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File Comments posted by N-DReW25
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Any chance you'll get around to Dxun? That jungle is full of holes, textures which don't even try to connect, areas having the wrong textures (Tree textures use the dirt texture ffs etc).
If it makes a difference, you may want to check out Dxun's loading screens, it appears as if multiple sections of Dxun don't use the same skins in-game like the loading screens.
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On 3/29/2022 at 8:15 AM, JDub96 said:It says that appearance.2da was already detected in the Override and it skipped it. Will it have modified what was already there?
The TSLPatcher should just patch the appearance.2da in your Override thus giving you the mod despite the file skip. If you didn't have the appearance.2da in the Override, the patcher would just copy it into the Override then patch it afterward.
Since you've already installed the mod, try loading up a new game and see if the Commando is on the Endar Spire.
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22 hours ago, DarthParametric said:No, it's a K1 resource. The models are compiled for K1. You'd have to recompile a version specifically for TSL. I believe @N-DReW25 was planning on doing that, if I recall correctly.
I've sort of done that, I ported the model to TSL for my Beta Miner's Pack mod:
@JDub96 I could make a dedicated Female Czerka NPC mod which would include Jana Lorso, if you'd like.
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2 hours ago, JDub96 said:So... version 1.1.0 is designed for K1CP 1.9.1 or 1.8? And can I just install it over the previous version?
Version 1.0.0 was for 1.8, which was a mistake on my part.
I spoke with the K1CP developers and apparently the problem 1.0.0 caused was that it reverted a single change to one of Admiral Dodonna's LS cutscene during the Star Forge section. If you've already installed version 1.0.0, it is very unlikely that the game will glitch or break during that cutscene as the issue K1CP fixed isn't very noticeable to begin with so I wouldn't worry about reinstalling anything.
If you haven't installed version 1.0.0 and you're using K1CP 1.9, I'd recommend using 1.1.0!
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1 hour ago, LordMerek said:I assume this is compatible with JC's Republic Soldier Fix since this mod doesn't actually modify the female models?
It is, but the Kotor Community Patch has JC's Republic Soldier Fix included so I recommend sticking to the K1CP.
Also, I recommend Dark Hope's female Republic Soldier skin (Not required, but optional):
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The female Republic Soldier NPCs to do not naturally appear in Kotor 1, I have since made a mod to restore them to the game:
My mod will require you to install the Kotor 1 Community Patch (Which already contains JC's Republic Soldier Fix), then you should install my mod and then Dark Hope's mod ontop!
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9 hours ago, FantasyVader said:Is this mod just the trailer or does it do something else?
Just the trailer. You can access the trailer in-game by clicking the "Movies" option on the main menu.
As I believe I said in the readme, I wasn't intending to make an Xbox mod for TSL as there aren't very many noticeable features on the Xbox to add to the PC but the trailer is different on Xbox and someone had specifically requested the trailer be ported to PC.
I do have some ideas for minor Xbox features to be ported to the PC in a future update, and I also plan to add an option to add K1 Xbox features to K2 on PC (Xbox K1 Dark Jedi textures etc).
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15 hours ago, Domino5555 said:What's the difference between Atton's beta appearance and his final appearance?
SpoilerThat's Atton's Beta head.
QuoteAlso, where can I find some AI upscaling software? I was thinking this trailer could get that treatment.
I wouldn't know myself exactly, but I thin either on this site or Nexusmods is a mod which upscales the Kotor and Kotor 2 cinematic movies. If that modder listed the tool or method he used to upscale the cinematic movies then you could use/follow that method to upscale this trailer.
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Good work!
By any chance could you take a look at the lying down Corpse placeable commonly seen on Peragus? Its texture layout on the model is totally wrong.
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4 hours ago, JCarter426 said:I don't know why. The Party Robes archive was much bigger than the others, despite the source being smaller. I had to split it in two, but... why?
Try downloading it on your end and see if you can extract either of them. In my experience, I wasn't able to extract either of them probably because the file ends with "001/2" instead of "7z".
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@JCarter426 Why do the Party Jedi Robe Modder's Resource have a ".001" and ".002" extension?
What's weird is that just before the numbers the two files end with have ".7z.001" and ".7z.002" suggesting they're meant to be 7zip files. -
12 hours ago, Domino5555 said:Is it possible for the Exile to have used dual lightsabers in the Mandalorian Wars?
I'm afraid not as the script would need new complicated data to make that work.
Are both lightsabers normal or can the player have a normal and short lightsaber in each hand? If the latter, which lightsaber is held in what hand? Is the short lightsaber in the left or the right hand? And if the player does have a normal and short lightsaber does which hand will Atris wield the normal and short lightsaber?
