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File Comments posted by N-DReW25
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38 minutes ago, JasonRyder said:• Error: No instruction section found for file tar03_blackv038.utc, skipping...
Found this error, too. But it's listed as two errors for some reason.
That is a known bug that's been happening for a very long time now, I don't know the cause behind it but, at worse, all it will do is prevent a single Black Vulkar from being changed.
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1 hour ago, EbonHawkStowaway999 said:For some reason, in my game Helena Shan transitioned to a man:
https://www.imagebam.com/view/MER8MKV
https://www.imagebam.com/view/MER8MKY
The only other mod I have that affects Helena's appearance is Helena Shan Improvement, but I never had such a problem with it before.
I do not know what's causing your bug as the man in your screenshot is a generic head and not one of the heads from my mod.
I'd say install Helena Shan Improvement one more time and load a save from before you enter the Cantina, that should overwrite the bugged generic appearance and restore her old appearance.
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7 hours ago, makedonsky said:Thanks for the patch!
Tried it today with a save right before I exit the enclave on Dantooine the first time. Save was made with K1CP 1.10 and hearts of beskar 1.0(before yeserday's update).
I've reinstalled the game and all mods with the new version of the mod right before reloading the save.
Unfortunately, all mandalorians on dantoine have names as "-1".
Attaching my build file + savefile for kotor mod sync to replicate the build if you'd want to do that.
Can it be that there's something screwed in quest variables in my save before compat patch? Or is it some of my mods are overlapping with heart of beskar? Can be K1CP restored content(from you), JC's Shanilla...
That means something's wrong with the dialog.tlk.
I just checked my game and I don't seem to be running into the same problem, I'm running on a fresh save game with K1CP 1.10.0 and Hearts of Beskar. The only thing I changed in the TSLPatcher was the way Xor's content was installed, I didn't touch a thing with TLK or NPC names at all.
I think most likely the issue has arisen on your end.
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6 hours ago, makedonsky said:Is there a workaround or should we wait for a compatibility update to this mod?
Wait for the compatibility update.
I never realized such a critical file was going to be removed hence why I wasn't expecting this, I know what must be done to make this mod compatible with K1CP 1.10.0 so expect the update to arrive in a few days.
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On 12/4/2023 at 4:06 PM, JasonRyder said:Okay, it seems that this mod is not compatible with KSR 2022 since both affect the same loot drops. Including Brejik's and Sherruk's. Sherruk did not fight with a shoto saber and instead used two vibroblades.
This mod gave Sherruk a Short Lightsaber and a Vibrosword (alongside heavily modified loot drops), I'm not sure where your two vibroblades came from.
When you say "Shoto", are you referring to something from KSR or are you calling the Short Lightsaber a Shoto (I'm using purely Kotor specific names btw).
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22 hours ago, JasonRyder said:Oh and why is that whenever I start a new playthrough, you come out with another mod I want to install? XD.
In my defense, I haven't uploaded a new mod in a few months. This is just my way of saying "my mods aren't dead".
18 hours ago, Leilukin said:I would second making unique human heads for the Mateles instead of making them Chiss like K1EP does.
I do have a possible alternate head for Ahlan though I'll have to dig up something for Shen.
18 hours ago, Dark Hope said:I would leave Twi'lek to Niko. The suit is classy.
I realize you probably can't translate my screenshots so I'm going to ask here.
Are you referring to this image?
His name is "Dorak Quinn".
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On 12/8/2023 at 12:50 PM, JasonRyder said:I see you're using assets from SpaceAlex's K1 Enhancement Pack again! Good work. Oh and @Leilukin already made a unique Xor head: Human Xor Unique Look
I don't think it's appropriate to @ Leilukin to this thread, but I would like to point out the Xor head from the K1EP mod isn't used to replace Xor... it replaces Jagi.
This guy:
If you look very closely to the Galaxy of Faces Jagi and Leilukin's Xor mod the head tattoos are very similar (keep in mind that they're both Mandalorians) making her mod ideal to be used alongside my Galaxy of Faces mod.
20 hours ago, DarthParametric said:I like Matton's pseudo-young Carl Weathers look, but I'm not too keen on the Matales being turned into Chiss.
The Matale heads were lifted straight from the K1EP Modder's Resource, though do know I'm not religiously keen on sticking with the K1EP designs.
The character Jon in K1EP was just a lazy color shift of Nico's head to make him look like a Zeltron so I went along and made my own Zeltron Jon head from scratch. If enough people complain about the Chiss Matales I may very well do the same in the future and make unique human heads for them.
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2 hours ago, WitchOfTheWild said:What makes this incompatible with k1r ?
Now that I think about it, not much.
You can try this mod with K1R, though I personally recommend the K1CP mod instead.
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5 hours ago, JasonRyder said:Only issue I had was Brejik not dropping a Mandalorian pistol.
I believe that's a feature for the Heart of Beskar mod, this mod doesn't affect loot drops I'm afraid.
5 hours ago, JasonRyder said:I installed KSR 2022, but IDK if that would do anything.
