Damned

Members
  • Content Count

    108
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Damned

  1. Would you consider making new types of already existing monsters, for example, maybe a "Rune Kath Hound" that uses the Albino Kath Hound model, but textured differently to give it a "Natural Force user" look, along with the ability to use Force powers in addition to its normal melee attacks? I think it would be a great way to add some variety to the planet from a gameplay standpoint. Also I figure this will be a no, but is there any chance you would consider adding a Krayt Dragon fight to the arena? I know you said you weren't going to add any new monsters to the planet, but technically the Krayt Dragon isn't new because the model already exists in the game. It would just be a matter (Yes, I realize animating 3D models is extremely time consuming.) of animating the model.
  2. I apologize for the slow progress. No apologies necessary. You (and Fair Strides) are doing this out of the kindness of your hearts, without asking for anything in return.
  3. So, Fair Strides, I don't know if you are still working on this, but here is some food for thought... http://deadlystream.com/forum/topic/6017-kotor1-placeable-limit/?hl=placeable More specifically... That might not sound like a big deal, but the vanilla game already has 232 placeables, which means that there are only 24 placeable slots available for use by modders. K1R adds 8 placeables, so if you're using that, you have 16 slots available. BOS:SR 1.5 adds 21 placeables, so if you're using that, you have 3 slots available. Drastically cutting down on that would be one of the key improvements to this updated version of Brotherhood of Shadow.
  4. The bad news is that I have to yet learn how to make new conditionals to unlock dialogue after a certain point in the game. Have you tried asking Fair Strides?
  5. Thanks for the list! Glad to see your team was able to somewhat alleviate the FPS issue. How many more FPS can we expect?
  6. Those alternate ones maintain the same aspect ratio as the vanilla .BIKs I presume?
  7. I have three requests... 1. Fixing as much of the bad voice work as possible (Sounds like you may have already done this though). 2. Fixing the lag in the Industrial Zone. Even if you can't get it up to full speed, getting as many FPS back as possible would be appreciated. 3. I remember someone mentioning that the .BIK cutscenes are apparently in a different aspect ratio than the vanilla ones are. Keeping the M4-78 ones at the same aspect ratio (Though I would want them to be redone, not cropped.) as the vanilla ones would be nice for consistency purposes.
  8. If this isn't already in TSLRCM, you might want to consider asking them to add it whenever you finish, if you're ok with that.
  9. Your near endless sense of dedication to this project never ceases to amaze me. You and Fair Strides are truly one in a million.
  10. Any chance this might be included, along with the Upgrade Item Description Fixes mod, in a future TSLRCM update (Assuming these fixes aren't already in that mod of course)?
  11. Hey guys, First off yes, I know this topic would probably be better suited to the "Other Mods" board. However, that forum is dead and I figured I would have a much better chance getting the answers I desired here. Anyways, I was looking into buying Star Wars Battlefront 2 on Steam. I was also really hoping that it would come with the Xbox dlc but alas, it does not. Here is what the DLC was... http://starwars.wikia.com/wiki/Star_Wars:_Battlefront_II I have been trying to find a mod that restores the Xbox content exactly as it was. I THINK I may have come across the mod right here... http://www.nexusmods.com/battlefront2/mods/663/? To anyone who has used this mod, does this restore EVERYTHING from the DLC in the EXACT way the DLC was (For example, apparently on the Rhen Var Harbor map, you can do an additional mode called Wampa Hunt). I also understand you can pick and choose what you want to restore. Since I only want to restore the DLC how would I go about that? If this mod cannot restore the DLC, does anyone know of one that can? Thanks in advance!
  12. I agree with the logic of it only making sense that HK-47 has a lot more feats and T3-M4 having very few. For starters HK is the typical Soldier class, both in stats and in story. T3-M4 is obviously more of the Scoundrel class, as not only his stats and functions in the story indicate, but the fact that he can't even wield anything other than a pistol. The rest of the playable characters in the game seem to have stat progression typical to their class, with no unique outliers, save for HK and T3. Going by that logic, it makes zero sense that a character belonging to the Soldier class gets so few feats when that is supposed to be one of their strengths, whilst one belonging to the Scoundrel class gets a ton of feats when that is supposed to be one of their weaknesses. I believe TSLRCM also makes this same change to both characters, further strengthening the fact that HK's and T3's feat progression was intended to be the opposite of what it currently is.
  13. Will you consider making the restored ending from K1R and Brotherhood of Shadow - Solomon's Revenge story an option to make canon in your mod?
  14. Thanks for the update Sithspecter! You and Fair Strides keep up the good work!
  15. Will definitely be keeping an eye on this one. All I ask is that any new equipment you add be properly balanced, rather than insanely overpowered.
  16. Another piece of the puzzle down. Thanks for the mod!
  17. I can't seem to find any on this forum or on the download page.
  18. So the Krayt Dragon falls into one of those two categories? I do not mean to nag, but it was a piece of cut content that I was really bummed to see leave the vanilla game. I was really hoping it would be restored, but if animating it is just too much effort, then I will respect and understand the developers' views.
  19. Holy crap, that is a lot of bug fixes! Really happy to see the energy shield fixes being implemented in particular. I still have to ask about the Krayt Dragon though, as that was probably one of the biggest pieces of cut content I was looking forward to. Would you ever consider making a 1.3 where it is included, or is it just a no go at this point?
  20. Wow, that was really quick! Can't wait to see the change list.
  21. Apparently, HK-47 and T3 having their feat progression swapped with each other is definitely a bug according to this mod author. http://deadlystream.com/forum/files/file/865-kotor-droid-feat-gain-fix/ More specifically referring to this line in the mod description... Please note, this is definitely a fix, I know the original way round wasn't intended because in the files, the droids were using each other's feat tables, which was the cause of the Expert droid incorrectly gaining the number of feats the Combat droid was supposed to have, and vice versa. If this fix could be implemented in 1.2, it would be very much appreciated.
  22. Here are the patch notes for those interested (Credit goes to KOTORFiles). * Added voice lines for Opo Chano when the PC states they can repair the protocol droid themselves on Telos (dark side) * Added support for the Intel i915 chipset * Corrects a crash issue at the beginning of the dialogue after entering the Harbringer * Corrects a crash issue when transitioning between B-4D4 to the main character after Czerka Mainframe quest on Telos (light side) * Corrects an art issue with NPCs that appear in the mine foreman's log on Peragus * Corrects a geometry issue inside the Jekk Jekk Tarr bar on Nar Shaddaa * Corrects an issue with ATI Radeon cards being incorrectly reported in the swinfo.txt * Corrects an issue with Atton missing from force cage in the Telos Academy * Corrects swoop race forfeiting issue. Players can now win races after forfeiting a race. * Corrects an issue with the swoop bike getting stuck in air in the swoop race mini-game * Corrects stuck issue when reboarding Ebon Hawk on Nar Shaddaa * Corrects a text/voice mismatch in Kreia's dialogue on Malachor * Corrects a scripting issue with Batano quest on Telos (light side) * Corrects a scripting issue with Devaronian conversation on Telos * Updates a journal entry for "A Hidden Power" quest on Korriban * Updates a journal entry for the "Fuel Sabotage" bonus mission on Telos * Master Vash's corpse will now yield a lightsaber if you have a lightsaber when you kill him on Korriban (dark side) * Khoonda Gun Turrets will no longer appear if you destroy them on Dantooine (dark side) * Reduced the repetition of party members' voice lines when opening doors and containers
  23. If you are open to suggestions for items that merchants can sell, I would like to suggest Onyx and Moonstone color crystals.