Sith Holocron Posted August 6, 2019 Posted August 6, 2019 3 hours ago, Mutilator57 said: Option 1 all the way. IMO it's better to keep the style of the rest of the game. 1 hour ago, N-DReW25 said: Btw, are you still going to use the vanilla style blue loading screens? Because whilst your coloured screens are amazing if I wanted to play with just K1R, the unofficial patch and Sleheyron those coloured loading screens will look out of place. These two posts seem to sum my confusion: vanilla loadscreens are blue. Both of his Sleheyron screens aren't. So exactly how is option 1 more like vanilla? Quote
Salk Posted August 6, 2019 Posted August 6, 2019 Yes, I do believe Option 1 for the loading screen should be used by default for the modification. And the color should match that of the original loading screens as well, just like N-DReW25 pointed out. Option 2 can be colored and made part of the Loadscreens in Color mod just like SH suggested. 2 Quote
ebmar Posted August 6, 2019 Posted August 6, 2019 On 8/5/2019 at 2:47 AM, Sithspecter said: Two options for loading screen, which should I go with? I'd definitely go for the second. It looks more lively to me. And with that as the loading screen I wouldn't mind if it takes 10 mins for the game to load, lol. Quote
Sithspecter Posted August 6, 2019 Author Posted August 6, 2019 Either one of the load screens can be desaturated. I was planning on doing desaturated versions for the default mod, but I’m so in love with the colored versions that it makes it hard. I am not sure why people think the first one matches the style better. They are both just screenshots of the area like everywhere else in the game 🤷♂️ But maybe it does match better. The first screenshot is very similar to one angle from an original screenshot. The second is from a section of the street that I created from scratch with no real template to base it on. I’ll post up desaturated versions of both and maybe that will help decide. Here's both desaturated: I agree that the Option 1 looks much better than Option 2 when desaturated. I'm thinking the best course is, as others have suggested, Option 1 for default loadscreen, and Option 2 for Loadscreens With Color Add-on. 10 Quote
TK-664 Posted August 6, 2019 Posted August 6, 2019 Top notch work, kudos in making this truly feel like it belongs in vanilla. 2 Quote
Agre16 Posted September 7, 2019 Posted September 7, 2019 Any news on the Sleheyron Planet, Work-In-Progress mod for KotOR? 2 Quote
Lady Revan Posted September 15, 2019 Posted September 15, 2019 I'm so excited for when this will finally be ready Any September updates? So excited for this Quote
Sithspecter Posted October 29, 2019 Author Posted October 29, 2019 Nope. I will report when I have further updates. 3 2 1 Quote
Canderis Posted October 30, 2019 Posted October 30, 2019 Bumping a thread, I.E. asking for updates, is against the rules here. The great and terrible Sithspecter will let us know when he has something to share. Any further bumping will be disciplined. 5 1 Quote
R2-X2 Posted November 14, 2019 Posted November 14, 2019 Late to the party, but I also think that the first load screen looks more fitting for an otherwise vanilla game. Quote
Damned Posted January 16, 2020 Posted January 16, 2020 Would you consider making new types of already existing monsters, for example, maybe a "Rune Kath Hound" that uses the Albino Kath Hound model, but textured differently to give it a "Natural Force user" look, along with the ability to use Force powers in addition to its normal melee attacks? I think it would be a great way to add some variety to the planet from a gameplay standpoint. Also I figure this will be a no, but is there any chance you would consider adding a Krayt Dragon fight to the arena? I know you said you weren't going to add any new monsters to the planet, but technically the Krayt Dragon isn't new because the model already exists in the game. It would just be a matter (Yes, I realize animating 3D models is extremely time consuming.) of animating the model. 1 Quote
GnarlyCorn10 Posted December 21, 2021 Posted December 21, 2021 I'm loving the idea of this mod 💗 Quote
larsp Posted July 4, 2022 Posted July 4, 2022 Has this been cancelled? It's been over a year since your last update Quote
Sith Holocron Posted July 4, 2022 Posted July 4, 2022 4 minutes ago, larsp said: Has this been cancelled? It's been over a year since your last update I saw new screenshots as recently as last month. Quote
larsp Posted July 4, 2022 Posted July 4, 2022 20 minutes ago, Sith Holocron said: I saw new screenshots as recently as last month. Are they public? If so, I must have missed them Quote
Marius Fett Posted July 4, 2022 Posted July 4, 2022 20 minutes ago, larsp said: Are they public? If so, I must have missed them They’re not public, no. Rest assured that the current version of Sleheyron looks and plays fantastically though and will be revealed when SS is ready to do so. He’s more interested in working on the mod at his own pace and getting things done at the moment than posting, but the project is very much alive and kicking. I’d avoid bumping the thread again though, the next post we see in here should be from SS. 3 2 2 Quote
Sithspecter Posted July 5, 2022 Author Posted July 5, 2022 I am still making significant progress on Sleheyron. I don't have anything to share publicly at this time. From here on out most of it will be very private and will go public once the mod is released. I would like there to still be some surprises on Sleheyron. I don't have a release date or an estimated release date. 4 3 1 Quote
Salk Posted July 6, 2022 Posted July 6, 2022 Sithspecter, may I ask whether you are at a stage where you no longer need any input from the community about different options? Quote
DarthParametric Posted July 6, 2022 Posted July 6, 2022 Given the usual quality of said input, he was probably at that stage about a decade ago. 10 Quote
Guest Qui-Gon Glenn Posted July 14, 2022 Posted July 14, 2022 Ouch lmfao DP I have found, in my years on the path, to expect little from Sith, but prepare for the unexpected. I never ask them when their work will be done though, so uncivilized. Instead, I wait in sandy places. Quote
Sithspecter Posted September 10, 2023 Author Posted September 10, 2023 Video update on the arena. 7 1 6 Quote
Mephiles550 Posted September 10, 2023 Posted September 10, 2023 Those animated flags at the beginning must've been a pain to get right! Such a subtle detail but probably one of the most painstaking ones 1 1 Quote
DarthGrass Posted September 10, 2023 Posted September 10, 2023 Looks Amazing so far, thanks for the insight. Quote
JasonRyder Posted September 11, 2023 Posted September 11, 2023 I didn't think this was still being worked on! Glad to see the progress! Quote
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