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Found 34 results

  1. Version 1.0.0

    435 downloads

    This is a small skin pack I had laying about. It just improves Calo Nord, the bounty hunter. You'll get two variants, in this pack, each has its own folder. The "Gamelook", as the name implies, is Calo in his blue vest outfit and white hat. Second folder, QsLook, is a minor recolor of my own choice. It gives him a tanned darker vest. And black hat. Other details remain just the same. He now has a mustache! I know! It just made sense to me 😄 To install; unpack and then copy the contents to your override folder.
  2. Version 1.1

    47,370 downloads

    This mod will replace and update Bastila Shans textures. Mainly her armor, underwear and head skin. Eyes borrowed from Circa: http://deadlystream.com/forum/files/file/826-higher-quality-bastila/ The head has not been published. It contains materials from another author. I can send it in a personal message.
  3. Version 1.1

    8,278 downloads

    This mod replaces all Mission Vaos textures. She will have an updated skin which has a bit more detail. I tried to smooth the seams. Work Quanons, edited by Dark Hopa. The head has not been published. It contains materials from another author. I can send it in a personal message.
  4. View File Quanons Star Forge and Endar Spire Upscaled Textures This mod will add upscaled textures for the Star Forge and Endar Spire sections of the game. Except the skies see note below. All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc... I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game. A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone, rerendered not just upscaled. It's still a 400% improvement on the older files. Enjoy! Sky textures are made by the awesome Kexikus get them here: => https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/ Submitter Quanon Submitted 07/25/2022 Category Mods K1R Compatible Yes  
  5. Version 1.0.0

    548 downloads

    This mod will add upscaled textures for the Star Forge and Endar Spire sections of the game. Except the skies see note below. All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc... I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game. A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone, rerendered not just upscaled. It's still a 400% improvement on the older files. Enjoy! Sky textures are made by the awesome Kexikus get them here: => https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
  6. View File Quanons Calo Nord Skin This is a small skin pack I had laying about. It just improves Calo Nord, the bounty hunter. You'll get two variants, in this pack, each has its own folder. The "Gamelook", as the name implies, is Calo in his blue vest outfit and white hat. Second folder, QsLook, is a minor recolor of my own choice. It gives him a tanned darker vest. And black hat. Other details remain just the same. He now has a mustache! I know! It just made sense to me 😄 To install; unpack and then copy the contents to your override folder. Submitter Quanon Submitted 07/01/2022 Category Skins K1R Compatible Yes  
  7. Version 1.1

