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DarthParametric

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DarthParametric last won the day on June 13

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About DarthParametric

  • Birthday 03/12/1976

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  1. Yavin itself is also a billboard (albeit a dome-shaped one), just like the Yavin outside the window of the station in K1. Might be useful to someone if they wanted to swap it. /resources/art/fx/geometry/galaxy_map/texture/gal_map_yavin_dome.dds gal_map_yavin_dome.dds
  2. There is not. I have posted about it previously (probably multiple years ago at this point), but TOR only has a simple billboard (a plane with an alpha-masked texture) of the station, not a model. It's just a little Easter egg as you fly past Yavin on your way to Yavin IV, you never actually visit it. /resources/art/fx/geometry/cinematics/texture/cine_billboard_yavin_station_01.dds cine_billboard_yavin_station_01.dds
  3. Yeah, it's a bit of a squeeze, but it works:
  4. This will be because of the newly discovered issue that all models with VFX nodes exported from KOTORMax include a spurious component that causes a crash on Linux (and probably Mac). They need to be recompiled with a fixed KMax or KBlender. I'll get around to an update at some point.
  5. Depends on whether mesh splits along UV seams happen in KMax or MDLEdit/MDLOps. If the latter, that might explain things. Either way, unless the counts are wildly different, I'd just put it down to differences in implementations.
  6. The original intention of the model (which shows how old it is) was for it to replace the G-Wing on Dxun/Onderon in TSL. You could do that, although that raises the issue of take-off/landing videos. Or you could maybe put a hangar next door with it in on Onderon.
  7. That should work fine, unless you loaded a save already in the Temple Catacombs from before the mod was installed.
  8. That doesn't tell me anything useful. List what other mods you have installed. As the description says, it's not compatible with K1R, so if you have that installed then that is the issue.
  9. The door's OnOpen script has to fire in order to set the boolean on the door (which is what happens). But somehow the script is terminating before it starts the dialogue. I plan to completely revise the triggering approach in the next version of K1CP to hopefully remove this issue permanently.
  10. It's Arial. You can tell by the Q stroke being wavy vs Helvetica's being straight: White is font sheet, red is Arial text overlay.
  11. It's supposed to be Franklin Gothic, but they cheaped out on the licensing and used Arial (bold).
  12. What does the KBlender version look like? If you were running the game natively on a Mac (or Linux) it could potentially be a factor, but since you're running it inside Win 10 it should be irrelevant.
  13. I quickly checked the MDLEdit one in the character creator and it's fine?
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