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tirofinale9029 joined the community
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diegodb started following KMRP - KOTOR Modern Restoration Patch
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Might I suggest a rename of the mod. With no context as to what this mod was, clicking on it all I see is "KMRP - KOTOR Modern Restoration Patch" alongside many screenshots of Manaan. At first glance, I thought this was some sort of restored content mod and the Manaan screenshots were the Pazaak Tournmanent. Of course, once you actually read the mod page and the screenshots with text it becomes quite clear that this isn't a restoration mod. However, do consider that many in the Kotor community use Snigaroo's Mod Builds to mod their game and since the mod build is just a list of mods with no screenshots having a name like KMRP - KOTOR Modern Restoration Patch is bound to cause some confusion with casual players. If you were to rename it, I would suggest you replace/drop the word "restoration" as that word is shared between three different mods which do completely different things. Kotor 1 Restoration: The K1 restoration mod of the 2010s which is now largely broken, abandoned, and incompatible with the widely used K1CP. KMRP - KOTOR Modern Restoration Patch: Your mod, a mod which patches and fixes the default screen resolution of Kotor. Restored Content for the Kotor 1 Community Patch: The K1 restoration mod of the 2020's which is still in development and is made specifically for the widely used K1CP.
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@RonRheaBob76your ai post is nonsensical and distracting. If anyone is curious about the issue, it's been fixed. The blade meshes and UVs were uneven and some were missing the node type lightsaber. I included these fixes in my lightsabers mod for K1 and TSL, if anyone wants a reference. https://deadlystream.com/files/file/2794-lightsaber-hilt-variety-tsl
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In case anyone runs into the same problem as i did: If i used the console to open the 'airlock' doors so the first 2, the 2nd door would do an 'opening' animation but there was another door stuck in its place. It happened because i had a duplicate install apparently and i fixed it by having Claude (the ai) remove the second door from my liv_m99aa.mod file and savefile.
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Ok that makes sense, thank you! I will check out the link you posted and see if that can hopefully work!
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It isn't that the blade becomes transparent, but rather that the hilt is always rendered on top of the blade. This is a quirk of the game's rendering code, and it's affected by the the hierarchy of the model as well as the order in which objects are created in the game world. A similar issue is actually observable with the original models. The blade of one lightsaber will always render on top of or below the hilt of another, regardless of whether it should be in front of or behind it. This is most easily noticed if you equip two lightsabers to a character. Which way it goes will also change depending on the order in which the lightsabers are equipped. Unfortunately, the way the game renders can't be changed without changing the game's executable. However, you could try splitting the hilt into a separate model as in @J's Glitched Lightsaber Hilt Fix. I believe it fixes the other issue I described, so it might also fix your issue.
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zxqd joined the community
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View File Stranded Merchant Stranded Merchant Game: KOTOR 1 Author: Dodrari Kaan Version: 1.0.0 GitHub: https://github.com/danielstegink/Kotor.StrandedMerchant We get a lot of stuff on the Rakata homeworld, most of which we don't need. It's kind of annoying since it bogs down our inventory and we don't get to buy any more cool stuff. Enter a new NPC on the Nameless World: Kalon Chund, a stranded merchant hiding in the safety of the crashed starship outside the Elder's settlement. He has a huge inventory for you to choose from, and his assistant Scrapper is more than happy to buy any junk you've accumulated over the course of the game. Instructions Use the TSLPatcher Permissions Use this mod however you want. Just make sure to credit me. Compatibility This mod uses GFF to modify the area outside the Elder's settlement (unk_m41ab), removing the ship parts and one of the plasma vents. Any mods that affect the same area may not be compatible. Special Thanks Fred Tetra - Kotor Tool Stoffe - TSLPatcher KobaltBlu - Kotor Scripting Tool tk102 - DLG Editor Disclaimer THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter dodrarikaan Submitted 09/05/2026 Category Mods K1R Compatible No
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Version 1.0.0
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Stranded Merchant Game: KOTOR 1 Author: Dodrari Kaan Version: 1.0.0 GitHub: https://github.com/danielstegink/Kotor.StrandedMerchant We get a lot of stuff on the Rakata homeworld, most of which we don't need. It's kind of annoying since it bogs down our inventory and we don't get to buy any more cool stuff. Enter a new NPC on the Nameless World: Kalon Chund, a stranded merchant hiding in the safety of the crashed starship outside the Elder's settlement. He has a huge inventory for you to choose from, and his assistant Scrapper is more than happy to buy any junk you've accumulated over the course of the game. Instructions Use the TSLPatcher Permissions Use this mod however you want. Just make sure to credit me. Compatibility This mod uses GFF to modify the area outside the Elder's settlement (unk_m41ab), removing the ship parts and one of the plasma vents. Any mods that affect the same area may not be compatible. Special Thanks Fred Tetra - Kotor Tool Stoffe - TSLPatcher KobaltBlu - Kotor Scripting Tool tk102 - DLG Editor Disclaimer THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
Not ballsy, just overdue math and mesh. When a bug has lived in plain sight for two decades, pointing out the coordinate fix isn't bold—it's just turning on the lights. A passionate star wars wishing for the further success of KOTOR. I would like any proceeding comments to please involve solutions, insightfulness, and any helpful information to resolve this glaring and unacceptable bug/glitch. Thanks.
