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Everything posted by VarsityPuppet
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That is something I totally forgot about! I'm not sure how feasible it would be, but I'll look into it! Also, I've got to work on the installation process. Clearly if/when the installer aborts, it's not obvious and leaves behind a lot of icky side effects. This is why I didn't make it an official download! Thank you guys for the feedback. I know it's a pain, but it really helps. Now I just need to get around to fixing the code....
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Would it be more interesting if you had other means of disposing of the droids/HKs? There is a certain trick with proton cores that was alluded to in dialog, but never comes up or is referred to again. As far as difficulty, I think Markus Ramikin was going to take on the task of balancing the HK difficulty.
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The Hk factory could probably use a little more excitement, but that's beyond me.
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So it does this occasionally? Even with the ProjectFiles folder extracted it fails on install?
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After Telos, I jump around a bit. Dantooine: (Only for the saber crystals) Nar Shaddaa: (Mira, G0-T0, most people jedified by then) Dxun: Dantooine: (Do the rest) Dxun pt. 2 Korriban, M4-78 I think this is the order I did it in last time... I might have gone to Korriban after Nar Shaddaa actually...
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Go with the one posted in this thread somewhere. It's a good install, but make sure you extract everything from the zip file.
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Could be that that particular saber isn't upgradeable. Because it should be appearing on the upgrade screen.
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You unfortunately need a pre-existing lightsaber, so yes, you need to have completed that quest. I'm working on making it as intuitive as possible but I'm clearly missing quite a few things -- or I really skimped on the instructions.
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Something I clearly need to fix, although out of curiosity, what color crystal did you buy?
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It should theoretically work with M4-78, but it does not add Iacen Konn, unfortunately
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Bugs and minor inconveniences with TSLRCM 1.8.4
VarsityPuppet replied to Hassat Hunter's topic in TSLRCM
Not positive, but I'm pretty sure the saber hilts being visible through the blades has to do with using custom saber hilts. -
- 6 comments
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- blaster bolt
- weapon
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(and 2 more)
Tagged with:
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- 135 comments
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- Lightsaber
- USM
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(and 1 more)
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It should be possible... what exactly are you changing when you try to edit the file?
- 313 replies
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It's here! Keep in mind this is just a build for testing. After some bug fixes and tweaks, it will be posted as a mod download. Duplisaber .01b (8/21/2014)
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I'm not positive diegodb. The purpose of these tests is to find out what breaks the installer.
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ATTENTION Cool, now that I have your attention, I would like to say that I need some beta testers for the installer. All I need is for a few of you to run the installer under a few different conditions and post the consoleout.txt file that is generated from it. I was going to post the build right now, but turns out that I have a few more issues to fix and unless you guys want a nearly 500MB file, I'm going to have to do some trimming. Expect a build to test by the end of the week.
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Made a few more updates again. New to the project is Inyri Forge's Bastila Saber I still need to pimp it out with installation output and fix a few of the saber models (strange rigging for some models).
- 313 replies
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Made a script that gives the PC 730 separate items. The script file was 33kb. It crashed my game.
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Well, does adding .mod files to the override work for anything? I was thinking along those lines. Because if that were the case, you could put various textures, utis or utcs and scripts I guess..?
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I thought you meant grouping certain assets together in a .mod file. That probably would be a good practice.
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The same file within two different .mod files Or are you just talking about assets for creating new areas?
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True, but what about conflicting files?