2 to K1" mod.
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    33 downloads

       (0 reviews)

    0 comments

    Updated

  12. K1 Effixian's PMHC04 from K2 to K1 Gray Reskin

    ---------------------------
    Knights of the Old Republic
    ---------------------------
    TITLE: Effixian's PMHC04 from K2 to K1 Gray Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A reskin for my "Effixian's PMHC04 from K2 to K1" mod.
    Requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    - Add my head port:
    https://deadlystream.com/files/file/1366-effixians-pmhc04-from-k2-to-k1
    - Unzip, copy the files from the subfolder to your Override folder (replace existing files).
    ------------
    UNINSTALLING
    ------------
    Follow the uninstall instructions from my "Effixian's PMHC04 from K2 to K1" mod.
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    22 downloads

       (0 reviews)

    0 comments

    Updated

  13. K1 Effixian's PFHC06 Inspired PFHC03 Reskin

    ---------------------------
    Knights of the Old Republic
    ---------------------------
    TITLE: Effixian's PFHC06 Inspired PFHC03 Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A reskin of the PFHC03 head, based on PFHC06 from K2.
    Requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Unzip and copy the files from the subfolder to your Override folder.
    ------------
    UNINSTALLING
    ------------
    Remove the following files from your Override folder:
    PFHC03.tga
    PFHC03.txi
    PFHC03d.tga
    PFHC03d1.tga
    PFHC03d2.tga
    PFHC03d3.tga
    PO_pfhc3.tga
    PO_PFHC3d.tga
    PO_PFHC3d1.tga
    PO_PFHC3d2.tga
    PO_PFHC3d3.tga
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  14. K1 Effixian's PFHC03 Brunette Reskin

    ---------------------------
    Knights of the Old Republic
    ---------------------------
    TITLE: Effixian's PFHC03 Brunette Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A brunette reskin of the PFHC03 head.
    Requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Unzip and copy the files from the subfolder to your Override folder.
    ------------
    UNINSTALLING
    ------------
    Remove the following files from your Override folder:
    PFHC03.tga
    PFHC03.txi
    PFHC03d.tga
    PFHC03d1.tga
    PFHC03d2.tga
    PFHC03d3.tga
    PO_pfhc3.tga
    PO_PFHC3d.tga
    PO_PFHC3d1.tga
    PO_PFHC3d2.tga
    PO_PFHC3d3.tga
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    21 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Thematic KOTOR Companions

    This mod adjusts the statistics and starting equipment of the companions in Star Wars: Knights of the Old Republic, addressing some issues with game balance and consistency in theme. See the attached document or view online for a full list of changes and the rationale for each change.
    Installation
    You must start a new game to experience the full effects of this mod.
    Extract files from the downloaded archive. Run INSTALL.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Uninstallation
    During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
    Restore or delete all .utc files affected by this mod. Copy each .utc file from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the .utc file from your game's Override folder. Credits
    Design—Sniggles
    Implementation—JCarter426
    KOTOR Tool—Fred Tetra
    TSLPatcher—stoffe & Fair Strides
    ERFEdit—stoffe & Fair Strides
    K-GFF—tk102
    xoreos tools—xoreos team https://xoreos.org/
    License
    This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

     

    618 downloads

       (0 reviews)

    0 comments

    Updated

  16. 4x Upscale+ Character Textures & Model Fixes

    ================================================================

    IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.

