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Everything posted by Fair Strides
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www.imgur.com/gallery/tZLnA Just breathtaking!
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*Raises hand* I approved it. There was no note or anything that I could find to explain why it had been unapproved, and the author didn't know why either when I asked them... It's been hidden at the request of the author while he works on a patched version.
- 444 replies
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- handmaiden and disciple
- disciple
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Well, Mission, Juhani, and Jolee all have their own version of a "What happened?" line to play here. They won't all play it (I think the order is Juhani > Jolee > Mission); you'll only see one. I think someone above mentioned having Carth's line play while they were still on the Leviathan... I think I could probably throw it in during that scene where you and Carth running towards the Ebon Hawk. Hmm...
- 91 replies
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- K1R Whats Restored
- List
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You need to add everything from the Resources folder to the .mod and then save it. Also, you need to NOT delete the files after they're added. You need to keep them at least until you save the .mod file.
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At number 11, you set the file type/extension to .MOD. At number 12, you just name the file you're creating the same as the .rim. In this case, "end_m01aa" is the filename and it should be a .mod file.
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You might need to reinstall the game now if your .rim files are corrupted. To get a working .mod: 1. Make a new folder called "Resources". 2. Open the first .rim (the one that DOES NOT have "_s" in the filename) 3. Extract everything to the Resources folder. 4. Close ERFEdit. 5. Open the second .rim (the one that DOES have "_s" in the filename) 6. Extract everything to the Resources folder. 7. Close ERFEdit. 8. Move your changed files (and any new files) to the Resources folder, overwriting what's there if necessary. 9. Open ERFEdit (but DO NOT open any files). 10. Go the File menu and select "New". 11. Set the filetype to .MOD. 12. Make a new file named the same as the first .rim (the one that DOES NOT have "_s" in the filename). 13. Add everything from your Resources folder to ERFEdit. 14. Save the .mod. 15. Close ERFEdit. Then load up the game and go to the level for the first time (new game or previous save required).
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One of my brother's co-workers said Unity is crap (turns out he might have been basing it off of the layout/look)... But he probably doesn't know that Pillars of Eternity by Obsidian was made using Unity...
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How to make a custom skin for an alien NPC
Fair Strides replied to DarthRevan101's topic in General Kotor/TSL Modding
For the first question, I'll re-quote my last two paragraphs: As to your next question, you will need to: 1. Open heads.2da 2. Find a twi'lek head (take note of the gender) 3. Check the row's value for the head column (for example, we're using row 61 and 62, female and male respectively) 4. Make a new row in heads.2da, and make sure you change the row number 5. Give the head entry the name of your texture/model. The head column is the model and neutral/LS texture 6. Add in names for DS transitions if you want. (Immediately after the head column, we have most evil and it progresses to least evil) NOTE: KEEP THE HEADS.2DA OPEN! 7. In KotOR Tool, go to BIFs->Models.bif->Aurora Models, find, and extract the .mdl file for a twi'lek head (twilek_f and twilek_m for example) 8. Go to the Aurora Model Extensions branch and extract the .mdx files for a twi'lek head (again, twilek_f and twilek_m for example) 9. Rename both the .mdl and .mdx to whatever you put in the head column in your new row in heads.2da 10. Go to ERFs->Texture Packs->swpc_tex_pac_a.erf->T and extract twilek_f01 or twilek_m02. SAVE THEM AS TGA FILES!!! 11. Rename the textures to whatever you put in the head column in your new row in heads.2da, BUT KEEP THE NUMBERS!!! Note: Change the number on the male twi'lek texture, if your head is male, to 01. 12. Click somewhere else in the heads.2da file and then save it to your override folder. 13. Put the row number of your new row in heads.2da into the normalhead column for your new row in appearance.2da. 14. Lastly, click somewhere else in the appearance.2da file and then save it to your override folder. That should do what you need, but if the head shows up white or something, then you'll need to hex-edit the model, which I can walk you through if necessary. -
How to make a custom skin for an alien NPC
Fair Strides replied to DarthRevan101's topic in General Kotor/TSL Modding
In the appearance.2da, each row has lots of model# and tex# columns, with the occasional tex#evil (replace "#" with a letter). KotOR 1: You have letters A through J; A = Underwear/nothing equipped B = Clothing C = Armor Class 4 (should be Light Armor type 1) D = Armor Class 5 (should be Light Armor type 2) E = Armor Class 6 (should be Medium Armor type 1) F = Armor Class 7 (should be Medium Armor type 2) G = Armor Class 8 (should be Heavy Armor type 1) H = Armor Class 9 (should be Heavy Armor type 2) I = Used by all three Jedi Robe variants (Normal, Knight, Master) J = Star Forge/Revan armor KotOR 2: You have letters A through N; A = Underwear/nothing equipped B = Clothing C = Armor Class 4 (should be Light Armor type 1); Also acts as the Miner Uniform D = Armor Class 5 (should be Light Armor type 2) E = Armor Class 6 (should be Medium Armor type 1) F = Armor Class 7 (should be Medium Armor type 2) G = Armor Class 8 (should be Heavy Armor type 1) H = Armor Class 9 (should be Heavy Armor type 2) I = Normal and Restrictive Jedi Robes J = Star Forge/Revan armor K = Armored Flight Suit section L = Dancer's Outfit (females) / Unused (males) M = Zeishon Sha / Jal Shey armors N = Jedi Knight Robes N = Jedi Master Robes For you to have a Twi'lek that doesn't look like the other Twi'leks (and wears the clothes like the party members do), you'll need to copy a Twi'lek row (270 for female or 269 for male, just as examples), paste it as a new row at the bottom, and then change the model#, tex#, and tex#evil columns to match what one of the party member or Player (any of the P_FEM_ or P_MAL lines) say. If you want some extra personalization on your Twi'lek's armor/underwear, you can make the tex# and tex#evil columns whatever you want (less than 13 or so characters) and then edit the player's textures and save them as the custom names in the new appearance.2da row (VERY IMPORTANT!!! leave the numbers on the end in the filenames or the game can't find the texture!). -
Remove the zoom onboard the Ebon Hawk in K1
Fair Strides replied to 134340Goat's topic in Mod Requests
1. Open KotOR Tool.2 2. Open camerastyles.2da (could be camerastyle.2da) 3. Change the Ebon Hawk row to match the Default row (specifically, the distance, height, and pitch entries) 4. Click on another section of the .2da 5. Save to Override folder. 6. Profit. -
.txi files and their associated tga
Fair Strides replied to peacy66's topic in General Kotor/TSL Modding
I have no idea, but what's in one of the .txi files that won't animate the texture? (.txi files can be opened in Notepad) -
All I see in the visualeffects.2da line is a mention of 1703 in the progfx_dur column...
