N-DReW25

Modders
  • Content Count

    2,282
  • Joined

  • Last visited

  • Days Won

    150

File Comments posted by N-DReW25

  1. TSL Restored Content Mod

       295,603    113

    14 minutes ago, Cytaris said:

    When I go to fight the HK-50's they won't attack me and i cannot talk to them. I can't talk to the HK-50 on Peragus either. Does anyone know how i can fix this?

    What mods do you have installed?

  2. GenoHaradan Legacy

       4,712    58

    On 10/19/2020 at 11:03 PM, Seixas_XX said:

    Hello there, great mod, played it once and loved it. Started a new playthrought, however I found what I think is a game breaking bug and think it may be related to this mod. After reciving the message from Visquis, as the PC I go to the NS docks as usual, got a warning from Mira as usual, fought the Twiliek assassins as Atton, he warned the rest of the crew, everything working as it should.

    However, right after this last cutscene, it cuts to the PC standing in front of Mira in her hideout, but I'm unable to talk to her or do anything else really, such as cliking the door. So basically I´m stuck there. Could it be related to this mod?

    Thank you for playing!

    May you please list *all* of the mods you have installed? This could be a mod conflict.

  3. GenoHaradan Legacy

       4,712    58

    On 10/6/2020 at 9:36 AM, MAQS said:

    Oh I forgot to mention it yes I used the patch and had no issues, the only reason I am thinking Legacy had anything to do with it is because it uses some lines from extended enclave,  I will check and get back to you.

    Oh, there may be a one or two lines used in the Extended Enclave mod but it won't cause any problems simply because I reused the audio (At worst, you'll just get a slight sense of ignorable deja vu during said scenes).

  4. GenoHaradan Legacy

       4,712    58

    21 hours ago, MAQS said:

    I tried a playthrough with this mod, EE and partyswap, I installed Partyswap, first, then EE and then this mod, is this the right order or is this mod not compatible?

    I think to play PartySwap and EE you need the following patch.

     

     

    As for Legacy I recon that order should work. If you do encounter any problems be sure to report it and I will see what the issue is (Even if you think the installation has nothing to do with the problem).


  5. On 5/6/2020 at 4:54 AM, LoneWanderer said:

    Good mod. I always wondered, why Obsidian cut Heavy Weapons Feat. While removing Implant Feat made Constitution Attribute finally useful, removing Heavy Weapons Feat didn't bring anything new.

    I'll look out for empty handed NPCs, but if they can't equip heavy weapons, most NPCs still have close ranged ones, right?

    Thank you, thought it might be slightly buggy with the ability to upgrade the HW feats from what I remember.


  6. Whilst I like the premise of this mod, you have a severe problem with the download.

     

    Normally, you download a zipped up folder which contains the mod files. You've somehow didn't do that and made it so that I need to download each mod file individually (each model and texture one by one). Can this be fixed?

    • Like 1
  7. KOTOR 1 Community Patch

       227,276    289

    42 minutes ago, TootsMcKenzie said:

     

     

    Spoiler
    Quote

    Corrected unintended re-triggering of Messenger conversations in front of the Ebon Hawk on Dantooine.

    If you're already using 1.8, just download the v1.8.0 to v1.8.1 Update zip file, and copy the contents of the Override folder into your Override.

     

     

  8. [K1] Recruit Griff

       174    7

    Spoiler

    I am hoping to god that this is an April Fools mod, because in my country usually what happens in America is often 'yesterday' for me (April 1st in America is April 2nd for me). There is no way that you've thrown in a "Recruitable gRiFf VaO" mod where Griff has Force Powers apparently and the screenshots are taken using an iPhone when I know that you are capable of producing screenshots one way or another.

     

    • Haha 2
    • Light Side Points 1
  9. Custom Selkath Animation

       18,092    4

    I would like to ask this: Because I see no dlg files within the zip file I'll assume that Selkath dialogue do use "Talk_Forceful" but because they lack that animation nothing happens during those animations? Because your mod adds Selkath forceful animations this should make the animations visible.


  10. On 1/4/2020 at 2:30 AM, JCarter426 said:

    The player already has a soundset, configured on character creation. It just doesn't do anything in the base game because various files are missing or incomplete.

    KSE isn't needed.

    Oh ok, considering KSE with a vanilla exile says "None" for the soundset it made me think it was actually set to nothing for a second.

     

    By any chance would turning the soundset files into mp3 files work for Steam Users (If it doesn't work that is)?


  11. Would it be possible to create a script which changes the players soundest from having nothing to the new soundest you've added and attach said script to the opening scene on Peragus?

     

    Or is that impossible and the only way to enjoy the soundset is via KSE? (Or am I missing something here?)

  12. TSL Restored Content Mod

       295,603    113

    1 hour ago, baka13 said:

    i installed the mod when i am on Telos. I need to start New Game to apply or its ok?

    You'll need to start a new game, unfortunately.

     

    But it is 100% worth it.

    • Like 1
  13. Extended Enclave (TSLRCM add-on)

       51,588    68

    27 minutes ago, JCarter426 said:

    That's interesting. I had always assumed one could fight the three masters there if one chose to. But evidently the "I have come to kill you all." option was originally an illusion of choice.

    What I meant by "If you pick the right option" I was referring to the fact that it was an option.

     

    3 hours ago, nzane said:

    Is it possible to make them answer why they exiled you first then attacking them instead of plain chosing the "I have come to kill you" at the beginning?

    I kind of doubt is an option that tbh.

     

    But you could save prior to the Enclave, play the Ecnlave scene and check and if it doesn't happen reload your old save and just kill them outright.

  14. Extended Enclave (TSLRCM add-on)

       51,588    68

    7 hours ago, nzane said:

    Hello quick question, does this mod allow you to fight the Jedi Masters at the enclave for a final bvattle?

    If you pick the right option during the Enclave scene, it is possible to fight all three masters inside the Enclave.

  15. Implant Feat Restoration

       2,014    25

    8 hours ago, Will said:

    Wait, is this not compatible with TSLRCM? I'm just a little confused, sorry.

    No, it is compatible. I'll fix that now. I have no idea why it says its incompatible. 

     

    4 hours ago, NikaAlexandrov said:

    How do I make it @N-DReW25, so it will show up in KSE? Because, I cannot find them even after having a saved game. 

    Look at this image down below, check the little check box and it'll appear with every single other unused feat in the game files.

     

    AImplant.PNG.120fab74e31cad6d3b2f2895577beaaf.PNG

     

    4 hours ago, NikaAlexandrov said:

    Tends to get mega/super annoying like majorly lol I'm like "score, implants are back, a girl soooo needs her implants" (get your mind out of the gutter you pervy Atton males! :P ) and then I see no implants, one, two, three! lol

    giphy.gif?cid=790b7611b647171f6c32e9f8a9

    • Haha 1