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File Comments posted by N-DReW25
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On 8/30/2018 at 2:42 PM, JasonRyder said:I have a bug where the Implants now require you to have BOTH the Implant Feat and the minimum Constitution.
The Feat requirement is caused by the 2da file while the constitution is caused by the uti item file. My mod removes all the constitution requirements from the uti files. Do you have Sireyn's Kotor 2 Implant Rebalance mod or another implant mod, if you do then it is that mod which is restoring the constitution requirement meaning you need constitution and feat to use implants.
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On 7/29/2018 at 3:03 PM, tombo89 said:Not working for me. Only one file in the "For override" folder, the class6007.uti and nothing else. Armor doesn't appear in the workbench.
If u picked up Daviks armor before u installed this mod and saved it the mod wont take affect. Try using the cheat "giveitem g_a_class6007" to gain a second, yet upgradeable, Davik armor.
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13 hours ago, Obi Wan Pere said:Well, a bit of info. Answering to myself, I've tried this funny MOD with BoS SR and K1R installed and finished Endar's Spiral with no problems. I hope do not find problems with BoS later on.
I've loved this MOD because is a nice introduction to KotOR experience and what will find your PC along the game. Why don't do it a little more immersive? Under my point of view the dialogs, regardless be shorts, lacks a little of... more trascendence, maybe? and the voice do not sound too scary nor threatening as is expected from a dangerous Dark Jedi... (although that is forgivable). Another thing, despite you can't use a Light Saber yet, why no equip him with one? if he uses Force Powers, why not a LS that you can conserve and use later?
Now a weird issue. If I wear the clothes found in the body... my PC's head appears with the Dark Jedi's head!!!! (with his beard and -I think- in Light Side style), if I undress the clothes, turns back to his/her original appearance. Another thing I just realize is that comparing with the picture in this page, my Stalker doesn't wears mask (??).
Anyway, a nice -and funny- work. Good job.
WIth the prey at my feet. You can observe the PC icon at the left down corner.
That, I guarantee you, is a BOSSR glitch. That NPC is Akarikon Sin from that mod. He uses Gendar's head and has a Dark Side transition to appear as Akarikon. If the Gendar NPC was set to Dark Side he'd appear as Akarikon, as you witnessed with the Stalker. His Body would be a value higher than 1. Let's say Akarikon wears a piece of clothing set to 2 because his body texture is 2. In this case, the Stalkers armour is set to 1 which is Darth Bandon's texture.
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3 hours ago, JustABitAgroed said:If someone could make a version compatible with BoS (or tell me how to do so in terms my tiny non-modding brain can understand) that would be super clutch.
This mod was painfully animated frame by frame. Your best bet would be to request for this mod in the mod request section of the site. Someone "may" be able to do this.
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18 minutes ago, Ragnarök said:Specifically, I'm not a fan of the changes that N-DReW25 made to Vrook and Zhar's robes, and I don't like the change from Sith Uniforms to Dark Jedi Robes for the Sith Academy Students and Faculty (Uthar, Yuthura, Jorak, Shardan, Lashowe, Mekel, etc.) in JCarter426's portion.
Is there any easy way to revert these NPC's back to their default appearances? Is it a matter of just deleting the corresponding .UTC files or would that cause complications? I'm familiar with editing .UTC files myself, so any help or a nudge in the right direction would be greatly appreciated.
3My changes to Vrook and Zhar was done merely because the "Revelation" cutscene on the Leviathan depicted them with opposite robes than what they had in Vanilla. I do believe deleting files "dan13_vrook.utc" and "dan13_zhar.utc" from the override will remove my mod.
To A Future Pilot: Perhaps make these two mods optional, or at least JCarter's mod as his mod is far bigger than my own.
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4 hours ago, Untold Prophecy said:Still having issues with the Steam Version. It would be nice if this could be patched to work with the most current version of TSL, or if it could make it's way to the workshop and have it's own patch there.
One of my favorite mods, it's sad that it won't work properly now.
The problem is custom wav audio files. The Steam version doesn't support them, unlike the CD and GOG versions. The best way to fix this would be to delete all the wav audio files in the tslpatchdata folder before installation, you won't actually hear the audio but it won't skip meaning you can read the subtitles and actually play the mod to an extent.
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What is Bao Dur reskin that?
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never noticed that one, good catch, and fix. will see and report if works smoothly .....