    541 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Authors: N-DReW25 and Sith Holocron 1.0.0 Release Date: 18.08.2017 1.1.0 Release Date: 31.08.2021 Description: If you’ve played M4-78EP before, you might be surprised that the Skybox textures you see in that mod are NOT the intended Skybox that Obsidian sought to use for M4-78. The original M4-78, as designed by Obsidian Entertainment, used the left-over skyboxes of the cut planet Sleheyron from the 1st game and altered these skyboxes to use be used on M4-78. These original skybox for M4-78, as intended by Obsidian, was briefly seen in Kotor 2's E3 trailer. In 2008, Quanon created a new skybox for Stoney’s original M4-78 mod. These skyboxes had higher quality buildings, a darker wine-brown sky and visible green radiation. The Skybox you see in M4-78EP today was created by Stoney himself, these skyboxes have the background of a light orange sky with tall buildings. This is the skybox you see in the most up to date version of M4-78EP. Installation: First, make sure you have M4-78EP 1.5 installed for the best playing experience! Follow the instructions on the M4-78EP download page to install M4-78EP. https://deadlystream.com/files/file/277-m4-78-enhancement-project/ Warning: It is advised that you do NOT use the Steam Workshop version of TSLRCM or M4-78EP due to compatibility issues with other mods. If you do choose to use the Steam Workshop, you will need to install this mod into your Steam Workshop Override folder instead! If you are using Sith Holocron's "Replacement Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM) 1.3" mod, be sure to install this mod last! Once you have M4-78EP installed, you will have 3 different skyboxes to choose from (you can only use 1 skybox at a time!). Option 1: Stoney's M4-78 Version - by Quanon: 1) Open the “Stoney Version (by Quanon)” folder. 2) Open the “For Override” folder 3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder Option 2: Obsidian Version - by Obsidian Entertainment: 1) Open the “Obsidian Version” folder. 2) Open the “For Override” folder 3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder Option 3: Sleheyron Version - by Bioware, roof texture by Sith Holocron: 1) Open the “Sleheyron Version” folder. 2) Open the “For Override” folder 3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder Uninstallation: To uninstall this version and restore the original M4-78EP skyboxes, simply copy the contents of the BACKUP folder into your Knights of the Old Republic II Override folder. Warning: If you simply delete the Skybox and Loading Screen files from your Override without copying the BACKUP files you will have no loading screens for M4-78 and the Obsidian Skyboxes by default. Known Bugs: The droid testing facility loading screen does not appear, this is a core problem with M4-78EP 1.5 content and not this mod. Once a fix for M4-78EP 1.5 has been made, this bug will be fixed (This is outside of my control though). If you encounter any bugs, just report to N-DReW25 via PM on Deadlystream.com Incompatibilities: This mod is compatible with Kexikus’ High Quality Skybox mod for TSL and any other mod which replaces the skybox for M4-78 EP. This doesn’t include textures that change the skybox as viewed from inside the Ebon Hawk. Recommended Mods!: Permissions: · Do NOT claim credit for this mod, as that would exceedingly rude. · Do NOT upload this mod to any other website without the permission of N-DReW25 · If you want to use Stoney’s M4-78 Skybox in your own mod, please contact the original author, Quanon, for permission. Special Thanks: · Obsidian for not deleting all of M4-78. · Bioware for not deleting Sleheyron’s Skybox · Stoney for making the original M4-78 mod. · Quanon for making the skyboxes for the original M4-78 mod and for his permission to include them here. · Zybl2 and Hassat Hunter for their work on M4-78EP. · Fred Tetra for Kotor Tool · Sith Holocron for the new loading screens · Everyone who downloads the mod. (Please leave feedback!) Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  8. Version 1.0

    40,919 downloads

    This mod replaces all HK-47s textures. Just like my other party member reskins; the size has been increased to 2048x2048. Which allowed me to put in some extra details and give a decent update to the skin. There's now a more visible metal texture but otherwise; nothing major has been altered to HKs skin. I did tweak the contrast and colors but its still the same rusty killer droid. Look at the comparison picture to get a better idea INSTALL: Unpack and copy the 3 files P_HK47_01.tga and TXI, plus PO_Phk47 to your override. That simple!
  9. Version V1.3

    4,432 downloads

    This mod started by a request from SithHolocron to give Malachor better looking skies. Though when the skies where ready, the other textures looked really off. The contrast between the jagged cliffs and the sky was just to big in my opinion. So the mod evolved into a full reskin of the exterior areas of Malachor. All the rocks, debris, cliffs and floor got a new texture. Only a few things haven't been changed; the broken and crashed spaceship parts and those broken eggs from the storm beasts remain the same. A nice little preview:
  10. Idea is for a mod that gives bastila Sith Eyes when she goes to the dark side, but with no other changes. Like no grey skin. The skin I would prefer this to be made from is: This is my favorite Bastila reskin and I am glad these talented authors made it! I found a mod that does this but uses the vanilla skins so I am unsure how to combine them: https://www.gamefront.com/games/knights-of-the-old-republic/file/bastila-s-sith-eyes-dark-side-transitions This mod has cool sith eyes too, I just don't want the grey skin: https://www.gamefront.com/games/knights-of-the-old-republic/file/dark-side-bastila-head-reskin-1 Basically I think having Dark Hope and Quanon's HD Bastila when bastila is lightside and a version of it with Sith eyes being the only change when she is turned to the darkside would be awesome and I wish I knew how to do it myself. Hopefully I am allowed to make a post like this, if I'm breaking rules I will remove it. Thanks for reading.
  11. Version 1.0

    1,816 downloads

    Another update to a party member, this time the little astro-droid T3M4. Like all my other releases, the texture has a larger size, added details, more crispy looking good stuff! And it stays faithfull to his Bioware look. So, yes, baby blue paint job still Really easy to install: copy all the files to your override! And done! Just check out the renders and screenshots to know if it is to your liking. Enjoy!
  12. Version 1.2

