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File Comments posted by N-DReW25
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17 hours ago, Sdub said:this looks fantastic, will absolutely use my next playthrough
I'm glad you like it!
15 hours ago, Dark Hope said:Too bad it's not possible to install individual heads.
At one point I was planning to do this with just the Tanis and Czerka Protocol Officer's heads under the mod name "Unusued Commoner Restoration mod", but at the last minute I remembered I had the female dirty commoner head variant (whose texture is only from the Nintendo Switch version of Kotor) so I decided to restore the male and female version of that and I also chose to restore the Sith Apprentice head for the sake of it.
I was also considering an optional install for those who didn't want the Tanis/Czerka Protocol Officer replacement where I add those two cut heads as a sort of 4th Asian Commoner variant which would replace random generic NPCs.
Since this has been requested I might, at some point, add individual head installations as an alternative install. Anyone who's following this mod via the "Follow" button on the top of this mod page should receive a notification whenever I update this mod!
10 hours ago, Taki17 said:A set of neat little changes that spice up the game a bit, well done.
The only change I'm not sold on is the one for the Czerka representative lady. Considering she already had a unique head,
She doesn't have a unique head... but you're onto something.
In the game files exists four different appearances:
"Tatooine_Comm_Asian_Male"
"Tatooine_Comm_Asian_Female"
"Tatooine_Comm_White_Male"
"Tatooine_Comm_White_Female"
The Asian Male head is used by the vanilla Tanis Venn, Dorak Quin and one of Mekel's starving hopefuls. The White Male Head is used by Kono Nolin and the human GenoHaradan Assassin with Hulas. White Female Head is used by the Tatooine Begger and Tanis' wife.
This leaves the Asian Female head being used by only the Czerka Protocol Officer, her head is still considered a generic head though being a modder I simply saw her head as being labelled 'generic' and thought it was used somewhere, didn't realize others would've believed her head was unique.
10 hours ago, Taki17 said:I think the use of the new face would be better served elsewhere. Out of all the named characters, Dia (Taris bounty target), Ada (Vulkar serving girl) or Keira (Bek bodyguard) come to mind, since they all use the same generic face.
Dia probably won't make the cut for two reasons:
1) This is a psuedo-restoration mod, whilst not K1R or K1CP worthy content it still technically restored a piece of 'cut material', therefore with this sort of mod I try to ensure that the mod will fit with the vanilla game (It's why I downsized the dirty female commoner head from 1K to 256x256 resolution here). Dia is part of a series of similar side quests who all don't have unique appearances: Largo, Matrik, Selven and Bendak Starkiller all use either generic or other default appearances so having Dia use a unique head would be odd... if I follow my own restored content rule.You could argue Deadeye Duncan has his own unique head when the other duelists don't... but do keep in mind that he was intended to appear on Manaan for a random event making him a tad more special than the other duelists.
2) Well, why don't I include a Dia head as an optional installation? Because Dark Hope released this mod, whilst that mod only changes the 1st asian female commoner head variant and the green female clothing texture this mod was intended to be used by Dia... so by having this head replace Dia's head it sort of ruins what Dark Hope was going for with her mod.
Ada probably isn't going to happen because I find her role is too unimportant as a character and her role in the game is very quick with either her running away or being killed.
Kaeira, on the other hand, is an excellent suggestion! Using my previously mentioned rule for restored content, a unique Kaeira head would fit right in with Zaedra's and Gadon Thek's unqiue heads!
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On 1/15/2023 at 3:41 PM, DeepFriedDimebag said:Forgive my curtly asked question, but is there any chance this mod will make its way to TSL at some point?
I'm afraid on my end I'm unable to open the female Sith Soldier models (both the headless modder's resource version and the full body version found in this mod) in MDLedit (tool used for porting) for unknown reasons.
I do, however, have a list of which specific Sith Soldiers in TSL would be changed in a TSL version of the mod so all I'd need to do is find an alternative tool or request another use port the model on my behalf.
