N-DReW25

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File Comments posted by N-DReW25


  1.   On 10/29/2017 at 10:41 PM, Darth Doughboy said:
    Whenever I select the Coruscant icon and travel I never end up there. I always end up on the same planet I was on. I saw no issues in the installation log. Thoughts?

    Do you have M4-78 installed?


  2.   On 10/29/2017 at 5:29 AM, ScottJLamar said:

    Yeah on pc with only restored content mod installed, and yes im using a controller. I sometimes see the icon to target it but cant actually target it. Its very odd cause ive since watched a video of a weapon master doing it just fine.

    Try using Key Board and Mouse. I think M4-78EP had a problem like this with controllers, the reason it isn't fixed here is because this is a very old mod released initially in 2006/7 I believe.

    • Like 1
  3. Jedi From The Start

       19,945    20

      On 10/26/2017 at 7:58 PM, darthbdaman said:

    This is now updated to match the Nexusmods version.

    Thanks for that, may I request a patch for NPC Overhaul or at the very least what makes the two incompatible?


  4.   On 10/29/2017 at 3:07 AM, ScottJLamar said:

    So do I need to be a Jedi Master as my prestige to access chambers? Im a weapon master and cant even target the terminal to oped the doors

    No, please explain how you can't target the terminal? Are you using a controller?

  5. Implant Feat Restoration

       2,049    25

      On 10/11/2017 at 7:57 PM, Reavens said:

    Sentinels do not seem to start with the implant feat? Or do they get it as they level?

    That might be a bug that wasn't properly fixed. I will get around to it sometime.


  6.   On 9/17/2017 at 7:46 PM, GNihilus2 said:

    oh my!!  My my ...   lol       ;)

     

    must-needed improvements!

    these go to Override? or to Modules folder? 

    copy pasting all folders included, or just the .are, .git and textures files need to be copied?? 

    Dump then into the override. You do know that these are maps for "non existent modules" right that can only be accessed via the Lost Modules Pack modders resource meaning unless you plan on making a mod with the empty modules these maps would be useless/pointless.

  7. K1 Style T3-M4

       341    3

      On 9/17/2017 at 2:16 AM, Sith Holocron said:

    No before and after pictures?

    Didn't think of that. I just didn't want the "Before" screenshot to be the big one on the upper right. Can using that same photo above with the words "After" on it count as that is the after photo?

  8. Recruitable Maxis

       1,186    58

      On 9/6/2017 at 7:42 PM, verb8im said:
    For some reason, the Maxis dialogue on Yavin Station is not showing up.  I'm talking to Suvam, and I can't ask him where Maxis is

    May be wrong but have you checked the wall terminal's on Yavin? Those spawn Maxis into the module.

  9. Recruitable Maxis

       1,186    58

      On 9/6/2017 at 7:55 AM, verb8im said:

    I have a problem on Tatooine.  When I get into the czerka offices and talk to the officer about hunting licenses, or anything, it just exits out of her dialogue and going back into it does the same thing, so I can't progress at all.

    Unless DarthRevan101 wants to say otherwise you just delete "tat17_10czerk_01.dlg". This happened to me in 1.4 and doing this worked.

  10. Recruitable Maxis

       1,186    58

      On 8/29/2017 at 10:43 AM, N-DReW25 said:

    Only if either Master Uthar or Yuthura is the head master of the academy, however, if this mod changes that I am not sure (But perhaps that can be a 1.6 feature, be able to enter the academy after everyone goes hostile)

    Wait, you can only go back if the above happens

  11. Recruitable Maxis

       1,186    58

      On 8/29/2017 at 10:23 AM, verb8im said:

    Can't you go back to the Valley of the Dark Lords after you finish Korriban's quests?  I've always done Korriban last, so I might be wrong

    Only if either Master Uthar or Yuthura is the head master of the academy, however, if this mod changes that I am not sure (But perhaps that can be a 1.6 feature, be able to enter the academy after everyone goes hostile)

  12. Kotor 2 unofficial patch

       2,089    13

    I found a bug. When talking to the CSD Guard by the Czerka hangar bay about Batono and go with the intimidate option it doesn't update anything and I can keep using the intimidate option to gain infinite dark side points.

  13. Shanilia

       3,538    18

    " Warning: Unable to copy file "KASHYYYKCOMPLETE.ncs", file does not exist!"

    "Warning: Unable to copy file "man26ac_door30.utd", file does not exist!"

     

    These are two warnings I got when installing the mod.


  14.   On 8/14/2017 at 5:32 AM, Eniena said:

    Excellent restoration. However I should point out that you neglected to give Trask Ulgo, the PC that helps you on the Endar Spire, this feat. He clearly was supposed to be able to wield swords as evidenced by a dialogue that comes up just before you go to the Endar Spire. He says either he has to equip or sword or he'll have to stand back and use a blaster. Obviously as he doesn't have the simple weapons proficency feat, you have to be forced to opt for the latter.

    That is definitely a mistake on my part.

  15. HD Darth Malak

       56,535    8

    Can I request the first version of this mod and the new face of Malak mod be included as optional. While I really like the newest version I still feel like some people may like the other two Malak skins you've made.


  16.   On 7/22/2017 at 2:26 PM, djh269 said:

    Definitely, leave it with me :D Do you want the original skins or the ones I've included above plus a unique blue armour? Just thought I'd ask just in case.

    If by original skins you mean the blue, red and yellow Mandalorian Skins then yes. Also, how did you implement this armor? Did you replace the Star Forge Robes slot (or a slot in general)?

  17. Recruitable Maxis

       1,186    58

    Nico the swoop racer on Tatooine has Maxis' head instead of his green head. Every other green twi'lek in the game is green I've just noticed this one.