    1,382 downloads

    Quanons & Djh269 Armor Pack This mod will install a unique set of armours for your Jedi Character. Nothing gets replaced, the armors work as a disguise. Like the Sith armor or the Tusken Raider clothes you find in the game. Because the armor works as a disguise you'll notice that the head of your character also changes. It will look like a black head; a very dark leather texture has been applied. Next pick, any of the helmets included with this mod. And your armor is now complete! To get the goodies, read on below 🙂 This mod will also change the encounters with the Sith you have on Tatooine and Kashyyk. Now each battle is unique, instead of being clones, all npcs have been made a little harder to beat. As a reward, beat the evil guys on Tatooine and somewhere in Anchorhead a container will be appear with all the nice new armors. To install: Use the TSLpatcher and it will apply all the needed changes to your game. Done! Compatible: This mod should not create any conflicts with most other mods out there. I still advice, to install it after bigger mods, such as the K1 restoration mod. Since that mod alters lots of files. Use the TSLpatcher to avoid bugs and problems 😉 Credits: Djh269: Setting up the TSLpatcher, altering the Sith parties, creating the scripts. Quanon: Models and skins; UTI files. Preview:
  13. Version 1.1

    2,389 downloads

    Quanons Jolee Reskin. It has taken me some time to get the last of my reskins out of the door. But it's here! Jolee, the old Jedi hermit, crazy wisecracking cook, had been done for some time. So have a peek at the screenshots, as I've given him the same treatment as my other reskins. A nice size boost; which allowed me to put in a more texture to his skin and clothes. I've kept his classic vanilla look, so no changes to his design. Just more crisp and sharp looking details all over. Jolee comes with 3 differant icons. I've put those in a folder. When installing just rename the icon properly. You only need to remove the '02' or '03' suffix. For the other files, just copy them to the Override and done! By demand a more hairy chest version has been added!
  14. Version 1.3

    2,958 downloads

    This mod will replace and update Bastila Shans textures. Mainly her armor, underwear and head skin. Each has been given a size increase: 2048x2048pix. Which allowed me to put in a few more details. The slave outfit, when you meet Bastila, for the first time on Taris hasn't been updated, just yet. But I felt, that I could release this anyway and at a later date do the slave outfit. Redrob also contributed an update to Bastilas head model, he fixed nasty bugs on her UVmap, which improved on how her skin gets applied to the model. And this ofcourse just improves the whole thing overall! Added a second version: this one is even more "vanilla", eyes are differant; less vibrant lipstick and make-up. Thanks Redrob! Version 1.3: A reworked head skin; now also comes with 4 hair colors to pick from. Underwear model has been tweaked to match the new head. Her regular outfit has NOT been altered.
  15. Version 1.2

    2,521 downloads

    Another reskin finished. This time Carth gets a facelift. Upped the size of his head, clothing and underwear skin. Kept it very vanilla, no major changes to hair color, eyes or anything of that sort: just basic Carth. But a little crisper looking. Update V1.2: Carth did receive a make over on his hair. He can now be a blondy; a manly black or, more like his vanilla look a 'brunette'; comes in 2 flavors, regular tone and a darker shade. Pick your favorite! Each has a matching portrait. The regular brown is closets to his old game look. Only the hair has received an update. All the other parts of this mod are the same like before.
  16. Version 1.0

    411 downloads

    Quanons Mission Color Pack Hello, everyone, Here follows a small mod, well more a variation on a mod I did earlier. A reskin for Mission Vao. Though this time I altered her skin color. You can pick any of 5 I made. Red, Green, Yellow, Purple and White/ Cream. Have a look at the screenshots and the row of portrait shots. Those will show you just how colorful I made it. As before, nothing changed much to her vanilla look, besides the color. To install, copy all the TGA files, each color has it's own folder, to your Override. That's it! The mod is installed. Enjoy!
  17. Version 1.0