    ================================================================

    Description: 
    This mod is more than just a simple process of running all the character textures through an A.I. upscaling program. The purpose is to increase the size and fidelity of the character textures while maintaining the painterly style of the original game artists. This mod does not attempt to create photo realistic textures or add extra detail (like zippers, clothing stitches, fabric patterns, skin pores, etc) that are not already part of the existing style. This mod also fixes many of the UVW mapping errors, lighting errors, and some XYZ errors that the original model .mdl & .mdx files may have had.
    The process followed is generally:
    run texture files through A.I. upscaling program multiple times using different settings. Some settings result in "crunchy" textures (high contrast, sharp edges). Some result in "soft" textures (smooth gradients, lower contrast, blurry edges). Some result in better straight/parallel lines. Early tests used Vance AI; Deep Image; ImageUpscaler; or Let's Enhance. Eventually Topaz Labs' Gigapixel AI was chosen and used on the majority of textures. combine textures in multi layered Photoshop file, using layer masks to isolate the best parts of each upscaled image. This allows for some portions to be smooth (like skin, glass, metal or tubing), others to be sharp (like burlap, skin folds, hair, scratches, etc). touch up by manually painting away errors (such as jaggies due to original low resolution jpeg compression). manually recolor areas that the original artists missed (like commoner clothes where the pants seat do not match the pant leg; or player armors where pouches are inconsistent between male & female; etc). strategically add painted detail (such as highlights and shadows along the shoulders and neck of Player Character soldier's underwear; adding glove details to armors F, G, H, I, J; etc). painting personal choices (like changing P_BastilaBA02 to have different pants and remove wrist & neck restraints than P_BastilaBAS01 slave outfit). recreating entire textures (such as Player Character male scoundrel dark side underwear PMBASD01). fix the models' UVW maps to reduce some texture stretching (like collar of TSL robes I); adjust areas that are poorly mapped to the wrong locations or too large/small (such as PFBD collar); fix edge seams from one area to another; close gaps (like Mission's arms). manually fix texture seams by copying small areas of the image from one area to another; stretching and scaling them. This should result in model seams that are hidden or difficult to notice.  sometimes the Alpha 1 channel is upscaled, but usually it is recreated directly from the final HD color texture.  personal choice to add punchthrough transparency to the Alpha 1 channels of some female head models' eyelashes (like P_BastilaH04). recreate the Normal map (for bumpyshiny effects) from the final HD color texture. These work best when saved as .tpc format
    For most models, they only needed to be manipulated in 3DS Max, exported, and then run through Taina's replacer. This is usually sufficient to fix any XYZ and/or UVW coordinates. I prefer Taina's replacer method so that the model retains its smoothing groups data. For some models (like C_RancorS or C_Terantanak), Taina's won't work, so for those files, I had to resort to manually hex editing the binary .mdl & .mdx files. This is a much more labourious process, but in the end I got them to work.
    A few models required fixing the model weights of individual verticies. This was done to reduce portions of the model clipping through other parts in different animations. Again, this was done by manually hex editing.
    For many head models, the UVW coordinates for the tongue and inside of mouth may be moved significantly, especially for the KotOR heads. This is because the originals often map the tongue to a single pixel located in the lips area, which results in almost no detail. By moving the UVW to a free area of the texture, there may be room for painting a detailed tongue.
    For the party members that have specific underwear textures and basic clothing textures, there has been an effort to make any skin areas (like hands & arms) match between them. Usually the hand area from the underwear texture is copied to the hand area of the clothes texture. This creates more consistency of the party characters' appearance.
    For low resolution versions of models (like C_Gammorean_Low, C_Protocol_Low, N_Swoopgang_low) or placeables (such as PLC_EndPlA, PLC_RakatCrp, Stunt_WarDrd01) the original textures were not simply upscaled. Instead, the new versions were actually taken from similar high resolution versions and scaled down. Sometimes the textures were rebuilt from parts of other higher resolution images, with some touch up painting.
    Included is a spreadsheet labelled "KotOR upscale completed list v0_52.xlsx" which has more detailed information as to what files were changed, and in what ways. As of this update, 52.71% of the texture files that I intend to upscale have been completed. As such, this mod should be considered a beta test. The percentage is calculated for both games together, however the mod is released with files separated for K1 & TSL. The spreadsheet was created with Google Sheets and exported as .xlsx, so hopefully the formatting remains correct. I have also attached a copy of the spreadsheet to this mod thread.
    There will be three versions of this mod to choose to download:
    4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is a total 5.2GB, hopefully it isn't too large or cause problems for some PCs. This version is also the best choice to use as a modder's resource. 4x .tpc version. Created by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version is a total of 1.8GB, so it should be easier on PC systems, with no noticeable loss of visual fidelity. 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version is a total of 530MB, which should be much easier on PC systems. All versions include the same .mdl & .mdx files.
    I have tested the .tga version exclusively, but have not tested the .tpc versions in-game. Please let me know if there are any issues. Most of the screenshots have been taken in TSL, because I find that it renders the characters better and has higher resolution screen grabs. My computer doesn't seem to render some of the CM shader effects properly (especially the bumpyshinytexture CM_SpecMap always seems too strong on my computer). I would appreciate any in-game screen shots that you take of characters like Hutts, Rakghouls, Rakata, or Selkath so that I can compare how other computers render their shader. 

