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  2. If you like restored content, you can still get the Restored content mod for K1CP after K1CP itself, Sleheyron works with both of these. There are also several standalone mods compatible with the 3 of them, that restore big parts of K1R (the restoration mod you mentioned), such as the Manaan Pazaak Tournament (sorry for advertising my own stuff lol but just trying to help). Good luck finding your perfect installation!
  3. Sorry this mod is too big to be uninstalled unfortunately. You'll need to restart your installation if you chose the wrong version. Although if you don't have too many placeables, you can keep the version with the holograms. If you don't know how many placeables you have, you can look for the "placeables.2da" file in the Override folder in your game installation and send it to me via Deadlystream (PM, not here preferably) so I can check for you.
  4. Today
  5. Hi there! Sorry, didn't mean to ignore this message. I'll edit the front page to mark Chaser's order also works. Compatibility-making is not my strong suit. Really, really glad you enjoyed the mod story though!!
  6. Yesterday
  7. One last question, by accident I installed the regular version of the mod instead of the one with compatibility version (no holograms) despite installing quite a few other mods. Can I install the compatibility version (no holograms) on top of the regular one to overwrite the original one's effect sans any harm or should I reinstall the game and start my mod install from the beginning?
  8. Is there any other way I could download this? Not sure if it is a problem on my end or on the hosting side, but the download got corrupter three times already and honestly downloading a 15,5 GB file 350 kB/s only for it to get corrupted after 8 hours is not ideal. I have seen a mention about a google Drive, but not currently in use. Any plans to uppload it somewhere else (NexusMods comes to mind, but I have no idea how it works there from the modders side). Anyway, thanks!
  9. Okey, thanks so much And i want to play it with normal kotor 1 restoration mod without community patch, do i need to install the restoration mod first or sleheyron mod? you know what, never mind, sorry
  10. Last week
  11. T3 remains on the ship and can still be talked to there. However, you can no longer take him with you when you leave the Ebon Hawk.
  12. It will mean creating brand new levels or editing existing levels. Next release of the editor can open levels, edit them any way you want, save them back out and play them. It is an importer and writer.
  13. What does full level editing mean? Geometry? Or are you talking about placeables, NPCs as well? Can you bake lightmaps or create walkmeshes?
  14. Hey, its been 13 years, are you still wanting create this mod or not
  15. Hi, i saw one of gameplay of sleheyron mod and saw that the new companion replaces T3-M4, is there some things that let us use T3-M4, like some thing that could be like a party swap in kotor 2 or i can't use T3-M4?
  16. Hello, my first post here. I wanted to share my Maya Kotor tools. Right now they only import, but the next release will have full level editing all done inside of Maya. That means you can load a level, edit whatever you want, save it back out and load it in game. You can find the tool set here. No extra tools needed, point it at your game install and import whatever you want. janglesworthy/KotorMayaImporter: Compiled Autodesk Maya 2024 importer for Star Wars: Knights of the Old Republic (KotOR) MDL/MDX characters, animations, props, and complete levels.
  17. View File Trask as a jedi Description In endar spire instead of having trask you are having a Jedi Guardian with same voice and dialogs only like him Installation instructions Put files from Override from this mod to Override in kotor 1 main directory Submitter Kalendarzak Submitted 07/28/2026 Category Mods K1R Compatible No  
  18. View File Harder fight with Saul Description The mod increase stats of enemy's in Leviathan Installation instructions Just drop files from Override from this mod to Override that is from Kotor 1 main directory Main features The mod increase stats of Saul, Dark jedi and Saul Guard Shout outs The mod was inspired on mod called ,,Shem's Improved Malak'' by ,,Shem'' Submitter Kalendarzak Submitted 07/28/2026 Category Mods K1R Compatible No  
  19. View File Harder malak fight on leviathan Description This mod gives stats to malak like he was in star forge but in leviathan, by that im mean that if he have 29 strenght in star forge than he have 29 strenght in leviathan, Its all the same stats like in star forge except Force points Installation instructions Just put files from Override in this mod to Override in kotor 1 main directory Requirements Be good Shout outs The mod was inspired by mod called ,,Shem Improved Malak'' by Shem Submitter Kalendarzak Submitted 07/28/2026 Category Mods K1R Compatible No  
  20. View File Lightsaber on endar spire Description: When i was playing ,,Drop Those Lightsaber'' mod it doesn't have two items, vibration cell and simulant, only lightsaber, i was little pissed of because i needed upgrade for vibroblade. So i create this mod to add lightsabers and vibration cell This is my first mod so pls tell how was it and is it working. When i tested it, it was working. HolocronToolset was only used Installation instructions: Just drop files from ,,Override'' to Kotor 1 Override Main features: The mod ads two lightsaber in endar spire, one red lightsaber and one blue lightsaber, with vibration cell (this upgrade to vibroblade) and simulant. You can get this items from this jedi and sith that are fighting in endar spire. Requirements: If your mods don't change anything with jedi and sith on endar spire than it should work Shout outs: The original creator and helper of mod that my mod was based on (Drop Those Lightsabers) is ChilledTwo, ebmar and Mellowtron11. Submitter Kalendarzak Submitted 07/28/2026 Category Mods K1R Compatible No  
  21. Version 1.0.0

