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Everything posted by N-DReW25
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Impressions of M4-78 EP (Version 1.2 only)
N-DReW25 replied to Sith Holocron's topic in M4-78 Enhancement Project
I am not 100% sure but I am pretty sure the main AI M4-78 ordered all droids to kill Kaah right before he is reprogrammed. But I didn't make the mod so I can't be 100% sure. -
What Did You Think of Star Wars: Rogue One?: MASSIVE SPOILERS
N-DReW25 replied to VarsityPuppet's topic in Star Wars
Rogue Bothan a Star Wars Chronicle Hitting cinemas December 15th 2018 -
To play the game in 1080P and have your characters look high res at the same time for a better experience.
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I don't think this is what your looking for but is this what your looking for- http://deadlystream.com/forum/files/file/347-sions-arrival-at-peragus-high-resolution-movies/
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There is a quarren in K1 and as Revan21 said it is only seen once in your apartment on Taris but the one in K1 is a lite model and it uses the Bith sound set for it's voice because there is no Quarren sound sets for K1 and the model is just horrible compared to the detailed one used in TSL.
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Well that makes alot of sense. I will assume they were bought off the black market or they were taken off fallen Republic Soldiers in combat with the Hutt's bounty hunters and enforcers. The word "Scutta" would have to be written in the star wars language Aurebesh or in a Hutt language which probably won't mean anything to the common mod player since Aurebesh isn't a real language.
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Kotor Honest Trailer Smosh Games
N-DReW25 replied to jc2's topic in Knights of the Old Republic General
that part at 3:55 was Hilarious. -
Well...I will never look at Carth or Zalbaar the same ever again.
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Were you a modder back on Lucas Forum?
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Discoveries from SWKOTOR.com Archive
N-DReW25 replied to Sithspecter's topic in Knights of the Old Republic General
Since that wasn't in Kotor 1's game files could that be used for a Kotor 2 TSL mod or can that still be considered as porting? -
If you look on the bright side, I was stunned at how amazing mod was I forgot to read the readme .
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Do you reckon you could do a Module Modder's Resource? No- http://deadlystream.com/forum/files/file/351-juhani-catlike-head-mod/
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I feel like you made Zalbaar look like an 8-foot tall teddy bear, but keep trying and it should look alright.
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Now that has a permanent place in my override folder.
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The thing to me that makes the Carth wip looks horrible is the distinctive eye color and the fact that his ears and neck is a different color from his actual face.
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Are you going to be releasing those anytime soon?
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My new computer has that same exact problem you have though I find it best to turn grass off altogether. (But that bug we experience is ALOT better than the one that made the grass lag the game and go all over the place like my old computer had) You might want to check this out though I doubt it will work- https://steamcommunity.com/app/32370/discussions/0/41973821366855313/
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Creating new NPC's via appearence.2da
N-DReW25 replied to N-DReW25's topic in General Kotor/TSL Modding
I know this is out of the blue but can I please have an explanation like this for custom unique textures for the Republic Soldier Body Model or just body models in general? -
That skin is alright, Maybe touch up the hair a little and it will be a good mod. I do believe the modder Cache71 is also Russian.
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List EVERY mod you have installed. There may be an incompatibility that is causing that.
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That is A LOT better though I still believe the eyes could do with a bit of an improvement, though overall it is alright.
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Discoveries from SWKOTOR.com Archive
N-DReW25 replied to Sithspecter's topic in Knights of the Old Republic General
The Area Theme 2 song sounds like an early theme for the Republic Kolto Station on Manaan but using it for Sleheyron is a good idea (Maybe it can be used for the Gladiator Arena Module) This bit on Korriban will be very useful for a mod I'm making.