LiliArch

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Everything posted by LiliArch

  1. Me and FS are working on some modding magic. Run while you can.

    1. Fair Strides

      Fair Strides

      Sithspecter: :D Great interpretation! :)

    2. LiliArch

      LiliArch

      Leonard, actually both.

    3. 1Leonard

      1Leonard

      You've got my attention :)

    4. Show next comments  48 more
  2. I believe the red blade has an issue, because VP's mod has a .txi for it (which causes a very odd visual glitch, try if you like). Unless I remember wrong which lightsaber blade mod I had installed when I got that (and unless VP has changed the lightsaber blades since).
  3. Sorry about being unresponsive, I was sick.

    1. Sith Holocron

      Sith Holocron

      Are you better now?

    2. LiliArch

      LiliArch

      Hopefully.

  4. Yeah, they're simply the default scoundrel clothing edited slightly to remove a seam which most people wouldn't even notice. Just take your pick of what want your scoundrel's default clothing look like. By the way, FS, or whoever has written the readme: it is both male and female. See? 'PF' and 'PM' BBS01.
  5. I don't see why I should be credited for such a minor task, anyway. After all, it's just a resized image. TSLRCM team will get a full permission to use it as they wish. (But I have to find my USB stick. Ahem.)
  6. I wonder where that lightmapping tutorial on my hard drive came from. I can't remember downloading it.

    1. Sith Holocron

      Sith Holocron

      Try checking the posts you made here around the time you downloaded the file. Perhaps that might refresh your memory?

  7. There is a dead Twi'lek scavenger at Korriban Academy, near Uthar's room, is there not?
  8. It just happens that I do have a resized version of that picture with transparency (and a tweak for the hyperspace texture also, it is having similar issue). Should I upload it?
  9. I seem to be unable to quote for some reason, but maybe this works without it. //Edit: of course I now can quote - probably a JavaScript glitch of sorts or something. So, edited the correct quote to the post... Isn't the highest resolution in the pack A, and not C? Or have I completely messed everything again...
  10. There's holes in Goto's yacht.

  11. So it seems that a module's lighting is built with three completely separate pieces. Am I right?

    1. Sithspecter

      Sithspecter

      There are lightmaps that provide the majority of the lighting and shading, AuroraDLights which provide some module lighting as well as shadows for NPCs, placeables, etc, as well as AuroraLights which provide additional amounts of character lighting, and maybe more.

    2. LiliArch

      LiliArch

      That is what I figured. Good thing I was not pefectly wrong. :)

  12. I love the idea, too. I believe it would be most useful.
  13. Soldier texture on another (scout?) body model?
  14. So, if I want to make a planet-adding mod compatible with other planet-adding mods, do I need permission from all of those mod-makers, as I need a piece of script from all of them?

    1. Rece

      Rece

      I don't believe you need permission to make mods compatible with others. I'm making my module compatible with BoSSR and don't need permission, but then again, I'm not going to be the one making the script for it.

       

  15. It doesn't actually do anything. It is a pack of game saves (hence the title).
  16. The fun of KotOR modding: using half a day trying to find out why a script doesn't work, just to realize that the utc it's attached to is not used by the game at all.

    1. Mandalore

      Mandalore

      Reading this makes me miss modding...

    2. VarsityPuppet

      VarsityPuppet

      One of the funs of programming in general

    3. LiliArch

      LiliArch

      Indeed, but usually when you do the program yourself from the start, you know which files you are using... and yes, I mean usually.

  17. On a sidenote, I think it's not the Shaardan-scene glitching, but a later one, where a Sith student wants to kill the two others (rodian and a female Twi'lek, who then calls for help) in front of the merchant, after you've heard of the medallion you need to get into the Academy (where you can decide if you want to help or just go away, though the Sith doesn't allow you to leave but wants to fight anyway). But yeah. Voice glitch. Canderous' entry actually does get finished. (If you're playing the LS ending, you need to talk to him at Star Forge - Ebon Hawk at Star Forge does the trick, too. While playing the DS ending, it gets closed at the beach.) The biggest problem there is that the journal entry of the after-Jagi-conversation has bigger ID than the journal entries that should come after that when you talk to Canderous, so the quest doesn't update...
  18. Got my graduation papers at last. Party time!

    1. LiliArch

      LiliArch

      Even if I'm not now a "software engineer" as I believed but a "software developer". Title translations can be so confusing sometimes.

    2. Sith Holocron

      Sith Holocron

      Congratulations!

  19. PERL's way much more cross-platform compatible, though. You wouldn't believe how hard it was to get .NET 4.0 (or was it 4.1?) installed on my computer.
  20. Well, it's written in PERL, so as far as I know, the only reason why it wouldn't work could be that something in exe-format could mess the OS compatibility.
  21. From this topic you can see how the registry entries should look like so that Kotor Tool can recognize them. It is written for Steam installations, but it doesn't really matter, as you need to set the paths to direct to the actual location of your installation anyway. They work with Kotor Collection, too, as long as the keys have correct names. And don't edit the existing registry entries... it is possible that the installation doesn't recognize itself anymore if you do.
  22. Remember that mdl is not the module, it is the model. You can't add placeables to mdl. If you do, they're not placeables, they're model edits.
  23. Me too. Weird. Well, good to know what's causing it. Okay, that might be slightly off topic, but I noticed a weird thing... Most of the dds-files don't work in my game, but these ones (this and T3-M4) do. On the other hand, I can't open these with XNView, but most of the others I can. So there must be something different in them. Is there a header added to your dds-files, or is there something else going on?
  24. It also seems to accept only one crystal of every color from inventory, or I messed something again. If I have, say, 3 blue crystals, I can still construct only 1 hilt with blue color.