They all have six fighters. If you'll manage to get a good start it's an easy pick, but if you don't manage to do that, it can be quite hard... I'm not saying it would be too easy, if you don't know how to do it. But when you learn it, it is.
They are perfectly similar to each other... it's only the background that changes. There's no real reason why you couldn't beat the last one, if you can beat the previous ones, unless your game decides to crash in that one.
Unnecessary, of course. My point was (supposed to be) that these issues would happen with all mods that affect appearance.2da and/or placeables.2da (though the actual appearances that those characters/placeables take depend on what other mods are installed and in what order), not only with K1R.
Anyway, me and FS are tracking the missing pieces from the installer.
I have no idea. But unless that console being invisible causes a game-breaking issue, these things are cosmetical (and seriously, a problem in BoS:SR itself, that need to be fixed).
I'd also suggest that, if you end up renaming the model, you'll hex-edit the model name in the model file, also... otherwise, you'll get some reeeeally weird issues, if you have, on the same scene, one character wearing the pmbmm model and another character wearing the re-named pmbmm model.
BoS:SR indeed has some crazy appearance issues due to certain missing pieces in the installer. It should appear correctly, if you install it *first*, but if you install it after a mod that adds appearances, those certain pieces go wrong.
At least for characters. Those placeable issues I haven't noticed. Guess that part needs re-checking.
If it can't be a Force-user, and it can't be a non-Force-user, what remains?
I wouldn't call that Jedi Temple's original quest much of a quest, really. Unless we're talking here about some other mod that I believe.
But if Coruscant is expanded outside the temple, it would definitely need a night club. What is Coruscant without nightclubs? And a swoop track, if possible... if you can ride swoops in Coruscant. I'm not sure how it goes.
As long as the translator is good, too.
I really need to stop reading this topic. I like where it is going a bit too much.
Do you have a KotOR Collection, then? It adds the registry entry for only one of the two games, though I can't remember if it was K1 or TSL. Had to modify the registry manually for the another one.
Well... if it would be possible to fix EH the same way or not depens on what kind of "bad lightmapping" it is there. If it is "screwed texture" sort of issue, it definitely is possible. If it is "this node does not have lightmapping attached" sort of issue, that seems to be the case at least in certain pieces of Goto's Yacht, it would require a heavy editing of the model. I'm not saying it would be impossible... but it definitely would be more difficult.
Did you, by any chance, use saves that have been made while you have had other mods installed?
And, completely deleted the TSL folder before reinstalling it?
5% of the time a cutscene runs, 50% of the time it throws me a Black Screen of Death, and 45% of the time it simply crashes the game in the middle of it. I want back to open source. :|
Actually, it pops up on Google. Just remember to put "gamefront" in your search string. So, instead of searching "brotherhood of shadow solomon's revenge", search "brotherhood of shadow solomon's revenge gamefront".