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DarthParametric

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DarthParametric last won the day on June 13

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  1. Well the fact that it can generate TSLPatcher/HP ini data is pretty damn useful given how clunky ChangeEdit is. And HT is a complete mess and now officially dead, so new tools coming along isn't a bad thing, even if 2DAs aren't the most pressing use case.
  2. Jade Empire support.
  3. You need to send the entire folder of an individual save. For example, everything in saves\000051 - Game50. You'll need to archive it using something like 7-Zip, etc.
  4. In TSL they expanded on script functionality, so it's certainly possible to have a generic script that parses a string in the DLG to set a global. However, I'm not sure I recall ever seeing something like that. I'm only aware of starting conditional checks, like so:
  5. I don't see any references to it in either vanilla or TSLRCM scripts. The only "000_Hand" references I can see are to 000_Hand_Finale and 000_Handmaiden_Dead in 262TEL_Telos_Secret_Academy/a_kreatris. That's despite there being a bunch: 000_Hand_Angry 000_Hand_Atris_PC 000_Hand_Dad_Teach 000_Hand_Father 000_Hand_Finale 000_Hand_Love 000_Hand_Mom_PC 000_Hand_React_Evil 000_Hand_React_Good 000_Hand_Trial 000_Handmaiden_Dead 000_Handmaiden_Force 000_Handmaiden_Jedi
  6. Right click on the source child node, Copy Node, right click on target parent node, Paste Node as Copy:
  7. Yes, that's tk102's. FS just mirrored it here because the original host LucasForums/SWKnights went down.
  8. You mean tk102's? I'm not aware of FS making any dialogue editor. DLGEditor can absolutely do node links.
  9. Well I already did half of it for you (or anyone else interested).
  10. Yavin itself is also a billboard (albeit a dome-shaped one), just like the Yavin outside the window of the station in K1. Might be useful to someone if they wanted to swap it. /resources/art/fx/geometry/galaxy_map/texture/gal_map_yavin_dome.dds gal_map_yavin_dome.dds
  11. There is not. I have posted about it previously (probably multiple years ago at this point), but TOR only has a simple billboard (a plane with an alpha-masked texture) of the station, not a model. It's just a little Easter egg as you fly past Yavin on your way to Yavin IV, you never actually visit it. /resources/art/fx/geometry/cinematics/texture/cine_billboard_yavin_station_01.dds cine_billboard_yavin_station_01.dds
  12. Yeah, it's a bit of a squeeze, but it works:
  13. This will be because of the newly discovered issue that all models with VFX nodes exported from KOTORMax include a spurious component that causes a crash on Linux (and probably Mac). They need to be recompiled with a fixed KMax or KBlender. I'll get around to an update at some point.
  14. Depends on whether mesh splits along UV seams happen in KMax or MDLEdit/MDLOps. If the latter, that might explain things. Either way, unless the counts are wildly different, I'd just put it down to differences in implementations.
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