    2,492 downloads

    Quanons Twilek Outfits. A new pack to replace the old Twilek skins with a new look. These are new and are differant then the old skins. So it's not really a reskin. Since I went for another style on all of them. Look at the screenshots to pick and choose. I did NOT redo the heads though. I suggest using Caches mod for that. She did a really great job and you can seem them in the screenshots! So you know it just fits The green twilek has 2 options. A Black/ Red out fit or you can go for just the red look overall. Each skin as a TXI file so you should get some shiney effect. It's set to CM_Spec as I like the look of that effect more then CM_Baremetal. Feel free to adjust the TXI to your own liking. INSTALLING: Copy the files from my mod folder to your Override. Done!
  18. Version 1.0

    2,687 downloads

    This simple little mod will replace Zaalbars skin. It has been given a size increase, 2048x2048, which allowed me to put in some more details. It does keep the classic game look; it also comes with a matching portrait. Just copy the files to your Override and Zaalbar will use the skin instantly. Enjoy!
  19. View File M4-78 Alternate Skybox Pack A Mod for Star Wars Knights of The Old Republic 2 Authors: N-DReW25 and Sith Holocron 1.0.0 Release Date: 18.08.2017 1.1.0 Release Date: 31.08.2021 Description: If you’ve played M4-78EP before, you might be surprised that the Skybox textures you see in that mod are NOT the intended Skybox that Obsidian sought to use for M4-78. The original M4-78, as designed by Obsidian Entertainment, used the left-over skyboxes of the cut planet Sleheyron from the 1st game and altered these skyboxes to use be used on M4-78. These original skybox for M4-78, as intended by Obsidian, was briefly seen in Kotor 2's E3 trailer. In 2008, Quanon created a new skybox for Stoney’s original M4-78 mod. These skyboxes had higher quality buildings, a darker wine-brown sky and visible green radiation. The Skybox you see in M4-78EP today was created by Stoney himself, these skyboxes have the background of a light orange sky with tall buildings. This is the skybox you see in the most up to date version of M4-78EP. Installation: First, make sure you have M4-78EP 1.5 installed for the best playing experience! Follow the instructions on the M4-78EP download page to install M4-78EP. https://deadlystream.com/files/file/277-m4-78-enhancement-project/ Warning: It is advised that you do NOT use the Steam Workshop version of TSLRCM or M4-78EP due to compatibility issues with other mods. If you do choose to use the Steam Workshop, you will need to install this mod into your Steam Workshop Override folder instead! If you are using Sith Holocron's "Replacement Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM) 1.3" mod, be sure to install this mod last! Once you have M4-78EP installed, you will have 3 different skyboxes to choose from (you can only use 1 skybox at a time!). Option 1: Stoney's M4-78 Version - by Quanon: 1) Open the “Stoney Version (by Quanon)” folder. 2) Open the “For Override” folder 3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder Option 2: Obsidian Version - by Obsidian Entertainment: 1) Open the “Obsidian Version” folder. 2) Open the “For Override” folder 3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder Option 3: Sleheyron Version - by Bioware, roof texture by Sith Holocron: 1) Open the “Sleheyron Version” folder. 2) Open the “For Override” folder 3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder Uninstallation: To uninstall this version and restore the original M4-78EP skyboxes, simply copy the contents of the BACKUP folder into your Knights of the Old Republic II Override folder. Warning: If you simply delete the Skybox and Loading Screen files from your Override without copying the BACKUP files you will have no loading screens for M4-78 and the Obsidian Skyboxes by default. Known Bugs: The droid testing facility loading screen does not appear, this is a core problem with M4-78EP 1.5 content and not this mod. Once a fix for M4-78EP 1.5 has been made, this bug will be fixed (This is outside of my control though). If you encounter any bugs, just report to N-DReW25 via PM on Deadlystream.com Incompatibilities: This mod is compatible with Kexikus’ High Quality Skybox mod for TSL and any other mod which replaces the skybox for M4-78 EP. This doesn’t include textures that change the skybox as viewed from inside the Ebon Hawk. Recommended Mods!: Permissions: · Do NOT claim credit for this mod, as that would exceedingly rude. · Do NOT upload this mod to any other website without the permission of N-DReW25 · If you want to use Stoney’s M4-78 Skybox in your own mod, please contact the original author, Quanon, for permission. Special Thanks: · Obsidian for not deleting all of M4-78. · Bioware for not deleting Sleheyron’s Skybox · Stoney for making the original M4-78 mod. · Quanon for making the skyboxes for the original M4-78 mod and for his permission to include them here. · Zybl2 and Hassat Hunter for their work on M4-78EP. · Fred Tetra for Kotor Tool · Sith Holocron for the new loading screens · Everyone who downloads the mod. (Please leave feedback!) Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 08/18/2017 Category Skins TSLRCM Compatible Yes
