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Everything posted by Fair Strides
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I had honestly forgot about it with all the stuff I've been doing... It definitely crashed the game on my end too, so I opened it up in ERFEdit, extracted all of the files to a new folder, and closed ERFEdit. I then re-opened ERFEdit, went to the File menu, selected "New", and made an "end_m01aa.mod" file with the extension dropdown thingy set to .mod as well. After that, I just dragged all the files back in, completely un-modified, saved, and loaded up the level in-game. Everything worked fine. Given that, I think you skipped some steps from my detailed walkthrough somewhere. The .rim and .mod files have different data in them, so ERFEdit needs to be re-opened (thus, "reset") when switching between the file format it's working with. https://www.mediafire.com/?ktsov4gz7ebkufs
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Download:Brotherhood of Shadow: Solomon's Revenge
Fair Strides replied to Fair Strides's topic in Mod Releases
No issues should arise, as far as we currently know. -
Okay, that's the fourth or fifth status update I've seen along the lines of "Ack!
is not good enough for !"... What is going on, people?! -
Download:Brotherhood of Shadow: Solomon's Revenge
Fair Strides replied to Fair Strides's topic in Mod Releases
Nothing planned for TSL. That being said, I've kicked around ideas in the past. -
Download:Brotherhood of Shadow: Solomon's Revenge
Fair Strides replied to Fair Strides's topic in Mod Releases
No more new content. We're really just bug-fixing for now (which won't be for much longer, as the mod really works great already). And as soon as one of the original modders that worked on it has some free time, we will be re-doing and updating some of the custom levels to make use of new techniques that weren't possible back then. Also, it will be a 2.0 version with everything combined into one installer. -
If memory serves, you should be safe. Other than the message about your ruined map under the Jekk'Jekk Tar, I can't think of anything important.
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Highly debatable. I'd be inclined to say "No", but other people might be inclined to say "Yes."
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It'd be the bark bubble .gui file, but if you were to get rid of this, you'd be disabling every instance of one-line dialogs in the game (signs, random NPCs, descriptive dialog from placeables or doors, .etc)...
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duplicate names (numbers) in baseitems.2da
Fair Strides replied to a topic in General Kotor/TSL Modding
Yeah. The game would most likely find the first instance of that row label and then never find the row you intended it to find. -
duplicate names (numbers) in baseitems.2da
Fair Strides replied to a topic in General Kotor/TSL Modding
The name column is a reference to a TLK entry that will be the name of the baseitem group. The only conflict issue would be if the row indexes/numbers were the same. -
Package the files up a .zip or .7z archive.
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1) In addition to what Hassat Hunter said about the texture references, also make sure the model's name (near the very beginning of the model) matches the .mdl file's name (double-check that the names match AND that the number of characters is the exact same). 2) Try setting the cameraheightoffset in the appearance.2da row to ****.
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K1: Change appearance with a script
Fair Strides replied to Kexikus's topic in General Kotor/TSL Modding
But then you lose all of the feats, powers, skills, attributes, and the actual level... -
If KotOR 2, check out the various prop .uti files. The last two or three letters before the numbers in the filename hint at the weapon type (like "qs" in "propqs01.uti" is a quarterstaff).
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K1: Change appearance with a script
Fair Strides replied to Kexikus's topic in General Kotor/TSL Modding
I assume you mean the big picture on the rigtht-hand side of the screen is the one that isn't changing. Because the portrait.2da does have columns for DS transitions. Only way you could potentially fake it is the EffectDisguise or the Disguise item property, but I forget if that affects the portraits or not. As it is, you could try making a .utc for the opposite alignment, but you can't transfer anything besides equipment and experience... -
I need Beta Testers. Please PM me for details.
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Oh, you suggested Microprose! So can I throw Master of Orion 2: Battle at Antares into the Remake Pool?
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Thank you very much. HH is right in that he's already a party member at that point. Mostly, I'm trying to track down all of his different .utc files to see and make sure that I edit everything right in the installer in such a way that I don't overwrite files in the game by putting them in override.
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KOTOR Youtube Videos
Fair Strides replied to VarsityPuppet's topic in Knights of the Old Republic General
Grandmaster Acturus is currently doing a KotOR 1 LP, with a KotOR 2 LP planned as well. Uncut (full commentary): https://www.youtube.com/playlist?list=PL8pKoXy5bbddi3g1_W9TGMJafTcBf88NM Cut (No commentary during cutscenes and movies): https://www.youtube.com/playlist?list=PL8pKoXy5bbddtywvR6qIj1m9kS3xnR67O -
Not sure about the issue (that was going by the Mod Compatibility List for TSLRCM in the TSLRCM section; quoted almost word for word). As far as enemy only, you could feasibly go through and add faction checks that the object is of a faction hostile to the Friendly_1 and Friendly_2 factions, but I'm not really sure.
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As far as how the tool works, the TXT->TLK does this as far as the text goes: Example entry: String 38542: Flags: Sound: Yes SoundLength: 0.0 Text Present: Yes Audio: Text: Get Items ---------- And the code: Going by the code, I'm 99% sure I'm counting characters and not bytes.
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Not entirely sure what happened, but something didn't go right in the conversion. So the offsets are, well, off.
