Sith Holocron

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Everything posted by Sith Holocron

  1. Doesn't the Jedi Temple mod (aka the Coruscant mod) add some textures?
  2. You'll have to provide the answers to these questions if you want a response.
  3. Did you use any mods that aren't in the Community Mod Build?
  4. As DarthParametric stated it's not part of his mod because his mod touch those models.. Therefore your posts about your issue shouldn't be posted here. Alternatively, create a new thread about this issue into the General KotOR/TSL Modding section on this site.
  5. Please list all of your mods and link to where they can be found.
  6. With the help of @90SKand @Basil Bonehead, this matter has been resolved! Thanks for the help!
  7. If you're using the loading screens from this pack, then you want the updated loadscreens.2da. More entries in the .2da therefore a larger .2da. This .2da also includes all of the entries from the main pack.
  8. What file format do you need the movie to be in? Can you work with .m2ts? Edit: My PNG of my BOSSR logo doesn't have an outline. I think that'll prove to be a holdup on the request.
  9. Guess that's why need a movie editor, right?
  10. I have a request if anyone feels up to it and has the time. I'm attempting to recreate a video from BOSSR and have run into a little snag. Here's the original video that I am attempting recreate. I have recreated most of the video. Upscaled textures, zoomed in just like the video above with the magic of GLIntercept. I have an overlay of the title that can be added saved as a PNG with alphas. What I'd like is someone to put the text overlay in the video and mirror the animation as seen in the above video.
  11. Update: The smaller files have been added to this page as an optional download.
  12. This looks good to me. I have suggested this mod for the next TSL Mod Build.
  13. I'd love to see a video of this in action before downloading. Looks good though! Edit: One other question, specifically about this part: Does the uniform described for Vanilla-Style uniforms above use the original texture? (I believe it's named PER_Kolto2?)
  14. Glad you're enjoying yourself. Problem is that appears you may be violating the rules . . . Using a torrent of the game and asking about it here is a direct violation of Rule 8.
  15. Have you seen that I replied to you? 

     

  16. I think you're using the wrong Override. Check your PMs.
  17. Don't use the Vortex Manager. It doesn't work correctly on the KotOR games.
  18. View File KOTOR1 "Canon" Animated Galaxy Map 1.0 [Aurebesh Edition] AUTHOR: Sith Holocron FIRST RELEASE: 26 JUL 2024 GAME: Star Wars Knights of the Old Republic I Description: This is an alternate version of my "KOTOR1 Canon Animated Galaxy Map Texture" mod. The difference here is that the texture is now written in Aurebesh - one of the in-universe languages in Star wars. As before, the planets in the texture are in the positions as laid out in Kexikus’ Canon Galaxy Map for KotOR 1 version 1.1 (http://deadlystream.com/forum/files/file/479-canon-galaxy-map-for-kotor-1/) The Galaxy Map texture of the Ebon Hawk [texture name LEH_scre03] as it appeared in the original un-modded game was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated with 9 frames of animation. This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. See my other mods for a KotOR2 version of this mod. This mod was made in response to a request by N-DReW25. Installation: Grab the files (both the TGA and the TXI) from the file folder and drop them into the following folder: SWKotOR/Override Uninstall: Take them out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, and Bioware Corp. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Credits: Kexikus: Help with putting together the original version of this mod. LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforu...ad.php?t=153502) Submitter Sith Holocron Submitted 07/26/2024 Category Skins K1R Compatible Yes  
  19. View File KOTOR2 "Canon" Animated Galaxy Map 1.0 [Aurebesh Edition] AUTHOR: Sith Holocron FIRST RELEASE: 26 JUL 2024 GAMES: Star Wars Knights of the Old Republic II Description: This is an alternate version of my "TSL Animated Galaxy Map Texture in Canon Positions 1.1" mod. The difference here is that the texture is now written in Aurebesh - one of the in-universe languages in Star wars. As before, the planets in the texture are in the positions as laid out in bead-v's TSL Galaxy Map Fix Pack (https://deadlystream.com/files/file/1057-tsl-galaxy-map-fix-pack/) The Galaxy Map texture of the Ebon Hawk [texture name LEH_scre03] as it appeared in the original un-modded game was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated with 9 frames of animation. This mod is not recommended for use in KotOR1, as it refers to places not seen in the game. See my other mods for a KotOR1 version of this mod. This mod was made in response to a request by N-DReW25. Installation: Grab the files (both the TGA and the TXI) from the file folder and drop them into the following folder: SWKotOR2/Override Uninstall: Take them out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, Obsidian Entertainment, and Bioware Corp. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Credits: Kexikus: Help with putting together the original version of this mod. LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforu...ad.php?t=153502) Submitter Sith Holocron Submitted 07/26/2024 Category Skins TSLRCM Compatible Yes