DarthParametric

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DarthParametric last won the day on August 7

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About DarthParametric

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    Dark Lord of the Sith
  • Birthday 03/12/1976

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  1. Yeah, the revelation scene is bad for big hair. K1CP does adjust the hood to fit vanilla hair though. You should try downloading the MDL and MDX and testing them out. Anyway @WhiteSaber, the mystery has been solved. It's a one-off, so no soup for you.
  2. Huh. Well of all possibilities, that wasn't on my bingo card.
  3. Doesn't look like it. As far as I can recall, the only human heads I ported were for Kira (doubles as the TOR Jedi Exile with different hair) and Jaesa, and that's not either of them. Doesn't appear to be any of the vanilla K1 or TSL heads though. The hair definitely has that chunky TOR look to it, but having a quick browse through the TOR Community character creator tool I couldn't see it. However, if you look at what I assume is Canderous on the left, you can see he has rounded ears. That's a dead giveaway that it's not a vanilla head, since those all have blocky rectangular ears. My guess is that this is from some sort of "high poly" head mod. Doesn't appear to be a mod that's hosted either here or Nexus that I can see from a quick search though. @Dark Hope: Where does that female head model come from?
  4. Possible, yes. Entirely practical in some cases where stunt animations exist (e.g. Malak/Revan Dantooine star map cutscene, Kreia/Sion/Nihilus betrayal cutscene, etc.). Not particularly feasible in cases with custom animations where no equivalent stunt animations exist in the game files and/or scenes featuring certain types of impractical/impossible to replicate VFX (e.g. Bastila vs Revan fight dream sequences on both counts).
  5. The first step is to attach your model files. Also note that player head models rely on the textures being specified in heads.2da in order to make use of Dark Side transitions, which overrides any texture defined in the model itself.
  6. Disable movies. If it doesn't happen after that then make sure your exe is widescreen patched and additionally edited to render movies at your display res. Re-enable movies and see what happens. What you do next depends on what you have installed. If you have upscaled movies, delete them and restore the originals. If it still happens after that then - assuming you're running Windows - you can try right clicking on the exe, going to the Compatibility tab, setting it to run in Win 7 compatibility mode and ticking the Disable full-screen optimisations option. It it still crashes after that, you can try driver lottery. Keep rolling back until you get a winner. Your final alternative is to just permanently disable movies. Or, if you have an AMD card, then buy an nVidia card.
  7. Do not use the Workshop for TSL.
  8. View File SWTOR Icons Modder's Resource This is a dump of various icons from The Old Republic, converted to PNGs for ease of use. The full dump is the 315MB archive which are untouched besides the format conversion, while the smaller 58MB archive is a subset of ones I considered useful/interesting and ran through an upscaler to resize and clean them up a little. I extracted these a while back, so it's not completely up to date with the latest version of the game. Use how you see fit, since they don't belong to me. But credit Bioware/Broadsword/EA as the original source. Submitter DarthParametric Submitted 07/09/2025 Category Modder's Resources  
  9. Version 1.0.0

    42 downloads

    This is a dump of various icons from The Old Republic, converted to PNGs for ease of use. The full dump is the 315MB archive which are untouched besides the format conversion, while the smaller 58MB archive is a subset of ones I considered useful/interesting and ran through an upscaler to resize and clean them up a little. I extracted these a while back, so it's not completely up to date with the latest version of the game. Use how you see fit, since they don't belong to me. But credit Bioware/Broadsword/EA as the original source.
  10. I changed the name of it. I guess the original version was just a straight replacement for the vanilla model. Found the texture, but seems there's no DS transitions. I'm not making an installer or doing any further work on it, so you'll need to figure out the rest yourself. Handmaiden_Head_Atris_Hair_Ponytail.7z
  11. I no longer have any interest in expending effort making TSL mods fit for proper release.
  12. Seems the OdysseyTrimesh modifier had its mat colour overrides set to mid-grey, so that would be why. Try this one:
  13. I really don't understand how the hell you people keep managing to break this scene. Here - Dantooine_Ruins_Star_Map_Trigger_Fix_Save.zip I would hope this also teaches you to actually save your game. Remember the mantra: Save now, save often, and in different slots. They aren't a precious resource you can't expend. At the bare minimum at least make a save at the start of each planet.
  14. As a general rule you do not "uninstall" complex mods. At least when you have installed other mods afterwards. You nuke the entire game installation and reinstall everything from scratch. Without knowing what other mods you might have installed, the only non-nuclear suggestion I have is to create a dummy install of the game somewhere, install K1R onto that, check its Modules folder for lev_m40aa.mod and ebo_m40aa.mod, and copy those to your actual game's Modules folder. Although I don't know if K1R actually edits ebo_m40aa, so that mod may not exist, in which case you can delete the one in your game's Module's folder. Of course if you have installed any other mods that edit either or both of those modules then you'll likely end up breaking something else.