N-DReW25

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File Comments posted by N-DReW25

  1. GenoHaradan Legacy

       4,701    58

    14 hours ago, M481 said:

    During installation i get 1 warning about 301nar.mod. Says no instructions found for it or something like that.
    I've checked the tslpatchdata folder and did not find that file there, but the changes.ini has this line "install_folder8=Modules\301nar.mod"
    This won't cause any issues, right? 

    Thank you for the report, that error was a typo and has since been corrected in the latest update!

     

    I think, at worse, it might cause an issue with asking Vossk the price of the player's bounty on Nar Shaddaa on Nar Shaddaa... but it shouldn't crash the game.

    • Like 1
  2. NPC Diversity Pack [Beta/K1]

       1,523    92

    8 minutes ago, ShayOrdo said:

    I used unofficial k1cp and lite of my life patch, also installed them in the order you mentioned - Dark Jedi wear JC robes, Sith ambush and Sith stalker last, in fact, Sith stalker was my last mod to download even.

    Alright, then I have no idea what caused the problem you're encountering... if you installed Sith Stalkers 1.3.0 last then it should've replaced the lead Dark Jedi from Dark Jedi wear JC Robes to a Sith Stalker.

     

    Maybe you'll encounter more Sith Stalkers later, though I'm afraid this is all the support I can offer at this time as the general compatibility testing won't be possible until more mods of the NPC Overhaul Series, of which NPC Diversity Pack is apart of, are released so they all can be tested together.

  3. NPC Diversity Pack [Beta/K1]

       1,523    92

    1 minute ago, ShayOrdo said:

    Now you should of mentioned that from the beginning, the Sith Stalker mod is compatible with the NPC Diversity Pack... but to use Sith Stalker with Dark Jedi wear JC's Robes and Sith Assassin Ambush requires extra leg work.

     

    First you install NPC Diversity Pack, then Dark Jedi wear JC's Robes, then Sith Assassin Ambush and then finally Sith Stalker.

     

    1 minute ago, ShayOrdo said:

    And even though they don't seem to have a conflict, while I do see the assasins from K2, but I stead of a Sith stalker in a middle I have a regular Dark Jedi in middle in Black Jc's robes.

    If you don't install these mods in that very specific order I listed above, you get conflicts like you've mentioned here.

     

    My guess is that you installed the NPC Diversity Pack first, then Sith Stalker, then Dark Jedi wear JC's Robes and then Sith Assassin Ambush. My point being is that you didn't install Sith Stalker last, thus meaning Dark Jedi wear JC's Robes replaced the Sith Stalker instead of the Sith Stalker replacing the Dark Jedi wear JC's Robes as you wanted.

     

    1 minute ago, ShayOrdo said:

    Also many Tatooine settlers out side of Space port for me are default lite npc males with White clothes and green shoes

    Can you send a screenshot of that?

    The K1 Community Patch removed the Lite NPCs, the only way you can be seeing Lite NPCs is if you installed them via my unofficial K1CP Patch... and did you install the "Lite of my Life" component... if you don't install that one then none of the Lite NPCs get changed.

  4. Duros: Armed & Ready!

       793    11

    6 hours ago, JasonRyder said:

    Okay, still, would be cool if you or JC did something like that with the Duros. 

    As I said, that is beyond my personal scope... however, I may know someone who can.

     

    The modder @Stormie97 tinkers around with a project called "High Quality Aliens", I'm not sure what the current plan is with his mod as I know he goes through phases of developing ideas and break periods for various reasons, though maybe Stormie might consider taking inspiration from this mod if he ever makes his High Quality Duros mod.

     

    Maybe he can make a new Mandalorian model for his Duros, or maybe he can make a unique Mining outfit for the Duros on Tatooine. Ultimately, what Stormie does is up to him though my money is on him making something more complicated than this.

  5. Duros: Armed & Ready!

       793    11

    7 hours ago, JasonRyder said:

    but he just retextured the Rodian body model to give them Czerka uniforms. 

