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Effix

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Everything posted by Effix

  1. I made some mods that use the item property "disguise", they work (and use appearances that only have modela/texa). My theory is that that property only works with full body appearances (modeltype: F), since that is the difference between this and my working disguise mods.
  2. I've added PMHA05, happy gaming!
  3. https://deadlystream.com/topic/3377-request-missing-bao-dur-body-models/?tab=comments#comment-57092
  4. I added the patcher so the mod only adds things, it should work with TSLRCM. Are you using Steam + Steam's TSLRCM?
  5. True, but half way I realized that putting a mod with ported content on Steam isn't such a good plan... I'll add the patcher later, I'm going to need it for another requested head anyway. Edit: TSLPatcher added.
  6. View File Effixian's K1 to K2 Heads ******************************************** Knights of the Old Republic - The Sith Lords ******************************************** TITLE: Effixian's K1 to K2 Heads AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This mod adds player heads: - PFHC01 from KotOR 1, as requested by shadongo. - PMHA05 from KotOR 1, as requested by Fallen Guardian. ************* INSTALLATION ************* PFHC01 from K1 to K2: Unzip somewhere and run the file "TSLPatcher_Effixians_PFHC01_from_K1_to_K2.exe". PMHA05 from K1 to K2 Unzip somewhere and run the file "TSLPatcher_Effixians_PMHA05_from_K1_to_K2.exe". Steam's TSLRCM: Point the patcher to TSLRCM workshop folder, location is something like [drive]:\[steam folder]\SteamLibrary\steamapps\workshop\content\208580\485537937 ***** BUGS ***** None known. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: For PFHC01 from K1 to K2: - pfhx01.mdl - pfhx01.mdx - PFHX01.tga - PFHX01A.tga - PFHX01AD1.tga - PFHX01AD2.tga - po_PFHX01.tga - po_PFHX01d1.tga - po_PFHX01d2.tga For PMHA05 from K1 to K2: - pmhx05.mdl - pmhx05.mdx - PMHX05.tga - PMHX05.txi - PMHX05D1.tga - PMHX05D1.txi - PMHX05D2.tga - PMHX05D2.txi - po_PMHX05.tga - po_PMHX05d1.tga - po_PMHX05d2.tga 2. Get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mod if you simply ask me. ********* THANKS TO ********* - Fred Tetra's Kotor Tool - bead-v's MDLedit - stoffe's TSLPatcher - The people at Deadly Stream ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 10/29/2018 Category Mods TSLRCM Compatible Yes  
  7. Version 1.2

    1,341 downloads

    ******************************************** Knights of the Old Republic - The Sith Lords ******************************************** TITLE: Effixian's K1 to K2 Heads AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This mod adds player heads: - PFHC01 from KotOR 1, as requested by shadongo. - PMHA05 from KotOR 1, as requested by Fallen Guardian. ************* INSTALLATION ************* PFHC01 from K1 to K2: Unzip somewhere and run the file "TSLPatcher_Effixians_PFHC01_from_K1_to_K2.exe". PMHA05 from K1 to K2 Unzip somewhere and run the file "TSLPatcher_Effixians_PMHA05_from_K1_to_K2.exe". Steam's TSLRCM: Point the patcher to TSLRCM workshop folder, location is something like [drive]:\[steam folder]\SteamLibrary\steamapps\workshop\content\208580\485537937 ***** BUGS ***** None known. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: For PFHC01 from K1 to K2: - pfhx01.mdl - pfhx01.mdx - PFHX01.tga - PFHX01A.tga - PFHX01AD1.tga - PFHX01AD2.tga - po_PFHX01.tga - po_PFHX01d1.tga - po_PFHX01d2.tga For PMHA05 from K1 to K2: - pmhx05.mdl - pmhx05.mdx - PMHX05.tga - PMHX05.txi - PMHX05D1.tga - PMHX05D1.txi - PMHX05D2.tga - PMHX05D2.txi - po_PMHX05.tga - po_PMHX05d1.tga - po_PMHX05d2.tga 2. Get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mod if you simply ask me. ********* THANKS TO ********* - Fred Tetra's Kotor Tool - bead-v's MDLedit - stoffe's TSLPatcher - The people at Deadly Stream ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  8. Isn't something like this what you are looking for?
  9. That's a shame, I don't see logic in that, maybe the game messed up the save. You can try if you can set the proper appearance (PC_TwiA_LRG_01) again with KSE.
  10. You have a PM with the files.
  11. The hair is already fairly brown, do you mean a darker shade?
  12. Effix

