N-DReW25

Modders
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File Comments posted by N-DReW25

  1. Implant Feat Restoration

       2,014    25

    2 hours ago, NikaAlexandrov said:

    Hmmm, will this work with the KSE? Because I am not seeing it and I've got increased skill attributes, my starter stats are all at 18, and so on (I know lol I'm a bit of a cheater lol) or do I need to go inside and fix it somehow so it will recognize it?

    I do believe because the implant feats are cut they don't appear in KSE, I think there is a little check box you can pick which enables all the cut feats but you'll need to dig through all those feats to find them.

     

    This mod completely removes the stat requirement meaning you could have constitution 8 and be able to use implants. 

  2. Kotor II Restored Content Plus

       1,296    20

    54 minutes ago, Samriel said:

    Interesting...

    Would you recommend to install your mod before of after PartSwap?

    Also do you know whether this mod is compatible (or planned to be) with Extended Enclave, Genoharadan Legacy or/and M4-78? And if so what install order would you consider best with them?

    Thanks in advance!!! :)

    At the moment, this mod affects a single scene on Peragus and a single scene on Onderon with potentially more scenes/content to be restored in the future. Considering PS, EE, GL and M4-78 don't touch Peragus that'll be clean, EE, GL and M4-78 don't touch Onderon so that'll be clean and considering niether Disciple or Handmaiden have a role in the Bounty Hunter ambush I'm willing to bet that'll be compatible as well.

     

    In short, everything is safe to use with the Mod Collection.

    • Like 1
  3. Kotor II Restored Content Plus

       1,296    20

    10 minutes ago, Samriel said:

    Nice, more restored content!!!

    Is it compatible with Party Swap? I ask because Party Swap descrption says its incompatible with any mod (aside from TSLRM) that alters Kreia's dialogue and since one of the latest additions N-Drew's Mini Mod Collection adds seems to be just that...

    Either way really looking forward to future versions as I check out compatibilities to start the biggest possible restoration content combo. :)

    It is most likely referring to Kreia's "main" dialogue, when you talk to Kreia directly when she is in your party (to get your prestige class for example) that is the "main" dialogue. So far, this mod only edits Kreia's 104 dialogue which is only present in module 104per.mod which means that PartySwap right now is compatible. 

  4. Save Mission

       2,174    10

    7 hours ago, NikaAlexandrov said:

    Now if only there was a "convince Juhani to turn to the darkside option!" Lol would go great with the reskin I've found that makes her look much better than the version she was turned into by bioware oi!

    I believe Kexikus is developing that mod, but you'll need to be patient with that as I believe that the Dark Side Juhani mod is a mod which completely changes her from start to finish.

    • Dark Side Points 1

  5. On 11/28/2019 at 4:43 AM, Domino5555 said:

    What about M4-78EP? And there's a mod that gives Darth Traya both her hands in "Kreia's Fall": 

     

    For the second mod, you outright wouldn't be able to see the BIK version of that scene as the mod makes it "unavailable" in-game and replaces it with the in-game cutscene.

  6. Kotor II Restored Content Plus

       1,296    20

    On 11/25/2019 at 6:49 AM, Domino5555 said:

    So your other small mods that you have uploaded prior are still separate, but that will no longer be the case for future mods, correct?

    Yes, those mods will remain but can be added into this mod if requested/if I feel like it. I won't upload any "minor" or "insignificant" mods separate I'll instead add them to this mod.

     

    7 hours ago, tjsase said:

    So it's just the bounty hunter mod for now, but the next versions will add more mods?

    Yes, in future versions, there will be options to install each mod on their own and an option which will install all of the mods at once.


  7. 14 hours ago, DarthParametric said:

    Rather than removing the line, I'd suggest you try setting the speaker for it to dan13_vandar and see what happens. There doesn't appear to be anything notable about the node otherwise that should cause skipping. And check that the file for the line physically exists in \streamwaves\m13aa\vand17\.

