From what i know all .dlg mods are compatible if they are installed first, K1R then use TSL to add its own fixes, from what i understand. Combine all .dlg mods together with tool (if any overwrite same file) and then just instal K1R. By basic K1R goes AFTER all other fixes and .dlg mods, and BEFORE all Texture & model mods.
Nice... but placement makes it somewhat unbalanced?
It would be best if Jedi feat-limitation could be applied... only Jedi could use it, so it would be useless while on Taris.
Thank you... it was always a pain devs rarely found proper way to bite betwean game balance and lore - ideally we would need a special kits to refit armours on workbench to allow this.
I think... even most battle hardened warriors don't cruise their home in full-plate heavy battle armour equipped with two vibroblades constantly in their hands or heavy blaster on their back...
...but at the same time it might look wierd for those who equip party with powerfull and yet compact gear.
Thanks for this!
Now we just need real shi**** on Ebon Hawk...i always wonder where or how. But hey, its less civilized times...maybe reactor room?
Did you used THIS mod AFTER "PC Response Moderation" ?
I know PC Response Moderation is compatible with K1R IF USED BEFORE, as K1R use TSLPatcher that apply its own changes to the file directly...
...thing is this mod use TSLPatcher to, so it should work if used on top of PC Response Moderation. If you place PC Response Moderation on top, neither this mod or even K1R will work properly.