I've heard rumors that it's plagued with bugs, though the only way you'll know for sure is if you either read up on the comments/bug reports on that mod... or play it and see how far you go.
5 hours ago, JasonRyder said:Also, why replace the two Jedi walking around the Ebon Hawk with floating security droids?
I just thought they were REALLY out of place just wandering around aimlessly on the landing pad. I believe DP's Diversified Jedi Captives on the Star Forge mod does have appearances based on the landing pad Jedi, though I've replaced the other Jedi walking in the hallways with the appearances from the landing pad so both mods are still consistent.
5 hours ago, JasonRyder said:Should I re-install KOTOR and my mods now that you've updated the NPC Diversity Pack?
That's up to you, it's always a good idea to reinstall everything once a big major mod updates. I would say it's worth playing through what you have to see how far you'd get, I somewhat doubt a mod of my caliber is going to break too much though if you want to be 100% sure things will work then it's always advised you reinstall.
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4 hours ago, JasonRyder said:Doing another playthrough of KOTOR with @Leilukin's Twi'lek diversity mods, and as of now, Bolook is STILL wearing commoner clothing along with his new head. I can't find the patch to give him blue Jedi robes. Also, despite what the patch notes say, Nemo still wears his original Jedi robes.
EDIT: I found an older version of the mod and installed the Bolook patch, but Bolook still has the commoner clothing. Do I have to load a save from before I arrived on Dantooine for it to work?
Yes, if you installed an older version of the Diversity Pack and Twi'lek Diversity and saved it with the glitch that save will forever keep the bugged Bolook appearance. As DP has stated, you need to load a save from before entering the Grove to see if the Bolook patch/latest update worked.
But the latest patch SHOULD have included a conversion for most Jedi NPCs in the game which should've removed the Nemo style robes and given them the proper Jedi Robe items. Characters like Nemo would wear blue Jedi Robes whilst Bolook shouldn't be touched at all now.
To tell the truth, I'm tinkering with another mod which modifies Nemo and I've discovered that he isn't wearing the intended blue Jedi Knight Robes as he should. I was going to investigate this though this potential bug report should hopefully spur me on to fix this sooner rather than later! -
18 hours ago, JSquar3d23 said:I know it says it has to be a new game or cheat it in. But like if I'm still on Taris and haven't made it to the planet where it would exist, would that still work? Or will it refuse to load in unless it's a brand new game?
If you've already installed the mod here's how you can test to ensure it works.
1) Make sure cheats are activated.
2) Open your Taris save.
3) Press ` to access the command console.
4) type "warp kas_m25aa" and hit the ENTER key.
5) You'll then load into the second Kashyyyk Shadowlands module.
6) Do the Mandalorian sidequest until you meet the Mandalorian leader. To make this part easy use commands "addexp 10000000 (or any big number)" to make yourself level 20, "turbo" for sonic speed, "setstrength 99" for OP melee damage, "setconstitution 99" for OP health and/or "giveitem g_w_blstrpstl020" for the Insta-Kill Blaster.
7) Kill the Mandalorian Leader and see his loot.
8,) If you see the Dark Saber, it works! Log out of the game and reload your Taris save.
9) Continue your playthrough.
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Why are the shoulder pads clipping into the arms??
Did the original mod have this glitch?
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3 minutes ago, EAF97 said:I personally liked having the medals on his jacket but if that's really an issue, I'll consider removing them
How about make it optional? Give them a choice between medals and no medals; that way you can get your medals and other players who don't like the medals don't get them.
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On 10/4/2023 at 5:29 AM, JasonRyder said:Also, this will go great with N-DReW25's NPC diversity mods!
If you intend to use my Onderon Fashion mod you should install this mod AFTER the Onderon Fashion mod. The reasoning is that Onderon Fashion gives Davik the Onderon Commoner outfit so if you wish to use both mods you'll need to install that mod before Davik's Noble Vestment.
7 hours ago, EAF97 said:Or being a criminal he stole it, got it through bribery, etc, and then got it dyed and customized. Like I said, it's fairly similar to how a lot of criminal warlords might dress
I'm fairly certain you can just remove the medals from the texture to fix this issue.
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On 8/21/2023 at 5:21 AM, LDR said:Oh hell yeah! Congrats on releasing this!
How convenient that you commented here! This is the perfect opportunity to announce that I do plan on making a compatibility patch for your Crashed Ship mod, with this patch the Mandalorian NPCs in your mod will have some of the new appearances from this mod (and maybe a few HOB items will be placed on the Ship as loot).
This might not come for a while but it definitely on the agenda!
19 hours ago, Dark Hope said:Let the woman speak. I do not understand why it was necessary to make bulges. The female breast is not a bone, it is a soft tissue. The chest is pressed against the standard male armour. This is at least not practical, at the most dangerous.
I actually didn't make the female Mandalorian models, it's from Inyri Forge's Female Mandalorians mod from all the way back in 2008.