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EwokKotor started following - SOLVED - Need Help with WIP Lightsaber Mod Blade Transparency Bug
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JCarter426 JCarter426's response below was right on the money! J's mod totally fixed the rendering issue! Below is a VERY rough draft I was able to throw together but the issue is solved! I am working on a mod where I have blades coming out of a mace head. I am using Kotor Blender for reference. The blades do not have transparency issues with the background or other models, but when viewed from an angle where the mace head mesh of the model is behind the blade it becomes transparent. I did, just for troubleshooting purposes, change the blade .txi from blending additive to blending normal, and this did solve the transparency issue, but of course ruined the glowing lightsaber blade effect. I am not sure if there is really a good fix for this but I thought it couldn't hurt to check and see if anyone could maybe help. I am attaching some screenshots and a short video of the issue I am having. Thanks for any help you can give. Screen Recording 2026-09-05 183311.mp4
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View File High poly PFHA02 The mod replaces the PFHA02 model and textures. To Install 1. Download: PFHA02 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 09/05/2026 Category Mods K1R Compatible Yes
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Version 1.0.0
12 downloads
The mod replaces the PFHA02 model and textures. To Install 1. Download: PFHA02 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
D3M0 started following KOTOR 1 High FPS Post-Combat Fix
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Natural Law started following KMRP - KOTOR Modern Restoration Patch
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I'm really thrilled. Originally, to make these modifications, you had to download a lot of texture packs and apply various patches—and in the correct order, too. With this patch, it's much more convenient, and it works without a hitch. I'd also recommend these two texture mods to round out the result. https://www.nexusmods.com/kotor/mods/1556 https://www.nexusmods.com/kotor/mods/1873
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🔍 Technical Analysis: Resolving the Vanilla Lightsaber Hilt Bug in KotOR I & II 🛠️ Troubleshooting Overview & Context Tools Utilized: 💻 KotOR Blender, 🛠️ KotOR Tool, and 🔢 Hex Editing. Investment: ⏱️ Lots of hours. Core Discovery: 🎯 Most definitely a legitimate bug or glitch, and glad someone else raised the subject. It's certainly possible somehow, but it requires somebody with greater modding knowledge. The error was pinpointed as emanating not from blade textures, but strictly from the hilt models. 📊 Comparative Analysis: Model A vs. Model B The effort was organized like this: Model A: Colors: 🔵 Blue, 🟢 Green, 🔴 Red, 🟡 Yellow, and Bronze (introduced via TSLRCM). Status: ⚠️ Broken/glitched. Less bright from behind. Brighter at the front with straighter blade geometry only at the front. Model B: Colors: 🟠 Orange/HOTG, 🩵 Cyan/MOTF, 🟣 Purple, plus Silver and Viridian (under KotOR 2). Status: ✨ Appears normal from behind with a slight distortion (very minimal) from the front. The saber blades do not thin out but rather keep the same brightness at the back and front. ✨ This model is much nicer and perfectly acceptable as a vanilla lightsaber. 💡 Context Note: Within KotOR 2 we have Silver and Viridian under Model B. TSLRCM introduces bronze under Model A. To fix the cyan bug glitch, it will change to Model A. (loading in to new areas) 🚀 Conclusion & Next Steps The Final Verdict: 🏆 No doubts about it. Model B is your winner. Somebody just needs to get all the hilts on the same footing :) All the hilts should be changed under Model B. This provides a better visual from both behind and in front with very minimal distortion at the front. Overcoming Distortion: Alongside a model B conversion, depending on the various saber blade textures provided, one might be able to completely overcome the distortion. Perhaps certain animations or blade effects can produce the illusion that it's not there. Community Call to Action: The initial mod request was honest, upfront, and determined to find a fix. The lack of a constructive response—and telling the person behind those requests to do it themselves—was disappointing to discover when there are clearly people with the correct model-fixing expertise, such as leading Deadly Stream modders. It is unfortunate that vanilla lightsabers could have ended up as so much more, and fully resolving this requires a collaborative group effort rather than a single person's burden. 🙌 If any experienced modders fix the vanilla hilts, please upload and post the models for the community. Keep fixing bugs and glitches; stay on them like white on rice. Nobody wants bugs and glitches in their games. No drama, toxic comments, arguments, and disagreements. Please arrive at this fix with a committed effort and emotional maturity. I will not return/respond to negative comments and opposition towards a proven fact. The model A lightsaber hilts are broken and they need to be fixed. This bug/glitch should not exist for such a popular and well loved game. Thank you. May the force be with you.
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It's been a while since I've given this thread an update, though I wanted to share a little demo of something I've been working on lately: Coming soon to a KPM near you
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From Arkanian to Zabrak with Bondan, Bothan, Cinnagar, Echani, GenoHaradan, Mandalorian, Massassi, Sith and Verpine in between. In the vein of [TSL] More Upgradeable Guns Mod by smugglerAlex, mass-produced standardised gear could also allow for mounted scopes. I'd especially like to get my hands on the UTI file for the Arkanian Sonic Rifle to make it a true debilitation monster. Balancing might be an issue but I'm sure we can sort out something that makes all the gear in the game stand out a bit more and become more competitive with the OP Baragwin items.
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