Fair Strides

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Everything posted by Fair Strides

  1. Ummm.... Me, and many people at the KotOR Sub-reddit? I don't know about you, but I deal with lots of emails and comments and questions from... wait for it... n00bs and "casual" people (*gasp*)... about how to do something with KSE, how to fix this or that bug, and even stuff about K1R. And because I have the (apparently rare and abnormal) ability to care about my mod's or tool's support and use, I take that oh-so-precious time out of my day (God forbid that should happen) to answer the most basic questions, or explaining how part of the game, tool, or mod works, even though that was covered countless times in FAQs and Read-mes. And I can't count how many times I've had to walk people through archiving/packaging files... But by your logic, I should have just ignored them or sent back a message saying "Well, sucks to be you." I only use Steam so I can game with several of my friends; I could care less about ease of use. So excuse me for staying close to my friends. I was only 10, had no PC, no internet, and was still a year away from owning the first game on an XBox. Guess I didn't give a crap and am not worthy to have been a part of the modding community it came from? I don't even use the Steam version of TSL or the Workshop, so you're wrong there. I just happen to understand HH's view and yet not come to the same conclusion. Or people barely use the service except with friends and could care less about the corporation behind it? *looks in the mirror* And just like the serial keys when I install a game, I think I'll handle it just fine. Certainly isn't going to kill me. Well, I guess I'd better start planning the Apocolypse with my friends then. After all, if you're going to cause it, might as well have planned it. I agree with everything you just said, 1Leonard. Except that I wouldn't agree with HH removing TSLRCM based on a personal injustice. If it was done to him as a TSLRCM member or as a modder, I'd agree, but it was done to him as a person, so that makes it personal. So one group of fans/users is suddenly so much less important than the others? And I hate to break it to you, but a lot of people these days like to be spoon-fed, so you're running out of options for good company. Since when did you have to be interested in modding to want a patch that fixes the game? ??? Last I checked, the argument from HH went like this: "Steam screwed me over with my trading and when I complained and called them names, they banned me. Join me when I remove TSLRCM from the Workshop to strike a blow against the corporation!"... How is that not petty vindication, man?! Hate to break the news to you again, but just because two or more people experience the same thing does not mean they will both arrive at the same conclusion/understanding/viewpoint... But if I didn't agree, I must not have understood at all (brings back such fun memories of my dad, but the only difference is that you're probably not drunk) Again, people won't always arrive at the same conclusions, even if they have the same experiences. So people using and sticking with what they're used to using and are comfortable with automatically means they're pro-DRM and ready to go battle the anti-DRMs? You do know that not everyone cares about what big corporations do, right? So he should act in an authoritative position based on a personal injustice? Now this just feels like politics. Oh, I have sympathy for HH. I just don't agree with his course. It's very much possible to feel something and not have the same view in the end. Yep, I'm in the same boat.
  2. Even the video didn't help, so can you please pack up a save and all the mod files (well, not the .bfd files) and attach them to a post for me look at?
  3. Google "XVI32 hex editor", download that, and then open your .mdl file in it. Do a search and replace for "I_VerpHBnd" and replace it with something else. But NO MATTER WHAT, keep the number of characters the same. For example, "I_VerpHBnd" without the quotes is 10 characters long. Your replacement should also be 10 characters long. Do a Replace All, save the .mdl file, and then rename your texture.
  4. Well, to be fair, Menirz had uploaded KSE shortly after Filefront died, and I just didn't want to fight. So we agreed that he'd be the Steam maintainer.