    Ackchyually

     

    The rodian body model itself was not rextured in JC's mod, the human Czerka model was reshaped to have the Rodian animations with Rodian hands.

     

    Below is an example from Revenge of Revan of a Rodian who was reskinned, not remodeled, to look like something else (a Jedi).

    K2_00551.jpg

  6. Duros: Armed & Ready!

       793    11

    11 hours ago, Malkior said:

    Is there any plan to make more Duros NPCs in other areas of Kotor or even Kotor 2? 

    The problem with adding more Duros is part of an overall theme of my NPC Overhaul style mods.

     

    With the tools and resources we have today, I believe it's possible to give every NPC in the game a unique appearance. The problem is that we don't have enough NPCs for all these possible unique appearances, with the limited number of Duros who appear in Kotor and the possibility of future Duros skins (albeit unlikely) it might be very difficult to implement more Duros with the ability to wear Armors.

     

    And as for a K2 variant, I can foresee a few issues with that. The Duros' lips don't move, this might just be a bug as a result of porting JCarter's head model to K1 or maybe JCarter didn't bother/didn't know how to make the lips move when he originally made the head resource. If the Duros' lips don't move, this won't work with an NPC like Samhan Dobo who has proper in-game dialogues.

     

    I do intend to port most of my K1 NPC Overhaul style mods to K2 at some point, however, for now I'm simply sticking to K1 as I still have more mods to make. If I do ever get around to porting this mod to K2, I would have to map out & decide which NPCs will get a Duros with armor appearance (Off the top of my head there aren't many contenders who could use a Duros in armor).

     

    4 hours ago, JasonRyder said:

    One small nitpick. Duros usually have a different hand structure/shape than humans. Would be great if a future update of this mod gave them Duros-shaped hands. 

    As many of us can guess, this mod is rather basic... whilst it would be possible to create body variants with new alien hands or reshape the entire model entirely to fit the Duros structure, I'm afraid that is beyond the scope of my modding capabilities.

    • Thanks 1

  7. 1 minute ago, EmperorArt said:

    Doesn't seem to work for me, I don't think i have any mods conflicting with this one.

    You need to use a save from before you enter the Bek Base, this means you either have to start a new game or load a save from when you first enter the Lower City.

  8. NPC Diversity Pack [Beta/K1]

       1,523    92

    3 hours ago, JasonRyder said:

    I found a bug with Bolook. He's wearing commoner clothes instead of Jedi robes for some reason. 

    So my intent with Bolook was that he's wearing Nemo Robes, the diversity pack swapped his appearance to the Twi'lek with the Nemo Robe model and the Commoner clothing was supposed to give him the same unique texture as the female Jedi on the Star Forge (The "You made it!" Jedi).

     

    What other mods do you have that might affect Bolook? I assume most mods assume Bolook would wear his normal Jedi Robe item so it's possible whatever mod you have must not have expected him to wear Clothing.

    • Light Side Points 1
  9. K1 Clothing Pack

       641    7

    On 6/8/2023 at 4:07 AM, JasonRyder said:

    I noticed that Shaleena doesn't have a unique head like she does in the K1R mod.

    Of course not, this mod simply adds clothing.

     

    On 6/8/2023 at 4:07 AM, JasonRyder said:

    I installed another mod to give this head back, but it gave her the K1 Outcast clothes.

    Here's what I think is the problem.

     

    In the game there are "Commoner NPCs" and there are "Dirty Commoner NPCs", Commoner NPCs use generic heads and are capable of wearing clothing. Dirty Commoner NPCs, on the other hand, are *forced* to wear the K1 Outcast Clothing... hence why they're 'dirty'.

     

    In this mod, I swapped all of the Outcast appearances to use "Commoner NPC" appearances instead of "Dirty Commoner NPC" appearances... this is how I got them to wear the new TSL clothing. Since Shaleena's cut head is also *forced* to wear K1 Outcast Clothing that's how your bug came to be.

