Sith Holocron

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Everything posted by Sith Holocron

  1. View File Replacement Cathalan Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM) About This File AUTHOR: Sith Holocron ORIGINAL RELEASE: 02 NOV 2024 GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.] Description: Were you ever dissatisfied with the low-resolution loading screens when you playing the Cathalan mod? What if told you there was a mod that took care of that for you? Psssst…it’s this mod! The texture size is 2048 by 2048 so you'll have a large sized picture for each loading area. Alll textures used in the actual screenshots were actually upscaled. (Those textures may or may not be released later - depending on how this mod is received. Like my other loading screen mods, the same line-filter effect used on my other loading screens is used here. Note: I am not involved with production of the original Cathalan mod. I was NOT involved with its writing or development. I am also unable and unwilling to teach you how to find the mod and to get it to work with your particular setup. You’ll have to do the heavy lifting. Questions on how to setup Cathalan will be ignored and passed along to my friends of stupidity manifesting itself in the universe. List of the areas covered in this mod Code Area 451CAT Keralt High Level 452CAT Keralt Middle Level 453CAT Keralt Entertainment Level 454CAT Keralt Lower Level 455CAT Warrior Base 456CAT Wyvern Dragon’s Base 457CAT Eastern Dark Lands 458CAT Mattersan District 459CAT Western Dark Lands 460CAT Outsider’s Enclave 461CAT The Crypts 462CAT Keralt Sector 51 Installation: ---------------- This will only work in a game with Cathalan previously installed. Drop the TGA into your Override folder. Unlike my other Loading Screen mods, this does not include a loading screen.2da in the mod package. (I suppose I was trying to limit Cathalan’s possibility of infection.) If you are using OzilsEyes' Cathalan Improvement Project, you'll want to remove the TPC files in the Override with the same name first before putting mine in. I suggest putting the TPC loading screens on your desktop so you can review mine in action. Uninstall: Take out what you put in. If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which TGA file/s you will need to remove from your Override folder. Again, if you are using OzilsEyes' Cathalan Improvement Project, you'll want to replace the TPC files in the Override with the same name first after removing mine. Here are samples of the loading screens. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Submitter Sith Holocron Submitted 11/02/2024 Category Skins TSLRCM Compatible Yes  
  2. Version 1.0.0

    31 downloads

    About This File AUTHOR: Sith Holocron ORIGINAL RELEASE: 02 NOV 2024 GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.] Description: Were you ever dissatisfied with the low-resolution loading screens when you playing the Cathalan mod? What if told you there was a mod that took care of that for you? Psssst…it’s this mod! The texture size is 2048 by 2048 so you'll have a large sized picture for each loading area. Alll textures used in the actual screenshots were actually upscaled. (Those textures may or may not be released later - depending on how this mod is received. Like my other loading screen mods, the same line-filter effect used on my other loading screens is used here. Note: I am not involved with production of the original Cathalan mod. I was NOT involved with its writing or development. I am also unable and unwilling to teach you how to find the mod and to get it to work with your particular setup. You’ll have to do the heavy lifting. Questions on how to setup Cathalan will be ignored and passed along to my friends of stupidity manifesting itself in the universe. List of the areas covered in this mod Code Area 451CAT Keralt High Level 452CAT Keralt Middle Level 453CAT Keralt Entertainment Level 454CAT Keralt Lower Level 455CAT Warrior Base 456CAT Wyvern Dragon’s Base 457CAT Eastern Dark Lands 458CAT Mattersan District 459CAT Western Dark Lands 460CAT Outsider’s Enclave 461CAT The Crypts 462CAT Keralt Sector 51 Installation: ---------------- This will only work in a game with Cathalan previously installed. Drop the TGA into your Override folder. Unlike my other Loading Screen mods, this does not include a loading screen.2da in the mod package. (I suppose I was trying to limit Cathalan’s possibility of infection.) If you are using OzilsEyes' Cathalan Improvement Project, you'll want to remove the TPC files in the Override with the same name first before putting mine in. I suggest putting the TPC loading screens on your desktop so you can review mine in action. Uninstall: Take out what you put in. If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which TGA file/s you will need to remove from your Override folder. Again, if you are using OzilsEyes' Cathalan Improvement Project, you'll want to replace the TPC files in the Override with the same name first after removing mine. Here are samples of the loading screens. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
  3. An update. A visiting nurse came by and says the healing and both my heartbeat and lung capacity are doing well.I may have neglected to mention that I also hot hit with Type 2 diabetes diagnosis in all of this.  The insulin *at present) seems to make my vision blurry. So the attached texture and TXI are probably last texture for now. (This is a reworked version of one of Dark Hope's retextures.) If you could confirm that it works, that would be nice.