Shouldn't cause too many problems though if there is inform me about it so I may fix it.
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Alternate Peragus Mining Droids technically "restores" the old Mining Droids on Peragus. The droids you see in this mod as the author has stated have been seen in pre-release screenshots before they where scrapped and replaced with the vanilla Mining Droids, however, this mod also improves their texture which truth be told should have been optional as I do like the "restoration" side of this mod and not really the "alternate" side. When these droids where scrapped it is evident it was early on in Peragus' development as these droids, especially the big droids, have broken animations at time, nothing too big but it is an eyesore at times.
These droids are unique in a way as weapons they wield appear in their hand which makes sense as when you defeat a small mining droid it drops the mining blaster it is actually using unlike in vanilla where the small mining droids appear to be using inbuilt blasters yet they still drop normal ones. At the current time, this mod is deserving of its 4 stars as this appeals to me more as a "demo" than a finished mod. If the modder or someone else could fix those broken animations and make the new textures optional than it will be a far superior mod.
This is still definitely a good first start though-
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HK Factory Droid rack replaced with Sith War Droids. That was bloody genius!
I also really like that red filter over the animation as well and the High-Quality Blaster that was included.
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Hahaha, well I guess you'll need to playthough again? Thanks for checking it out!
Just after defeating Juhani, just before entering the temple... it was the most convenient time to install it lol
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This was conveniently released just after I defeated Juhani in my heavily modded HD playthrough. I installed it and MAAAN this has been held off for way too long!
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My younger sister thinks these clothes look terrible, incidentally.
Your younger sister has no sense of fashion.
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I really liked how some of the camera angles in the load screens look exactly like they did in vanilla, that combined with the HD textures in the loading screen just adds to the feeling of playing a new Kotor game with updated graphics. I especially liked the pictures of the Hawk and Korriban.
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The game instantly crashes as I approach the war droids guarding the merc camp on Telos' surface. Additionally the twi'lek has disappeared completely
Fresh playthrough with only TSLRCM, NPC Overhaul and this mod installed
In NPC Overhaul the Twi'lek wears a Ubese Flight Suit which I think may have been replaced in this mod by something else. I bet that's the problem.
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Any chance for a TFU version?
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For some reason, I cannot speak to bao dur at all with this mod installed?
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I have problems with things like huge FPS drops at Nar Shadda(refugee outpost), Telos(near Grenn), Telos Academy near the prison thingy's, and in the Dantooine Cave. Will it fix those?Will most likely improve FPS
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Do I get Rick Rolled by installing this...or not?
"No"... but after you see the "super dooper amazing plot twist" of this mod you'll wish you got rick rolled.
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The female Dark Jedi on Kashyyyk did not fight me no matter what I did. All my saves are on Kashyyyk so I can't go to an earlier save before I traveled to Kashyyyk. I took the files out of the Override and the issue still persisted.
Do you have a save before entering the great pathway? On the landing pad?
Also, what did the other two Dark Jedi look like?
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I'm h
I'm having the same problem and I downloaded the newer version of the mod on top of the old. When that didn't work, I tried putting the "backup" file into Override, but this didn't work either. I have the NPC Overhaul Mod installed, are the two incompatible?
Ok, take whatever you put into the override out of the override. This newer version installs the mod directly into the .mod file not the override. If you have NPC Overhaul you probably don't need this mod as I think that mod adds a female anyway.
To help me out can you please tell me exactly what happened?
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ship, ship2, ship3, ship4, ship5, ship6 modules in original kotor (modules ) files-----> copy and past TSL folder
---> working----> TSL PATCH successtly . Orion--> endar spire etc...
But...
First tag (mercenary droid part task) error .
task complete (search and find part but back on mercenary (twilek female) dialog option error,(same dialog options) task error but this task might complete----> game error. Fix in 1.5, 1.7 patch but not working first tag error again.
Are you installing this into K1 or TSL?
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I have the Steam versions of both TSLRCM and M4-78EP. Will this conflict with that?
It shouldn't. But try placing 221tel.mod into your Workshop modules folder.
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LOL Will download when I get home from the bar.
It didn't end well
And holy sh!t... 206 downloads in less than an hour. Keep this up forever and it'd be third just behind M4-78EP
Implant Feat Restoration
in Mods
Posted
Can you check your override for the uti items files? If you have no conflicts *maybe* the item files weren't copied over for some reason.