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File Comments posted by N-DReW25
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8 hours ago, StellarExile said:Where is the Dak head from?
Dak Vesser's Head is a reuse of the Gerlon Two-Fingers head from the old K1EP mod.
This head looks the way it does because it's a reskin of the bald black player head, the modder literally added hair to the bald parts of the bald head texture.
The Galaxy of Faces version of this head uses Gadon Thek's head model which adds a ring to his left eye.
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11 hours ago, ACrock21 said:I am having a very serious issue with this mod.... i have found the old face on ass texture glitch....
i threw out every file in my override folder and tracked the problem down to the listed files below.
when i threw them out it fixed the glitch no more ass face. lol
"K1 community patch v1.10.0
texture glitch involving files...
l_commf.mdl
l_commf.mdx
l_commm.mdl
l_commm.mdxnpc will walk around with major bug on entire character
usually very dark blue no face...
the face will be relocated all over the body
and the face will also be across the back of
the skirt/longshirt thing...
the famous "ass face" glitch "Is there a texture in your Override called "n_comm_low_m" with either a "tga" or "tpc" extension? There might be a number at the end of it, for example "N_Comm_low_M3", "N_Comm_low_M3b" or "N_Comm_low_M4" etc.
If there is, those textures might be causing the incompatibility here.
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On 1/14/2025 at 10:32 AM, SpyBionicN7 said:Do you plan to bring Iriaz back on Dantooine? Or will it be a separate mod/part of the community patch, perhaps?
Yes, Iriaz are intended to be restored by the RC-K1CP mod. I say that with more certainty than the Pazaak Tournament or the Major Hurka content.
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I'm glad to see the skin has been uploaded to the site correctly this time, and good thing it is because this skin is very well made.
Keep up the good work!
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On 12/8/2024 at 11:32 AM, Star01Mine said:Is it possible to install the Rodian, Duros, and Twilek add-ons without the main installation or is it a necessity for the others to work properly?
No Galaxy of Faces installation requires the other, you install just Twi'leks or just Duros or a mix of both or just the main installation for example. The main installation is simply the main bulk of the mod with the majority of human heads.
On 12/8/2024 at 11:32 AM, Star01Mine said:I want to use the NPC Diversity Pack to cover most NPCs but contents of this mod for those unique characters changed with the add-ons.
Can you be a little more specific as to what you mean here?
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So the name of the mod is "Malak Redone 2024" but it contains other characters besides Malak, this name is very misleading and I feel it should be named to something else ("Elayerfawkes45's skin pack" or something like that).
Also, your Mission Vao screenshots uses Mira-INSPIRED Default Clothing Reskin for Mission Vao for the body despite your mod changing her normal clothes. If this is the case, then this screenshot is very misleading.
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3 hours ago, Buckhard said:Do you plan on adding the pazaak tournament on Manaan?
Unfortunately, the Pazaak Tournament on Manaan would be one of the last things I add due to the sheer size of it.
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It's so surreal walking through the K1 Academy and ending up in the K2 Academy rooms in K1. I hope someone can adapt this module to the korr_m35aa module so that these rooms can be accessed in the normal Academy.
Also, do you think it's possible (or necessary) to have the right arch on the screenshot below mirrored so that the left arch isn't damaged?
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The installer update is out, please report any further issues you encounter!
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9 hours ago, jacd28 said:It looks great, but I wonder why it doesn't support content restoration? I haven't tried it with it but as I see in the description that it is not compatible, I have a doubt.
Your doubt is correct, this mod only touches the mining uniform UTI item file. It's fully compatible with TSLRCM, the incompatible marker must've been a mistake from the mod author.
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On 8/3/2019 at 8:19 AM, Obi Wan Pere said:Nice work, and nice stats ...but restricts the Force Power
I have added an option to my Beta Peragus Miner Pack mod which adds the vanilla Miner Uniform as a new item. Some NPCs will have Beta Miner Uniforms, some NPCs will have vanilla Miner Uniforms, and the rest will have Peragus Mining Gear and you can obtain both the Peragus Mining Gear and the vanilla Miner Uniform during one playthrough if you have this mod installed as well.