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Is this an unused animation? How does this not warrant a modification to the S_male/female model files?
Regardless, fantastic work here!
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On 12/12/2022 at 9:17 AM, Sdub said:Just want to make sure I understand, this is not a "replacer" it just adds the commandos as a new type? So you'll still see the old style soldier walking around?
Correct, the normal Sith Soldiers shall remain the same whilst Commandos are a new type of NPC found in specific areas.
For anyone interested in a replacer, it can be found here!
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On 7/31/2022 at 6:22 AM, Effix said:No, just vanilla textures upscaled with waifu.
If you used the K2 grass for Dantooine I think you should know this.
The K2 Dantooine grass is a recoloured and downsized version of the K1 grass with K2's texture being 256x256 whilst the K1 grass is 512x512.
Since you upsized the Dantooine grass to 1024x1024 wouldn't using the K1 grass (with your own recolour) instead look better if you upscaled that instead?
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By any chance can you add an option to have the glow from this modder's resource as part of this mod?
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Are those grass (as in "the ground") textures ported from the Nintendo Switch version of Kotor 2 or did you make them yourself?
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On 12/31/2021 at 5:28 AM, Qui-Gon Glenn said:Only Sith deal in logo screens.
What did you expect from a Sith Holocron?
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14 hours ago, EAF97 said:Great job! Would you be able to have a version or option of it where the robe is brown? If not, no worries.
That exact thing is what I'm making right now, I'll have something for you soon!
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At first when I read this I thought the title said "Bantha Player Character" and I was like:
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That's looks amazing, a permanent edition to my HD mod build!
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On 6/23/2022 at 7:13 AM, Mephiles550 said:That's a neat theory when looking at the graphics of the Switch version, but I'm doubting that they'd go through all that hoplah just for a prt.
Not to mention, I don't even know if they knew how to do such a task themselves.
I think the analysis by @jacqylfrostis accurate, this is probably the mobile version of the game.
I created my theory before Jacqylfrost jumped into the game files and now I say that he is probably right. It explains why the NPCs are based on the PC version despite having XBOX Gui.
Now instead of them using low res Xbox textures they instead used the worst AI Upscaling technology they could find because my GOD I could probably make better textures then what Apsyr did for these ports!
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QuoteThe Switch port of KotOR included some upscaled textures for much of the game. While some of these look fine, I found some of the armor and character portraits pretty bad to look at. I'm not sure why, but these were not advertised or mentioned, and there is no way to turn them off in game.
I want you to picture this, the Kotor player heads are 256x256 in resolution whereas Armors and body textures are 512x512 in resolution.
On the XBOX version most, if not all, of the textures are reduced to 256x256 resolution. This means things like Armor textures look bad on the XBOX whilst the heads don't look that much different.
I theorize that the Kotor Switch port is a port of the XBOX version due to the near identical GUI, however, I also suspect that Apsyr "modernized" Kotor on the Switch by replacing the XBOX modules with the PC modules to remove the NPC cloned appearances of the XBOX and by upscaling the XBOX textures from the low-res 256x256 to the PC 512x512 resolution.
This creates a weird result where the 256x256 textures on the PC such as player heads look stunning whereas the usual PC 512x512 textures look awful on the Switch as it was made using AI.
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17 hours ago, djh269 said:All the screenshots on the back of the old XBOX Covers are Pre-Release Screenshots, I actually have most of the OG Pictures on my hard drive so I shall be making features of them eventually.
Quote- HK-47 on Taris
(I do have plans on making a slight addon to that mod so that HK-47 is more balanced for a Taris start and that he interacts with Taris NPCs through dialogue)
Quote- Large Rancor on Unknown World
This will eventually be a feature in the K1 Pre-Release pack.
I would also like to point out that a K2 Pre-Release mod is in development and that any Pre-Release feature in the K1 and K2 versions will be added to the other game. For example, the gloveless Commoner Clothing from K1 will be an option for K1 players whilst a K2 feature (If I can justify it) might be added as an option for this mod.
