
Pcthoros
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- Currently Viewing File: Dustil Restoration
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Fair enough. I'm hopeful that whatever mod would tackle this issue in a different way will be a suitable addition to the builds. I'm looking forward to trying it one day.
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I appreciate the response. You're right. I thought of level 15 because players might return to the Ebon Hawk before reaching that level after they got their third lightsaber part. It mostly happens ( for me, at least ) before reaching that level. That leaves only the lens which could be acquired by fighting Visas, which justifies returning to the ship before finishing the first planet in general. This information might not be available to new players, so I get it if they don't return to the Ebon Hawk early (except if the red eclipse attack occurs on Nar Shaddaa). I agree level 15 is not enough to save this problem, and any additional level restriction might make players miss some of her interjections across planets. An alternative is to keep Visas unconscious based on influence with the Handmaiden because the latter locks the player out of talking to her once the exile has 30 influence points more with Visas than her (Acoording to the stategywiki) which means as long as Handmaiden has 74 influence points or more, she won't hate the player ( most players in their first playthrough want to gain influence with their companions rather than trying to lose it, and it is likely they would have gained 16 influence with the Handmaiden by the time visas attacks the Ebon Hawk ). If the player decides to lose influence with the handmaiden ( mostly on their subsequent playthroughs), Visas should be unlocked when the handmaiden has less than 40 influence points. If she already has that number of points before Visas can join the party, no unconscious state would occur. As for locking the player of access to Visas, the PC can try to heal some of her wounds depending on the treat injury skill, which would give a little boost to her life points or a bonus to her constitution. To make it clear to a new player, when he approaches visas a pop-up would say ' Visas needs to rest. She will recover in due time, but you can help heal some of her wounds' or something like that. If the exile failed, he would just wait for her to wake up normally. For a female exile, the same things could happen with the disciple, only for the sake of consistency, but keeping the vanilla behaviour would be good. I hope I'm not bothering you, since you didn't like the idea in the first place.
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I have a different idea. What if Visas stay unconscious for some time in the medical bay? Atton said that some of her wounds are pretty bad, so it might be possible that she won't be available to speak for a period. I think she should stay unconscious until the PC reaches level 15 because you can fight the handmaiden for the second time and potentially gain some influence with her either during dialogue or in an influence opportunity on a planet if I recall correctly. After Visas awakens, we would be able to pass through her dialogue tree. It might even be beneficial to add an additional influence check for Visas to prevent the player from continuing to speak to her in case the handmaidens' jealousy conversation is unlocked after the level restriction. I hope I'm clear.
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Pcthoros started following True Sith Assassins & Awareness Restoration
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- 2 comments
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- stealth
- sith assassins
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Pcthoros started following " Party vs Kreia scene " improvement idea
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I have a mod idea that had recently come to my head after seeing the latest update of Alternate Revan Romances Redux. The mod had used also a kreia voice model in addition to juhani's. I think it might be a good idea to make a mod that uses kreia's voice model to speak darth Atris lines that are found in the games files ( specifically the lines where Atris talks with Mira and Atton ), and therefore enhancing Party vs Kreia scene. The mod can also add custom content to allow the new lines to make sense ( for example making hanharr save Atton while kreia taunts him ) I am not requesting a new mod . It is just a suggestion for anyone who wants to try it
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- 26 comments
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- revan
- bastila shan
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- 26 comments
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- revan
- bastila shan
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- 26 comments
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- revan
- bastila shan
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Hello. Sorry for bothering you about the same issue that i've reported in the last few months but it happened again when I downloaded the new update. There also the fact that disciple can't access the monitors in the medical bay and he gets stuck in the floor vibrating a little while trying to reach them. But luckily, it doesn't affect his dialog or the gameplay (This problem existed before the new update). It's just distracting. Is there any way to solve these issues ?
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Hi. I really like this file but when I downloaded the 1.1.0 version, the lights on the small area in front of navigation turns off, rather than fixing the issue ( as you can see on the image below ). I don't know if this problem occurs because I use TSL for Android or not. I tried both versions ( with the animation fix and without it ) but the issue still remains.