    ================================================================

    Compatiblity: 
    For best results, the model and texture files included with this mod should be used together. In most cases, the models can be mixed and matched with textures from other mods, but results will vary. For instance, the other textures won't be as perfect along the seams. Some other photo realistic HD texture mods may have been created using the original model's UVW layout, which will not perfectly line up with this mod's corrected UVW maps.
    Conflicts may also occur if there is another mod uses a .tpc file with the same name as one of this mod's .tga files (or vice versa if you install one of the .tpc versions).
    I would suggest installing other large mods (such as "KotOR 1 Restoration" or "KOTOR 1 Community Patch") first, then this one. 

    ================================================================

    Installation: 
    Copy and paste the desired model and texture files into KotOR's Override folder. You may need to over write any existing files, so always have a backup. An effort was made that these textures and models require no 2da editing. 
    The folder marked "Reference Normal Map" is not required to be copied to the Override forlder. These .tga files are simply a modders' resource. The normal maps seem to work best if they are saved in .tpc format. The "Copy contents to Override" folder should already have .tpc files in it for the normal maps.

    ================================================================

    Uninstall: 
    Delete unwanted files from the game's Override folder.

    ================================================================

    Thanks for modding tools:
    KOTOR Tool – Fred Tetra
    mdlops (used version 7a2) - cchargin, JdNoa
    NWMax – Joco
    Replacer - Taina
    tga2tpc - ndix UR
    KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides 
    Hex-editor XVI32 2.55 - Christian Maas

    ================================================================

    Permission:
    Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version.
    The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago.
    This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission.
    As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software.

    ================================================================

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    KotOR upscale completed list v0_52.xlsx

    148 downloads

       (1 review)

    0 comments

    Submitted

  17. Tanis HD

    This mod will replace and update texture files.
    To Install
    1. Download:Tanis HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    79 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Effixian's Starforge Robes Reskin

    ---------------------------
    Knights of the Old Republic
    ---------------------------
    TITLE: Effixian's Starforge Robes Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A reskin of the Starforge Robes, as requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Copy the files from the zip to your Override folder.
    ------------
    UNINSTALLING
    ------------
    Remove the following files from your Override folder:
    ia_revan_002.tga
    PFBJ02.tga
    PMBJ02.tga
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    47 downloads

       (0 reviews)

    0 comments

    Submitted

  19. K1 Effixian's PFHC06 from K2 to K1 Reskin

    ---------------------------
    Knights of the Old Republic
    ---------------------------
    TITLE: Effixian's PFHC06 from K2 to K1 Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A reskin for my "Effixian's PFHC06 from K2 to K1" mod.
    Requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    - Add my head port:
    https://deadlystream.com/files/file/1523-effixians-pfhc06-from-k2-to-k1
    - Copy the files from the zip to your Override folder (replace existing files).
    ------------
    UNINSTALLING
    ------------
    Follow the uninstall instructions from my "Effixian's PFHC06 from K2 to K1" mod.
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    25 downloads

       (0 reviews)

    0 comments

    Updated

  20. K1 Effixian's Miranda Lawson Reskin of PFHC05 from K2

    ---------------------------
    Knights of the Old Republic
    ---------------------------
    TITLE: Effixian's Miranda Lawson Reskin of PFHC05 from K2
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    Miranda Lawson (Mass Effect) inspired reskin of the PFHC05 head from K2, ported by DarthParametric.
    It also makes the red master robes black and white and the Qel-Droma Armor black and white.
    Idea/request by Omnigonial.
    ------------
    INSTALLATION
    ------------
    - Add DarthParametric's head port, you can find it in this post:
    https://deadlystream.com/topic/6415-pfhc05-head-port-from-k2-to-k1/?do=findComment&comment=66248
    (P.s. This will replace the default K1 PFHC05 head)
    - Copy the files from the zip to your Override folder (replace existing files).
    ------------
    UNINSTALLING
    ------------
    1. Remove the files from DarthParametric's download.
    2. Additionally, remove the following files from your Override folder:
    ia_class5_006.tga
    ia_mstrRobe_003.tga
    PFBD06.tga
    PFBI03.tga
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the idea
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    41 downloads

       (0 reviews)

    0 comments

    Updated

  21. Universal Weapon Damage

    Allows you to change the lightsaber and disruptor weapon base damage type to Universal.