    14 downloads

    Description: When i was playing ,,Drop Those Lightsaber'' mod it doesn't have two items, vibration cell and simulant, only lightsaber, i was little pissed of because i needed upgrade for vibroblade. So i create this mod to add lightsabers and vibration cell This is my first mod so pls tell how was it and is it working. When i tested it, it was working. HolocronToolset was only used Installation instructions: Just drop files from ,,Override'' to Kotor 1 Override Main features: The mod ads two lightsaber in endar spire, one red lightsaber and one blue lightsaber, with vibration cell (this upgrade to vibroblade) and simulant. You can get this items from this jedi and sith that are fighting in endar spire. Requirements: If your mods don't change anything with jedi and sith on endar spire than it should work Shout outs: The original creator and helper of mod that my mod was based on (Drop Those Lightsabers) is ChilledTwo, ebmar and Mellowtron11.
  22. Enemy NPCs always used shields automatically, but now they reactivate them after 200s if needed. Companions don't, you have to use their shields manually. And if you want enemy NPCs to use grenades you have to set them to grenadier mode with a script. The best way to do this is to replace their default spawn in script (k_def_spawn01.nss) with something like this: #include "k_inc_generic" #include "k_inc_debug" void main() { SetNPCAIStyle(OBJECT_SELF, NPC_AISTYLE_GRENADE_THROWER); // DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** GN_SetDayNightPresence(AMBIENT_PRESENCE_ALWAYS_PRESENT); GN_SetListeningPatterns(); //This function although poorly named sets up the listening patterns and other important data for the //creature it should never be removed. GN_WalkWayPoints(); }
  23. Version 1.0.0

    3 downloads

    Description This mod gives stats to malak like he was in star forge but in leviathan, by that im mean that if he have 29 strenght in star forge than he have 29 strenght in leviathan, Its all the same stats like in star forge except Force points Installation instructions Just put files from Override in this mod to Override in kotor 1 main directory Requirements Be good Shout outs The mod was inspired by mod called ,,Shem Improved Malak'' by Shem
  24. Version 1.0.0

    4 downloads

    Description The mod increase stats of enemy's in Leviathan Installation instructions Just drop files from Override from this mod to Override that is from Kotor 1 main directory Main features The mod increase stats of Saul, Dark jedi and Saul Guard Shout outs The mod was inspired on mod called ,,Shem's Improved Malak'' by ,,Shem''
  25. Version 1.0.0

    3 downloads

    Description In endar spire instead of having trask you are having a Jedi Guardian with same voice and dialogs only like him Installation instructions Put files from Override from this mod to Override in kotor 1 main directory
  26. Thank you for clarifying. This mod is really well-done and breathes life into a longtime favorite, so glad there's still work being done on this game.
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