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Damned last won the day on January 8 2016

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20 Jedi Padawan

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  1. Would you consider making new types of already existing monsters, for example, maybe a "Rune Kath Hound" that uses the Albino Kath Hound model, but textured differently to give it a "Natural Force user" look, along with the ability to use Force powers in addition to its normal melee attacks? I think it would be a great way to add some variety to the planet from a gameplay standpoint. Also I figure this will be a no, but is there any chance you would consider adding a Krayt Dragon fight to the arena? I know you said you weren't going to add any new monsters to the planet, but technically the Krayt Dragon isn't new because the model already exists in the game. It would just be a matter (Yes, I realize animating 3D models is extremely time consuming.) of animating the model.
  2. I apologize for the slow progress. No apologies necessary. You (and Fair Strides) are doing this out of the kindness of your hearts, without asking for anything in return.
  3. So, Fair Strides, I don't know if you are still working on this, but here is some food for thought... http://deadlystream.com/forum/topic/6017-kotor1-placeable-limit/?hl=placeable More specifically... That might not sound like a big deal, but the vanilla game already has 232 placeables, which means that there are only 24 placeable slots available for use by modders. K1R adds 8 placeables, so if you're using that, you have 16 slots available. BOS:SR 1.5 adds 21 placeables, so if you're using that, you have 3 slots available. Drastically cutting down on that would be one of the key improvements to this updated version of Brotherhood of Shadow.
  4. The bad news is that I have to yet learn how to make new conditionals to unlock dialogue after a certain point in the game. Have you tried asking Fair Strides?
  5. Thanks for the list! Glad to see your team was able to somewhat alleviate the FPS issue. How many more FPS can we expect?
  6. Those alternate ones maintain the same aspect ratio as the vanilla .BIKs I presume?
  7. I have three requests... 1. Fixing as much of the bad voice work as possible (Sounds like you may have already done this though). 2. Fixing the lag in the Industrial Zone. Even if you can't get it up to full speed, getting as many FPS back as possible would be appreciated. 3. I remember someone mentioning that the .BIK cutscenes are apparently in a different aspect ratio than the vanilla ones are. Keeping the M4-78 ones at the same aspect ratio (Though I would want them to be redone, not cropped.) as the vanilla ones would be nice for consistency purposes.
  8. If this isn't already in TSLRCM, you might want to consider asking them to add it whenever you finish, if you're ok with that.
  9. Your near endless sense of dedication to this project never ceases to amaze me. You and Fair Strides are truly one in a million.
  10. Any chance this might be included, along with the Upgrade Item Description Fixes mod, in a future TSLRCM update (Assuming these fixes aren't already in that mod of course)?
  11. Hey guys, First off yes, I know this topic would probably be better suited to the "Other Mods" board. However, that forum is dead and I figured I would have a much better chance getting the answers I desired here. Anyways, I was looking into buying Star Wars Battlefront 2 on Steam. I was also really hoping that it would come with the Xbox dlc but alas, it does not. Here is what the DLC was... http://starwars.wikia.com/wiki/Star_Wars:_Battlefront_II I have been trying to find a mod that restores the Xbox content exactly as it was. I THINK I may have come across the mod right here... http://www.nexusmods.com/battlefront2/mods/663/? To anyone who has used this mod, does this restore EVERYTHING from the DLC in the EXACT way the DLC was (For example, apparently on the Rhen Var Harbor map, you can do an additional mode called Wampa Hunt). I also understand you can pick and choose what you want to restore. Since I only want to restore the DLC how would I go about that? If this mod cannot restore the DLC, does anyone know of one that can? Thanks in advance!
  12. I agree with the logic of it only making sense that HK-47 has a lot more feats and T3-M4 having very few. For starters HK is the typical Soldier class, both in stats and in story. T3-M4 is obviously more of the Scoundrel class, as not only his stats and functions in the story indicate, but the fact that he can't even wield anything other than a pistol. The rest of the playable characters in the game seem to have stat progression typical to their class, with no unique outliers, save for HK and T3. Going by that logic, it makes zero sense that a character belonging to the Soldier class gets so few feats when that is supposed to be one of their strengths, whilst one belonging to the Scoundrel class gets a ton of feats when that is supposed to be one of their weaknesses. I believe TSLRCM also makes this same change to both characters, further strengthening the fact that HK's and T3's feat progression was intended to be the opposite of what it currently is.
  13. Will you consider making the restored ending from K1R and Brotherhood of Shadow - Solomon's Revenge story an option to make canon in your mod?
  14. Thanks for the update Sithspecter! You and Fair Strides keep up the good work!