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The mod looks really good so far! I am 2-3 hours in, but I don't really see a way forward. The fights and modules are fun! I really appreciate the use of voice actors instead of using AI However, I can't find the Iridorian #1 and #2, can't get into Aratech Droids, as the Sith Guard just throws me out and T2 also won't start a dialogue. I 100%ed the lab and got the egg from Yavin. It would be very helpful to know if the quests continue on other planets, as I mostly planned on looking at just Sleheyron and not bother doing the other planets for the first playthrough! Looking forward to some guidance and the arena later on! Keep it up!
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Saul0097 started following Fog Fix & More - 3C-FD Patcher , GLIntercept: Freecam in Kotor and KotOR SaveGame Editor
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So do the feat recommendations for the jedi classes in TSL actually work? I set it to recommend a feat for 11th consular and then 12th guardian and sentinel but it didn't actually pop up, so I'm wondering if I need to do something else as well?
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...oh. I forgot about that drawback In that case, this probably would be the best option. Say: On the danger of sounding like a dick but would it be possible to maybe change the official voice cast for the Sleheyron characters somewhere down the line? I don't wanna beat down on any of the people who helped bring this mod to life, I really don't. But the VA performances in this mod are just bad. Like, really bad. 😟
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I want to elaborate on this in my own words, and in my own experiences with AI, as I'm sure some player's couldn't give a damn about the ethics and would probably wholeheartedly want Jennifer Hale to evaporate mid dialogue. When making an AI clone of a voice, they rarely ever sound natural - and not in a "all AI generated content is bad no matter what" type of rarely ever sound natural, I'm talking about uncanny valley "that's NOT Carth Onasi, it's a Skin Walker" type of unnatural. And the thing about AI is that they seem to have underlying "accents" to them which are very difficult for users to change. In my experience, cloning Vrook's voice works almost flawlessly, Bao-Dur and Atton's voices are okayish, Carth and Bastila' voices are bad most of the time, and Batu Rem, Darth Traya, and Master Vash are physically impossible to pull off. With Batu Rem, AI genuinely makes him sound like a geeky twink no matter what you do to try and make him actually speak like Batu Rem's character. So what does this mean? Even if SAO took the most hardline pro-AI approach to his mod, 95% of the time the end result of AI generated party member voices would just be nothing but pure garbage and slop.
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I did actually adjust a this a little in a later update. I found good places for every companion to speak at least once on Sleheyron. They still, unfortunately, have nothing to say about the new companion. My main issue with the AI voices is that they really do not sound very good. It would be just weird for suddenly all of Jennifer Hale's spirit in her performance to evaporate when talking about certain topics. I am not, however, opposed to recasting, if I had just the best possible voice actors.
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hd_austr1a started following Dark Hope
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hd_austr1a started following Mission Vao HD by Quanon
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StarBringer started following Native Controller Support (K1)
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View File Native Controller Support (K1) True Controller Support is an ASI plugin that adds controller support to Star Wars: Knights of the Old Republic on PC. The goal is to make KOTOR 1 feel more natural on a controller. Installation instructions Extract the True Controller Support zip file. Place dinput8.dll, K1Controller.asi, and K1Controller.ini into your main Knights of the Old Republic directory, where swkotor.exe is located. In-game setup Set your in-game keybinds to default. In Gameplay Options, enable Mouse Look. In Mouse Settings, lower the in-game mouse/free look sensitivity all the way down, since sensitivity is handled by the ASI plugin. Your keyboard and mouse will still work normally with this mod installed. Main features Adds controller support through an ASI plugin. Pressure-based left stick movement with natural walking and running similar to the console versions. Adjustable free look/cursor sensitivity through K1Controller.ini. Some controls can also be remapped, but the default layout is recommended. Cursor mode support for KOTOR UI navigation. D-pad support mapped to keyboard directional arrows. Default controls A / Cross = Mouse Select X / Square = Default Action LB / L1 = Hold Cursor Mode RB / R1 = Swap Character B / Circle = Back / Menu Y / Triangle = Cancel Combat Action / Flourish Weapon Start = Menu Select / Back / View = Pause LT / L2 and RT / R2 = Cycle Target / Menu Navigation RS / R3 = Free Look D-Pad = Directional Arrow Keys Extra note I’ve done everything I can to implement the best controller support possible, but the KOTOR 1 PC version has some real limitations. This is about as far as controller support can currently be pushed without engine-level changes. Submitter Saul0097 Submitted 05/15/2026 Category Mods K1R Compatible Yes
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Version 1.0.0
7 downloads
True Controller Support is an ASI plugin that adds controller support to Star Wars: Knights of the Old Republic on PC. The goal is to make KOTOR 1 feel more natural on a controller. Installation instructions Extract the True Controller Support zip file. Place dinput8.dll, K1Controller.asi, and K1Controller.ini into your main Knights of the Old Republic directory, where swkotor.exe is located. In-game setup Set your in-game keybinds to default. In Gameplay Options, enable Mouse Look. In Mouse Settings, lower the in-game mouse/free look sensitivity all the way down, since sensitivity is handled by the ASI plugin. Your keyboard and mouse will still work normally with this mod installed. Main features Adds controller support through an ASI plugin. Pressure-based left stick movement with natural walking and running similar to the console versions. Adjustable free look/cursor sensitivity through K1Controller.ini. Some controls can also be remapped, but the default layout is recommended. Cursor mode support for KOTOR UI navigation. D-pad support mapped to keyboard directional arrows. Default controls A / Cross = Mouse Select X / Square = Default Action LB / L1 = Hold Cursor Mode RB / R1 = Swap Character B / Circle = Back / Menu Y / Triangle = Cancel Combat Action / Flourish Weapon Start = Menu Select / Back / View = Pause LT / L2 and RT / R2 = Cycle Target / Menu Navigation RS / R3 = Free Look D-Pad = Directional Arrow Keys Extra note I’ve done everything I can to implement the best controller support possible, but the KOTOR 1 PC version has some real limitations. This is about as far as controller support can currently be pushed without engine-level changes. -
Anybody seen the Kotor fan film?
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Yeah it's really great. Didnt finish it though, waiting to get some time with my gf for that
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The sheer amount of talent of these people... It was both fun and funny. I welcomed some narrative changes, others not so much. But it was a pleasant surprise to see something of this caliber without using AI. Will definitely wait for the continuation!
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i did not like it at first but the more u watch it the better it gets and like AX says its better then any ai slop
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Maybe I didn't install JC's Republic Soldier Fix first. Maybe I thought it was in K1CP already or something. Did a test run after installing ONLY K1CP, JC's Republic Soldier Fix, Commando's of the Old Republic, and Republic Soldier's New Shade. It worked perfectly(though Trask was facing the wrong way when he told me Bastila wasn't on the bridge, but that's not a problem with these mods).
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