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According to the Nexus post for the original mod, the author's permission policy is as follows:
QuoteYou can reuse any of these assets for any non-commercial project if you wish. Do not reupload anywhere without my express consent. You are allowed to alter assets in this mod and release it separately without my knowledge.
I take it that we aren't allowed to upload the original mod to Deadlystream without permission, but since you've ported it to K2 I'd say that you altered the mod therefore you could include the textures in this mod and not require the players to copy the textures from the original (Admins, feel free to refute this!).
(The above statement does NOT apply to the Mask mod, keep that mod as it is!)
However, since K2 adds a couple of new blasters with new textures you could, hyperthetically, take one of the WMO models and reskin its textures to cover the new weapons. Are you able to do this?
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On 6/11/2022 at 9:51 AM, darthbdaman said:The TSLPatcher install all option has some problems. It's missing some of the files from the individual modules so they are not installed. Also the module install folders are misslabeled (there are 2 instruction labeled [install_folder6].
Fixed!
For everyone else who downloads the mod, feel free to avoid installing the "Female Bounty Hunter Restoration" mod as there appears to be some issues with it at the moment (Currently unsure if its an incompatibility issue or not).-
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I noticed the recent update added this:
Quote*Added: Mobile-friendly install option.
Where abouts in the current folder is this option found?
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In your opinion, will this work with head reskins? Such as Dark Hope's Reskin?
If I could use that skin with this head model at the same time, this might just become a staple to my Override!
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10 hours ago, darthbdaman said:The version of TSLPatcher you have included with the bug fixes option is outdated, and this is causing an issue in the Taris Cantina Dueling scene. Basically some of the scripts have a "+" at the end of them, and the TSLPatcher is removing those from the script names, which will break the dueling quest (the Gerlon fight is unable to start). If you grab the TSLPatcher included with the community patch it will fix this issue.
I actually noticed this but I thought it was happening with another mod I was developing and testing.
I'm short on time right now, but I'll go through my mods and update as many TSLPatchers as possible!
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2 minutes ago, s123 said:how do i make this mod and sith assassin ambush by enoodles to work together?
You install Sith Assassin ambush first and make sure you install option #1.
Option #1 looks like this:
My mod will change the Dark Jedi in the middle.
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18 minutes ago, Taki17 said:Nice tweaks. Some of the creative decisions like the one regarding Gendar's clothing change somewhat bothered me in the K1CP, and additional fixes are always appreciated.
Thank you! When I was preparing the mod I kept thinking things like to myself "this readme is so messy", "the feature list looks like a word salad" and "the screenshots aren't good enough". Glad to see the players seem to have found them useful (Especially the Gendar screenshots, I was fully expecting people to comment "bUt I cAn'T tElL tHe DiFfErEnCe BeTwEeN tHe TwO!").
18 minutes ago, Taki17 said:The readme included for the tslpatcher seems to be for the Proper SIth Assassins mod.
I'll have that fixed shortly, it seems to be an old 'info.rtf' file from 2017... oh, the memories!
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On 4/30/2022 at 7:57 AM, ElvenLace said:Ah, I understand. Thank you for letting me know.
Uh, I don't really have the knowhow to figure out the texturing stuff you mentioned. I might look into it later, and try to figure it out.Whilst it isn't approved for public download YET, I have indeed made a compatible version of Constantinople33 and Effixan's robes with JC's Hybrid Robe mod with permission.
When the mod is approved by an Admin, the mod link will take you to the download page!
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@EffixI believe there are also unique hand textures for Bastila, Juhani and Zhar which are missing in this mod.
Will these missing textures result in the white model/missing texture or will it be fine? And if not, do you plan on adding the missing hand textures (It really isn't that hard using Photoshop)?
Juhani Item Pack for TSL
in Mods
Posted
When I briefly saw the title of this mod during my work break, I thought this was another one of those crappy 'Disguise Robe' mods that newbie modder's mass produced for Filefront back in 2006.
I am so, SO glad that this isn't one of them! Great mod!