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Everything posted by Dark_Ansem
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- 1 comment
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- hologram
- mass effect
- (and 8 more)
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New Texture of Holocrons in the Telos Secret Academy
Dark_Ansem reviewed Sith Holocron's file in Skins
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Sith Holocron - TSL Animated Galaxy Map Texture in Canon Positions
Dark_Ansem commented on Sith Holocron's file in Skins
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New Texture of Holocrons in the Telos Secret Academy
Dark_Ansem commented on Sith Holocron's file in Skins
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New Texture of Holocrons in the Telos Secret Academy
Dark_Ansem commented on Sith Holocron's file in Skins
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KOTOR *sbat files in readable format View File KOTOR *sbat files (battle finales) taken off XBOX version game due to original ones being in unreadable format. Thought they could be of use. Submitter Dark_Ansem Submitted 01/18/2018 Category Modder's Resources
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I fear the script to compile is: k_sp1_generic.ncs...
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No, never compiled a script before. Thanks for the 2da insight! Out of curiosity, did you try the compiled script?
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- 22 comments
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- visas marr
- atton rand
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(and 6 more)
Tagged with:
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- 22 comments
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- visas marr
- atton rand
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(and 6 more)
Tagged with:
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So, the purposes of this mod are: - the toning down of Force Crush's OP'ness by giving it a proper damage type, rather than universal - changing the Force Storm and Force Scream line to Dark Side damage, rather than electrical - because I'm an EU/Legends fan, but not likely to last as this makes it way too powerful - making a number of force powers affect the PC's alignment, making for more difficult and strategic gameplay (no more force lightning abuse by LS players) However, in addition to the script NOT compiling, there are a couple things that evade my grasp: - forcing the PC to use the "choke" hand gesture for the "kill" power, am I even looking in the right place for such a change? - understand whether the game would accept decimals for the alignment shifts: 0.5, or maybe even lower, because it's completely possible to leave Peragus well down on the Dark Side path - make some spells more dependent on skills? Can anyone please help? k_inc_force.rar
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The instructions are still there, great. I doubt it will be possible to make base weapons inflict two damage types simultaneously, yes?
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Maybe some Sith Droids on the ship?
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More notes for self: - replacement of audio files from the Biff SFX only works inside the KOTOR2 override folder, not the one in SW TSLRCM
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Please fix/update the animations in these two mods
Dark_Ansem replied to Dark_Ansem's topic in Mod Requests
How do you know I haven't been more, well, enthusiastic in private and/or offered my thanks? But, yes, I should have publicly demonstrated more gratitude. It was kind of late, and I still had my head immersed in study materials, so I meant to come back at this but got caught up. -
Oh, so that's the issue: if I visit the area, even just once, in a savegame, it will stay saved with its previous git data? I never knew that! But now I do. I'll have to fiddle with TSLPatcher some more, thanks.