As I don't make models, I won't be able to make a realistic replacement for Inyri's old model... but if anyone else is interesting is making a realistic female Mandalorian model based on the comic Dark Hope linked I'm more than happy to integrate it into the mod.
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14 hours ago, LORD SPARTAN said:Nice immersive mod. If the older brother got cybernetic eyes. I guess it's logical that Brejik gets a power arm. He's still a scumbag. But he's more interesting that way. And indeed, he looks like he punched his way on top of his swoop gang.
That's the idea behind it!
14 hours ago, LORD SPARTAN said:On a constructive note... If you could add a texture variation (independent name like PMBE90) for his armor. So we could do reskin for Brejik's armor without modifying uti, utc or module files. That should be much appreciated.
That would in turn create a problem where modded reskins of the vanilla Military Suit would not affect Brejik.
I could add this as an optional installation, are you planning on making a unique armor reskin for Brejik?
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On 7/2/2023 at 10:05 PM, SandisRD said:Hi, during installation, I got no options to choose from, it just goes straight in to the installation after selecting destination?.
That is correct, the additional installs where removed some time ago.
I see I've failed to update the readme to account for this.
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14 hours ago, M481 said:During installation i get 1 warning about 301nar.mod. Says no instructions found for it or something like that.
I've checked the tslpatchdata folder and did not find that file there, but the changes.ini has this line "install_folder8=Modules\301nar.mod"
This won't cause any issues, right?Thank you for the report, that error was a typo and has since been corrected in the latest update!
I think, at worse, it might cause an issue with asking Vossk the price of the player's bounty on Nar Shaddaa on Nar Shaddaa... but it shouldn't crash the game.
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8 minutes ago, ShayOrdo said:I used unofficial k1cp and lite of my life patch, also installed them in the order you mentioned - Dark Jedi wear JC robes, Sith ambush and Sith stalker last, in fact, Sith stalker was my last mod to download even.
Alright, then I have no idea what caused the problem you're encountering... if you installed Sith Stalkers 1.3.0 last then it should've replaced the lead Dark Jedi from Dark Jedi wear JC Robes to a Sith Stalker.
Maybe you'll encounter more Sith Stalkers later, though I'm afraid this is all the support I can offer at this time as the general compatibility testing won't be possible until more mods of the NPC Overhaul Series, of which NPC Diversity Pack is apart of, are released so they all can be tested together.
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1 minute ago, ShayOrdo said:I see, I just installed this mod after the combination of other two:
https://deadlystream.com/files/file/1411-dark-jedi-wear-robes-for-jcs-cloaked-jedi-robes-mod/
and
https://deadlystream.com/files/file/1326-sith-assassin-ambush/
Now you should of mentioned that from the beginning, the Sith Stalker mod is compatible with the NPC Diversity Pack... but to use Sith Stalker with Dark Jedi wear JC's Robes and Sith Assassin Ambush requires extra leg work.
First you install NPC Diversity Pack, then Dark Jedi wear JC's Robes, then Sith Assassin Ambush and then finally Sith Stalker.
1 minute ago, ShayOrdo said:And even though they don't seem to have a conflict, while I do see the assasins from K2, but I stead of a Sith stalker in a middle I have a regular Dark Jedi in middle in Black Jc's robes.
If you don't install these mods in that very specific order I listed above, you get conflicts like you've mentioned here.
My guess is that you installed the NPC Diversity Pack first, then Sith Stalker, then Dark Jedi wear JC's Robes and then Sith Assassin Ambush. My point being is that you didn't install Sith Stalker last, thus meaning Dark Jedi wear JC's Robes replaced the Sith Stalker instead of the Sith Stalker replacing the Dark Jedi wear JC's Robes as you wanted.
1 minute ago, ShayOrdo said:Also many Tatooine settlers out side of Space port for me are default lite npc males with White clothes and green shoes
Can you send a screenshot of that?
The K1 Community Patch removed the Lite NPCs, the only way you can be seeing Lite NPCs is if you installed them via my unofficial K1CP Patch... and did you install the "Lite of my Life" component... if you don't install that one then none of the Lite NPCs get changed. -
17 hours ago, ShayOrdo said:Yes, install that mod after this mod.
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6 hours ago, JasonRyder said:Okay, still, would be cool if you or JC did something like that with the Duros.
As I said, that is beyond my personal scope... however, I may know someone who can.
The modder @Stormie97 tinkers around with a project called "High Quality Aliens", I'm not sure what the current plan is with his mod as I know he goes through phases of developing ideas and break periods for various reasons, though maybe Stormie might consider taking inspiration from this mod if he ever makes his High Quality Duros mod.
Maybe he can make a new Mandalorian model for his Duros, or maybe he can make a unique Mining outfit for the Duros on Tatooine. Ultimately, what Stormie does is up to him though my money is on him making something more complicated than this.
K1 Loot Overhaul
in Mods
Posted
I think I might know the cause of this problem, but I need you to answer this question first... did you install the K1 Community Patch before this mod?
No, that glitch was involved with the merchants.