N-DReW25

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File Comments posted by N-DReW25

  1. NPC Diversity Pack [Beta/K1]

       1,523    92

    2 hours ago, JasonRyder said:

    I didn't think I'd be able to time it right. Do you want me to trigger the cutscene and take a screenshot of that? 

    No point, you've already shown me this.

     

    What version of Kotor are you using? Are you using Steam?

  2. NPC Diversity Pack [Beta/K1]

       1,523    92

    On 4/30/2024 at 12:07 PM, JasonRyder said:

    Found a strange bug. One of the Black Vulkars that's meeting with Davik's Agent in the Lower City of Taris now appears as a human wearing a combat suit. He also has the same face as Davik's Agent. 

    Here's a screenshot: 

    Human Black Vulkar Bug.tga 1.37 MB · 4 downloads

    Now I appreciate you reporting the bug, but come on...

     

    400353916_HumanBlackVulkarBug.png.7e5205d365ed4279f914940b405d4568.png

     

    That's the screenshot you've attached above, why on earth did you use a far away shot of the bug when you could've triggered the cutscene and actually shown me a closeup of the problem.

  3. Ladies of the Sith Army

       1,962    16

    Just now, Natural Law said:

    So if you play as a female character and put on the Sith armour, will you gain this new model or still be the male outline? I'd try this regardless! 

    I'm afraid not as this time, currently the mod only includes female Sith Soldier NPCs with matching female soundsets.

     

    Female players will still get the male disguise.

    • Sad 1
  4. Ladies of the Sith Army

       1,962    16

    20 hours ago, Fedeplayer3000 said:

    is this compatible with the Community patch?

    652023058_Screenshot2024-04-29190721.png.d21344a036c21ec96031bc4c84f75a63.png

     

    Sarcastic Response: No, this mod is very clearly incompatible with the K1CP. I specifically tell people to install the K1 Community Patch before this mod so people will break their installation for the lols.

     

    I'm going to assume you didn't bother to read the mod's main page, because if you did you would've known that this mod is indeed compatible with the K1CP from the get-go.

  5. KOTOR 1 Community Patch

       226,033    287

    4 hours ago, JasonRyder said:

    Thank you very much! 

    This is thankfully a minor bug. Any way to fix it?

    JC has to fix it in a bug fix update for his mod.

     

    4 hours ago, JasonRyder said:

    Also, I was thinking of using Kaidon Jorn's KSR 2022 mod. N-Drew told me that it should work with his K1 Loot Overhaul mod,

    I'm not sure when I told you that, but I'm going to say you probably shouldn't use KSR 2022. The reviews for that mod state there are bugs with the Bolook quest and since the mod hasn't been updated since 2022 you're going to have problems with that mod regardless to whether or not you're using multiple mods or just KSR 2022.

     

    4 hours ago, JasonRyder said:

    Also, Brejik initially attacks me unarmed but does pull out a vibroblade when Bastila attacks him. Also, if I move away from Brejik, he gets out the Mandalorian Blaster. Why is it that he pulls a blaster at the end of the cutscene when he's equipped with a standard pistol, but not with a Mandalorian Blaster Pistol? 

    Not only is DP correct, it isn't his responsibility to ensure compatibility with other mods... but you've already reported this to me. It is my mod that is the problem and it is my responsibility to fix it, and since I'm busy with both irl responsibilities and other mods I'll get around to fixing it when I get around to it.

     

    You aren't going to get any help from anywhere except from me, and my help requires patience.

  6. Unique Sith Governor

       1,985    7

    On 6/17/2023 at 4:55 PM, JasonRyder said:

    You said you might update this mod in the future to include the Sith War Sword and the Governor's Robe? I'd like that. Also, is there a giveitem code for the Governor's robe? I found the one for the Sith War Sword, but not for the Governor's Robe. 

    "giveitem g_a_jedirobe003" should do the trick, but ONLY in the Sith Governor's Room.
     

    On 11/20/2023 at 3:16 PM, JasonRyder said:

    Is this mod compatible with 

     

    Install my mod after his and it should work.

    • Light Side Points 1

  7. 9 hours ago, JasonRyder said:

    Going to do a re-install of KOTOR and not going to touch anything inside SpaceAlex's K1 Enhancement pack.

    That'd be a good idea going forward, using the K1EP as a legitimate mod in the 2020's is going to cause a world of pain when using modern mods.

    • Thanks 1

  8. 5 hours ago, JasonRyder said:

    He looks fine outside the Sith Embassay, but he's headless inside it. Also, RC-K1CP is probably responsible because it does this: 

    "Manaan:
    * Commander Grann replies to the Sith Security Officer.

    That's a dialogue edit, my friend. It doesn't touch Grann's appearance.