    40 downloads

       (0 reviews)

    0 comments

    Updated

  22. Heavy Repeater Buffs

    This mod buffs the Heavy Repeating Blaster and the Mandalorian Heavy Repeater to match their KotOR2 versions.

    44 downloads

       (0 reviews)

    0 comments

    Submitted

  23. No Drop

    Admiral Karath on the Leviathan and The One on the Unknown World no longer drop their weapons.
    Why?
    There are a bunch of other items like this in the game:
    - no unique name
    - no unique item description
    - not upgradable
    - stronger then their standard counterparts
    These type of items are used by enemies, but these ones never drop, except these 2. Because of this i think these type of items only ment to make the fights harder, but not to be lootable.
    So i think this is just an oversight by the devs.

    11 downloads

       (0 reviews)

    0 comments

    Updated

  24. INT Bonus for Security

    Changes the Security skill bonus from Wisdom to Intelligence.

    53 downloads

       (0 reviews)

    0 comments

    Updated

  25. Brotherhood of Shadow Solomon's Revenge: Video Enhancement Project

    BOSSR Recreated Movies
    Please rate this file before you scamper away. Thanks!
    Mod Description:
    To wind up my efforts to modernize Silveredge9’s Brotherhood of Shadow Solomon’s Revenge, I decided to concentrate on the pre-rendered videos (BIKs) that came with that mod.
    Though I previously made a replacement for the BOSSR specific “Legal Screen” video – available separately here – these 3 cover the other 3 BIKs.  Namely, the flyby of a Hammerhead vessel (the Orion), a duel between Solomon and Shadow, and the BOSSR-specific credits video. The new videos are in 1920 x 1080 resolution. There are two options for the live_13.bik video. (Both videos can be seen on the mod download page.)
    But I think seeing it in action would probably be more convincing than just writing about it.
    Here's the BEFORE video, taken from the original mod.
    And here's what the AFTER version using a modern computer and having upscaled textures.
    This is Version 1 of the Credits BIK
    And here's Version 2 of the Credits BIK.
    And here's the video where the Hammerhead Orion does a fly-by past the camera. The original video in the mod only had "Brotherhood of Shadow" rather than the full title as it was taken directly from the original version of the mod. This has been corrected here.
     
    A Reminder:
    BOSSR is not compatible with the KotOR Community Portal Mod Build. If you’re using that, then you should NOT be installing BOSSR or this mod with your setup.
     
    Installation:
    Drop the BIK files into the Movies folder. You’ll have to choose only 1 version of the live_13.bik video which are in separate folders.
    If you play in a resolution below 1920x1080, you will need to manually downscale the cutscenes to match your chosen resolution. If you are playing with no widescreen modifications they will need to be downscaled to play at *native movie resolution* [I forget what this is, something asininely small like 800x600?]. If you are using widescreen and have NOT added in other cutscene mods or edited your executable to allow for widescreen movies, you will need to enable this functionality. See this video for more. [https://www.youtube.com/watch?v=bA5l6HVs4Y4]. If you do so and experience cutscene minimization, you should double-check your edited hex values. If the issue persists, you may need to manually rescale these cutscenes to precisely match your chosen widescreen resolution.
     
    Uninstall:
    Remove the files from this mod that you placed in the Movies folder.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod.
    This mod is not to be distributed for profit.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
     
    Special Thanks:
    JCarter426: Created the live_12 and live_13 videos - with the exception of the BOSSR logo – entirely by himself. His videos are included with his permission and with my thanks.
    90sk: Adding an outline to the made-from-scratch BOSSR logo.
    Basil Bonehead: Animating the moving BOSSR logo in the “BOSSR Live 11” video.
    Dark Hope: For creating the Shadow textures that I used in the “BOSSR Live 11” video. They are available here.
    Snigaroo: He helped tremendously with the Installation instructions you find above. If this mod works for you, it’s mostly due to him.

    52 downloads

       (2 reviews)

    0 comments

    Submitted