N-DReW25

Modders
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File Comments posted by N-DReW25

  1. K1 Loot Overhaul

       967    24

    6 minutes ago, akrios9494 said:

    The first was looting the remains of a black vulkar gang member in the barracks area of the black vulkar base,

    30-8040.jpg

     

    On the image above, could you use Microsoft Paint to circle which Vulkar crashed your game?

     

    6 minutes ago, akrios9494 said:

    the next was the right side footlocker in Davik's Estate the Trophy Room.

    Thank you for the reports, I will go investigate this when I get the chance.

     

    6 minutes ago, akrios9494 said:

    This has prompted to me to start deleting the mod files anticipating another crash.

    At that point it'd be advised you just reinstall Kotor as this mod makes changes inside the .MOD module files. Though if you do decide to keep playing, you can report possible future crashes to me and I'd be able to fix them, though you don't have to do this if you don't want to.

     

    6 minutes ago, akrios9494 said:

    small mention i think it is sort of fine on Hard but this mod makes the game kinda too easy as the sith assault gun and sith sniper rifle was made readily available at early levels. However we all know how incredibly weak blasters were In kotor 1.

    Don't those do 2-9 Energy Damage and +1 attack?

     

    Correct me if I'm wrong, but those blasters are in the armory of the Sith Military base so unless you're using the Recruit T3 early mod and you opened the base early you should've received those blasters towards the end of Taris. Do consider how you can buy a Sith Sniper Rifle from Kebla Yurt at any given point in the vanilla game so it isn't at all balance breaking to be fighting the Sith Governor with a Sith Sniper Rifle as it was already possible.

     

    6 minutes ago, akrios9494 said:

    My bad after posting this comment i just became aware this is not compatible with the restored content patch? thats prob why I have issues.

    When you say "restored content patch", do you mean K1R or the RC-K1CP (Restored Content for K1 Community Patch)? If it's K1R, then you would be correct as this mod is intended for the K1CP. If it's RC-K1CP, I shall investigate further.

  2. Galaxy of Faces [K1]

       779    30

    8 hours ago, StellarExile said:

    Where is the Dak head from?

    Dak Vesser's Head is a reuse of the Gerlon Two-Fingers head from the old K1EP mod.

     

    This head looks the way it does because it's a reskin of the bald black player head, the modder literally added hair to the bald parts of the bald head texture.

     

    The Galaxy of Faces version of this head uses Gadon Thek's head model which adds a ring to his left eye.

    • Light Side Points 1
  3. KOTOR 1 Community Patch

       226,033    287

    11 hours ago, ACrock21 said:

    I am having a very serious issue with this mod.... i have found the old face on ass texture glitch.... 
    i threw out every file in my override folder and tracked the problem down to the listed files below. 
    when i threw them out it fixed the glitch no more ass face. lol
     

    "K1 community patch v1.10.0

    texture glitch involving files...

    l_commf.mdl
    l_commf.mdx
    l_commm.mdl
    l_commm.mdx

    npc will walk around with major bug on entire character
    usually very dark blue no face...
    the face will be relocated all over the body 
    and the face will also be across the back of 
    the skirt/longshirt thing... 
    the famous "ass face" glitch "

    Is there a texture in your Override called "n_comm_low_m" with either a "tga" or "tpc" extension? There might be a number at the end of it, for example "N_Comm_low_M3", "N_Comm_low_M3b" or "N_Comm_low_M4" etc.

     

    If there is, those textures might be causing the incompatibility here.


  4. On 1/14/2025 at 10:32 AM, SpyBionicN7 said:

    Do you plan to bring Iriaz back on Dantooine? Or will it be a separate mod/part of the community patch, perhaps?

    Yes, Iriaz are intended to be restored by the RC-K1CP mod. I say that with more certainty than the Pazaak Tournament or the Major Hurka content.

  5. Galaxy of Faces [K1]

       779    30

    On 12/8/2024 at 11:32 AM, Star01Mine said:

    Is it possible to install the Rodian, Duros, and Twilek add-ons without the main installation or is it a necessity for the others to work properly?

    No Galaxy of Faces installation requires the other, you install just Twi'leks or just Duros or a mix of both or just the main installation for example. The main installation is simply the main bulk of the mod with the majority of human heads.

     

    On 12/8/2024 at 11:32 AM, Star01Mine said:

    I want to use the NPC Diversity Pack to cover most NPCs but contents of this mod for those unique characters changed with the add-ons.

    Can you be a little more specific as to what you mean here?

  6. Update for my Skin mods

       67    6

    So the name of the mod is "Malak Redone 2024" but it contains other characters besides Malak, this name is very misleading and I feel it should be named to something else ("Elayerfawkes45's skin pack" or something like that). 