     

    That being said, I do plan on restoring the unused Sith Officer uniforms at some point, however, I plan to make that restoration an optional installation as it would be incompatible with this mod.

    • Like 1
  9. NPC Diversity Pack [Beta/K1]

       1,523    92

    20 hours ago, JasonRyder said:

    Thank you! Oh and are you planning on making an NPC Diversity Pack for TSL? 

    At some point... perhaps, though a TSL NPC Diversity Pack will require a lot of effort to make. The GIT Tweak feature in the K1 version only touches 5 modules or less for a few NPCs, a TSL version will need GIT Tweak for most of the modules with a major population of NPCs I'm afraid.

  10. NPC Diversity Pack [Beta/K1]

       1,523    92

    On 3/25/2024 at 9:16 AM, JasonRyder said:

    Fair enough. Oh and would Redrob's/SpaceAlex's Echani Mod be compatible with the NPC Diversity Pack? 

    RedRob's Echani Head mod, yes

     

    Anything from SpaceAlex's K1 Enhancement Pack, unlikely

  11. Build a Calo

       126    7

    8 hours ago, Fulade said:

    Any plans to add some cybernetics or wounds to post-Taris Calo Nord skin? The previous encounter with PC and Canderous must have left some scars.

    I probably cannot make that skin on my own, but if any other modder would like to make a Calo Nord reskin with a burnt/torn blue outfit and a scarred face that hypothetical reskin would definitely work with Build a Calo.

    • Light Side Points 1
  12. Build a Calo

       126    7

    2 hours ago, JasonRyder said:

    This is NOT a mod I was expecting! And I'm using Watcher07's Calo Nord recolor in my current playthough. So this basically allows Calo Nord to have TWO looks of your choosing. One for Taris and one post-Taris. 

    That is correct!

     

    You could have Watcher07's Calo Nord recolor for Taris whilst for all his post-Taris appearances he can use the alternative K1EP Calo Nord reskin (this version is the default skin of Build a Calo). But of course you can mix and match Calo Nord reskins to your heart's content.

  13. Quanons Calo Nord Skin

       486    7

    On 7/6/2022 at 7:12 AM, Quanon said:

    Do you have any mod that replaces the CM_Baremetal texture?
    I've had the same issue before on other textures suddenly be super shiny.

    I would just like to confirm that I, too, am getting the shiny Calo Nord bug with the "GameLook" option. :(

     

    I am using no other HD mods nor is the CM_Baremetal texture in the Override.

    20240321202501_1.png.afafc1666d62b3052eb457a80dc5244f.png

     

     

  14. NPC Diversity Pack [Beta/K1]

       1,523    92

    4 hours ago, JasonRyder said:

    Ever thought of using the Echani heads from redrob41's Playable Echani x6 mod? While I've heard it's difficult to get in contact with redrob41, he did allow SpaceAlex to use his assets in his own unfinished K1 Enhancement mod. It's under "NPC Modification Pack -> Bonus Content -> Echani(by redrob41). If he gave SpaceAlex permission to use his work, then he'd likely allow you to do the same as long as you give credit. That or SpaceAlex used those assets without permission. In that case, probably not a good idea to use them. 

    The Echani aren't going to be added here, the goal of this mod is to simply use vanilla assets via the K1CP's .MOD files.

     

    However, I do have plans for the Echani in particular and I can assure you that a reuse of RedRob's/SpaceAlex's work will be unnecessary for what I have planned. 😉

     

    4 hours ago, JasonRyder said:

    Also, another thing I liked about SpaceAlex's mod is that the Black Vulkars and Hidden Beks have their own color schemes. Would you consider making that a future mod? It's supported by a line from Kandon Ark, "I see you're not wearing the Hidden Bek colors." This implies they wear different colors. 

    Furthermore, I noticed that redrob41's "Specialized Combat Suits Modder's Resource," includes Black Vulkar and Davik Kang-themed combat suits. You could make Davik's guards Duros again and have them wear the purple Combat Suits. Human and Twi'lek NPCs could wear them as well. And the Republic Combat Suit could be used to reskin/remodel the "Republic Mod Armor."

    The Vulkar/Bek armors and color schemes will come in their own mod at some point.

     

    The recent K1 Loot Overhaul was released so I may use it as a "base" for future weapons & armor mods. You don't HAVE to use the K1 Loot Overhaul, but any future use of the Combat Suit modder's resource will be based upon the loot drops of the K1 Loot Overhaul. This is to ensure that the Combat Suits are added in a balanced way in-game, the K1 Loot Overhaul didn't remove the Echani Fiber Armor on Taris so a Vulkar Combat Suit can replace it and make the player OP for no reason.