    1. Sith Holocron

      Sith Holocron

      Don't forget to report your beta test findings back to me.

    2. Effix

      Effix

      I have type 1 since 2004, almost forgot about that (blurry vision).
      Yes, scary stuff, I get it, good luck brother ❤️

    3. Pra_Viilon

      Pra_Viilon

      Be well and do take care. 

    4. Show next comments  6 more
  4. Hello all. I am currently in the hospital and may be here up to a week. Without going into medical details, I'd just ask for any mod questions for me be held until I announce my return home. Thanks and I hope to see you all sooner rather than later. 

    1. Show previous comments  6 more
    2. Sith Holocron

      Sith Holocron

      Survived surgery. Will post more tomorrow. 

    3. InSidious

      InSidious

      Glad you made it through the surgery, SH. I hope your recovery goes smoothly!

    4. Sith Holocron

      Sith Holocron

      Finally home again. The long process of fhealing has started. 

    5. Show next comments  6 more
  5. It couldn't hurt to have more options for folks to use so there's no reason to not release your texture pack. I would recommend making the marble texture on the landing pad walkway to a seamless texture. I didn't notice but did you include any loading screens or make any changes to the skyboxes?
  6. If you want constructive replies, you will want to provide better information. This post explains the information you're going to want to give any potential KotOR2 troubleshooter.
  7. If you want constructive replies, you will want to provide better information. This post explains the information you're going to want to give any potential KotOR1 troubleshooter.
  8. Doesn't the Jedi Temple mod (aka the Coruscant mod) add some textures?
  9. You'll have to provide the answers to these questions if you want a response.
  10. Did you use any mods that aren't in the Community Mod Build?
  11. As DarthParametric stated it's not part of his mod because his mod touch those models.. Therefore your posts about your issue shouldn't be posted here. Alternatively, create a new thread about this issue into the General KotOR/TSL Modding section on this site.
  12. Please list all of your mods and link to where they can be found.
  13. With the help of @90SKand @Basil Bonehead, this matter has been resolved! Thanks for the help!
  14. If you're using the loading screens from this pack, then you want the updated loadscreens.2da. More entries in the .2da therefore a larger .2da. This .2da also includes all of the entries from the main pack.
  15. What file format do you need the movie to be in? Can you work with .m2ts? Edit: My PNG of my BOSSR logo doesn't have an outline. I think that'll prove to be a holdup on the request.
  16. Guess that's why need a movie editor, right?
  17. I have a request if anyone feels up to it and has the time. I'm attempting to recreate a video from BOSSR and have run into a little snag. Here's the original video that I am attempting recreate. I have recreated most of the video. Upscaled textures, zoomed in just like the video above with the magic of GLIntercept. I have an overlay of the title that can be added saved as a PNG with alphas. What I'd like is someone to put the text overlay in the video and mirror the animation as seen in the above video.
  18. Update: The smaller files have been added to this page as an optional download.
  19. This looks good to me. I have suggested this mod for the next TSL Mod Build.
  20. I'd love to see a video of this in action before downloading. Looks good though! Edit: One other question, specifically about this part: Does the uniform described for Vanilla-Style uniforms above use the original texture? (I believe it's named PER_Kolto2?)