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File Comments posted by N-DReW25
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9 hours ago, Sith Holocron said:The original plan was to make an ASMR video set on the Ebon Hawk, then just drop a link on my Status Update not explaining it at all.
ASMR Archon M4-78 for 2020!
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Everyone: "Oh goodie, JCarter426 uploaded another mod! I wonder what flawless, innovative, 10/10 mod he has graced us with this time
JCarter426: "IsLaM iS mY aUtHoRiTy!"
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23 minutes ago, SHEEN said:So did you ever find out if this is compatible with NPC Overhaul 1.22? Or do you believe that bug was his own client side issue. Also great mod btw, it will make a fine addition to my collections of upper echelon mods.
Turns out he, instead of using the TSLPatcher installer, copied and pasted the files into the override folder. Because he did this it caused an NPC I intended to appear in the Entertainment Module appear in the Hangar and break the game. I am certain this will work with the NPC Overhaul mod.
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On 2/3/2019 at 8:00 AM, A Future Pilot said:Could I please have permission to include this in the K1 Community Patch? The next version will have a tiered install, 1 - Bugfixes, 2 - Visual Changes, and 3 - Subjective Changes / Restored content. This would be put under Tier 3.
Thanks!
You may. Be sure to credit me .
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How long does the Security boost last for?
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On 1/13/2019 at 5:15 PM, Guest Shem mask said:Can you do the same for Shem's Revan mask?
What mod exactly is that from?
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22 minutes ago, deltametal141 said:How do I deal "Unhandled exception: Cannot create file "C:\Program Files (x86)\Steam\steamapps\common\swkotor\backup\modules\ship.mod"error?
Is the file "ship.mod" inside the zipped BOSSR package? Maybe that, and possibly other, files didn't get extracted with the rest.
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When JCs robe mod came out I still decided to keep the good old K1 Prequal Robe mod. This mod, on the other hand, has made me changed my mind.
God, this looks awesome!
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4 hours ago, Guest ConfusedGaymer said:My question is how would one go about putting/setting this up. Like i need a step by yep instruction. And preferably from someone who knows exactly which updates are the most recent.
Have a tablet version on my amazon fire tablet.
This update 1.8.5 is the most recent. I don't know what an "Amazon Fire Tablet" is, sounds like an iPad or Android device. First, can you download and play TSL on your Tablet? The reason I ask because most tablets I know, iPads and Android Tablets, use the App Store and Google Play store to get their Apps/Games, while K1 was ported to these devices as an App you can download they haven't done that for TSL so to answer your question I must know whether or not you have TSL installed on your tablet.
1 hour ago, Guest Spazz said:oh well then disregard my question
but that said is anyone working on bugfixes?
What bugs are there? On top of being a Restored Content mod, this mod also fixes thousands of vanilla bugs, the only bugs I imagine TSLRCM would have at this point would be missing Lip files (And by missing Lip Files I mean 2, Lip files make a characters lips move while talking so even if Lip files where missing it isn't a big deal). Just to get you into the perspective of how long this mod has been developed the mod development started around 2008, trust me using this mod now would be better than Vanilla.
The only bugs that could possibly pop up are incompatibilities with other mods where another mod might not be compatible with TSLRCM and cause the game to break as a result. But that can be avoided by not using sketchy mods. -
36 minutes ago, Guest Spazz said:anyone know if this is still getting worked on?
It's done. With that being said why would anyone need to work on it?
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On 12/13/2018 at 12:37 AM, narshaddaarocks said:I see. Thanks for letting me know. Sorry to hear that, but thanks for the new update!
Will do. Do you plan on discontinuing this mod because of that serious bug you encountered?
No, I will continue to develop the mod up until I reach that bug which occurs near the very end of the mod. Even then I'll at least check with other users if my bug can be fixed.
TLDR I won't discontinue the mod at this point
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2 hours ago, narshaddaarocks said:Hey old friend, how is the development of this mod going?
Due to a Kotor Tool bug around January which prevented me from modding until June and a serious bug I have whilst testing a much later part of the mod I haven't developed a whole lot due to lack of motivation, however, I have gone around to fix bugs in a recent update to the Demo!
Keep reporting bugs and know that: As long as I am still active making mods for K1 I am still around to discuss the Legacy mod.-
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Nice mod!
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7 hours ago, Zachscustoms said:I'm wondering if Korriban's original skybox was removed due to how intense it would be for a PC to run in 2003. That skybox looks incredible for the time, and it still looks good today.
And the original Xbox for that matter. This skybox certainly isn't HD but perhaps it's intense pink and purple colours strained the Windows 95/XP and Xbox graphics cards.
Glad someone enjoys this Skybox, I honestly thought it looked bad compared to the old one (Though maybe that's because I spend more time looking at HQ Skyboxes instead of vanilla ones)
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On 1/22/2014 at 11:10 PM, Sith Holocron said:You said:
To be clear, that's only because the lines were used in that mod and not due to a conflict. Correct?
If that is indeed the case. could you explain to folks wanting to use both in what order TSLRCM, M4-78 EP and your mod should be installed?
If there is a conflict, could you elaborate on it?
This is years old but just to clarify what he means.
There are no conflicts of the sort, the lines restored in this mod are used in M4-78 meaning you'd hear the same lines twice thus why he doesn't recommend using the EKA mod along with M4-78 as it seems a bit unnecessary to restore lines that have already been restored elsewhere. Though this information may be out of date what with the new 1.5 update for M4-78.
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Fantastic! Are the scoundrel version on the way?
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This looks REALLY good! I will check this out next time I play Kotor 2.
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20 minutes ago, JustABitAgroed said:Just to make sure, Ravager Rewrite, even with the TSLCR patch, is still incompatible?
Yes
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Let's say if I had a TSL robe mod which added a reskinned variant of the normal robes. If I were to port that reskinned variant to K1 using this mod would that work out for me?
Also, I can understand why you wouldn't want to do this but by any chance can a K1 to TSL robe pack be made where the K1 Brown, Blue, Red and Black robe variants be ported to K2? Most of the files already exist in TSL so I imagine it'd be easier than this mod.
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On 10/8/2018 at 2:14 AM, GNihilus2 said:thanks for the uti. interesting to have it however i ended up tweaking a little the stats to my taste, like adding +1 defense, lowering -2 strength, adding +1 charisma and adding +2 defense against Energy.
but that's me, thanks good little mod
Thank you for the compliment, the stats for this are based on cut content but I'm glad you tweaked it based on your own interest.
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1 hour ago, Domino5555 said:Then where are the texture files for the mod?
This mod uses tpc files instead of tga I think. Think of a texture file combined with a txi.
It's new.
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4 hours ago, Domino5555 said:So if I install the mod, Carth/Cede should be wearing their new uniforms at the Battle of Telos?
Yes, this mod comes with the Admiralty mod and makes it 100% compatible with TSLRCM meaning you don't need to install the old incompatible versions.
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The armor and weapon for HK-47 are restored in TSLRCM in the HK Factory and the other item on M4-78EP
This mod gives you those item's earlier in the game which is good
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Does this mod, in addition to adding a TOR uniform for Dodonna, add uniforms for generic officers like your TSL mod does?
Davik's Upgradable Armor Mod
in Mods
Posted
In that mod, I plan to replace the Verpine Zal Alloy Heavy Mesh with TSL "Verpine Ultramesh" which appears just like Davik's armour and is stronger than it. Those mesh armours are meant to be really expensive hence is why Davik uses it.