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Found 3 results

  1. I recently noticed this clipping BS in PFHB03 and now I can't unsee it and it's driving me nuts. It's on the side of the camera shots too. Apparently Dark Hope ran into it when making her retextures, and Darth made a fix for it, but I swear it's having no effect on my end. I'm guessing the fix was only for the left pupil. Judging by this thread and this other thread, it's crystal clear who the Mr. Wolf for this sort of thing is. So please, have a look at it when you can. I won't pester you with anything else ever again if you do. Reusing Dark Hope's screenshot for convenience:
  2. First off, here's what I'm looking at. On your right, the stock star map and on your left, what I see when I add my modded files. Here's my process: Use KotOR Tools to grab plc_starmap.mdl and plc_starmap.mdx. Select plc_starmap.mdl in MDLOps 1.0.0, Extract Animations and Compute smoothgroup numbers is checked. Click Read and write model. It does its thing. Import plc_starmap-ascii.mdl in Blender, via KotORBlender. UV map some flarksnorzen, arms, legs, etc. Export edited file as plc_starmap_v2.mdl. Load plc_starmap_v2.mdl into MDLOps and hit Read and write model. I know have two new files: plc_starmap_v2-k1-bin.mdl and plc_starmap_v2-k1-bin.mdx. I place those in my Override folder and rename them to plc_starmap.mdl and plc_starmap.mdx. Open KotOR, open save just prior to entering room. Enter room, watch what happens. Animations all seem to be working fine, it's just that nearly ALL of the textures are not loading. Say "harrumph". Ask DS for help.
  3. I'm looking for assistance in creating a new UV Map for a project I'm working on. I've got all the tools needed, ( KotorTools, mdlops, Blender, and kotorblender) but I can't seem to get it working as intended. I think maybe I'm just not understanding the concepts behind creating new seams and cuts on the model. What I'd essentially like to do is take a placeable in-game, strip it of it's current UV Map and associated .tga, and then create a whole new mapped out wrap and .tga. If you'd be willing to help out with this, by all means let me know. In the meantime I'll keep playing around in Blender. Thanks for your time. -CO