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StarBringer started following Extended Progression and K1 High-Res Feat & Power Trees
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View File Handmaiden Braids Fix Hello everyone! This mod makes Handmaiden’s braids visible beneath the hood of her default outfit; the braids are present on the model, but by default, the "render" flag is not enabled for them. Credit for the improved base model of Handmaiden, which I used for my mod, goes to RedRob41 for the mod: "2x Upscale+ Character Textures & Model Fixes for TSL." Submitter FF97 Submitted 10/28/2026 Category Mods TSLRCM Compatible Yes
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sarantine joined the community
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Version 1.0.0
0 downloads
Hello everyone! This mod makes Handmaiden’s braids visible beneath the hood of her default outfit; the braids are present on the model, but by default, the "render" flag is not enabled for them. Credit for the improved base model of Handmaiden, which I used for my mod, goes to RedRob41 for the mod: "2x Upscale+ Character Textures & Model Fixes for TSL." -
T3-M4 Dialogue missing after installing Sleheyron Mod
SAO1138 replied to tgritzmodder's topic in General Kotor/TSL Modding
Go figure that I thought I fixed both of those things. Thanks for letting me know, I have a patch coming out soon anyway. I'll review those problems then. -
Game/Audio stutter after 1.5hr gameplay session
Vriff replied to CrispyJeb's topic in Knights of the Old Republic General
Does it happen without KMRP? -
LordOfTheDucks117 joined the community
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Game/Audio stutter after 1.5hr gameplay session
CrispyJeb replied to CrispyJeb's topic in Knights of the Old Republic General
KOTOR GOG version 1.03 I'm using KOTOR Modern Restoration Patch 1.5.1 - Yesterday
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Hi again guys. I am concerned about this issue, and whether or not I still have the RCM content installed. I downloaded TSLRCM for Steam version of game, and downloaded it from this site and not subscribed through Steam Workshop. On my previous playthrough with RCM, I had a glitch where I was unable to turn camera right after killing Loppak Slusk on the Citadel Telos Station (?). It was "fixable" by quick-saving right after the battle and loading that quick-save. On my current playthrough, that glitch didn't happen. The previous playthrough was on my last laptop that had different VRAM, video card, and other specs. This is my first playthrough on my new laptop (where said glitch didn't happen). My question/concern now is, how do I know for sure if the RCM content is installed and running in my game? Further help appreciated
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jmorenobothwell started following K2 Force Powers for K1
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Hey, when I reviewed this mod last, I forgot to mention that I installed it using the included "install.cmd." Still, the same observation I made then about the installation order vs. KPM holds as true today as it did then. I absolutely LOVE what the mod does to the game: The "Taris XP Hoarding" is effectively dead and an effective Level 40 cap-with player-selected class level assignments- is alive and well!
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djh269 started following K1 Nameplates
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elmatty joined the community
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thedude22 joined the community
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lefimind joined the community
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View File Rain, Lightning and Thunderstorms on Telos Hello everyone! This mod replaces the fair weather in the Telos Restoration Zone with a thunderstorm—complete with lightning, thunder sounds, and rain—and darkens the sky, much like what was seen in the early demo of KOTOR 2. The files are loose files intended for the 'Override' folder; therefore, conflicts may arise if the files '231TEL.are' and '233TEL.are' are already present or have been modified/added to the module by another mod. Submitter FF97 Submitted 10/28/2026 Category Mods TSLRCM Compatible Yes
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- telos
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View File K1 Nameplates World of Warcraft-style nameplates for KOTOR: every enemy gets its own health bar, and loot and usable objects are always labelled. KOTOR shows one overhead name and health bar at a time, only for the creature under your cursor or your target. It flickers away and is hard to click. This mod gives every hostile you could click its own plate: Red plates on every visible enemy within 60 m; neutral and friendly creatures on hover or target. A framed, larger target plate with health in percent. Other plates fade while you have a target. Damage chips, distance scaling and stacking instead of overlap. Click a plate to select or attack, just like clicking the model. Object labels: remains, containers and items on the ground in gold while they hold loot, "[empty]" once looted, terminals and workbenches in cyan. Scenery and invisible script objects get no label. Only while the HUD is up (never in dialogs, menus or cutscenes). F6 turns it off and on. Everything is configurable in nameplates.ini. Install: copy dinput8.dll and nameplates.ini into the game folder (next to swkotor.exe). Delete them to uninstall. It doesn't touch swkotor.exe, Override or saves: everything happens in memory while the game runs, and it checks the game code before every hook, so on an exe it doesn't recognise it does nothing. Compatibility: KOTOR 1 patch 1.03 on Windows. Tested on Steam, with the KOTOR Editable Executable and on the stock exe. GOG should work but is untested, so please report either way. Any resolution, with or without UniWS, High Resolution Menus and the 4 GB patch. Works with ReShade. Conflicts only with other mods that ship a dinput8.dll. Not for KOTOR 2. Troubleshooting: nameplates.log in the game folder says whether the hooks installed. For bug reports, set Debug=1 in nameplates.ini, reproduce the problem and include the log and a screenshot. Engine addresses come from Lane Dibello's KOTOR Patch Manager address database. Thanks, Lane! Source (MIT): https://github.com/phalladar/k1-nameplates Submitter Phall Submitted 10/27/2026 Category Mods K1R Compatible No
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vault13deathclaw changed their profile photo
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Version 1.0.0
2 downloads
Hello everyone! This mod replaces the fair weather in the Telos Restoration Zone with a thunderstorm—complete with lightning, thunder sounds, and rain—and darkens the sky, much like what was seen in the early demo of KOTOR 2. The files are loose files intended for the 'Override' folder; therefore, conflicts may arise if the files '231TEL.are' and '233TEL.are' are already present or have been modified/added to the module by another mod.-
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- telos
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ObsidianGhostFace started following KMRP - KOTOR Modern Restoration Patch , Brotherhood of Shadow: Solomon's Revenge , TSL Restored Content Mod and 2 others
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validcabbage joined the community
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Bic_lighters joined the community
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ObsidianGhostFace joined the community
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JoelBerg42 joined the community
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Oh sorry. 😁 So I just turned my old Acheron single blade model into a double bladed. the single blade model is 4891 polys. So I cut off the bottom pommel thingy and turned it into a saberstaff. (woot) Now I want to make it the quest saber hilts for SLM. I'll post pics of what was going to be the quest saber models. the single blade is this...that I also just remapped and skinned. So yeah...happy I did it.
