N-DReW25

Modders
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Everything posted by N-DReW25

  1. Within the Soundvoices file there a lots of wav audio files that are the audio files and voice overs for nearly all NPC's in the game like Vrook, Kreia, Dol Gren etc but there is no way to actually listen to them (At least for me). When I do the file goes for 0 seconds and I get an error message every time I try to listen to them (Same goes for K1 but i'm more interested in TSL). I tried to force my way to list to one using a third party software but I ended up listening to a loud static sound. The reason why I want to listen to them is to see if there are still any cut lines that may prove useful whether they were for cut things like the GenoHaradan or the Holocron Sidequest or whatever. So what I am asking for is there a way to actually listen to the wav files.
  2. Well that worked, now all I need to do is figure out what I want each merchant to carry. Also could that script work with the random loot system as a whole (And also can things like credits, stims and random medpacs still be random)
  3. You mean create a new utm file with more items for sale than yes i'm up for that but i'm asking how you turn off the random loot script so it doesn't spawn anything or doesn't work at all.
  4. In this mod, I'm trying to remove the annoying and easily exploitable random merchant loot generator. Basically I want the merchant loot to be the same EVERY single time you play the game like in K1. For my first test I have decompiled the a_stockstore_01.ncs script (Which I think is Dendis Dobo's) using DeNCS now one of the first problem I encountered is when I decompiled the script I got a_stockstore_01_compile_fails which doesn't look good but when I opened it in Kotor Tool it looked like a script so that might just be me panicking already. So i'm asking how do you turn the random loot thing off in the script. a_stockstore_01_compile_fails.zip
  5. N-DReW25

    Lost Modules Pack

    Yes as these modules are not included in K1R and are mostly used for Modders to make new mods using these cut modules.
  6. I'm probably the biggest idiot for not including the link to the mod I tried to give- http://deadlystream.com/forum/files/file/537-scoundrel-trousers/
  7. N-DReW25

    Revan's Head

    This is probably the best canon revan head mod yet. One question though are the skins high res.
  8. Probably not what your talking about but have you ever used this.
  9. Got a quick question about the mod itself here. How is Vrook's red robe not considered as porting.
  10. Is this it- http://www.nexusmods.com/kotor2/mods/577/?
  11. I played this mod up to Citadel Station and it was FANTASTIC. It made me actually do the puzzles on Peragus instead of destroying the consoles and it makes the atmosphere of the game better with better NPC's and animations and cutscenes but most importantly it removed the god awful random loot system. But for a Heavily modded lets play i'd still pick TSLRCM as it is compatible with most other mods but from what i've seen it is better than TSLRCM (At least from the Peragus to Citadel station parts).
  12. It Worked.Thanks so much to all of you and don't worry about the UTC bit I know what I'm doing with that.
  13. That's apart of a skin pack called Final Touch (TSLRCM Compatibility unconfirmed)- http://www.nexusmods.com/kotor2/mods/429/?
  14. Didn't work. But i'm probably doing something wrong here appearence.2da.zip
  15. So I think I found what you mean but there is nothing in the texture feild. The first texture feild modela and texa have N_SithSoldier and the rest through to J have just ****. So do I still replace the **** with Sith_Soldier04
  16. By "References" are you referring to something in the appearance.2da because if you are I have no clue what your talking about. I have changed the label "Sith_Soldier_01" to "Sith_Soldier_04" and that didn't do anything. I am lost for what you meant at that point.
  17. Okay you lost me there. I made the duplicate of the Sith Soldier 1 row and I have a new texture called N_SithSoldier04.tga, so what do I do to make the duplicate Sith Soldier 1 show the new Sith Soldier 4 texture.
  18. So if I can make a new Sith Soldier with a new texture using just the appearance.2da what values would I have to switch to get the right texture which I'll presume would have to be N_SithSoldier04.tga.
  19. You might want to check out the Brother Hood of Shadow Mod since that adds in the darth revan death cutscene in game (Mostly/Kinda)- http://www.nexusmods.com/kotor/mods/95/?
  20. Thanks for that though I apologize for being annoying but could you retype that tutorial again but using the Sith Trooper Model as I will be doing a mod that adds in a new type of Sith Soldier.
  21. N-DReW25

    TSLRCM Icon Fix

    Version 1.0

    819 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 5.11.2016 Installation: This mod requires TSLRCM to be installed FIRST so be sure to download and install it- http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/ After you installed it simply copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder It will ask you to overwrite so click yes when it does and it will be installed Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: TSLRCM is a mod that restores most of the cut content back into the game. While this mod does do an excellent job at doing so it also comes with a new logo which now reads "Star Wars Knights of the Old Republic II THE SITH LORDS RESTORED CONTENT MODIFICATION 1.8.5 (The 1.8.5 bit changes depending on the version you play). That new logo is extremley useful to new players since it lets them know if it's been successfully installed or not but realistically Obsidian never intened for that logo to be in the game so what this mod does is reimplement the old logo back into the TSLRCM game. Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatiable with anything that edits the main logo Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  22. Okay this is going horrible. I made it up to model.bif but there is no little plus button so I can't expand it but the model.bif for Kotor 2 TSL is working but this mod is for K1.
  23. Where would find the Twi'lek male head model in kotor tool (I assume you mean the mdl or txi files).
  24. So for an upcoming mod that I am making I need to make new Twi'lek's for the mod so it will obviously have an appearence.2da involved. I have done some NPC's for example green female twi'lek Sith officers and orange male twi'lek Czerka and Sith Officers but I have found a cut blue male Twi'lek head texture that i'm interested in making it into an NPC Problem is i'm having trouble making it with the texture I want. So I need someone to tell how to make a custom NPC with a custom texture like what I'm doing?