     

    Since this mod only touches Clohting, I might be able to add my own alternative installation to restore Shaleena's head with TSL clothing.

     

    On 6/8/2023 at 4:07 AM, JasonRyder said:

    Also, Rukil wears the K1 Outcast clothing too.

    Might be a bug, though I do have one more unreleased mod that WILL affect Rukil ;)

     

    On 6/8/2023 at 4:07 AM, JasonRyder said:

    And Gendar and the Outcast Healer also wear the Onderonian clothing. 

    Intended!

     

    On 6/8/2023 at 4:07 AM, JasonRyder said:

    And I'd love to see you restore the Outcast children that are in the K1R mod. They can wear the K1 Outcast Clothing or the K2 texture. 

    If I ever do restore the Outcast Children I will consider it.

  10. NPC Diversity Pack [Beta/K1]

       1,523    92

    9 hours ago, Revanbeta50 said:

    Is he ever going to respond to us

    And what am I going to say exactly? I said I was going to fix the bug when I get the time to, I have a life outside of modding and I do these mods for free so please be patient when waiting for updates.

     

    On 6/2/2023 at 3:15 AM, JasonRyder said:

    Thank you for clearing that up! Still, they all look the same and one of the Vulkars that confronts Calo Nord also looks like this. Bib Surool also has this same appearance.

    The vanilla game has like 3 unique Twi'lek appearances... you can only go so far when there are 6 Twi'lek NPCs to cover. I'll see what I can do but we may just have to wait for my Twi'lek mod.

     

    On 6/2/2023 at 3:15 AM, JasonRyder said:

    I recommend using some of SpaceAlex's assets for the Black Vulkars and Hidden Beks. His armor reskins also look great and I particularly like his Echani Fiber armor reskin/retexture.

    This mod in particular only uses vanilla assets, anything from SpaceAlex's assets would have to be a separate mod I'm afraid.

     

    12 hours ago, JasonRyder said:

    Also, is this compatible with your Commandos of the Old Republic and Sith Commandos mods? What about Unused Head Restoration Pack?

    Yes, though install them after the NPC Diversity Pack.

    • Light Side Points 1
  11. K1 Clothing Pack

       641    7

    8 hours ago, JasonRyder said:

    Is this compatible with the Onderon Fashion mod? I wouldn't think so since it changes the same NPCs. 

    It's intended to be, from the top of my head only Gendar is modified by both mods.

     

    If you install Onderon Fashion before this mod I believe this mod will undo what Onderon Fashion does for the Outcast village so it's highly recommend to install the K2 to K1 Clothing Pack after Onderon Fashion.

     

    I did just check the files for both mods and all I found was that I forgot to give Shen his new clothing in the Sandral Estate, that's being updated right now.

     

    If there are more NPCs affected by both Onderon Fashion and the K2 to K1 Clothing Pack that I'm unaware of, please tell me!

  12. NPC Diversity Pack [Beta/K1]

       1,523    92

    3 hours ago, JasonRyder said:

    Great mod! But I'm getting a strange glitch where the Lower Taris where the Lower Taris Citizens in Javyar's Cantina appear as green male and female Twi'leks The green male Twi'leks wear default green clothes.

    This is semi-intentional, I wanted the generic Commoners to be aliens without touching their dialogues. The lore would support this as the Lower City is where most of the aliens are segregated to and since Twi'leks do speak English in Kotor it isn't too much of a stretch for the commoners to be Twi'leks.

     

    However, I don't recall adding a female. If the female Twi'lek has male VO than it is indeed a bug and I will correct that.


  13. Two questions about the Scuba Merc NPC!

    1) What happens if I chose that player head? Will it swap to another player head or will we have clones? Is it possible for players/modders to swap out that head for a generic commoner head or would that require some extra backbone to implement (From the perspective of someone who doesn't do custom model mods)?