    A Better Mira

    The head model expects a file mirahe.tga, make a copy of p_mirah.tga and rename it to mirahe.tga. I believe the name for the body texture is also incorrect, P_MiraA01.tga should be P_MiraA.tga. There should be no need to edit appearance.2da.
  13. Some info about the upcoming series The Mandalorian: https://www.digitaltrends.com/movies/jon-favreau-star-wars-series/
  14. https://steamcommunity.com/sharedfiles/filedetails/?id=606500776
  15. Thanks all for the feedback. I look forward to those mod resources, very nice. For now I might do some more experiments, see where I get. It's been like a decade since I messed around with modules, so it's good practice. The doors have panels that trigger some kind of keyboard tutorial and also Suvam triggers this same conversation, probably some kind of default. Edit: I managed to fix the doors visually and now they also no longer trigger that "dummy" conversation. After the technical fixes I might look at the creative side of making things new for K2.
  16. This is more of an idea than a request. It might be cool to have a mod that adds the Yavin Station to KotOR 2, now that porting is allowed. I did some experiments myself, but there's a bunch of things that I wouldn't know how to fix. - lighting - door scripts, dialogue triggers - the module is referencing to K2 doors which do not fit the door openings m50aa.zip
  17. Not a tutorial but this post helped me with the missing animations:
  18. Glad I ran into this post, I managed to fix the missing animations for my own mod. Thanks all!
  19. There's a new version. I managed to fix the missing facial animations, thanks to JCarter426 & Kexikus
  20. I'll try, I'm kind of new at converting between the 2 games. I heard this one is missing some animations, like blinking.
  21. View File Effixian's PMHC04 from K2 to K1 -------------------------------------------- Knights of the Old Republic -------------------------------------------- TITLE: Effixian's PMHC04 from K2 to K1 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod adds PMHC04 (a.k.a. "Space Jesus") from KotOR 2. ------------------------- INSTALLATION ------------------------- Unzip. Run "TSLPatcher - Install Effixian's PMHC04 from K2 to K1.exe". ---------- BUGS ---------- There's a clipping issue with the eyelids/eyes at the very start of the game, when your character has its eyes closed/is sleeping. ------------------------- UNINSTALLING ------------------------- 1. Remove from the Override folder: - PMHCSJ.mdl - PMHCSJ.mdx - PMHCSJ.tga - PMHCSJA.tga - PMHCSJd.tga - PMHCSJd1.tga - PMHCSJd2.tga - PMHCSJd3.tga - PO_PMHCSJ.tga - PO_PMHCSJd.tga - PO_PMHCSJd1.tga - PO_PMHCSJd2.tga - PO_PMHCSJd3.tga 2. If you have never installed any mod with the TSL Patcher (and none after this mod) then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod could result in the later mod no longer working. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - Fred Tetra's KotOR Tool - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 09/17/2018 Category Mods K1R Compatible Yes  
  22. Version 4.0

    2,531 downloads

    -------------------------------------------- Knights of the Old Republic -------------------------------------------- TITLE: Effixian's PMHC04 from K2 to K1 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod adds PMHC04 (a.k.a. "Space Jesus") from KotOR 2. ------------------------- INSTALLATION ------------------------- Unzip. Run "TSLPatcher - Install Effixian's PMHC04 from K2 to K1.exe". ---------- BUGS ---------- There's a clipping issue with the eyelids/eyes at the very start of the game, when your character has its eyes closed/is sleeping. ------------------------- UNINSTALLING ------------------------- 1. Remove from the Override folder: - PMHCSJ.mdl - PMHCSJ.mdx - PMHCSJ.tga - PMHCSJA.tga - PMHCSJd.tga - PMHCSJd1.tga - PMHCSJd2.tga - PMHCSJd3.tga - PO_PMHCSJ.tga - PO_PMHCSJd.tga - PO_PMHCSJd1.tga - PO_PMHCSJd2.tga - PO_PMHCSJd3.tga 2. If you have never installed any mod with the TSL Patcher (and none after this mod) then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod could result in the later mod no longer working. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - Fred Tetra's KotOR Tool - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  23. I sent you a zip through a PM. I'll upload it as a mod soon.
  24. Thanks for pointing this out. It indeed looks like I messed something up, I hope I can fix things soon and update the mod. Edit: I see where I messed up, both merchants use the same filename, which is fine in the unmodded game because they're inside different modules. If you put the file in the override folder both files will get replaced though. I intend to merge the Knight and Warrior breastplate mods soon by updating the Knight mod, this Warrior mod will become obsolete. Only the merchant to acquire this item will change so savegames should not get broken. Edit 2: Please use the mod below instead of this one:
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