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If it helps at all, I think the "I need healing" thing is part of his party member dialog, disciple.dlg.
- 444 replies
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- handmaiden and disciple
- disciple
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(and 2 more)
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A Little Assistance with Reskinning, Please?
Fair Strides replied to Grabstein69's topic in General Kotor/TSL Modding
I was actually afraid I was leaving a bad impression as a short-tempered jerk...- 10 replies
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A Little Assistance with Reskinning, Please?
Fair Strides replied to Grabstein69's topic in General Kotor/TSL Modding
... Did it work? Did it fail? Is it still white? I've got no info to go off of, here... I'll assume you're leaving the part where it didn't work off, so I'll advise to try taking the "10" off the texture's filename, leaving it as "PFBQM". And if that doesn't work, try "PFBQM01"- 10 replies
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A Little Assistance with Reskinning, Please?
Fair Strides replied to Grabstein69's topic in General Kotor/TSL Modding
Have you tried something different, like renaming the texture and texa to PFBCMC with no numbers? If that fixes it, I would assume the game texture-swaps when the model is rendered, and needs the textures to be the same length.- 10 replies
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A Little Assistance with Reskinning, Please?
Fair Strides replied to Grabstein69's topic in General Kotor/TSL Modding
Okay. But what about my first question? What is the name of the texture? Also, what exactly do you have in the modela and texa columns for your line?- 10 replies
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A Little Assistance with Reskinning, Please?
Fair Strides replied to Grabstein69's topic in General Kotor/TSL Modding
What is the name of the texture? What item (if any) are you equipping to see the texture?- 10 replies
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Making mods compatible with eachother
Fair Strides replied to CactusCole's topic in General Kotor/TSL Modding
Also, make sure you read the read-me PDF for TSL Patcher. And a big thing about it is to use the files you want to be compatible with as a base (for example, use TSLRCM's .2da files or the DLG files in the override to do your content, and use those as a base file for comparison when making the TSL Patcher installation). -
Download:Brotherhood of Shadow: Solomon's Revenge
Fair Strides replied to Fair Strides's topic in Mod Releases
You might send Rece a PM about this, as I helped him get BoS:SR "working" on his Mac version (I forget what I did and Rece had an issue with a door never loading a module, so we didn't get a full test). Also, this issue seems to be Mac-specific, so it's rather hard to diagnose. -
Ah. It wasn not very clear when you said "So I managed to change the colors of the buttons and button texts, but NOT the color (nor the blinking) during mouse-over!" whether you were referring to buttons, text, or both, so I assumed we'd start with the basics. And there's no entry in the Hilight settings to control the text. As for the music, I think you'll just need to rename your music file to the sion one. Though, I noticed a "mus_main" in the ambient music .2da, so maybe rename your tune to that?
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Here's a picture where all I did was change the Color field for the Hilight on the Load Games button to 1, 0, 0. No other changes were done. This was done on the mainmenu8x6_p.gui file. The doc that I gave you on the GUI sub-sections: read what it says for EDGE and CORNER and then look at the Hilight section again. (You might also need to extract and view the textures with alpha channel turned on as well to get the full idea)
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You might need to change the texture used for the Hilight on the buttons to one that's yellow. Assuming the Highlight section of the .gui file has had its Color field changed with no result. Also, try setting PULSING to 0
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In any event, it was the site owner himself who locked the thread and made that message. It's a lot easier to find a specific request if it has its own thread, and especially when you're trying to search a dozen or more pages of a thread for a request that only has two or three relevant replies...
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Changing party .utc file with TSLRCM and M4-78 EP
Fair Strides replied to peacy66's topic in General Kotor/TSL Modding
For this you might need to contact Hassat Hunter (search the Members section) or wait for him to reply here.