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@WildKarrde Thank you so much for the shoutout with my Beta Peragus Miner Pack, it was really what I needed to motivate me to update it.
It used to have an optional reskin which would give the dead miners in the Medical Bay the K1 Dark Side transitions as a sort of really cheap "burned" texture, but in addition to my latest update I have removed those reskins and have instead endorsed this mod in its place as it is clearly superior.
And lastly, a request - would it be possible to add a fourth variant of the miners which would use the Flight Suit model as to make this mod compatible with Peragus Mining Gear? And if possible, can you add an optional folder with 512x512/256x256 resolution (the vanilla resolution) of these textures for the people who like to roleplay "pure restoration/bug fixes" without HD textures?
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On a 1080p monitor the doorframe behind Kreia just shows space and occasionally you can see asteroids through this doorframe.
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On 8/18/2024 at 9:13 PM, ShayOrdo said:Can these models be ported to K2?
K2 has all of the K1 clothing, but for the new clothing in K2 I'd say rename "N_CommM0201.tga" to "N_CommM09.tga", "N_CommMD01.tga" to "N_CommM11.tga", "N_CommF09.tga (K1 Czerka)" to "N_CommF10.tga (K2 Czerka)", "N_CommF0301.tga" to "N_CommF09.tga" and "N_CommFD01.tga" to "N_CommF11.tga".
Doing that should allow these clothing mods to work in K2.
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On 5/5/2024 at 3:55 AM, ShayOrdo said:Nice mod... Though, I have a question... Does it remove the Cassus Fett's armor from vendor on Dantooine? Cause I used to find it there and on my visit to Dantooine - the trader didn't had Cassus Fett's armor in the store.
Cassus Fett's armor is now the strongest armor in the game so it's now sold by Mika Dorin after the Leviathan.
On 8/15/2024 at 11:21 PM, MotleyNerd said:Error: Critical error: Unable to locate file to patch, "g_jagi.utc" file not found! (GEN-9)
I do intend to release an update to fix the installer soon.
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On 8/10/2024 at 1:16 AM, Etienne76 said:Can you tell me which BOSSR model and texture needs to be replaced?
N_Mandalorian04.tga is the name of the BOSSR Mandalorian texture.
You should take one of the textures from this mod, rename it to N_Mandalorian04 and place it in your Override folder. You could also recolor this texture to match the BOSSR Mandalorian texture.
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On 8/7/2024 at 9:57 PM, Etienne76 said:Is it possible to change the Mandalorian models for BOSSR in the same way?
You could, BOSSR only adds 1 new Mandalorian variant. You'd just have to make a new skin for it based on the Movie Mandalorian skins found here.
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2 minutes ago, angelo.mark93 said:Bao-Dur's stats are broken also
Could you describe how they are broken? Maybe post a screenshot to show us how he's broken.
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Nice work!
Hope to see more K2 party member reskins.
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On 6/11/2023 at 3:17 PM, JasonRyder said:Is this mod compatible with
It should be, this mod doesn't touch the original Republic Soldier model/texture.
K1 Loot Overhaul
in Mods
Posted
On the image above, could you use Microsoft Paint to circle which Vulkar crashed your game?
Thank you for the reports, I will go investigate this when I get the chance.
At that point it'd be advised you just reinstall Kotor as this mod makes changes inside the .MOD module files. Though if you do decide to keep playing, you can report possible future crashes to me and I'd be able to fix them, though you don't have to do this if you don't want to.
Don't those do 2-9 Energy Damage and +1 attack?
Correct me if I'm wrong, but those blasters are in the armory of the Sith Military base so unless you're using the Recruit T3 early mod and you opened the base early you should've received those blasters towards the end of Taris. Do consider how you can buy a Sith Sniper Rifle from Kebla Yurt at any given point in the vanilla game so it isn't at all balance breaking to be fighting the Sith Governor with a Sith Sniper Rifle as it was already possible.
When you say "restored content patch", do you mean K1R or the RC-K1CP (Restored Content for K1 Community Patch)? If it's K1R, then you would be correct as this mod is intended for the K1CP. If it's RC-K1CP, I shall investigate further.