     

    Also, your Mission Vao screenshots uses Mira-INSPIRED Default Clothing Reskin for Mission Vao for the body despite your mod changing her normal clothes. If this is the case, then this screenshot is very misleading.

    • Like 1

  7. It's so surreal walking through the K1 Academy and ending up in the K2 Academy rooms in K1. I hope someone can adapt this module to the korr_m35aa module so that these rooms can be accessed in the normal Academy.

     

    Also, do you think it's possible (or necessary) to have the right arch on the screenshot below mirrored so that the left arch isn't damaged?

    korriban-expansion-2.png.png.9bdcc5a88c5

  8. Peragus Mining Gear

       4,885    18

    9 hours ago, jacd28 said:

    It looks great, but I wonder why it doesn't support content restoration? I haven't tried it with it but as I see in the description that it is not compatible, I have a doubt.

    Your doubt is correct, this mod only touches the mining uniform UTI item file. It's fully compatible with TSLRCM, the incompatible marker must've been a mistake from the mod author.

    • Like 1
  9. Peragus Mining Gear

       4,885    18

    On 8/3/2019 at 8:19 AM, Obi Wan Pere said:

    Nice work, and nice stats ...but restricts the Force Power :(

    I have added an option to my Beta Peragus Miner Pack mod which adds the vanilla Miner Uniform as a new item. Some NPCs will have Beta Miner Uniforms, some NPCs will have vanilla Miner Uniforms, and the rest will have Peragus Mining Gear and you can obtain both the Peragus Mining Gear and the vanilla Miner Uniform during one playthrough if you have this mod installed as well.

    • Like 1
  10. Peragus Medical Bay Enhancement

       1,022    16

    @WildKarrde Thank you so much for the shoutout with my Beta Peragus Miner Pack, it was really what I needed to motivate me to update it.

     

    It used to have an optional reskin which would give the dead miners in the Medical Bay the K1 Dark Side transitions as a sort of really cheap "burned" texture, but in addition to my latest update I have removed those reskins and have instead endorsed this mod in its place as it is clearly superior.

     

    And lastly, a request - would it be possible to add a fourth variant of the miners which would use the Flight Suit model as to make this mod compatible with Peragus Mining Gear? And if possible, can you add an optional folder with 512x512/256x256 resolution (the vanilla resolution) of these textures for the people who like to roleplay "pure restoration/bug fixes" without HD textures?

    • Light Side Points 1
  11. NPC clothing F

       394    7

    On 8/18/2024 at 9:13 PM, ShayOrdo said:

    Can these models be ported to K2? 

    K2 has all of the K1 clothing, but for the new clothing in K2 I'd say rename "N_CommM0201.tga" to "N_CommM09.tga",  "N_CommMD01.tga" to "N_CommM11.tga", "N_CommF09.tga (K1 Czerka)" to "N_CommF10.tga (K2 Czerka)", "N_CommF0301.tga" to "N_CommF09.tga" and "N_CommFD01.tga" to "N_CommF11.tga".

     

    Doing that should allow these clothing mods to work in K2.

     

    • Thanks 1
  12. Heart of Beskar

       728    26

    On 5/5/2024 at 3:55 AM, ShayOrdo said:

    Nice mod... Though, I have a question... Does it remove the Cassus Fett's armor from vendor on Dantooine? Cause I used to find it there and on my visit to Dantooine - the trader didn't had Cassus Fett's armor in the store. 

    Cassus Fett's armor is now the strongest armor in the game so it's now sold by Mika Dorin after the Leviathan.

     

    On 8/15/2024 at 11:21 PM, MotleyNerd said:

    Error: Critical error: Unable to locate file to patch, "g_jagi.utc" file not found! (GEN-9)

    I do intend to release an update to fix the installer soon.


  13. On 8/10/2024 at 1:16 AM, Etienne76 said:

    Can you tell me which BOSSR model and texture needs to be replaced?

    N_Mandalorian04.tga is the name of the BOSSR Mandalorian texture.

     

    You should take one of the textures from this mod, rename it to N_Mandalorian04 and place it in your Override folder. You could also recolor this texture to match the BOSSR Mandalorian texture.

    • Like 2

  14. On 8/7/2024 at 9:57 PM, Etienne76 said:

    Is it possible to change the Mandalorian models for BOSSR in the same way?

    You could, BOSSR only adds 1 new Mandalorian variant. You'd just have to make a new skin for it based on the Movie Mandalorian skins found here.

  15. Party Leveler TSL

       1,452    3

    2 minutes ago, angelo.mark93 said:

    Bao-Dur's stats are broken also

    Could you describe how they are broken? Maybe post a screenshot to show us how he's broken.