    In the Android version I think all of the streamwaves audio is inside a file called a .ogg file, this ogg file is about 3 gigabytes or so (A big file) and this contains all the audio. I suspect the game checks this file to make sure the game was legitimately purchased and wasn't pirated thus modifying it wouldn't work (Hence is why custom audio mods for Android don't work as its impossible to get the new audio to play in-game).

  8. GenoHaradan Legacy

       4,712    58

    On 8/25/2019 at 2:55 AM, Obi Wan Pere said:

    Very interesting and worthy work but maybe a little short and with a lack of dig more in the story (by now).

    I would like I can explore the base (find some holo or datapad with a more in deep explanation, linking others planets and/or enemies -for the future updates...) delaying the "real" death of the boss (delaying the cutscene), or that you can come back to the base to explore, searching for clues. Well, some ideas.

    I'm already anxiously to see how grows the story and I encourage you do not give up with this great work.

    Bravo

    Congrats

    Hello, you are indeed correct about the mod lacking some content as this is the 1.0 release. In the future, I hope to return to this mod and add another encounter once the boss fight is finished where the player learns about the origin of the GenoHaradan Boss, the history of the GenoHaradan between K1 and K2 and the fate of the GenoHaradan after K2.

     

    I do, in fact, have another script where the GenoHaradan resides in the Jekk Jekk Tarr for the boss fight, however, that won't come for a very long time unfortunately.

    • Like 2
  9. GenoHaradan Legacy

       4,712    58

    8 hours ago, uwadmin12 said:

    I might have missed something obvious. When I went to Dxun first, the Zhug bounty hunters shows up instead of the GenoHaradan assassins, is that expected?

    (i.e. I didn't get to see this: https://youtu.be/x7AYXu8y4xU)

    That is because I haven't added it in yet. The Zhug utc files are "n_duro01.utc" for example and those are spread across the entire game meaning putting them in the override as I did for testing would break many Duro NPCs and putting the utc inside a .mod file wouldn't work because a 401dxn.mod file doesn't exist (Almost every module in TSLRCM is a .mod file except for this dxun module and the Korriban academy, because it crashes as a .mod)

     

    6 hours ago, Obi Wan Pere said:

    Just for check I've travelled to Dxun to find out if the HK-50 squad attacks me, they don't. Even worse, the canoks and maalraas are friendly (some groups are friendly, others attack), and instead to find the GenoHaradan I find the Zhugs ...and they're friendly too.

    Considering GenoHaradan Legacy doesn't touch Dxun this bug is something else you've installed.

     

     

    • Like 2
  10. Bao-Dur's Fate: A TSLRCM Add-On

       3,333    19

    On 8/9/2019 at 7:24 AM, Obi Wan Pere said:

    "Q: How do I see Bao-Dur's fate?

    A: We can't say much, but start up the Battle of Telos module and you'll be ready to go"

    So, when is better install it? is enough before the battle of Telos or before the first encounter with Bao Dur at Restoration Zone?

    I wouldn't recommend it.

     

    https://www.youtube.com/watch?v=zZ65UutAQuc

     

    You'd install it just before the battle of Telos if you still want to play it.

    • Light Side Points 1
  11. GenoHaradan Legacy

       4,712    58

    11 hours ago, Obi Wan Pere said:

    As I said some times I love the MOD's that involve new areas, characters and history. I'm very, very interested in try with this MOD but now that I'm able to play with M4-78EP, is it compatible with the droid planet?

    Yes, in fact, GenoHaradan Legacy acts as a fix for M4-78EP because in 1.3/1.5 Grenn's fuel dialogue when you use M4-78's fuel it is poorly organised and you don't get the 1000 credits as promised. Legacy actually fixes that so it is both organised and gives the right reward!

     

    Are you using the Workshop M4-78? Because if so you'll need to install into the workshop override ofc.

