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File Comments posted by N-DReW25
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On 1/7/2018 at 2:17 PM, Generaldan40 said:Any way to fix this to make it compatible with TSLRCM?
This alternate GenoHaradan mod works with TSLRCM- http://deadlystream.com/forum/files/file/1081-genoharadan-legacy-demo/
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Wasn't the splicing done by Sith Holocron? You may want to update the readme of this mod to include this correct information if I am right.
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It deserves four stars instead of five because . . . . it's well done and you specifically state there aren't any actual flaws?
Four is because it breaks the fourth wall with its overuse of overpowered/named items. For example, I can get 4 Naga Sadow Swords from that Rodian on Dantooine and 15 Thermal Detonators from Larrim.
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Is this for people who have the disk version of Kotor?
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Can anyone offer an opinion? there is an invisible wall between me and the entrance to the valley floor, Otherwise I really like this mod's idea, congratulationsFind the datapad in the Academy and I think the wall disappears after that
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This breaks my game where I have to go pick up the Czerka droid in dock module. I know it's the mod because this has never happened before.When and Where abouts exactly does this happen? Because my mod doesn't modify the protocol droid in the dock module.
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I'm going to leave this right here just in case someone wants to see what this mod includes (This video is just the gameplay of Curse of the Sith aka No Commentary, No other mods)
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- Mandalorian Assault Armor Restoration is not compatible (this mod implements a similar change to the Assault Armor)
Actually, I think my mod and your mod does the EXACT same thing as each other. So it isn't really incompatible though installing my mod on top of yours would be pointless.
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- Mandalorian Assault Armor now uses its intended appearance, as seen in KotOR 2
I ain't mad or nothing but I already made this feature into a mod about a year ago- http://deadlystream.com/forum/files/file/901-mandalorian-assault-armor-restoration/
Again I have no problem with this mod utilizing it.
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this mod doesnt work. i got to the telos academy and when i left after talking to atris and got to ebon hawk only the handmaiden was on my ship. not really sure what i did wrong i used the tslpatcher
What is the problem here? Did the cutscene break leaving you with just Handmaiden or are you unaware you recruit Disciple on Dantooine like normal?
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Whenever I select the Coruscant icon and travel I never end up there. I always end up on the same planet I was on. I saw no issues in the installation log. Thoughts?Do you have M4-78 installed?
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Yeah on pc with only restored content mod installed, and yes im using a controller. I sometimes see the icon to target it but cant actually target it. Its very odd cause ive since watched a video of a weapon master doing it just fine.
Try using Key Board and Mouse. I think M4-78EP had a problem like this with controllers, the reason it isn't fixed here is because this is a very old mod released initially in 2006/7 I believe.
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This is now updated to match the Nexusmods version.
Thanks for that, may I request a patch for NPC Overhaul or at the very least what makes the two incompatible?
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So do I need to be a Jedi Master as my prestige to access chambers? Im a weapon master and cant even target the terminal to oped the doors
No, please explain how you can't target the terminal? Are you using a controller?
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Sentinels do not seem to start with the implant feat? Or do they get it as they level?
That might be a bug that wasn't properly fixed. I will get around to it sometime.
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Does this mod also modify the HK-47 Menu?
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What happened to Liskis when Goto's yacht blew up? Did he die?Yes, most likely.
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Can I request this be modular so for example if I don't want to install grenades for example but just modules for example?
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oh my!! My my ... lol
must-needed improvements!
these go to Override? or to Modules folder?
copy pasting all folders included, or just the .are, .git and textures files need to be copied??
Dump then into the override. You do know that these are maps for "non existent modules" right that can only be accessed via the Lost Modules Pack modders resource meaning unless you plan on making a mod with the empty modules these maps would be useless/pointless.
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No before and after pictures?
Didn't think of that. I just didn't want the "Before" screenshot to be the big one on the upper right. Can using that same photo above with the words "After" on it count as that is the after photo?
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For some reason, the Maxis dialogue on Yavin Station is not showing up. I'm talking to Suvam, and I can't ask him where Maxis isMay be wrong but have you checked the wall terminal's on Yavin? Those spawn Maxis into the module.
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I have a problem on Tatooine. When I get into the czerka offices and talk to the officer about hunting licenses, or anything, it just exits out of her dialogue and going back into it does the same thing, so I can't progress at all.
Unless DarthRevan101 wants to say otherwise you just delete "tat17_10czerk_01.dlg". This happened to me in 1.4 and doing this worked.
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Can I request additional skins that look like the captains and commanders of the Clone Wars TV Show like Captain Rex for example?
Emperor Turnip's HD Gizka
in Mods
Posted
Could you include a screenshot of the Gizka and Dewback mods in-game?