Plus, the ultimate reason the Exile cannot have dual lightsabers is because in the Jedi Council scene Vrook refers to the players weapon as "Your lightsaber, surrender it to us" (suggesting the player only has one weapon) and Atris also says "I have always kept it" (Again suggesting the Exile had only one lightsaber).I'm sorry if this wasn't what you were expecting.
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Congratulations on the release! I like how the texture is a unique reskin, for a second I thought it was just a reused Baron Do texture.
If I may ask, what is that little circle thing on the neck?
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In all my history of playing this game, I could NEVER finish the dam speeder without either getting all of the pieces I needed or accidentally starting the Jekk'Jekk Tarr quest.
Tell me, if I don't manage to complete the speeder does the DLG still say "it is once again fully assembled". 'Once again' suggests that I already completed the speeder bike when it's possible to not complete it in time, so what happens?
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9 hours ago, StellarExile said:Good to know! I'll definitely test them. Will this stuff be part of the next K2CP update?
I'm not sure, the whole reason why this mod exists is because the K2CP wasn't being updated and I figured I might as well fix these bugs myself (A K1 bug fix mod doesn't exist because I just report the bugs I find to the K1CP issues GITHub).
DarthParametric, one of the main K1/2CP devs, has stated in the past that he dislikes K2 because apparently there are so many bugs which cannot be properly fixed by K2CP (Either it cannot physically be fixed via modding or its something relating to the plot like how the TSLRCM ending still doesn't make too much sense).
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Announcement: the TSL Armor Fix addition of the Mini Mod Collection will be partially removed in the next update due to it being moved to the Bug Fix Collection mod. However, some Armor additions (like replacing TSL texture variants with K1 texture variants, like the Light Battle Armor etc) shall remain in THIS mod.
The next update will also be better organized allowing for much easier installation!
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On 1/12/2022 at 5:21 PM, StellarExile said:Impressive! Is this mod compatible with Fixed Hologram Models and Admiralty Redux?
This is an assumption, but I think if you install Fixed Hologram Models and Admiralty Redux AFTER this mod it "should" work.
The most current version of the mod modifies a handful of Hologram appearances.
QuotePeragus
* One of Coorta's thugs uses the Peragus Dock Officer's head despite the Thug and the Dock Officer being two different characters.Harbinger
* In the Harbinger holograms, Admiral Cede is wearing a Republic Soldier uniform instead of a Republic Officer uniform. In addition, Admiral Cede was also called "Republic General" instead of "Admiral Cede".
* On the Harbinger bridge, the Medical Officer hologram is depicted as wearing an Officer's uniform whereas in the dormitories she is depicted as wearing a Soldier's uniform
* During Sion's jump out of the Kolto tank scene, the male Republic Soldier was intended to be the female Medical Officer. This can be justified as on the Bridge when you hear the audio of this scene you hear a female scream as the glass breaks.This mod is mainly intended to be used alongside TSLRCM, but since the Hologram mod fixes those bugs (In their own custom content sort of way) it should work fine as long as you install the Hologram mod afterward.
My only concern is the last Harbinger bug fix, the one where the male Republic Soldier was changed to the female Medical Officer. That bug fix might not be in the Hologram mod, it definitely won't break your game but if you, or anyone, plays the Bug Fix Collection alongside the Hologram mod and the Hologram mod's Medical Officer doesn't appear in that scene then that might be a future update for the Hologram mod itself.
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On 2/19/2022 at 10:43 AM, StellarExile said:Great work! I would also suggest adding in Cyan as an option though
To quote the readme:
QuoteIf you can't remember what color it was, the game will pick Cyan for you.
That means that, if you say something like "It's been so long, I cannot remember" then the game picks Cyan for you.
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This is evidentially an improved update of your older Czerka Armor and Appearance Fix mod, but why did you feel the need to upload a separate version of this mod instead of updating the original?
The least you could've done is give this mod a new name as to differentiate between the two mods and to establish this mod as the better mod.Other than that, great work! The new skins look much closer to their vanilla Czerka inspiration.
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3 minutes ago, chillywilly said:Does anyone know where the texture for the helmet is? This helmet is low-res and noticeably different colors.
"N_repsoldH.tga"
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Great mod!... but why on earth are you using the low graphics option for a 2003 game in 2022?
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4 hours ago, heyorange said:SpoilerSpoiler-
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You made sure to add the gloveless Jedi Robe option, correct?
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10 hours ago, JasonRyder said:Is this going to be part of your K1 Gameplay Improvement project?
Most likely, I do have plans for a dedicated update to Commoner NPCs and that would include the Children NPCs. 👍
TSL Loot-Immersion Upgrade
in Skins
Posted
I believe placeable names like "corpse.utp" are shared throughout modules, so a placeable change in Peragus might end up on Dantooine, Dxun and Malachor IF the file is placed in the Override folder.
A TSLPatcher can inject the .UTP file directly into TSLRCMC's .MOD files to keep your change isolated to your intended location
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