- 233 replies
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- tslrcm 1.8.6
- tsl
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What're we looking at?
- 233 replies
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- tslrcm 1.8.6
- tsl
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CrispyJeb started following Game/Audio stutter after 1.5hr gameplay session
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I'm having an issue where the game slowly starts to stutter, along with the audio crackling, after about an hour and a half of gameplay. It's happened 3 times now, always right around 1.5 hours. The only thing that fixes it is restarting my whole system. I was hoping anyone had a permanent fix for this. Thank you in advance. Patch 1.5.1 Processor Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz 4.20 GHz Installed RAM 32.0 GB Storage 224 GB SSD WDC WDS240G1G0A-00SS50, 932 GB HDD WDC WD10EZEX-75WN4A0 Graphics Card NVIDIA GeForce RTX 3060 (12 GB) System Type 64-bit operating system, x64-based processor Edition Windows 10 Home Version 22H2 Installed on 9/14/2020 OS Build 19045.7807 GeForce drivers 610.88
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- 233 replies
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- tslrcm 1.8.6
- tsl
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"The thing is, we started playing through BOSSR on stream" sorry if this comes off as annoying but where do you stream? I would like to see more of your setup, based on the pictures in your mod's the game looks beautiful.
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Hey everyone! I've been trying to mod and retexture KOTOR 1 on my phone, and as we know, we need to unpack files such as ".bif", ".erf", ".mod", ".sav", and ".rim" to access textures and vanilla game scripts. Unfortunately, most KOTOR modding tools and extractors are only available on PC, which sucks for those of us who don't have access to a PC or laptop. So, with the help of AI, I prompted it to create an all-in-one tool that can extract the files we need. It also includes a TGA-to-image converter, allowing us to view and edit textures directly on our phones. The best part? All the tools work completely offline! I recommend using Firefox, especially when loading KEY files or working with large files. For some reason, Google Chrome didn't work well for me, but Firefox handled them better. Hopefully, this tool will make KOTOR 1 modding and retexturing more accessible to those of us who want to mod the game on mobile without needing a PC or laptop. haven't test on kotor2 but since they use the same file base i think it's will work the same if you interested https://github.com/hoteajedi/Starwa rs-KOtor-Tools KotOR Tools.html
- Last week
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Version 1.0
3 downloads
World of Warcraft-style nameplates for KOTOR: every enemy gets its own health bar, and loot and usable objects are always labelled. KOTOR shows one overhead name and health bar at a time, only for the creature under your cursor or your target. It flickers away and is hard to click. This mod gives every hostile you could click its own plate: Red plates on every visible enemy within 60 m; neutral and friendly creatures on hover or target. A framed, larger target plate with health in percent. Other plates fade while you have a target. Damage chips, distance scaling and stacking instead of overlap. Click a plate to select or attack, just like clicking the model. Object labels: remains, containers and items on the ground in gold while they hold loot, "[empty]" once looted, terminals and workbenches in cyan. Scenery and invisible script objects get no label. Only while the HUD is up (never in dialogs, menus or cutscenes). F6 turns it off and on. Everything is configurable in nameplates.ini. Install: copy dinput8.dll and nameplates.ini into the game folder (next to swkotor.exe). Delete them to uninstall. It doesn't touch swkotor.exe, Override or saves: everything happens in memory while the game runs, and it checks the game code before every hook, so on an exe it doesn't recognise it does nothing. Compatibility: KOTOR 1 patch 1.03 on Windows. Tested on Steam, with the KOTOR Editable Executable and on the stock exe. GOG should work but is untested, so please report either way. Any resolution, with or without UniWS, High Resolution Menus and the 4 GB patch. Works with ReShade. Conflicts only with other mods that ship a dinput8.dll. Not for KOTOR 2. Troubleshooting: nameplates.log in the game folder says whether the hooks installed. For bug reports, set Debug=1 in nameplates.ini, reproduce the problem and include the log and a screenshot. Engine addresses come from Lane Dibello's KOTOR Patch Manager address database. Thanks, Lane! Source (MIT): https://github.com/phalladar/k1-nameplates- 2 comments
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Heyorange's Sith Uniform Reformation [Revised]
mackmitchell94 commented on Sith Holocron's file in Skins
I uninstalled Lightsaber and force forms by death disco and I’m still getting the crash . I was thinking it could be Marius Fetts wearable sith uniforms because that mod does edit the pmbjl files . @JCarter426 I tried uninstalling this mod by putting everything in the backup folder into the override, but it failed ! All the sith officers on korriban still have the uniforms from this mod ! -
- 3 comments
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- lightsaber
- model
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