  20. File Name: Quanons Mission Color Pack File Submitter: Quanon File Submitted: 26 Jun 2017 File Category: Skins K1R Compatible: Yes Quanons Mission Color Pack Hello, everyone, Here follows a small mod, well more a variation on a mod I did earlier. A reskin for Mission Vao. Though this time I altered her skin color. You can pick any of 5 I made. Red, Green, Yellow, Purple and White/ Cream. Have a look at the screenshots and the row of portrait shots. Those will show you just how colorful I made it. As before, nothing changed much to her vanilla look, besides the color. To install, copy all the TGA files, each color has it's own folder, to your Override. That's it! The mod is installed. Enjoy! Click here to download this file
  21. Quanons Jolee Reskin View File Quanons Jolee Reskin. It has taken me some time to get the last of my reskins out of the door. But it's here! Jolee, the old Jedi hermit, crazy wisecracking cook, had been done for some time. So have a peek at the screenshots, as I've given him the same treatment as my other reskins. A nice size boost; which allowed me to put in a more texture to his skin and clothes. I've kept his classic vanilla look, so no changes to his design. Just more crisp and sharp looking details all over. Jolee comes with 3 differant icons. I've put those in a folder. When installing just rename the icon properly. You only need to remove the '02' or '03' suffix. For the other files, just copy them to the Override and done! By demand a more hairy chest version has been added! Submitter Quanon Submitted 06/24/2017 Category Skins K1R Compatible  
  22. So if folks are wondering on how I do this portrait rendering, here follows a quick and dirty run down: The place to start is a tutorial I made some time back, as part of a lightmap tutorial. This part deals about setting up the render engine and lighting: http://www.mediafire.com/file/kw7btvf80epzcyp/Lights%26Render.pdf I'll now list a few extra tweaks I found that improved the look of the portraits, since the above mentioned tutorial deals more with lighting an area instead of a character. A first note/change: When reading the tutorial, pause at the step where you switch 'on" Global Illumination (Step 2 on the screenshot) ;-) There is a small box called Multiplier, it has a value of 1,0. You can enter 5,0 in there. Below that is Maximum Photons per sample; this is set to 500. Jack it up to 40.000. Keep following the instructions about how to setup the lights and other bits. Nothing changes there. Next use MDLops to compile your model to ASCII. Use NWmax to import. To setup a good shot of the character: 1. First, make a big box that surrounds the model. 2. Turn the box into an Editable Poly (for example, the right-click menu has "Convert To..."->"Editable Poly"). 3. Chamfer the ceiling and floor edges in the back. 4. Delete the front and sides of the box. 5. Change the selection to "Select by Element" and click on the box. 6. Then use the Flip button. Now all of the faces face inwards. 7. With all the faces still selected, scroll down to smoothing options. Click on autosmooth. Deselect the faces. Now you can open the Material editor (M-key). Change any slot from the Standard material to Arch&Design. In the options of this material, there is a drop down list. Pick 'Pearl Finish'. Apply this material to the chamfer 'box' background. Add in some lights (3 to 4 lights works best). 3 to 4 spotlights work best; only one of them casts shadows. Depending on the model, Shadowmap ( soft-edged shadows) or RayTraced Shadows ( hard crisp edges) work best for your render. Example screenshots for the spotlights: This is how my scene looks like: View of the material thingy I talked about: Getting the shot: 1. Select any viewport, just click on it. 2. Hit the P-key to change it to an Perspective 3D view. Move around the view until you get the view/shot/look of the character you want. 3. Hit Ctrl+C to create a camera, followed by Shift+F. This will set the Safe Frame. The view port now has the same size and dimensions as what your rendered image will be. If that is set at 800x600, the view will now look like that. If it is set at 1024x1024, the viewport will now be square. You can further tweak the camera, even move it around in the other