  5. Little hard to not do the jab. As to the PS, why do you think I have Menirz and Pazuzu156 doing the Steam KSE stuff?
  6. Speaking from experience with KSE, no. At most, you can mark someone as a contributor, but they won't have any real access/edit privileges. I'm glad you at least listened to Aspyr and not all of your friends or comrades that are involved in the community, Hassat... This issue seems to be resolved, but I just want to try to give a little bit of advice here: When you (your name, face, and/or image) are public and publicly known, especially for something like TSLRCM or building a game, you take on a certain amount of Public Relations duties and (though you might not agree) are given some responsibilities to the public in the process. For example, if you make and upload a mod to the public, you're seen as being responsible for supporting that mod unless and until you pass that responsibility off to someone else. If you make a video game, you're responsible for releasing patches to fix issues. And the same goes for almost anything programming-related, like my modding tools. And though most seem to forget that everyone's human, when you're public, you're constantly scrutinized and observed for your behavior. People like their celebrities or popular people to be upstanding guys/girls, and when they do something bad or get angry, everyone gets to hear about it because "that's not how they're supposed to act!" From just about any perspective, it looked like you were mixing personal matters with your role as a creator/maintainer of TSLRCM, and it never ends well when you mix personal and "business" matters... But I'm glad you decided not to do this in the end, Hassat Hunter. I know you're better than that.
  7. As far as the Description, you'll need to copy the Unidentified's text to the Identified's area, replacing what's already there. That's a legacy piece from Neverwinter Nights.
  8. I can't make out anything in the last picture. But I will note that the changes will only take effect if you get a new copy of the item. (so saving before getting the item and then cheating it in usually works)
  9. Basically, the way the DLG files work is if the node has a String Reference of -1, it's a custom text in the file itself. If the String Reference is 0 or higher, then it references the dialog.tlk file. I should also note that the game will only recognize a dialog.tlk file if it's in the main game folder, not the override folder. Lastly, were there any issues with the conversion back to TLK from TXT? I ask because as the black window will tell you, I laid out a pretty strict formatting.
  10. At the risk of being labelled a traitor, that list almost seems obscene... I've got 4CD and Steam and that's it! Don't even use the Steam sometimes.
  11. Also, you will need to keep the same filename, and in the case of KotOR 1, the .uti CANNOT be in a sub-folder in the Override folder.
  12. As always, DP, I'm amazed at how quick your turnaround is... Pardon my speaking frankly, but... how the hell do you do it so fast?!
  13. Alternatively, there's my TLK->TXT and TXT->TLK utilities over in the Modding Tools section of the Downloads.
  14. I'll bet no, since about 90% of the actual functionality of the GUI is hardcoded. We can change the appearance and shape, and in the rare case of health/FP bars, the direction of the elements, but we can't change the actual functionality.
  15. Probably taken from there when the video was rendered.
  16. Also, I assume all the if parts are supposed to all count towards spawning the NPCs, correct? If so, you'll need something more like this as an extra safety measure: Since all of your if statements weren't connected and dependent on each other, they weren't working together to pin down when this action occurred. That would at least explain why it was always triggering. As to whether it's repeatable, you would have to try the code above and see if it repeats. If it does, then I will advise you to look at the comment at the beginning of the spawning section. Also, if you need me to explain anything about my changes, just let me know.
  17. No manual installation, but I would recommend trying this: http://deadlystream.com/forum/topic/3156-mac-how-to-install-mods-for-kotor-1-2/
  18. The uploader is not the original author, nor are they in contact with Silveredge 9. I can ask S9 for permission, but not sure when (or if) it'd be given. Also, is it that the NPC Overhaul replaces the character file, or is it to do with the appearance.2da file being overwritten?
  19. Okay, I'm finally getting around to fixing this mod, but there are some really basic things that I need to know, and I can't go by assumptions at this point: 1. Where in Vanilla + TSLRCM does G0-T0 appear in ALL of his instances? 2. Where in M4-78EP does G0-T0 appear in ALL of his instances? 3. What end-game events can occur in Vanilla + TSLRCM that involve G0-T0, and what are the possibilities? 4. What end-game events can occur in M4-78EP that involve G0-T0, and what are the possibilities? 5. Where do all of G0-T0's droids (that look just like him) appear besides 351NAR and 352NAR (G0-T0's Yacht, both cutscene and actual level)?
  20. It seems they have a skill requirement around 19-21. Going by that, you could try cheating the skill up that high and then trying again. I seem to recall that the game hides the items that are out of your maximum skill range, but I'm not sure.
  21. Okay, but did you remove all the mods before this issue, and even more importantly, did you have a save in this area (or after having visited this area) when you removed the mods? Some data is saved in the save game, so just removing mods isn't always advised. And considering that I still don't know what mods you had/have, I don't know what might have affected Rulan...
  22. Just... Send me the .mod and all of your edited files (NOT the files from the resources folder, just the ones you've edited).