    157927166_Screenshot04.png.4737abcfa9f57

     

    And 2) What happens when the Scubba Merc NPC gets eaten by the Firaxa? Is there a sort of panicked reaction or is there just a blank reaction as the camera zooms in on his face like this:

    patrick-bateman-stare-into-your-soul.gif

    • Like 1
  14. Unique Sith Governor

       1,985    7

    2 hours ago, heyorange said:

    Looks pretty cool! I wonder how will the bigger Sith Officer uniform mod look like!

    I'll eventually leak details of that in my NPC Overhaul Series thread as I do intend for this Sith Officer Uniform to be installed alongside a bunch of other mods, not that it'd be required but it's part of my goal to make this massive, comprehensive NPC Overhaul mod and the way I'm doing that is releasing the mods separately.

     

    Of course, as I'm using your mod as a base... I'm more than willing to tell you my plans in private DMs if you'd wish!

    • Light Side Points 1
  15. GenoHaradan Legacy

       4,701    58

    8 hours ago, narshaddaarocks said:

    Hey man, great to see you're still adding and updating this mod! Do you have any more plans for more updates or is this the last one?

    More updates are planned, of course! However, I know GL as it was before had quite a few bugs and I decided to release what I had made last year.

     

    At this current time, I'm in my "Kotor 1 Only phase" if you can't tell by my most recent mods. GenoHaradan Legacy will get more updates and some of my ideas are content related, though I also have designs upon the M4-78 mod so don't expect Geno anytime soon.

    • Like 1
  16. Vrook and Zhar fix

       6,273    5

    On 4/18/2023 at 12:26 PM, jacd28 said:

    on xbox everyone wears blue, so there may be the source of the problem

    Yeah, it's possible that when the PC rolled around they simply gave Vrook and Zhar different robes from what was shown in the cinematic by mistake.

  17. NPC Diversity Pack [Beta/K1]

       1,523    92

    On 3/31/2023 at 2:38 AM, jacd28 said:

    great job, I converted it for my xbox 360 and it works very well, the only problem is Lite of my Life that makes the fps drop a bit, although I don't think that's entirely from the mod, but from the bad backward compatibility that is he did for this game and the second one for the 360 and that microsoft never updated, it would be nice to see how it runs on a classic xbox

    I personally suspect Bioware only added the Lite NPCs because regular NPCs made the old Xbox lag. Since the Lite of my Life component swaps all the Lite NPCs for regular NPCs, the lag would be inevitable for the Xbox versions, and I've heard the 360 version in particular is infamously bad when it comes to performance.

    • Light Side Points 1
  18. Alternate Revan Romances REDUX

       3,631    69

    5 minutes ago, Pcthoros said:

    Alright. I understand now. If it's not an option then i should download the whole mod. Thanks for you time. And one more question. Is does kotor 1 mods that modifies Juhani's model ( like party model fixes and Juhani's real cathar face ) compatible with the mod and kotor 2 ?

    Those mods would have to be ported to K2 for them to work, until the original mod authors do port the mod to K2 (of if someone else gets permission to do so) then those mods will be incompatible.

  19. NPC Diversity Pack [Beta/K1]

       1,523    92

    12 hours ago, Revanbeta50 said:

    will u add other alien npc too from the star wars galaxy thats not in  kotor for the movies too cus that would be cool

    This mod will only include assets already in Kotor 1, any mods which add Kotor 2 aliens or aliens from other media will be released in different mods.

     

    12 hours ago, Revanbeta50 said:

    and is this mod finished or is it still work in progress man i cant wait i been waiting for a mod like this i did not think anyone would make this mod

    It is in a finished, this mod will cover NPCs from Taris all the way to the Star Forge. There might be updates for bug fixes and possibly more NPC changes I can think up in the future, hence is why I consider this mod a 'Beta' and not a 'full mod'.

  20. Juhani Item Pack for TSL

       162    4

    When I briefly saw the title of this mod during my work break, I thought this was another one of those crappy 'Disguise Robe' mods that newbie modder's mass produced for Filefront back in 2006.

     

    I am so, SO glad that this isn't one of them! Great mod!