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  1. Past hour
  2. Hello. Could it be possible to add an optional install to be able to teach the force affinity form to companions ? There is a mod that fixes the overpowering nature of the force channel : Force Affinity form fix and Overhaul mod that could be used alongside this mod.
  3. They're not exactly the same Installer. There have been reports that errors appear when HoloPatcher is used instead of TSLPatcher. You need to use the Installer that is included in the mod.
  4. Today
  5. Yeah send the installog here please
  6. I mean it could also be a conflicting mod, I'll dig deeper and report back if I find anything (for context, I am following this guide: https://kotor.neocities.org/modding/mod_builds/k1/full) I'll also add that I'm using holopatcher instead of tlspatcher, I'll try with tslpatcher as well.
  7. I'm getting "Kotor Unknown" error messages when I apply patches. I know these exe files are the editable executable versions because they're required for any mods. What's going on? Am I just stupid?
  8. I just tried on a clean copy and there were no errors during installation, but I will take a look again in the next update.
  9. They all look good.
  10. Yesterday
  11. Just tried installing on a fresh KOTOR 1 copy with only the K1CP installed before running the first Sleheyron folder. I was told I got 8 errors and 1 warning! Has this come up before? I can post the log if need be. Installing on a Windows 11, Steam edition.
  12. I am experiencing an issue installing the mod with the "KOTOR Community Patch-Compatible" option on version 2.3. I'm getting this error: [Error] Unable to modify GFF field 'InventoryRes'. Path 'ItemList\3\InventoryRes' does not exist! From what I could find and understand, it seems that it's because CP.ini targets index 3 of a 3 items table (hence ItemList\3 not existing) instead of rebuilding the list programmatically. I guess it should still be fine, but I'd rather report the issue since I encountered it.
  13. @Synchro Alright, thanks for the explanation !
  14. Thanks for the comment! In this case I mean that you need to launch the game with the patch manager as opposed to applying the patch and then launching the game as normal afterwards, you only need to apply the patch once The patch manager on Windows currently handles injection only through the manager, so it injects everything when the game is launched through it. On Linux there is a separate mode that installs a proxy dll that handles that for you (When I get the chance I intend to send some patches for KPM to enable that mode on Windows too)
  15. If this works whenever I try it, I'll come back and throw in a 5 stars because DAMN this is great. However, you say "the manager applies the patch while the game runs." Does that mean we have to redo the process every time we want to play ?
  16. Hi, there is a mod I downloaded a long time ago and while I really like it, the standard lightsaber has an unfortunate glitch. once you deactivate it, then enter another area the blade is visible even though I haven't activated the weapon yet. while one can ignore this unfortunate glitch by un-equipping the weapon, I recently ported this weapon over to kotor - and as we all know kotor has no secondary hand slot to "un-equip" Does anyone know how to fix this? - I'm guessing it must have something to do with the shading? but I'm a novice at that so far. Any ideas? Below is a screen shot of the problem - (lightsaber not "active" in shot - yet visible) Also have uploaded problem file. Thanks for the help! w_lghtsbr_020.zip
  17. Last week
  18. I'm also in favor of a unique appearance for Major Hurka.
  19. Giving her a unique head would be my preference.
  20. The installation did not work. I think the 2da files are missing in the tslpatchdata folder.
  21. alpine_black

    PFHB02 DP

    I like how new hairmodels are now being used for this modding scene. Would you consider possibly making a bald or short haired version? Something like your PFH05 for example.
  22. I think the restoration of Major Hurka is a very fine accomplishment. I do think she should have a unique head. About her role instead, I'm unfortunately unfamiliar with her dialogue lines but it seems that Part 4 would be the best kind of restoration, if that would be possible. But it's also the most complex to pull off and choreograph.
  23. "What do we all think of my plans for Major Hurka in RC-K1CP? And above all do any of us feel I need to give Hurka a new appearance? Whilst I cannot use K1R's appearance it would be very easy for me to just remake it myself from scratch. If you guys would like me to give Major Hurka a unique appearance I shall make it and I shall report back and show you guys what I've made in the next WIP update." Major Hurka textures are already included in my mod: https://deadlystream.com/files/file/2808-heyoranges-sith-uniform-reformation-revised/
  24. Korriban looks clean.
  25. Hello! I realize this is a long shot, but the .mp3 audio included in this mod will not play on my Steam .app version of the game (i.e. the native version for MacOS). I've never had an issue with your other mods' audio on that version of the game (the only version I've ever played), so I was hoping you might know what the audio encoding issue might be. (I can play the mp3 file separately from the game, as in I can open it in my finder, but it does not get called in game.) I was told that running it through Sith Codec could fix it, although I haven't been able to confirm that (unfortunately that also cannot run on a Mac)—still, shoutout to Vriff for that suggestion. Update: I did find a simple workaround that worked! Most of the files KOTOR2 seems to use are .wav files. I would have thought it'd be harder for Macs to handle those, but evidently not. I converted the audio file in your mod to a .wav file (just using a free online converter), then deleted the .mp3 version from StreamMusic, replacing it with the .wav version. (Shoutout to modder Lane, who is the one that told me that extensions are usually determined automatically, which is why I thought this might work). And voila! Audio played during the cutscene.
  26. COMPATIBILITY Incompatible with any mods that hard overwrite the dlg files for Atton, Bao-Dur, Disciple, Handmaiden, Mira, or Visas. Compatible with PartySwap by Darth Tyren & Leilukin using the included compatibility patch.
  27. The RC-K1CP update is out and we can now finally play Kotor with restored Iriaz. In the meantime, here is a preview of something I am working on. Major Hurka has been added to RC-K1CP in the most recent update, though only as a hostile NPC. Major Hurka content could come in four parts, which goes as follows: Part One: Adds Major Hurka and several Sith Guards to the Command Deck Medbay as hostile NPCs. This has already been done. Part Two: Make Major Hurka neutral whilst the Sith Guards are hostile (like Ada the waitress in the Vulkar Base). When you speak to Hurka, her restored dialogue will play but all attempts to use her to open the Bridge door will fail and will always result in her attacking you. Part Three: Add a basic system that'll have Major Hurka unlock the Bridge door for you in the form of her giving you a passcard. Part Four: Add a proper system similar to K1R wherein Major Hurka actually unlocks the Bridge door and possibly even takes you beyond it. What do we all think of my plans for Major Hurka in RC-K1CP? And above all do any of us feel I need to give Hurka a new appearance? Whilst I cannot use K1R's appearance it would be very easy for me to just remake it myself from scratch. If you guys would like me to give Major Hurka a unique appearance I shall make it and I shall report back and show you guys what I've made in the next WIP update.
  28. For those of us using the 0.13.0 update with the Iriaz, I would advise players be vigilant and save their games before the Taris Sith Base, Davik's Estate, and the Leviathan Prison and Command Decks. This update has restored new dialogue for the computer terminals in those modules, and I cannot be 100% sure if these features work in all circumstances. If you play these areas and you think something with these terminals does not work/is broken please report them to me as soon as possible so that I may create a bug fix. The computer related changes are listed down below.
  29. Is it compatible with Party swap?
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