    On 3/12/2019 at 7:18 AM, SHEEN said:

    Ah I see thats awesome, so install NPC overhaul first correct? Currently im working on a Document of mods that enhance game-play great that are compatible, once i get my new SSD i will test this with the Hologram Fix & Admiralty Redux asap and SLM 2.0 asap and tell you if i found any incompatibilities.

     

    EDIT: So I installed NPC overhaul using TSLPatcher and then the GenoHaradan Legacy Mod using the Patcher, but I get the bug where when you go to pick up the droid for the ithorians in the docking bay only the TSF officer says his first set of lines upon your arrival then any attempts to talk to the 3 npcs results in them saying their combat dialogue for that quest.  But this only happens when I did the botano sidequest and informed gren about the other 2 quests he gave me. I also believe I did the Harra sidequest.

     

    The only other mods that I would think that would cause any problems with this beside NPC overhaul are benok VO fix, starport visa fix(both by you) and then the improved ai and zhug attack fix mods.

    I will continue to search for bugs and look for compatibility fixes, if you wish to see the full list of mods i'm running i would be glad to give them to you.

    Sorry for not replying earlier, never got the notification. If you still experience bugs or issues please inform me of them and I will see if there is an issue. From what you've told me, it doesn't look like my mod is directly the issue though it may be a problem with something else.

    • Like 1
  12. TFU Lightsaber pikes for TSL

       2,835    22

    25 minutes ago, TheRealBatuRem said:

    I don't get the point of adding these to the low lvl gameplay. why not add them as lightsaber alternative for late game?

    You cannot upgrade them, that may be the reason.

  13. Extended Enclave (TSLRCM add-on)

       51,588    68

    1 hour ago, TheRealBatuRem said:

    Are these Dialogs voiced? If yes how the hell did you manage that?

    furthermore I'm modding this game for a few friends who haven't played it yet, should I let them play vanilla enclave, or would you recommend this over the official one (even for a first timer)?

    TSL was released unfinished meaning it lacked some content and was full of bugs. In the leftover files, modders have found the incomplete content and unused audio VO to make this mod and the big "The Sith Lords Restored Content Mod" which restores most of the content. You will, of course, find "custom/restored" content mods like this which restores content that lacked too much content, to begin with. Some VO lines have been spliced together in this mod to make a new custom line using the original VO actors, though this method is quite limited.

     

    I'd recommend TSLRCM 1.8.5 from this website or moddb as a mandatory mod and this mod on top of it as well as any other mods you want to install, as long as they are compatible with TSLRCM. If you use PartySwap the mod which allows you to recruit the Handmaiden and Disciple at once you require an additional patch also found on the site.

  14. Shanilia

       3,516    18

    2 hours ago, JasonRyder said:

    Will the Jedi Robes she sells be compatible with your Cloaked Jedi Robes mod?

    Cloaked Jedi Robes belong to JCarter whilst this mod belongs to Jc2... two completely different people.

     

    And no, these robes in this mod use the vanilla K1 model... unless Jc2 ever decides to do a "cloaked patch" of sorts.

    • Like 1
  15. KotOR 1 Restoration

       97,574    102

    3 hours ago, linsul said:

    what is the thumbnail of Manaan? the one with the holograms? i've gone through the game with this mod and i haven't seen that..

    Pazaak Tornument.

    • Like 1
  16. Human Xor Restoration

       3,120    20

    30 minutes ago, JasonRyder said:

    Xor should have a unique appearance and not just a common generic one. SpaceAlex gave him one in his unfinished mod that I posted here. You might use that one. 

    This mod is more specifically a restoration to restore his Xbox appearance for those who prefer vanilla style playthroughs with bug fix patches and K1R installed. Perhaps a modder can use SpaceAlex' head to make a standalone Xor "Enchantment" to visually make Xor appealing, thus creating a mod for restoration and a mod for visual effects.