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  2. View File Portraits Remade | K1 170+ portraits to replace party and player portraits. 5 stage lightside/darkside transitions. Install - extract the .TPC files to the game's override folder How Were These Made Kotor Blender and ImageMagick. I will be releasing the scripts to easily generate matching portraits. Blender and KotorBlender plugin will need to be install but the portrait generation process does not require blender knowledge. Submitter J Submitted 10/11/2026 Category Mods K1R Compatible No  
  3. Today
  4. Keep up the great work @WildKarrde! Can you make a mod in the future with Bastila joining early outside the Enclave on Dantooine, in order to access her dialogue with master Nemo? There's also an unused dialogue for the Council if you visit the ruins early and some unused voice lines for Nemo to teach the player the Jedi code.
  5. Have you finished the Unknown World since you tried putting that dialogue file into Override? I just ask because I actually tried not to put that file in there because it was causing glitches with the final conversation on the beach in the endgame when placed in Override and not the .mod itself. Unless I'm confusing a different file: Bioware named two different dialogue files "unk41_carth.dlg." So that's why I was hesitant about putting one under that name into Override. I could be misremembering, though.
  6. The new version 1.5.1 gets deleted by Kaspersky immediately if I attempt to launch it: Event: Object will be deleted on restart Component: Intrusion Prevention Result description: Will be deleted on restart Type: Trojan Name: VHO:Trojan.Win64.Inject.gen Threat level: High Object name: KMRP-Windows-1.5.1.exe MD5: BF1CCC018C0EDAD787A68C8559A8D16F It had no problem with an earlier version 1.5.0.
  7. K2 default Swoop Mesh: Wrong pilot texture (it even exists as a separate texture which uses the K1 Swoop pilot's wrong texture as it's base), messed up windscreen UVs, After my editing: Fixed pilot using the K1 pilot but with correct texture instead, also fixed windscreen normals.
  8. Excellent mod, but do not combine this with the Nihilus Hunger installation of Powers of the Triumvirate. Worst mistake of my life.
  9. Please list all mods you've installed with the game. I have no idea what you mean by this. Screenshot?
  10. This mod makes Saul Karath in white, and by that I mean texture-less uniform, just a white blob. Also during the first Leviathan scene above Taris one square in space is also white.
  11. A preview of my upcoming mod or rather small fix: The Pilot uses the same texture as the bike, which is blatantly obvious. I wonder why nobody did a fix for this before. Anyway, he/she now uses the correct texture: An official proof can be seen in the unused "01g.bik" cutscene:
  12. Thank you both for the quick replies! @N-DReW25 I don't have the tweak pack installed so there is no complications there, although in this same playthrough I tested I did run into the problem with Jolee's absence causing a break in dialogue (I did Kashyyyk last) so that fix is interesting to know about. @SAO1138 Yeah, I did run into issues with the T3 fix at times as well where I think it was "cloning" him on the ebon hawk(?) (it's been a few months so I don't really remember). As it turns out though, the reason the dialogue was being cut in half was because the unk41_carth.dlg that I mentioned earlier wasn't even in my override folder. So I plopped that in there and the rest of the conversation went like normal (obviously T3's dialogue is missing still, but I can probably just add that myself by editing the file when I have time). Thank you both again
  13. Synchro's recently updated their K1 Modern Driver Compatibility mod, does this include the new update?
  14. It's only a concept and a glowing monkey skull doesn't quite go with the rest of the planet's aesthetic.
  15. If you have the tpc version of that mod, it should be compatible as long as you install mine after that mod. If you have the tga version of that mod, you will have to remove the tga files that would conflict with this mod. You can use Remove Duplicate TGA-TPC to accomplish this quickly.
  16. Compatible with ultimate character overhaul?
  17. J

    Portraits Remade | K1

    Version 1.0.0

    0 downloads

    170+ portraits to replace party and player portraits. 5 stage lightside/darkside transitions. Install - extract the .TPC files to the game's override folder How Were These Made Kotor Blender and ImageMagick. I will be releasing the scripts to easily generate matching portraits. Blender and KotorBlender plugin will need to be install but the portrait generation process does not require blender knowledge.
  18. Yesterday
  19. Great work, but when using Russian localization text is displayed with some crazy symbols, I guess the used font doesn't support cyrillic, or something else. Would really appreciate the fix, thanks.
  20. Thanks a lot for the mod! This is essential and, in my opinion, deserves much more attention and recognition. I wonder why Obsidian placed ordinary mines as the "source of poison" for Malachor and didn't even bother to make them invisible.
  21. Also, I found some official Models of the M4-78 Archon heads:
  22. Hi AxConsortium. Absolutely incredible that you made Kreia get a green lightsaber for this mod! Any plans to update this mod such as using HoloPatcher, or fix the double bladed red lightsaber issue that you removed because it was complicated? What made the red lightsaber complicated?
  23. There's a nice collection of concept art that was sold at auction you can look at here: https://comics.ha.com/c/search/results.zx?dept=1938&sold_status=1526~1524&archive_state=5327&mode=archive&auction_name=44245&auction_year=2024&ic5=CatalogHome-ActionArea-BrowseAll-071515
  24. I found these Kotor 1 Beta Screenshots as well as Darth Malak and other characters concept arts:
  25. View File PLC_HvrSled.mdl texture correction - TSL Hello everyone! This mod assigns the unused texture of the same name to the hover sled model (PLC_HvrSled), instead of the Swoop Engine texture (PLC_Swpengin) used by default. Submitter FF97 Submitted 10/10/2026 Category Mods TSLRCM Compatible Yes  
  26. View File PLC_HvrSled.mdl texture correction - K1 Hello everyone! This mod assigns the unused texture of the same name to the hover sled model (PLC_HvrSled), instead of the Swoop Engine texture (PLC_Swpengin) used by default. Submitter FF97 Submitted 10/10/2026 Category Mods K1R Compatible Yes  
  27. View File Gamorrean Axe Model and Texture Improvement - K1 Version Hello everyone! This mod gives the Gamorreans a separate axe model with its own texture, instead of using UVs spread across a tiny area of the creature like the default version. Credits: "4x Upscale+ Character Textures & Model Fixes (TSL)" - The C_Drdwar model in this mod or rather, the way the "rifle texture bug" was fixed gave me insight into the "reference" model node method. Submitter FF97 Submitted 10/10/2026 Category Mods K1R Compatible Yes  
  28. Another WIP: New particle effects for the plasma torch, to bring it closer to how it would look in reality.
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