viewports. You'll see the changes in the 3D viewport instantly. To get the same camera setup I used (to get a look that closely resembles the game portraits), set the camera like this: Lens: 43 - 44 ( a value in between) FOV: 45.00 These are the only options you will need to tweak a little sometimes. It depends on the pose and look of the character. Notice that in the example screenshots of my scenes, the camera is really close to the character. Example screenshots: Remember, just like the meshes, you can move the camera object and it's target with the move and rotate tool. Like this you can really capture the perfect shot. For the skins of the character I just use the Standard material (all of the character textures will be in at least one slot in the Material Editor, though a different one than the one we used earlier). I drop the skin into the Diffuse slot, as well as the Spec Color, Spec level, Glossiness, and Bump slots. Then I can play around with the specular values and the glossiness. For human skin I mostly go for Spec 55 and Gloss 35. For the Bump slot, I scale back to 15 or 5. After all of this, you can render a shot using the Render menu. Notes: You can play around with the values, it just depends on what you want. Just experiment, do lots of little test renders. Best at 512x512 for example. Quick to do and you get a good idea on how the end result looks like.
  23. Hello, fellow modders! I've started this thread to release my new tutorials. The main focus will be on creating new models for both Kotor games. Doing my best to create instructive videos, to show what is what, where to click and so on. Each time I'll create a few videos parts and also a written version. As sometimes it's easier to have text and pictures to guide you, while at other times a video might work better. I'm open to feedback to improve my tutorials, as I don't plan things out to much up front. You'll notice I start mumbling a bit as I think and figure things out on the spot. And, yeah, english isn't my main language, so there's an accent, pronunciation butchering... Grammar Nazis be prepared! ;-) I don't have any pro-skills or software for editing my recordings, so it's all very basic. Though I hope with doing more of these to at least get better results. So on wards to my first tutorial for this thread. Creating a sword model: Part I Part II Part III
  24. Hello, fellow modders! I've started this thread to release my new tutorials. The main focus will be on creating new models for both Kotor games. Doing my best to create instructive videos, to show what is what, where to click and so on. Each time I'll create a few videos parts and also a written version. As sometimes it's easier to have text and pictures to guide you, while at other times a video might work better. I'm open to feedback to improve my tutorials, as I don't plan things out to much up front. You'll notice I start mumbling a bit as I think and figure things out on the spot. And, yeah, english isn't my main language, so there's an accent, pronunciation butchering... Grammar Nazis be prepared! ;-) I don't have any pro-skills or software for editing my recordings, so it's all very basic. Though I hope with doing more of these to at least get better results. So on wards to my first tutorial for this thread. Creating a sword model: Part I Part II Part III Next release.
  25. Quanons & Djh269 Armor Pack View File Quanons & Djh269 Armor Pack This mod will install a unique set of armours for your Jedi Character. Nothing gets replaced, the armors work as a disguise. Like the Sith armor or the Tusken Raider clothes you find in the game. Because the armor works as a disguise you'll notice that the head of your character also changes. It will look like a black head; a very dark leather texture has been applied. Next pick, any of the helmets included with this mod. And your armor is now complete! To get the goodies, read on below 🙂 This mod will also change the encounters with the Sith you have on Tatooine and Kashyyk. Now each battle is unique, instead of being clones, all npcs have been made a little harder to beat. As a reward, beat the evil guys on Tatooine and somewhere in Anchorhead a container will be appear with all the nice new armors. To install: Use the TSLpatcher and it will apply all the needed changes to your game. Done! Compatible: This mod should not create any conflicts with most other mods out there. I still advice, to install it after bigger mods, such as the K1 restoration mod. Since that mod alters lots of files. Use the TSLpatcher to avoid bugs and problems 😉 Credits: Djh269: Setting up the TSLpatcher, altering the Sith parties, creating the scripts. Quanon: Models and skins; UTI files. Preview: Submitter Quanon Submitted 03/31/2017 Category Mods K1R Compatible