Fair Strides

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Everything posted by Fair Strides

  1. Happy birthday, Phil!

  2. Good news: I didn't fry my computer. Bad news: New motherboard is bad and needs replaced. :(

    1. Sith Holocron

      Sith Holocron

      What's that gonna run you?

    2. Fair Strides

      Fair Strides

      Thankfully, nothing. Running the old stuff that I've always had right now.

    3. Sith Holocron

      Sith Holocron

      Hopefully your new MOBO was still under warranty

  3. Do you have 7zip, Winzip, or WinRAR? You're downloading a compressed "package" of files and will need one of those programs to "unpack" the package.
  4. ...And I should have read this before I ate my food...
  5. For those of you who have seen Ep VII and remember old Disney: http://imgur.com/a/VoXp1

  6. The game only uses the first three, so I assume the rest were planned but never used.
  7. You might try re-naming it for now. See if that works.
  8. Okay, two questions: 1. What language is your game? 2. Do you have spells.2da in your Override folder?
  9. Could you please link each of those mods? Only ones I see that edit the spells or dialog.tlk would be K1R and the Classes, Feats, Powers, and Skills Tweak mods.
  10. Add ".0" to the end of the number at the end of each of the CreateObject lines. Those numbers are the degree facing and need to be a float, not an int.
  11. The issue is that these aren't "true" DDS files that come from that program, and without the source code, I can't tell you what the format layout actually is. It's not true DDS, and it's not TPC either (Bioware's DDS format). Somehow, it does work, though.
  12. That's exactly why I plan to always have the textures as a separate download (so both a .tga pack and a .dds pack) whenever I release a mod.
  13. Yeah, anything in the GIT file is only spawned the first time you enter the level. This is because the .git file is modified to have all of the file data for every listing (so every field from a .utc, .utd, .utp, .etc) and is then saved in a .sav file. Each level has its own .sav file and they're all added to SAVEGAME.sav (and are then used in place of the .rim/.mod files (except for resources like scripts or dialogs; these are never in the .sav).
  14. That's actually surprisingly easy. All of the Star Maps go back to an include script governing variables and animations for when the Star Map is activated, and they each increment the K_STAR_MAP global number by 10 (for an end total of 40 to trigger the Leviathan and 50 to trigger the Star Forge being accessible). Similarly, the galaxy map checks the K_STAR_MAP global number for certain values to trigger events. We simply have to modify these checks to account for the higher value of 60 as opposed to 50.
  15. Try running it as an Admin. And possibly in Compatibility Mode for XP SP2
  16. Does anyone have Boardwalk from McDonald's Monopoly thing?

    1. DarthTyren

      DarthTyren

      Isn't that the one in a billion piece?

    2. Fair Strides

      Fair Strides

      Maybe, but it doesn't hurt to ask. I'd much rather make a deal with a person from DS than a random stranger.

    3. Eauxps I. Fourgott

      Eauxps I. Fourgott

      Oh, they're doing that again...

  17. What other mods do you have installed? Please list all of them and the install order, as well as which are from the Workshop. Also, where did you install this mod to?
  18. What other mods do you have installed? Please list all of them and the install order, as well as which are from the Workshop. Also, where did you install this mod to?
  19. The Sith Soldier thing is a full-body model; it has the body, arms, legs, and head all in one. When you equip the Sith Armor, it has an item property to disguise you as a different row in the appearance.2da file, and it references the Sith Soldier row itself. So you're basically transforming/polymorphing with the disguise effect.
  20. That's what I was saying above. No matter what, all the game ever does is render the headgear model and position it relative to the head model's goggle hook. The game doesn't have any full-enclosure headgear because of the variety of hairstyles and the high rate of clipping.
  21. If you're doing a complete remodel like you are, it's safe to say you don't really need to worry about keeping the original texture intact. And the game just renders the helmet somewhere near the GoggleHook in the head models; it doesn't make any effort as far as clipping, so if it clips, it clips. That's why most headgear aren't full-head helmets and instead are masks.
  22. The games suck as far as commandline switches (I don't think it actually supports any...). To activate Windowed mode, add the following under the Graphics Options: AllowWindowedMode=1
  23. ... I honestly completely spaced this after setting aside time to do it. I'll PM you tomorrow.
  24. Okay, make sure your include file is in the Override folder.