  15. Galaxy of Faces [K1]

       779    30

    4 hours ago, JasonRyder said:

    And if I want them to wear the combat suits from Effix's mod, I just install the Taris Duelists Component from your mod and the Combat suits part from his mod, right? 

    You can just outright skip the Taris Duelist Component if you plan on using Effix's mod, his mod will give you both the appearances & the combat suits.

     

    But do know that Effix's mod installs his changes to the UTC files directly to the Override whilst my mod affects the .MOD files added through the K1CP. As the NPC Diversity Pack also changes UTC files via the .MODs, if you don't install Effix's mod but install Galaxy of Faces you can get the armors added via the NPC Diversity Pack instead (That's what you see in the screenshots btw).

  16. Galaxy of Faces [K1]

       779    30

    6 hours ago, arveensingh0701 said:

    Hi how do I install this mod with the NPC Diversity mod u created ?

    You install the K1 Community Patch first, the NPC Diversity Pack after that and Galaxy of Faces after that.

     

    4 hours ago, JasonRyder said:

    I see you updated this mod to include the Taris Duelists! If I'm also using Effix's Taris Arena Changes mod, do I need to install these parts? 

    The duelist are an optional component of the mod, if you already have Effix's mod installed you don't have to install the duelist component.

     

    Twitch, however, is included in the Rodian component. If you install the Rodian component after Effix's mod there will be two Twitch's in the appearance.2da, however, this won't cause any issues in-game so it's safe to install the Rodian component in this case.

  17. NPC Diversity Pack [Beta/K1]

       1,523    92

    On 3/15/2024 at 4:57 AM, JasonRyder said:

    I'm thinking this issue might be with the K1 Clothing Pack and/or the RC-K1CP and not the NPC Overhaul itself.

    The problem is RC-K1CP, a fix that was intended for the Czerka Protocol Officer was applied to the Tatooine White Commoner by mistake & as you can see in-game that fix is broken anyway.

     

    Hope to have a fix for that out soon!

     

    Off-topic, for the NPC Diversity Pack I am planning on merging some, or all, of the side installations of the mod into the main NPC Overhaul component. That means you'll get diversified NPCs, diversified soundsets, diversified weapons & GIT Tweak all at once.

     

    Now, is there anyone opposed to this change before I start the merge?

  18. K1 Loot Overhaul

       967    24

    On 3/13/2024 at 1:24 PM, JasonRyder said:

    Good point. And Kebla Yurt's store is also unchanged. I didn't insert the file from Effix's Taris Arena Changes mod, so there should be no conflict.

    I was able to recreate the Footlocker bugs on my own end, but Kebla worked fine.

     

    Just have the UTM file that was generated on my end, make sure you're using a save from before you exit the apartment or else her old loot will remain.

    keblastore.utm

     

    You'll know it worked when you scroll down and see Heavy Battle Armor (amongst other good things)!

  19. NPC Diversity Pack [Beta/K1]

       1,523    92

    4 hours ago, JasonRyder said:

     

    Of course. I've installed K1 Clothing Pack, Onderon Fashion, Smuggler Deluxe, and RC-K1CP.

    KotOR0000.tga 1.37 MB · 2 downloads

    Send me the file "danm14aa.mod" from your Modules folder and check if "N_CommF20", "N_CommFA20", "N_CommFB20", or "N_CommFC20" are in the Override. And if they are in the Override, please tell me whether they are a TPC or a TGA.

  20. K1 Loot Overhaul

       967    24

    21 hours ago, JasonRyder said:

    I noticed that the loot in the Sith Governor's room on Taris is unchanged. Is this intentional? Also, I was still able to find the Republic Mod armor on Taris in the Lower City Apartments. Is that intentional? I thought you moved it. Also, while Brejik drops the Mandalorian Blaster(strangely, he dropped 2), he doesn't drop his gloves. 

    This has been a pattern with you when reporting bugs, so please, stop finding bugs and asking "is this intentional?". No, I would not introduce a broken feature intentionally. Those are bugs and they're to be fixed. But thank you for reporting them!

     

    So the Sith Governor's room and the Mod Armor box were unchanged, but the other loot was changed and working as intended?

     

    I know there was an old bug with Heart of Beskar which replaced his Gloves with the Mandalorian Blaster. Assuming Brejik is working in the K1 Loot Overhaul, this might be a case of the old mod causing problem.

     

    I'll investigate all 3 reports and see what's going on, if there are problems I'll release an update :thumbsup:

  21. NPC Diversity Pack [Beta/K1]

       1,523    92

    18 hours ago, JasonRyder said:

    Found a bug with the latest version: Elise, the woman on Dantooin who lost her droid, now has a white, textureless body. Her head appears correctly though.

    Can you send me a screenshot?

     

    The NPC Diversity Pack alone shouldn't touch textures or models so it might be an incompatibility of some kind.